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Applied patch from bug #947
* clutter/clutter-stage.c (clutter_stage_get_default): Don't grab the floating reference when creating the default stage. The stage manager will take a reference to it so it will behave as any other stage. (clutter_stage_new): Don't take the floating reference to the new stage but let the stage manager keep it instead. * clutter/clutter-stage-manager.c (_clutter_stage_manager_add_stage): Take a reference to the stage when it is added to the list. (_clutter_stage_manager_remove_stage): Unref the stage when it is removed from the list. (clutter_stage_manager_dispose): Keep track of the 'next' pointer as a separate variable so we can cope when the stage being destroyed removes itself from the list as the list is being iterated. * clutter/clutter-actor.c (clutter_actor_destroy): Take a reference at the beginning of the function even if there is no parent container so that overall the reference count is not changed when the actor is unref'd again at the bottom of the function. Previously it would have a net effect of leaving the reference count alone unless it is a top level actor in which case it would unref it.
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ChangeLog
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ChangeLog
@ -1,3 +1,32 @@
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2008-06-03 Neil Roberts <neil@o-hand.com>
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Applied patch from bug #947
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* clutter/clutter-stage.c (clutter_stage_get_default): Don't grab
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the floating reference when creating the default stage. The stage
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manager will take a reference to it so it will behave as any other
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stage.
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(clutter_stage_new): Don't take the floating reference to the new
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stage but let the stage manager keep it instead.
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* clutter/clutter-stage-manager.c
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(_clutter_stage_manager_add_stage): Take a reference to the stage
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when it is added to the list.
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(_clutter_stage_manager_remove_stage): Unref the stage when it is
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removed from the list.
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(clutter_stage_manager_dispose): Keep track of the 'next' pointer
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as a separate variable so we can cope when the stage being
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destroyed removes itself from the list as the list is being
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iterated.
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* clutter/clutter-actor.c (clutter_actor_destroy): Take a
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reference at the beginning of the function even if there is no
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parent container so that overall the reference count is not
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changed when the actor is unref'd again at the bottom of the
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function. Previously it would have a net effect of leaving the
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reference count alone unless it is a top level actor in which case
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it would unref it.
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2008-06-03 Matthew Allum <mallum@openedhand.com>
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* clutter/glx/clutter-glx-texture-pixmap.c:
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@ -2488,15 +2488,14 @@ clutter_actor_destroy (ClutterActor *self)
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priv = self->priv;
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g_object_ref (self);
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if (priv->parent_actor)
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{
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ClutterActor *parent = priv->parent_actor;
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if (CLUTTER_IS_CONTAINER (parent))
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{
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g_object_ref (self);
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clutter_container_remove_actor (CLUTTER_CONTAINER (parent), self);
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}
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clutter_container_remove_actor (CLUTTER_CONTAINER (parent), self);
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else
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priv->parent_actor = NULL;
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}
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@ -67,13 +67,14 @@ static void
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clutter_stage_manager_dispose (GObject *gobject)
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{
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ClutterStageManager *stage_manager;
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GSList *l;
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GSList *l, *next;
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stage_manager = CLUTTER_STAGE_MANAGER (gobject);
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for (l = stage_manager->stages; l; l = l->next)
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for (l = stage_manager->stages; l; l = next)
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{
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ClutterActor *stage = l->data;
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next = l->next;
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if (stage)
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clutter_actor_destroy (stage);
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@ -245,12 +246,8 @@ _clutter_stage_manager_add_stage (ClutterStageManager *stage_manager,
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return;
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}
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/* Refing currently disabled as
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* - adding/removing internal to clutter and only stage does this
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* - stage removes from manager in finalize (and how can it with ref)
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* - Maybe a safer way
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* g_object_ref_sink (stage);
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*/
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g_object_ref_sink (stage);
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stage_manager->stages = g_slist_append (stage_manager->stages, stage);
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if (!default_stage)
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@ -282,5 +279,5 @@ _clutter_stage_manager_remove_stage (ClutterStageManager *stage_manager,
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g_signal_emit (stage_manager, manager_signals[STAGE_REMOVED], 0, stage);
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/* g_object_unref (stage); */
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g_object_unref (stage);
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}
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@ -651,13 +651,11 @@ clutter_stage_get_default (void)
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stage = clutter_stage_manager_get_default_stage (stage_manager);
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if (G_UNLIKELY (stage == NULL))
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{
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/* this will take care of automatically adding the stage
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* to the stage manager and setting it as the default
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*/
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stage = g_object_new (CLUTTER_TYPE_STAGE, NULL);
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g_object_ref_sink (stage);
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}
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/* This will take care of automatically adding the stage to the
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* stage manager and setting it as the default. Its floating
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* reference will be claimed by the stage manager.
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*/
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stage = g_object_new (CLUTTER_TYPE_STAGE, NULL);
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return CLUTTER_ACTOR (stage);
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}
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@ -1631,8 +1629,6 @@ clutter_fog_get_type (void)
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ClutterActor *
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clutter_stage_new (void)
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{
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ClutterActor *retval;
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if (!clutter_feature_available (CLUTTER_FEATURE_STAGE_MULTIPLE))
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{
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g_warning ("Unable to create a new stage: the %s backend does not "
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@ -1641,11 +1637,9 @@ clutter_stage_new (void)
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return NULL;
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}
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retval = g_object_new (CLUTTER_TYPE_STAGE, NULL);
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if (retval)
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return g_object_ref_sink (retval);
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return NULL;
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/* The stage manager will grab the floating reference when the stage
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is added to it in the constructor */
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return g_object_new (CLUTTER_TYPE_STAGE, NULL);
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}
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/**
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