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2008-10-31 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (clutter_texture_set_filter_quality), (clutter_texture_get_filter_quality): Fix up some logic, typos. * clutter/glx/clutter-glx-texture-pixmap.c: Improve support for mipmaped TFP textures.
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@ -1,3 +1,12 @@
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2008-10-31 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-texture.c: (clutter_texture_set_filter_quality),
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(clutter_texture_get_filter_quality):
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Fix up some logic, typos.
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* clutter/glx/clutter-glx-texture-pixmap.c:
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Improve support for mipmaped TFP textures.
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2008-10-31 Emmanuele Bassi <ebassi@linux.intel.com>
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Bug 1200 - Crash with invalid DISPLAY
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@ -1393,10 +1393,12 @@ clutter_texture_set_filter_quality (ClutterTexture *texture,
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priv = texture->priv;
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old_quality = clutter_texture_get_filter_quality (texture);
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if (filter_quality != old_quality)
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{
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priv->filter_quality = filter_quality;
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/* Is this actually needed - causes problems with TFP mipmaps */
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if (priv->texture != COGL_INVALID_HANDLE)
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cogl_texture_set_filters (priv->texture,
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clutter_texture_quality_to_cogl_min_filter (priv->filter_quality),
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@ -1409,7 +1411,7 @@ clutter_texture_set_filter_quality (ClutterTexture *texture,
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clutter_texture_unrealize (CLUTTER_ACTOR (texture));
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clutter_texture_realize (CLUTTER_ACTOR (texture));
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}
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g_object_notify (G_OBJECT (texture), "filter-quality");
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if (CLUTTER_ACTOR_IS_VISIBLE (texture))
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@ -1436,15 +1438,7 @@ clutter_texture_get_filter_quality (ClutterTexture *texture)
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priv = texture->priv;
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if (priv->texture == COGL_INVALID_HANDLE)
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return texture->priv->max_tile_waste;
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else
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/* If we have a valid texture handle then use the filter quality
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from that instead */
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return cogl_filters_to_clutter_texture_quality (
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cogl_texture_get_min_filter (texture->priv->texture),
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cogl_texture_get_mag_filter (texture->priv->texture));
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return priv->filter_quality;
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}
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/**
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@ -66,8 +66,12 @@ typedef void (*ReleaseTexImage) (Display *display,
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GLXDrawable drawable,
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int buffer);
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typedef void (*GenerateMipmap) (GLenum target);
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static BindTexImage _gl_bind_tex_image = NULL;
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static ReleaseTexImage _gl_release_tex_image = NULL;
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static GenerateMipmap _gl_generate_mipmap = NULL;
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static gboolean _have_tex_from_pixmap_ext = FALSE;
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static gboolean _ext_check_done = FALSE;
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@ -80,7 +84,7 @@ struct _ClutterGLXTexturePixmapPrivate
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gboolean use_fallback;
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gboolean bound;
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gint can_mipmap;
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};
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static void
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@ -115,6 +119,14 @@ texture_bind (ClutterGLXTexturePixmap *tex)
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/* FIXME: fire off an error here? */
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glBindTexture (target, handle);
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if (clutter_texture_get_filter_quality (CLUTTER_TEXTURE (tex))
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== CLUTTER_TEXTURE_QUALITY_HIGH && tex->priv->can_mipmap)
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{
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cogl_texture_set_filters (cogl_tex,
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CGL_LINEAR_MIPMAP_LINEAR,
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CGL_LINEAR);
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}
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return TRUE;
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}
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@ -148,6 +160,9 @@ clutter_glx_texture_pixmap_init (ClutterGLXTexturePixmap *self)
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_have_tex_from_pixmap_ext = TRUE;
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}
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_gl_generate_mipmap =
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(GenerateMipmap)cogl_get_proc_address ("glGenerateMipmapEXT");
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_ext_check_done = TRUE;
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}
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}
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@ -200,7 +215,7 @@ create_cogl_texture (ClutterTexture *texture,
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if (handle)
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{
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clutter_texture_set_cogl_texture (texture, handle);
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CLUTTER_ACTOR_SET_FLAGS (texture, CLUTTER_ACTOR_REALIZED);
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clutter_glx_texture_pixmap_update_area
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@ -292,13 +307,23 @@ clutter_glx_texture_pixmap_unrealize (ClutterActor *actor)
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}
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static GLXFBConfig *
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get_fbconfig_for_depth (guint depth)
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get_fbconfig_for_depth (ClutterGLXTexturePixmap *texture, guint depth)
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{
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GLXFBConfig *fbconfigs, *ret = NULL;
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int n_elements, i, found;
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Display *dpy;
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int db, stencil, alpha, mipmap, rgba, value;
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static GLXFBConfig *cached_config = NULL;
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static gboolean have_cached_config = FALSE;
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static int cached_mipmap = 0;
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if (have_cached_config)
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{
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texture->priv->can_mipmap = cached_mipmap;
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return cached_config;
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}
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dpy = clutter_x11_get_default_display ();
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fbconfigs = glXGetFBConfigs (dpy,
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@ -312,7 +337,6 @@ get_fbconfig_for_depth (guint depth)
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found = n_elements;
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for (i = 0; i < n_elements; i++)
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{
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XVisualInfo *vi;
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@ -383,6 +407,19 @@ get_fbconfig_for_depth (guint depth)
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stencil = value;
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if (_gl_generate_mipmap)
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{
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BIND_TO_MIPMAP_TEXTURE_EXT,
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&value);
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if (value < mipmap)
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continue;
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mipmap = value;
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}
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found = i;
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}
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@ -395,6 +432,10 @@ get_fbconfig_for_depth (guint depth)
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if (n_elements)
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XFree (fbconfigs);
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have_cached_config = TRUE;
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cached_config = ret;
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texture->priv->can_mipmap = cached_mipmap = mipmap;
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return ret;
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}
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@ -473,7 +514,7 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
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goto cleanup;
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}
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fbconfig = get_fbconfig_for_depth (depth);
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fbconfig = get_fbconfig_for_depth (texture, depth);
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if (!fbconfig)
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{
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@ -499,9 +540,9 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
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quality = clutter_texture_get_filter_quality (CLUTTER_TEXTURE (texture));
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if (quality == CLUTTER_TEXTURE_QUALITY_HIGH)
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mipmap = 1;
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if (quality == CLUTTER_TEXTURE_QUALITY_HIGH && priv->can_mipmap)
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mipmap = priv->can_mipmap;
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attribs[i++] = GLX_MIPMAP_TEXTURE_EXT;
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attribs[i++] = mipmap;
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@ -525,8 +566,6 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
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glx_pixmap = None;
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}
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g_free (fbconfig);
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cleanup:
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if (priv->glx_pixmap)
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@ -536,7 +575,8 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
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{
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priv->glx_pixmap = glx_pixmap;
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create_cogl_texture (CLUTTER_TEXTURE (texture), pixmap_width, pixmap_height);
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create_cogl_texture (CLUTTER_TEXTURE (texture),
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pixmap_width, pixmap_height);
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CLUTTER_NOTE (TEXTURE, "Created GLXPixmap");
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@ -605,6 +645,28 @@ clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
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CLUTTER_NOTE (TEXTURE, "Update bind_tex_image failed");
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priv->bound = TRUE;
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if (_gl_generate_mipmap
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&& priv->can_mipmap
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&& clutter_texture_get_filter_quality (CLUTTER_TEXTURE (texture))
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== CLUTTER_TEXTURE_QUALITY_HIGH)
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{
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/* FIXME: It may make more sense to set a flag here and only
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* generate the mipmap on a pre paint.. compressing need
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* to call generate mipmap
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* May break clones however..
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*/
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GLuint handle = 0;
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GLenum target = 0;
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CoglHandle cogl_tex;
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cogl_tex = clutter_texture_get_cogl_texture
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(CLUTTER_TEXTURE(texture));
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cogl_texture_get_gl_texture (cogl_tex, &handle, &target);
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_gl_generate_mipmap (target);
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}
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}
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else
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g_warning ("Failed to bind initial tex");
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