mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 01:50:42 -05:00
2008-06-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c: (clutter_texture_class_init): Do not unrealize on hide(), and do not realize() on show. By default, clutter_actor_show() will realize ourselves, and we don't want to unrealize when hidden to avoid paying the penalty of reading back the texture data from the video memory. * tests/test-actors.c: Show all textures again when pressing the 'r' key.
This commit is contained in:
parent
d66fe947a0
commit
eb990a853a
12
ChangeLog
12
ChangeLog
@ -1,3 +1,15 @@
|
||||
2008-06-06 Emmanuele Bassi <ebassi@openedhand.com>
|
||||
|
||||
* clutter/clutter-texture.c:
|
||||
(clutter_texture_class_init): Do not unrealize on hide(), and
|
||||
do not realize() on show. By default, clutter_actor_show() will
|
||||
realize ourselves, and we don't want to unrealize when hidden
|
||||
to avoid paying the penalty of reading back the texture data
|
||||
from the video memory.
|
||||
|
||||
* tests/test-actors.c: Show all textures again when pressing
|
||||
the 'r' key.
|
||||
|
||||
2008-06-06 Neil Roberts <neil@o-hand.com>
|
||||
|
||||
* tests/test-shader.c: Use the special wrapper vars when building
|
||||
|
@ -270,32 +270,6 @@ clutter_texture_realize (ClutterActor *actor)
|
||||
CLUTTER_NOTE (TEXTURE, "Texture realized");
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_texture_show (ClutterActor *self)
|
||||
{
|
||||
ClutterActorClass *parent_class;
|
||||
|
||||
/* chain up parent show */
|
||||
parent_class = CLUTTER_ACTOR_CLASS (clutter_texture_parent_class);
|
||||
if (parent_class->show)
|
||||
parent_class->show (self);
|
||||
|
||||
clutter_actor_realize (self);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_texture_hide (ClutterActor *self)
|
||||
{
|
||||
ClutterActorClass *parent_class;
|
||||
|
||||
/* chain up parent hide */
|
||||
parent_class = CLUTTER_ACTOR_CLASS (clutter_texture_parent_class);
|
||||
if (parent_class->hide)
|
||||
parent_class->hide (self);
|
||||
|
||||
clutter_actor_unrealize (self);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_texture_paint (ClutterActor *self)
|
||||
{
|
||||
@ -535,8 +509,6 @@ clutter_texture_class_init (ClutterTextureClass *klass)
|
||||
actor_class->paint = clutter_texture_paint;
|
||||
actor_class->realize = clutter_texture_realize;
|
||||
actor_class->unrealize = clutter_texture_unrealize;
|
||||
actor_class->show = clutter_texture_show;
|
||||
actor_class->hide = clutter_texture_hide;
|
||||
actor_class->request_coords = clutter_texture_request_coords;
|
||||
|
||||
gobject_class->dispose = clutter_texture_dispose;
|
||||
|
@ -40,10 +40,12 @@ get_radius (void)
|
||||
|
||||
/* input handler */
|
||||
static gboolean
|
||||
input_cb (ClutterStage *stage,
|
||||
input_cb (ClutterActor *stage,
|
||||
ClutterEvent *event,
|
||||
gpointer data)
|
||||
{
|
||||
SuperOH *oh = data;
|
||||
|
||||
if (event->type == CLUTTER_BUTTON_PRESS)
|
||||
{
|
||||
ClutterButtonEvent *button_event;
|
||||
@ -56,7 +58,7 @@ input_cb (ClutterStage *stage,
|
||||
g_print ("*** button press event (button:%d) ***\n",
|
||||
button_event->button);
|
||||
|
||||
e = clutter_stage_get_actor_at_pos (stage, x, y);
|
||||
e = clutter_stage_get_actor_at_pos (CLUTTER_STAGE (stage), x, y);
|
||||
|
||||
if (e && (CLUTTER_IS_TEXTURE (e) || CLUTTER_IS_CLONE_TEXTURE (e)))
|
||||
{
|
||||
@ -76,6 +78,15 @@ input_cb (ClutterStage *stage,
|
||||
clutter_main_quit ();
|
||||
return TRUE;
|
||||
}
|
||||
else if (clutter_key_event_symbol (kev) == CLUTTER_r)
|
||||
{
|
||||
gint i;
|
||||
|
||||
for (i = 0; i < n_hands; i++)
|
||||
clutter_actor_show (oh->hand[i]);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
@ -88,8 +99,8 @@ frame_cb (ClutterTimeline *timeline,
|
||||
gint frame_num,
|
||||
gpointer data)
|
||||
{
|
||||
SuperOH *oh = (SuperOH *)data;
|
||||
gint i;
|
||||
SuperOH *oh = data;
|
||||
gint i;
|
||||
|
||||
/* Rotate everything clockwise about stage center*/
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user