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2008-06-25 Matthew Allum <mallum@openedhand.com>
* clutter/eglnative/clutter-stage-egl.c: * clutter/eglx/clutter-stage-egl.c: Disable passing of attribs to eglCreateContext() on GLES 1.1 h/w
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@ -1,3 +1,9 @@
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2008-06-25 Matthew Allum <mallum@openedhand.com>
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* clutter/eglnative/clutter-stage-egl.c:
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* clutter/eglx/clutter-stage-egl.c:
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Disable passing of attribs to eglCreateContext() on GLES 1.1 h/w
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2008-06-25 Neil Roberts <neil@o-hand.com>
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* clutter/clutter-actor.c (clutter_actor_paint): Guard against the
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@ -156,20 +156,21 @@ clutter_stage_egl_realize (ClutterActor *actor)
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if (G_UNLIKELY (backend_egl->egl_context == NULL))
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{
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static const EGLint attribs[3]
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= { EGL_CONTEXT_CLIENT_VERSION,
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#ifdef HAVE_COGL_GLES2
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2,
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#else /* HAVE_COGL_GLES2 */
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1,
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#endif
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EGL_NONE };
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CLUTTER_NOTE (GL, "Creating EGL Context");
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static const EGLint attribs[3]
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= { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
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backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
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configs[0],
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EGL_NO_CONTEXT,
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attribs);
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#else
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/* Seems some GLES implementations 1.x do not like attribs... */
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backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
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configs[0],
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EGL_NO_CONTEXT,
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NULL);
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#endif
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if (backend_egl->egl_context == EGL_NO_CONTEXT)
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{
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@ -178,6 +179,8 @@ clutter_stage_egl_realize (ClutterActor *actor)
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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}
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CLUTTER_NOTE (GL, "Created EGL Context");
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}
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CLUTTER_NOTE (BACKEND, "Marking stage as realized and setting context");
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@ -223,27 +223,28 @@ clutter_stage_egl_realize (ClutterActor *actor)
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if (G_UNLIKELY (backend_egl->egl_context == None))
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{
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static const EGLint attribs[3]
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= { EGL_CONTEXT_CLIENT_VERSION,
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#ifdef HAVE_COGL_GLES2
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2,
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#else /* HAVE_COGL_GLES2 */
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1,
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#endif
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EGL_NONE };
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CLUTTER_NOTE (GL, "Creating EGL Context");
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static const EGLint attribs[3]
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= { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
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backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
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configs[0],
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configs[0],
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EGL_NO_CONTEXT,
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attribs);
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#else
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/* Seems some GLES implementations 1.x do not like attribs... */
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backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
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configs[0],
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EGL_NO_CONTEXT,
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NULL);
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#endif
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if (backend_egl->egl_context == EGL_NO_CONTEXT)
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{
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g_critical ("Unable to create a suitable EGL context");
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goto fail;
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}
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CLUTTER_NOTE (GL, "Created EGL Context");
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}
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CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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