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* clutter/clutter-texture.c:
* clutter/clutter-rectangle.c: * clutter/clutter-group.c: * clutter/clutter-entry.c: * clutter/clutter-clone-texture.c: Remove unnecessary calls to cogl_{push,pop}_matrix. The matrix is preserved in clutter_actor_paint whenever the actor's transformation is applied so there should be no need to push the matrix in actor paint implementations unless it does some additional transformations itself.
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13
ChangeLog
13
ChangeLog
@ -1,3 +1,16 @@
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2008-07-17 Neil Roberts <neil@o-hand.com>
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* clutter/clutter-texture.c:
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* clutter/clutter-rectangle.c:
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* clutter/clutter-group.c:
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* clutter/clutter-entry.c:
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* clutter/clutter-clone-texture.c: Remove unnecessary calls to
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cogl_{push,pop}_matrix. The matrix is preserved in
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clutter_actor_paint whenever the actor's transformation is applied
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so there should be no need to push the matrix in actor paint
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implementations unless it does some additional transformations
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itself.
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2008-07-16 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter.pc.in: Add a variable containing the COGL backend
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@ -165,8 +165,6 @@ clutter_clone_texture_paint (ClutterActor *self)
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if (!CLUTTER_ACTOR_IS_REALIZED (parent_texture))
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clutter_actor_realize (parent_texture);
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cogl_push_matrix ();
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col.alpha = clutter_actor_get_paint_opacity (self);
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cogl_color (&col);
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@ -201,8 +199,6 @@ clutter_clone_texture_paint (ClutterActor *self)
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CLUTTER_INT_TO_FIXED (x_2 - x_1),
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CLUTTER_INT_TO_FIXED (y_2 - y_1),
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0, 0, t_w, t_h);
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cogl_pop_matrix ();
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}
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static void
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@ -409,15 +409,11 @@ clutter_entry_paint_cursor (ClutterEntry *entry)
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if (priv->show_cursor)
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{
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cogl_push_matrix ();
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cogl_color (&priv->fgcol);
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cogl_rectangle (priv->cursor_pos.x,
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priv->cursor_pos.y,
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priv->cursor_pos.width,
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priv->cursor_pos.height);
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cogl_pop_matrix ();
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}
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}
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@ -88,8 +88,6 @@ clutter_group_paint (ClutterActor *actor)
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CLUTTER_NOTE (PAINT, "ClutterGroup paint enter");
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cogl_push_matrix ();
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for (child_item = priv->children;
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child_item != NULL;
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child_item = child_item->next)
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@ -102,8 +100,6 @@ clutter_group_paint (ClutterActor *actor)
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clutter_actor_paint (child);
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}
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cogl_pop_matrix ();
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CLUTTER_NOTE (PAINT, "ClutterGroup paint leave");
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}
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@ -82,8 +82,6 @@ clutter_rectangle_paint (ClutterActor *self)
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"painting rect '%s'",
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clutter_actor_get_name (self) ? clutter_actor_get_name (self)
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: "unknown");
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cogl_push_matrix();
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clutter_actor_get_allocation_geometry (self, &geom);
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/* parent paint call will have translated us into position so
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@ -144,8 +142,6 @@ clutter_rectangle_paint (ClutterActor *self)
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cogl_rectangle (0, 0, geom.width, geom.height);
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}
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cogl_pop_matrix();
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}
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static void
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@ -480,8 +480,6 @@ clutter_texture_paint (ClutterActor *self)
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"painting texture '%s'",
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clutter_actor_get_name (self) ? clutter_actor_get_name (self)
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: "unknown");
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cogl_push_matrix ();
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col.alpha = clutter_actor_get_paint_opacity (self);
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cogl_color (&col);
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@ -508,8 +506,6 @@ clutter_texture_paint (ClutterActor *self)
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CLUTTER_INT_TO_FIXED (x_2 - x_1),
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CLUTTER_INT_TO_FIXED (y_2 - y_1),
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0, 0, t_w, t_h);
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cogl_pop_matrix ();
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}
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static void
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