Emmanuele Bassi b6aa1ca9ec 2008-06-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-shader.c (bind_glsl_shader): Verify that the
	vertex shader has been successfully compiled, like we do with
	the fragment shader.
2008-06-26 13:54:13 +00:00
..
2007-08-07 14:03:58 +00:00
2008-02-15 15:18:02 +00:00
2008-06-10 06:37:46 +00:00