Commit Graph

2593 Commits

Author SHA1 Message Date
Emmanuele Bassi
308c930f37 layout, docs: Add long description for FlowLayout
Add the full description of the layout policy
2009-10-15 14:11:36 +01:00
Emmanuele Bassi
4d153e4507 layout, box: Clean up
* Use g_list_foreach() instead of iterating over the list inside
  the destruction sequence, since we are causing the widgets to be
  implicitly removed from the list via the destroy() call.

* Use g_signal_connect_swapped() and spare us from a callback.
2009-10-15 12:15:49 +01:00
Emmanuele Bassi
adca939101 layout, box: Write long description for Box
Also have an example of how to create a Box with a layout manager
and how to use the pack() method.
2009-10-15 12:04:50 +01:00
Emmanuele Bassi
b526b76593 layout: Add BoxLayout, a single line layout manager
The BoxLayout layout manager implements a layout policy for arranging
children on a single line, either alongside the X axis or alongside the
Y axis.
2009-10-14 11:31:48 +01:00
Emmanuele Bassi
c4b2d4ce79 layout: Report the correct size of FlowLayout
FlowLayout should compute the correct height for the assigned width when
in horizontal flow, and the correct width for the assigned height when
in vertical flow. This means pre-computing the number of lines inside
the get_preferred_width() and get_preferred_height(). We can then cache
the computed column width and row height, cache them inside the layout
and then use them when allocating the children.
2009-10-14 11:31:35 +01:00
Emmanuele Bassi
0876575a95 layout: Use the get_request_mode() getter in BinLayout
Instead of using g_object_get(child, "request-mode", ...).
2009-10-14 11:31:31 +01:00
Emmanuele Bassi
eb40e856e1 layout: Change the request-mode along with the orientation
When changing the orientation of a FlowLayout, the associated
container should also change its request mode. A horizontally
flowing layout has a height depending on the width, since it
will reflow vertically; similarly, a vertically reflowing layout
will have a width depending on the height.
2009-10-14 11:31:31 +01:00
Emmanuele Bassi
b5895335ab actor: Add set_request_mode() method
We should not require the use g_object_set()/_get() for accessing
the :request-mode property. A proper accessors pair should be
preferred.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
19317520b5 [layout] Remove FlowLayout:wrap
The :wrap property is not implemented, and mostly useless: the
FlowLayout is a reflowing grid. This means that if it receives
less than the preferred width or height in the flow direction
then it should always reflow.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
4ea57bc685 [layout] Skip invisible children in FlowLayout
Skip hidden actors when computing the preferred size and when
allocating.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
b1bae4d66a [layout] Clean up and document FlowLayout 2009-10-14 11:31:30 +01:00
Emmanuele Bassi
db3ef97170 [layout] Snap children of FlowLayout to column/row
Use the column and row size to align each child; with :homogeneous
set to TRUE, or with children with the same size, the FlowLayout
will behave like a reflowing grid.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
e5a074fd9e [layout] Add :homogeneous to FlowLayout 2009-10-14 11:31:30 +01:00
Emmanuele Bassi
5737cf869f [layout] Initial implementation of FlowLayout
FlowLayout is a layout manager that arranges its children in a
reflowing line; the orientation controls the major axis for the
layout: horizontal, for reflow on the Y axis, and vertical, for
reflow on the X axis.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
857b0239e9 [layout] Use FixedLayout inside Group
The Group actor should use the FixedLayout layout manager object
to avoid duplicating code.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
62db72cf41 [layout] Update FixedLayout
The behaviour of ClutterGroup has been fixed with regards to the
preferred size request; the fixed layout manager should use the
same behaviour.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
4663552a00 [layout] Typo and whitespace fixes 2009-10-14 11:31:30 +01:00
Emmanuele Bassi
c98388bb01 [layout, box] Add Box:color
Allow setting the background color of a ClutterBox
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
df6ca3d171 [layout, docs] Clean up BinLayout documentation
Documentation and code style fixes for BinLayout.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
431a63d04a [layout] Store and use the container inside BinLayout
The BinLayout should store a pointer to the Container that it is
using it as the layout manager.

This allows us to fix the API and drop the additional Container
arguments from set_alignment() and get_alignment().

This also allows us to add a ClutterBinLayout::add() method which
adds an actor and sets the alignment policies without dealing with
variadic arguments functions and GValue (de)marshalling.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
755896664f [layout] Set a back pointer to Box inside the layout
Use the LayoutManager API to set a back pointer to the Box actor
inside the LayoutManager used by the box.

This also allows us to replace the LayoutManager on a Box, since
the LayoutManager will be able to replace all the metadata if
needed.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
22bb243ec2 [layout] Replace stale LayoutMeta
If a LayoutMeta references a different container and/or layout manager
then we should simply replace it and discard the previous one.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
9117ee2056 [layout] Allow taking a back pointer to the Container
The LayoutManager implementation might opt to take a back pointer
to the Container that is using the layout instance; this allows
direct access to the container itself from within the implementation.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
f58bdbad15 [layout] Rename Box::add to Box::pack
Since ClutterBox is a ClutterContainer we should avoid naming
collisions between methods.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
c6f67bf872 [layout, docs] Document FixedLayout 2009-10-14 11:31:29 +01:00
Emmanuele Bassi
aaae60e178 [layout] Implement ClutterBox::add
The ClutterBox::add method is a simple wrapper around the Container
add_actor() method and the LayoutManager layout properties API. It
allows adding an actor to a Box and setting the layout properties in
one call.

If the LayoutManager used by the Box does not support layout properties
then the add() method short-circuits out.

Along with the varargs version of the method there's also a vector-based
variant, for language bindings to use.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
a2086f1178 [layout] Add LayoutMeta
Instead of overloading ClutterChildMeta with both container and layout
metadata and delegate to every LayoutManager implementation to keep a
backpointer to the layout manager instance, we can simply subclass
ChildMeta into LayoutMeta and presto! everything works out pretty well
for everyone.
2009-10-14 11:31:26 +01:00
Emmanuele Bassi
899db6f226 [layout, docs] Add layout managers sections
Add LayoutManager and its subclasses, and the Box actor to the
gtk-doc machinery needed to generate the API reference.
2009-10-14 11:30:43 +01:00
Emmanuele Bassi
9cccff504a [layout] Add layers to BinLayout
Each actor managed by a BinLayout policy should reside inside its
own "layer", with horizontal and vertical alignment. The :x-align
and :y-align properties of the BinLayout are the default alignment
policies, which are copied to each new "layer" when it is created.

The set_alignment() and get_alignment() methods of BinLayout can
be changed to operate on a specific "layer".

The whole machinery uses the new ChildMeta support inside the
LayoutManager base abstract class.
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
98474076a1 [layout] Bind the layout ChildMeta inside Box
The ClutterBox container actor should add and remove ChildMeta to
each actor that has been added and removed to the list of children,
respectively.
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
7051fe275d [layout] Bind ChildMeta to LayoutManager
The ChildMeta object is a storage for child-container properties,
that is properties that exist only when an actor is inside a specific
container. The LayoutManager delegate class should also have
layout-specific properties -- so, for this job, we can "recycle"
ChildMeta as the storage.
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
83a4e96267 [layout] Document BinLayout 2009-10-14 11:27:29 +01:00
Emmanuele Bassi
b06a3293fe [layout] Notify of alignment changes in BinLayout
Emit the ::layout-changed when the BinLayout alignment policies change.

This will result in a queue_relayout() on the containers using the
BinLayout layout manager.
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
4e8d8bbc15 [layout] Update Box
* Use ::layout-changed to queue a relayout when the layout changes

* Destroy the Box children when destroying the Box

* Allow getting the layout manager from the Box
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
d096a3c791 [layout] Add LayoutManager::layout-changed signal
If a sub-class of LayoutManager wishes to implement a parametrized
layout policy it also needs a way to notify the container using the
layout manager that the layout has changed. We cannot do it directly
and automatically from the LayoutManager because a) it has no back
link to the actor that it is using it and b) it can be attached to
multiple actors.

This is a job for <cue raising dramatic music> signals!

By adding ClutterLayoutManager::layout-changed (and its relative
emitted function) we can notify actors using the layout manager that
the layout parameters have been changed, and thus they should queue
a relayout.
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
1061ebeac9 [layout] Add BinLayout
A BinLayout is a simple layout manager that allocates a single cell,
providing alignment on both the horizontal and vertical axis.

If the container associated to the BinLayout has more than one child,
the preferred size returned by the layout manager will be as big as
the maximum of the children preferred sizes; the allocation will be
applied to all children - but it will still depend on each child
preferred size and the BinLayout horizontal and vertical alignment
properties.

The supported alignment properties are:

  * center: align the child by centering it
  * start: align the child at the top or left border of the layout
  * end: align the child at the bottom or right border of the layout
  * fill: expand the child to fill the size of the layout
  * fixed: let the child position itself
2009-10-14 11:27:19 +01:00
Emmanuele Bassi
6d4cc13f7c [layout] Add Fixed layout manager
The FixedLayout layout manager object implements the same layout
policy of ClutterGroup.
2009-10-14 11:27:18 +01:00
Emmanuele Bassi
141a155690 [layout] Make LayoutManager a floating object
A layout manager instance makes only sense if it's owned by a
container. For this reason, it should have a floating reference
instead of a full reference on construction; this allows constructing
Boxes like:

  box = clutter_box_new (clutter_fixed_layout_new ());

without leaking the layout manager instance.
2009-10-14 11:27:18 +01:00
Emmanuele Bassi
0340f65634 [box] Add ClutterBox
ClutterBox is an actor with no layout management. It relies on
a ClutterLayoutManager to perform size requisition and allocation
of its children.
2009-10-14 11:27:18 +01:00
Emmanuele Bassi
d6183e95e5 [layout] Add initial implementation of LayoutManager
The LayoutManager class is an abstract proxy for the size requesition
and size allocation process in ClutterActor.

A ClutterLayoutManager sub-class must implement get_preferred_width(),
get_preferred_height() and allocate(); a ClutterContainer using the
LayoutManager API will then proxy the corresponding Actor virtual
functions to the LayoutManager instance. This allows having a generic
"blank" ClutterActor sub-class, implementing the ClutterContainer
interface, which leaves only the layout management implementation to
the application developers.
2009-10-14 11:27:18 +01:00
Emmanuele Bassi
4f2bfc003a build: Clean up main Makefile.am 2009-10-14 09:07:11 +01:00
Emmanuele Bassi
46b736f42e build: Move marshallers and enum types rules out
The rules to create signal marshallers and enumeration GTypes are
usually copied and pasted all over different projects, though they
are pretty generic and, given a little bit of parametrization, can
be put in separate Makefile.am files and included whenever needed.
2009-10-14 09:07:11 +01:00
Emmanuele Bassi
c3d056533c stage/manager: Set :default-stage as read-only
The StageManager:default-stage property should be read-only, since
the default stage is owned by Clutter itself.
2009-10-14 09:07:11 +01:00
Emmanuele Bassi
74eaa29413 stage/manager: Deprecate set_default_stage()
The set_default_stage() method of StageManager should not be used
by application code; technically, nothing in Clutter uses it, and
StageManager's API is not considered public anyway.
2009-10-14 09:07:11 +01:00
Damien Lespiau
a7ff5385a5 [actor] Unset the IN_DESTRUCTION flag when leaving ::destroy()
The IN_DESTRUCTION flag is set around the unrealization and disposal of
the actor in clutter_actor_destroy() but is never unset (it's set twice
instead).

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-12 17:40:46 +01:00
Emmanuele Bassi
3bbc96e17e text: Make the :text property not set the :use-markup one
Currently, setting the :text property has the side-effect of
setting the :use-markup property to FALSE. This prevents
constructing a Text actor, or setting its properties, like:

  g_object_set (text,
                "use-markup", TRUE,
                "text", some_string,
                NULL);

as the ordering becomes important. Unfortunately, the ordering
of the properties cannot be enforced with ClutterScript or
with language bindings.

The documentation of the clutter_text_set_text() method should
be expanded to properly specify that the set_text() method will
change the :use-markup property to FALSE as a side effect.
2009-10-07 21:55:54 +01:00
Damien Lespiau
19c6879960 [path] Add GValue transform functions from and to G_TYPE_STRING
Transform functions allow the use of g_value_transform() to cast
GValues. It's very handy to have casts to and from G_TYPE_STRING as it
allows generic serialization and parsing of GTypes.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-07 16:06:26 +01:00
Damien Lespiau
8605073edb [units] Add support for centimeters
The only tricky part of the patch is to remember that 1cm is 10mm.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-07 16:06:26 +01:00
Damien Lespiau
96859959bd [units] Be more strict in the grammar we are parsing
Current parsing of units has a number of shortcomings:
  * a number followed by trailing space (without any unit specified) was
    not recognized,
  * "5 emeralds" was parsed as 5em,
  * the way we parse the digits after the separator makes us lose
    precision for no good reason (5.0 is parsed as 5.00010014...f which
    makes g_assert_cmpfloat() fail)

Let's define a stricter grammar we can recognize and try to do so. The
description is in EBNF form, removing the optional <> which is a pain
when having to write DocBook, and using '' for the terminal symbols.

Last step, add more ClutterUnits unit test to get a better coverage of
the grammar we want to parse.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-07 16:06:26 +01:00
Emmanuele Bassi
4d481e03f3 color: Measure the string just once when parsing
Instead of measuring the color hexadecimal string for each case, just
measure it once and then use a switch() to go to the right case.
2009-10-07 13:00:57 +01:00
Thomas Wood
c7d50083ec [color] allow alpha to be omitted when converting to color from string
Parse #rgb and #rrggbb in addition to forms with the alpha channel
specified. This allows conversion of colour strings from documents such as
CSS where the alpha channel is not specified when using '#' notation.

This patch also adds the relevant conformance test.
2009-10-07 12:56:01 +01:00
Neil Roberts
13ac1fe75b [clutter-id-pool] Also warn if the ID refers to a deleted actor
We should also warn if the glReadPixels happens to generate an ID that
is within the range of the ID array but no longer points to an
existing actor.
2009-10-07 12:53:19 +01:00
Neil Roberts
a4ff4d37a4 [clutter-id-pool] Fix the check for out-of-range IDs
If id == the length of the array then it is also invalid and could
cause a crash.
2009-10-07 12:53:19 +01:00
Thomas Wood
142f886518 Revert "[color] allow alpha to omitted when converting from strings"
This reverts commit eb8daac4b0.

The original commit was incorrect and pushed accidentally.
2009-10-07 12:15:26 +01:00
Thomas Wood
bdf7499207 [color] add a note to the documentation to specify the values of the alpha
The alpha channel is fully opaque at 255 and fully transparent at 0.
2009-10-07 11:40:41 +01:00
Thomas Wood
eb8daac4b0 [color] allow alpha to omitted when converting from strings
Parse #rgb and #rrggbb in addition to forms with the alpha channel
specified. This allows conversion of colour strings from documents such as
CSS where the alpha channel is not specified when using '#' notation.
2009-10-07 11:38:08 +01:00
Damien Lespiau
9e03d92316 [path] MOVE_TO and LINE_TO only use a pair of coordinates
The documentation of ClutterPathNode had a small typo and stated that
they use 2 pairs of coordinates.
2009-10-06 10:43:41 +01:00
Robert Bragg
dd8e4dcd62 [debug] Guard the use of gdk_pixbuf for pick debugging by #ifdef USE_GDKPIXBUF
gdk is an optional clutter dependency, so the pick buffer debugging option
needs some guards so we don't break, for example, the OSX builds.  This also
adds a comment for the bit fiddling done on the pick colors used to ensure
the pick colors are more distinguished while debugging.  (we swap the
nibbles of each color component so that pick buffers don't just look black.)
2009-10-05 17:35:46 +01:00
Emmanuele Bassi
f7c0264245 [sdl] Update the SDL backend to the new StageWindow API
The SDL backend remains experimental and not meant for public
consumption, but at least it compiles and runs successfully.
2009-10-05 15:57:14 +01:00
Emmanuele Bassi
3fee43560d [eglx] Create a StageWindow, not an Actor
The Backend should create a StageWindow instance, not an Actor.
2009-10-05 15:57:14 +01:00
Neil Roberts
40222e891b [ClutterGroup] Don't take into account the left edges when calculating the size
ClutterGroup previously calculated the size as the distance from the
left edge of the leftmost child to the right edge of the rightmost
child except if there were any chidren left of the origin then the
left edge would be zero.

However the group is always allocated its size relative to its
origin so if all of the children are to the right of the origin then
the preferred size would not be large enough to reach the rightmost
child.

    origin
    ┼──────────┐
    │Group     │
    │ ┌────────┼─┐
    │ │Child   │ │
    │ │        │ │
    └─┼────────┘ │
      │          │
      └──────────┘
       group size
      ╟──────────╢

This patch makes it so the size is always just the rightmost edge.

    origin
    ┼────────────┐
    │Group       │
    │ ┌──────────┤
    │ │Child     │
    │ │          │
    │ │          │
    │ │          │
    └─┴──────────┘
      group size
    ╟────────────╢

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1825
2009-10-05 15:34:00 +01:00
Emmanuele Bassi
14e12ae4fd [eglx] Update the EGLX Stage to the new StageWindow API
Move the ::realize and ::unrealize implementations over to the
StageWindow instead of using Actor.
2009-10-05 15:05:24 +01:00
Damien Lespiau
a799f6ccec Fix string parsing when no unit is given
The check should really be on the character pointed by str. Added the
corresponding test case.
2009-10-05 13:08:16 +01:00
Damien Lespiau
4d7b8c9d42 clutter_value_get_unit() has not be renamed
Since the Great Rework of ClutterUnits, functions have been using
'units' not 'unit' in their name. clutter_value_get_unit() is a left
over from a dark age, its declaration and documentation have been
updated but not the symbol itself.
2009-10-05 13:08:13 +01:00
Emmanuele Bassi
72243081b5 Merge branch 'stage-window-object'
* stage-window-object:
  [x11] Fix Stage user-initiated resize
  [x11] Remove a useless forced paint
  [stage] Rework the Stage implementation class
2009-10-05 12:37:08 +01:00
Emmanuele Bassi
ad83caaed1 Clarify the IdPool warning
Instead of having an assertion failure with a message of dubious
usefulness, we should probably use a more verbose warning explaining
what is the problem and what might be the cause.
2009-10-05 12:34:48 +01:00
Emmanuele Bassi
111512a2a0 [x11] Fix Stage user-initiated resize
The user-initiated resize is conflicting with the allocated size. This
happens because we change the size of the stage's X Window behind the
back of the size allocation machinery.

Instead, we should change the size of the actor whenever we receive a
ConfigureNotify event to reflect the new size of the actor.
2009-10-05 12:24:19 +01:00
Emmanuele Bassi
e3c2ed0009 [x11] Remove a useless forced paint
We force the redraw before mapping, in the hope that when a composited
window manager maps the window it will have its contents ready; that is
not going to work: the solution for this problem requires the implementation
of a protocol for compositors, and not a hack.

Moreover, painting before mapping will cause a paint with the wrong
GL viewport size, which is the wrong thing to do on GLX.
2009-10-05 12:21:02 +01:00
Robert Bragg
ab76d64df0 [cogl-debug] avoid warnings when using COGL_NOTE with unbraced else clauses
When not building a debug build the compiler was warning about empty
else clauses with no braces due to code like:
  if (blah)
	do_foo();
  else
	COGL_NOTE (DRAW, "a-wibble");

This simply ensures that even for non debug builds COGL_NOTE will expand to
a single statement.
2009-09-24 21:41:50 +01:00
Robert Bragg
904c495c6d [cogl-vertex-buffer] fix n_components validation for GL's builtin attributes
glVertexPointer expects positions with 2, 3 or 4 components, glColorPointer
expects colors with 3 or 4 components and glNormalPointer expects normals
with three components so when adding vertex buffer atributes with the names
"gl_Vertex", "gl_Color" or "gl_Normal" we assert these constraints and print
an explanation to the developer if not met.

This also fixes the previosly incorrect constraint that gl_Normal attributes
must have n_components == 1; thanks to Cat Sidhe for reporting this:

Bug: http://bugzilla.openedhand.com/show_bug.cgi?id=1819
2009-09-24 21:41:50 +01:00
Robert Bragg
dae569b468 [debug] Adds a dump-pick-buffers CLUTTER_DEBUG option
Now if you export CLUTTER_DEBUG=dump-pick-buffers clutter will write out a
png, e.g.  pick-buffer-00000.png, each time _clutter_to_pick() is called.
It's a rather crude way to debug the picking (realtime visualization in a
second stage would probably be nicer) but it we've used this approach
successfully numerous times when debugging Clutter picking issues so it
makes sense to have a debug option for it.
2009-09-24 21:41:49 +01:00
Neil Roberts
27ae9722de [container] Remove the unused 'object' variable in destroy_child_meta
Since commit b2f958a61 this variable is no longer used so it was
causing compiler warnings.
2009-09-22 17:55:04 +01:00
Robert Bragg
b710ed0eea [backend-egl] fix clutter_backend_egl_get_visual_info to not use Xalloc
It looks like the intention was to duplicate an XVisualInfo in such a way
that the pointer could be returned and then later freed using XFree.  But
Xalloc isn't an Xlib counterpart to XFree; Xlib doesn't provide a general
purpose malloc wrapper afik.  By shuffling things about a bit, it was
possible to avoid the need for this hack.
2009-09-21 23:06:44 +01:00
Damien Lespiau
6e50e26c86 Add a few annotations on Cogl primitives functions
By default, float * is considered as an out argument by gobject
introspection which is wrong for quite a few Cogl symbols. Start adding
annotations to fix that for the ones in the "Primitives" gtk-doc
section.
2009-09-21 18:40:20 +01:00
Robert Bragg
1b37cb6cb7 [container] cast actor to gobject before calling g_object_set_qdata
A minor compiler warning fix: in destroy_child_meta we weren't casting the
first argument to g_object_set_qdata to a gobject.
2009-09-21 18:17:12 +01:00
Øyvind Kolås
b2f958a618 [container] unset the child meta qdata on the child, not the container
In the default implementation of container::destroy_child_meta Set child
meta qdata to NULL on the child and not the container, since the child
is the object that owns the data.
2009-09-21 15:55:58 +01:00
Thomas Wood
d4e46bb893 [container] set the child meta qdata on the child, not the container
Set child meta qdata on the child and not the container, since the child is
the object that owns the data.
2009-09-21 15:40:53 +01:00
Neil Roberts
1c3d5a0e87 [cogl] Remove CoglContext->journal_vbo{,_len}
The lifetime of the journal VBO is entirely within the scope of the
cogl_journal_flush function so there is no need to store it globally
in the Cogl context. Instead, upload_vertices_to_vbo just returns the
new VBO. cogl_journal_flush stores this in a local variable and
destroys it before returning.

This also fixes an assertion when using the GLES backend which was
caused by nothing initialising the journal_vbo variable.
2009-09-17 18:30:55 +01:00
Emmanuele Bassi
ecfa0c4f92 [build] Split out the custom silent rules
The silent rules we use for custom targets should be moved into a
separate Makefile.am that gets included from all the others.
2009-09-16 17:47:59 +01:00
Emmanuele Bassi
9dc012c07d [timeline] Account for clock roll backs between frames
If the system clock rolls back between two frames then we need
to account for the change, to avoid stopping the timeline.

The best option, since a roll back can be any arbitrary amount
of milliseconds, is to skip a frame.

Fixes bug:

  http://bugzilla.moblin.org/show_bug.cgi?id=3839
2009-09-16 11:57:57 +01:00
Robert Bragg
0d08f6e070 [cogl-fbo] Disable mipmap filters before calling glCheckFramebufferStatusEXT
The framebuffer_object spec isn't clear in defining whether attaching a
texture as a renderbuffer with mipmap filtering enabled while the mipmaps
have not been uploaded should result in an incomplete framebuffer object.
(different drivers make different decisions)

To avoid an error with drivers that do consider this a problem we explicitly
set non mipmapped filters before calling glCheckFramebufferStatusEXT.  The
filters will later be reset when the texture is actually used for rendering
according to the filters set on the corresponding CoglMaterial.
2009-09-15 17:54:07 +01:00
Emmanuele Bassi
abbe2ebf8b [container] Use a 1:1 mapping between child and ChildMeta
Since an actor can only be parented to one container we don't need
the extra complications of maintaining a list of ChildMeta objects
attached to an actor in the default implementation of the Container
interface.
2009-09-15 11:27:43 +01:00
Damien Lespiau
6e3afa4ebe [docs] Clutter's model implementation is called ClutterListModel
It was renamed from ClutterModelDefault to ClutterListModel a while
back. Update the reference to this class in ClutterModel documentation.
2009-09-10 13:28:54 +01:00
Øyvind Kolås
3cc56b2b13 [text] implement get_property for "use-markup" 2009-09-08 14:15:18 +01:00
Emmanuele Bassi
6988744db7 [stage] Rework the Stage implementation class
Instead of using ClutterActor for the base class of the Stage
implementation we should extend the StageWindow interface with
the required bits (geometry, realization) and use a simple object
class.

This require a wee bit of changes across Backend, Stage and
StageWindow, even though it's mostly re-shuffling.

First of all, StageWindow should get new virtual functions:

  * geometry:
    - resize()
    - get_geometry()

  * realization
    - realize()
    - unrealize()

This covers all the bits that we use from ClutterActor currently
inside the stage implementations.

The ClutterBackend::create_stage() virtual function should create
a StageWindow, and not an Actor (it should always have been; the
fact that it returned an Actor was a leak of the black magic going
on underneath). Since we never guaranteed ABI compatibility for
the Backend class, this is not a problem.

Internally to ClutterStage we can finally drop the shenanigans of
setting/unsetting actor flags on the implementation: if the realization
succeeds, for instance, we set the REALIZED flag on the Stage and
we're done.

As an initial proof of concept, the X11 and GLX stage implementations
have been ported to the New World Order(tm) and show no regressions.
2009-09-08 10:52:58 +01:00
Emmanuele Bassi
742cc4d95b [docs] Small annotation fixes 2009-09-08 10:21:46 +01:00
Neil Roberts
c69209a253 [animation] Move the check for the 'signal::' prefix into a separate function
The old code checked whether the property began with 'signal-' and
then checked for 'signal-swapped' and 'signal-after'. This prevented
you from animating a property called for example 'signal-strength'.

The check for the prefix is now in a separate function which also adds
a 'signal-swapped-after' prefix for completeness.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1798
2009-09-07 12:44:06 +01:00
Samuel Degrande
763f5a9d01 DOT3_RGB[A] cannot be used in a Blend String
The blend string compiler checks that the syntax of a function name is
[A-Za-z_]*, preventing the use of DOT3_RGB[A].

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-09-02 16:27:22 +01:00
Emmanuele Bassi
a5e081dc9c [model] Do not attempt to free empty column names
The column names are optional - ClutterModel will use the GType name
if there is no user-specified column name. Hence, the ::finalize vfunc
should not try to free an empty column names vector.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1790
2009-09-02 15:30:45 +01:00
Neil Roberts
db6b0a91e0 Take a reference to the material in clutter_texture_set_cogl_material
The material is unref'd in clutter_texture_finalize and the
documentation explicitly states that the function will take a ref so
it really should.
2009-08-26 18:28:35 +01:00
Neil Roberts
bad7782ab4 Fix the documentation for clutter_texture_set_cogl_material
The documentation was a copy of the docs for set_cogl_texture so it
was somewhat broken.
2009-08-26 18:25:10 +01:00
Emmanuele Bassi
bb17dc1ce5 [script] Clean up the ad hoc parsing code in Actor
The old parsing code still assumed we had integers for pixels
and floating point values for percentages; this is not the case
anymore.
2009-08-26 16:49:45 +01:00
Emmanuele Bassi
2ffebad3d9 [script] Convert double to float when parsing
The default floating point type for JSON is double precision; this means
that we need to conver to single precision when setting a property with
type G_TYPE_FLOAT.
2009-08-26 16:48:32 +01:00
Øyvind Kolås
f1d5881207 [group] Use floating point in sort_z_order 2009-08-25 17:40:17 +01:00
Emmanuele Bassi
95a6e1c925 Fix the warnings for Animation::update_interval()
The bindings for update_interval() were copied from bind().
2009-08-25 12:18:32 +01:00
Emmanuele Bassi
899f051cd9 [animation] Add Animation::update()
Currently, to update a property inside an animation you have to
get the interval for that property and then call the set_final_value()
method.

We can provide a simpler, bind()-like method for the convenience of
the developers that just validates everything and then calls the
Interval.set_final_value().
2009-08-25 12:16:41 +01:00
Neil Roberts
4ca375e8fe [cogl-texture] Set GL_PACK_ROW_LENGTH when downloading texture data
Otherwise the rowstride passed in from an application is not used
correctly so you can not download to an area with a much larger
rowstride.
2009-08-24 12:50:57 +01:00
Emmanuele Bassi
172074fd29 [glx] Perform more checks before calling glXMakeCurrent
Right now we just check for a NULL stage before calling glXMakeCurrent().

We can, though, get a valid stage without an implementation attached to
it while we are disposing a stage after a CLUTTER_DELETE event, since the
events processing is performed on a vblank-locked basis.
2009-08-21 12:05:52 +01:00
Owen W. Taylor
93e1d8e7a3 Add ::queue-relayout signal to ClutterActor for ClutterClone
ClutterClone bases its preferred size on the preferred size of
the source actor, so it needs to invalid its cached preferred
size when the preferred size of the source actor changes.

In order for this to work, we need to have notification when
the size of the source actor changes, so add a ::queue-relayout
signal to ClutterActor.

Then connect to this from ClutterClone and queue a relayout
on the clone when a relayout is queued on the source.

http://bugzilla.openedhand.com/show_bug.cgi?id=1755

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-20 14:12:54 +01:00
Robert Bragg
56daae9d7b Revert "[cogl] Allow Cogl to create NPOT textures for GLES2"
This reverts commit 3c47a3beb5.

Of course I remembered just after pushing the patch why we hadn't done
this before :-) If you look in the glsl spec:
http://www.khronos.org/registry/gles/specs/2.0/es_full_spec_2.0.24.pdf
Section 3.7.10 Texture Completeness and Non-Power-Of-Two Textures
you can see GLES 2.0 doesn't support mipmaps for npot textures.

There is possibly some way we could support this in Cogl but at least
it's not as simple as or-ing in the feature flag, sadly.
2009-08-20 12:53:32 +01:00
Robert Bragg
3c47a3beb5 [cogl] Allow Cogl to create NPOT textures for GLES2
The core GLES2 API supports NPOT textures, i.e. there is no extension as for
OpenGL, so we now add COGL_FEATURE_TEXTURE_NPOT to the feature flags in
_cogl_features_init.

Thanks to Gordon Williams for spotting this.
2009-08-20 12:17:56 +01:00
Robert Bragg
a5fe4ae4ec [cogl] %.c: %.glsl codegen: use BUILT_SOURCES var + fix stringify.sh
Don't let stringify.sh write to the $srcdir + use the BUILT_SOURCES var in
Makefile.am so as to ensure all .c.  and .h files get generated from their
corresponding .glsl files before building other targets.
2009-08-19 15:43:20 +01:00
Jonas Bonn
3761e9cd47 Check timeline direction when forcing final state
If the timeline is running backwards, the completed signal handler should
set the final state from the interval's initial value.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-19 14:57:07 +01:00
Emmanuele Bassi
373b165b3f Use AM_SILENT_RULES if automake >= 1.11 is installed
Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1756

Based on a patch by: Javier Jardón <javierjc1982@gmail.com>
2009-08-19 13:42:36 +01:00
Neil Roberts
6a9130f10f [pango-display-list] Don't premultiply the colour twice
When rendering a glyph run from a texture we were premultiplying the
colour once in display_list_render() and then again in
display_list_render_texture(). This was causing the color to come out
wrong. This fixes bug #1775.

Thanks to Pierre-Luc Beaudoin for reporting.
2009-08-19 10:28:51 +01:00
Robert Bragg
9befb055d0 [cogl-material] Fix some brackets in _layer_flush_gl_sampler_state
The wrong part of an expression was bracketed in the test to determine
when a new texture matrix needed to be loaded which resulted in the
first pass through _cogl_material_layer_flush_gl_sampler_state
not uploading any user matrix.
2009-08-18 16:57:38 +01:00
Emmanuele Bassi
366e0725ce [docs] texture_polygon() is called polygon()
Remove the mentions to the old name of cogl_polygon().
2009-08-18 11:11:29 +01:00
Emmanuele Bassi
f655b28e66 [build] Nothing can be prepended to QUIET_* rules
Move the LD_LIBRARY_PATH override after the QUIET_GEN rule and
unbreak the typelib compilation.
2009-08-17 23:27:22 +01:00
Jussi Kukkonen
8c00d705c0 [text] move_word_backward/forward fixes
clutter_text_move_word_backward/forward() calls did not use the
start argument consistently. Also, clutter_text_move_word_forward()
bound check checked the wrong end.

Fixes #1765

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-17 22:53:36 +01:00
Neil Roberts
99437c4761 [text] Don't interpret the unicode value when the control modifier is on
When a letter key is pressed with the control key held down one of
three things will happen :-

a) If the stage is embedded within a GtkClutterEmbed the unicode value
   will be filled from gdk_keyval_to_unicode. This will be the same
   value as if control was not pressed (so Ctrl+V will be 'v').

b) If the stage is not in a GtkClutterEmbed and Clutter is running on
   the X11 backend then it will try to fill in the unicode value from
   XLookupString. This *will* take into account the control so the
   unicode value will represent a control character (Ctrl+V will be
   '\x16').

c) Most other backends will not bother to fill in the unicode
   value. Therefore clutter_keysym_to_unicode will be used which also
   does not take into account the control key (so Ctrl+V will be 'v').

For cut and paste to work in Nbtk, the control keys need to bubble up
to the parent NbtkEntry container. This works fine for 'b' but not 'a'
and 'c'.

This patch makes ClutterText always allow the event to bubble if the
key is not handled by the binding pool and the control modifier is
down.

Ideally ClutterText would always get a unicode value that takes into
account the modifiers but this is probably best left up to the input
methods.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-17 22:50:23 +01:00
Owen W. Taylor
5d7c2e7c44 Set LD_LIBRARY_PATH when running g-ir-compiler
g-ir-compiler currently opens the library for the .gir it is compiling;
to make that work we need to set LD_LIBRARY_PATH before running
g-ir-compiler to include .libs.

(I think this may have been working earlier because there was a
hack that substituted .so with .la and tried opening that; that
works for the incorrect libclutter-glx-1.0.so but not for the
correct libclutter-glx-1.0.so.0)

http://bugzilla.openedhand.com/show_bug.cgi?id=1771
2009-08-17 22:39:12 +01:00
Owen W. Taylor
4c1248c5e9 Full fix for the G-I support in Clutter
Update the sed hack for the shared library to be more robust.

Remove the --shared-library command line argument from g-ir-scanner,
as no distribution will ever ship the .la files. This effectively
reverts commit 68f8a98cfb.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-17 15:42:33 +01:00
Götz Waschk
68f8a98cfb Specify the shared library for g-ir-compile
Use the --shared-library option to specify the shared object to link
against when compiling the typelib from the GIR data.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-17 14:21:42 +01:00
Götz Waschk
366e0f9cd7 Update Clutter to use G-I 0.6.4
Following bug #1762, the syntax of g-ir-scanner was changed in
gobject-introspection, so Clutter does not build anymore with 0.6.4.

See the bugzilla bug:

  http://bugzilla.gnome.org/show_bug.cgi?id=591669

GObject-Introspection now uses a different mechanism to extract the
SONAME when building the gir file and it needs the libtool archive as
option.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-17 14:14:18 +01:00
Emmanuele Bassi
90d8f31831 [units] Do not be locale-dependant on string conversion
When dumping a ClutterUnits structure to a string we are using a bare
g_strdup_printf(), which unfortunately is locale dependant. So, for
instance, a type of CLUTTER_UNIT_EM and a value of 42 are stringified
as:

        C:      42.00 em
        en_GB   42.00 em
        it_IT   42,00 em
        fr_FR   42,00 em

This would not be a problem -- clutter_units_from_string() allows both
'.' and ',' as fractionary part delimiters. The test suite, on the
other hand, does not know that, and it checks for exact matches with
the C locale.

Calling setlocale(LC_ALL,"C") at the beginning of the conformance test
suite is not a good idea, because it would prevent external testing; and
it's a lame cop out from doing exactly what we have to do -- pick a format
and stick with it.

Like other platforms, languages and frameworks before us, we opt to
be less liberal in what we create; so, we choose to always stringify
ClutterUnits with fractionary parts using '.' as the delimiter.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1763
2009-08-14 16:05:33 +01:00
Emmanuele Bassi
5274b4e4c4 [build] Clean up the eglnative and fruity Makefile.am
* Do not use CLUTTER_MAJORMINOR

* Use per-target compiler flags and libraries
2009-08-14 13:08:17 +01:00
Xu Li
f7edc97d8d Add new Atom atom_NET_WM_PID to set pid info
Clutter advertises itself on X11 as implementing the _NET_WM_PING protocol,
which is needed to be able to detect frozen applications; this allows us to
stop the destruction of the stage by blocking the CLUTTER_DELETE event and
wait for user feedback without the Window Manager thinking that the app has
gone unresponsive.

In order to implement the _NET_WM_PING protocol properly, though, we need
to add the _NET_WM_PID property on the Stage window, since the EWMH states:

  [_NET_WM_PID] MAY be used by the Window Manager to kill windows which
  do not respond to the _NET_WM_PING protocol.

Meaning that an unresponsive Clutter application might not be killable by
the window manager.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1748

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-14 12:41:01 +01:00
Emmanuele Bassi
3abf393b87 [build] Clean up cogl-pango Makefile
* Do _not_ use CLUTTER_MAJORMINOR to define the installation path
  for the headers; we must use CLUTTER_API_VERSION for that.

* Do not put the C compiler flags in the INCLUDES directive.

Bases on a patch by: Gary Ching-Pang Lin <glin@novell.com>
2009-08-14 11:30:16 +01:00
Emmanuele Bassi
5c8ae6d2dc [json] Fix compilation of the internal JSON-GLib
Define the symbols needed to pass the single include policy when
compiling the static object.
2009-08-13 18:05:38 +01:00
Emmanuele Bassi
8a794a8533 [docs] Fix the examples for animate()
Update the examples to reference to existing easing modes and to
make sure to use floating point values for floating point properties.
2009-08-13 16:13:55 +01:00
Emmanuele Bassi
f25cdf066c [actor] Allow unsetting width and height separately
It is possible to unset the size of an actor specified with set_width()
and set_height() by using:

  clutter_actor_set_size (actor, -1, -1);

Which works by unsetting the :min-*-set and the :natural-*-set properties.

Calling set_width(-1) and set_height(-1) separately, though, doesn't work
thus implicitly breaking the assumption that set_size() is nothing more
than set_width()+set_height(). This was obviously due to the face that
pre-1.0 set_width() and set_height() took an unsigned integer as an
argument.
2009-08-13 16:13:07 +01:00
Colin Walters
d3e06bc1e5 Add (allow-none) for clutter_stage_set_key_focus()
The @actor argument can be NULL to unset the key focus.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-13 10:49:39 +01:00
Emmanuele Bassi
9766fb1300 [script] Fix Actor's ad-hoc parser
ClutterActor parses positional and dimensional properties with a
custom deserializer. We need to:

  - handle G_TYPE_INT64, the default integer type for JSON-GLib
  - use G_TYPE_FLOAT for properties, since Actor switched to it
    for the pixel-based ones

This makes ClutterScript work again.
2009-08-12 16:02:23 +01:00
Emmanuele Bassi
cfbbacb807 [script] Fix the default deserialization
Properties parsed from ClutterScript should now use G_TYPE_INT64
and automatically convert between G_TYPE_INT and G_TYPE_INT64.
2009-08-12 16:01:25 +01:00
Emmanuele Bassi
4d52245637 [json] Update the internal copy of JSON-GLib
JSON-GLib switch to 64 bit integers upstream, to avoid the undefined
integer size of the JSON RFC. All integers are automatically promoted
to gint64.
2009-08-12 16:00:13 +01:00
Emmanuele Bassi
2b70b0d4ed Include clutter-json.h, not json-types.h
The json-types.h header is found by the mere fact of it being
in the project; if we are compiling against the system JSON-GLib
this could be horribly out of date.

We need to use clutter-json.h, which will include the right
header for us.
2009-08-12 15:57:25 +01:00
Emmanuele Bassi
cc6aa6e4d5 Clutter GIR depends on ClutterJson GIR conditionally
If we're building Clutter with a system JSON-GLib we need to skip
the typelib compilation of ClutterJson since we depend on Json-1.0.gir
directly.
2009-08-12 15:32:18 +01:00
Emmanuele Bassi
6fcf5c1820 [json] Include only json-glib.h
JSON-GLib moved to a single include scheme, so we should only include
json-glib.h. If we use the internal copy it doesn't matter, since the
header does the right thing.
2009-08-12 15:31:16 +01:00
Emmanuele Bassi
8c49e22753 Add copyright and license notice
The clutter-script-parser.c does not have a copyright and license
notices; even though the LGPL is a per-project license and not a
per-file license, having those notices in every source file is a
good idea.
2009-08-12 10:30:11 +01:00
zhou jiangwei
13e055a351 [eglx] Update the EGLX backend
The EGLX backend needs to be updated to the new ClutterBackendX11
code.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-11 14:19:24 +01:00
zhou jiangwei
2ab9bef587 [cogl] Fix the GLES 2.0 backend
Update the GLES 2.0 backend to the new COGL API after the breakage
introduced by the journal.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-11 14:19:24 +01:00
Robert Bragg
dbfd3f0f44 [cogl_clear] Also pass the alpha component of the CoglColor to glClearColor
Previously we were passing a constant of 0.0 for the alpha component which
wasn't as flexible.
2009-08-11 14:15:44 +01:00
Emmanuele Bassi
f0cb337d92 [build] Fix LDADD -> LIBADD usage 2009-08-11 13:27:25 +01:00
Emmanuele Bassi
dfc32b60c4 [osx] Clean up Makefile.am
The OS X backend Makefile.am was missing a line concatenation, and
so the -xobjective-c directive was always ignored.

Instead of dumping everything into INCLUDES and LDADD we should follow
what the rest of the backends do, and use per-target CFLAGS and LDADD,
and reserve the INCLUDES to -D and -I directives.

Thanks to: Christian Hergert <chris@dronelabs.com>
2009-08-11 13:11:34 +01:00
Emmanuele Bassi
d0748b3b9b Merge branch 'system-json-glib'
* system-json-glib:
  [script] Simplify the parser code
  Update JSON-GLib dependency
2009-08-10 17:21:20 +01:00
Emmanuele Bassi
d263e7a78b [build] Install JSON headers inside the right directory
Don't install inside the clutter-MAJOR_MINOR/ directory, but use
the API_VERSION (1.0).

Otherwise we'd have the Clutter headers for 1.x inside:

        $includedir/clutter-1.0/clutter

And the JSON-related headers inside:

        $includedir/clutter-1.<minor>/clutter
2009-08-10 17:19:04 +01:00
Emmanuele Bassi
420ed353b5 [x11] Do not ask to destroy an empty Window
The fix for bug 1750 inside commit b190448e made Clutter-GTK spew
BadWindow errors. The reason for that is that we call XDestroyWindow()
without checking if the old Window is None; this happens if we call
clutter_x11_set_stage_foreign() on a new ClutterStage before it has
been realized.

Since Clutter-GTK does not need to realize the Stage it is going to
embed anymore (the only reason for that was to obtain a proper Visual
but now there's ClutterBackendX11 API for that), the set_stage_foreign()
call is effectively setting the StageX11 Window for the first time.
2009-08-07 08:26:18 +01:00
Emmanuele Bassi
335fb07ab0 [actor] Add missing return_if_fail()
The queue_relayout() method was missing the argument check.

Thanks to: Neil Patel <njpatel@gmail.com>
2009-08-05 17:50:31 +01:00
Neil Roberts
1434d72134 Small doc fix to clutter_text_get_color
Bug reported by Rob Bradford.
2009-08-05 15:51:49 +01:00
Emmanuele Bassi
b190448ed4 [x11] Destroy the Window we own when setting a foreign one
When we replace the stage Window using a foreign one we also need to
destroy the Window we created, if needed, to avoid leaking resources
all around.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1750
2009-08-04 16:59:15 +01:00
Emmanuele Bassi
79288b46ed [docs] Fix a missing parameter 2009-08-04 11:38:48 +01:00
Emmanuele Bassi
9cda8d130f [actor] Be more explicit when warning about invariants
The "catch all" warning for a the mapped invariant violation is too
generic: it doesn't tell you why the invariant was broken in case
we are trying to map an unparented actor - e.g. through a Clone.
2009-08-04 11:15:05 +01:00
Emmanuele Bassi
f8a964b422 [cogl] Expose cogl_is_vertex_buffer()
The function is public and available in the shared object, but
it's not present in the header, so this is not an API/ABI change.
2009-08-04 11:15:05 +01:00
Damien Lespiau
c9c87543e8 [debug] CLUTTER_{NOTE,MARK,DBG,GLERR,TIMESTAMP} should always be statements
In case someone tries to do:
	if (foo)
		CLUTTER_NOTE(DOMAIN, "%s", blah);

CLUTTER_NOTE () should always be a statement
2009-08-03 14:25:09 +01:00
Damien Lespiau
cd35f3b384 [debug] Fix __GNUC__ typo
The right gcc define is __GNUC__ not __GNUC_. This typo had the side
effect that we were using the non gcc specific debug macros leading to
a less optmised CLUTTER_NOTE () than one could have dreamed of.
2009-08-03 14:25:09 +01:00
Damien Lespiau
94b35a4a5e [build] GCC_FLAGS is no more, MAINTAINER_CFLAGS is the One.
CC_FLAGS was a left over from the 0.8.x age. Killed it and use the
newer MAINTAINER_CFLAGS variable instead.
2009-08-03 14:25:08 +01:00
Emmanuele Bassi
b2ab2b9535 [actor] Use the right vertex
The vertex that should be used by the apply_relative_transform
is the one passed in as const, and the result should be placed
inside the non-const ClutterVertext. Currently, we are using
the latter, and thus the function is completely useless.
2009-08-02 18:34:17 +01:00
Emmanuele Bassi
ae2a861a0b [x11] Force a redraw before mapping the stage
Does as it says on the tin: run a paint cycle before calling
XMapWindow().
2009-07-31 10:29:33 +01:00
Emmanuele Bassi
77fdd7494e Fix compiler warnings when COGL debug level=minimum 2009-07-28 13:57:46 +01:00
Emmanuele Bassi
a5d6b23308 [units] Add binding-friendly initializers
We should follow the convention for boxed types initializers of:

  <type_name>_from_<another_type> (boxed, value)

For ClutterUnits as well; so:

  clutter_units_pixels -> clutter_units_from_pixels
  clutter_units_em     -> clutter_units_from_em
  ...

We should still keep the short-hand version as a macro, though.
2009-07-28 13:46:11 +01:00
Emmanuele Bassi
57baa2f0bc [animation] Fix variable use
Instead of using the proper typed variables we were overwriting
the gpointer for the Interval's final value.
2009-07-28 13:21:57 +01:00
Neil Roberts
f4ad3761c4 [win32] Remove the call to clutter_redraw in clutter_stage_win32_show
Since commit 7b811f8b this is done in clutter_stage_show so there is
no need for it in the backends.
2009-07-28 12:13:44 +01:00
Neil Roberts
df586eb507 [win32] Move the show/hide to be implementations of the interface
This makes clutter_stage_win32_show/hide be implementations of
ClutterStageWindowIface rather than overriding the methods in
ClutterActor. This reflects the changes in e4ff24bc for the X11
backend.
2009-07-28 12:13:44 +01:00
Ole André Vadla Ravnås
a1cef026c5 Avoid near/far identifier names.
Leads to conflict with system headers on Windows, where macros named
"near" and "far" are defined.
2009-07-28 12:13:44 +01:00
Ole André Vadla Ravnås
05883af1f6 Remove unused variable to fix compiler warning. 2009-07-28 12:13:44 +01:00
Ole André Vadla Ravnås
0157851270 Call glClientActiveTexture() through COGL context.
Fixes build issues on systems with OpenGL header older than 1.3.
2009-07-28 12:13:43 +01:00
Ole André Vadla Ravnås
f61f66c6fe Avoid C99 to fix compilation with compilers like MSVC. 2009-07-28 12:13:43 +01:00
Ole André Vadla Ravnås
ab5a10768c Initialize pixel data before glReadPixels(). 2009-07-28 12:13:43 +01:00
Haakon Sporsheim
e4eed92177 Reposition variable declarations to avoid C99. 2009-07-28 12:13:42 +01:00
Emmanuele Bassi
fa3728126f [animation] Force the final state inside ::completed
In case we are skipping too many frames, we should force the animation
instance to apply the final state of the animated interval inside the
::completed signal handler.
2009-07-28 11:43:05 +01:00
Emmanuele Bassi
42ea471e33 Remove explicit size of the Vertex arrays
The Vertex arrays passed to some ClutterActor methods should not
have the size. Albeit being technically correct, it's not a good
practice.
2009-07-27 16:10:07 +01:00
Emmanuele Bassi
fe0e7f9f74 [stage] Add a warning for :offscreen usage
The Stage:offscreen property hasn't been tested for ages, and it
should really just use a FBO, not indirect rendering on a X Pixmap
only on X11. There are better ways anyway to get the current
contents of ClutterStage as a buffer anyway.

We might remove it at any later date, or actually make it work
properly.
2009-07-27 15:42:31 +01:00
Emmanuele Bassi
6e6d0a5ea6 [glx] Explicitly set the depth size for GLX visuals
When requesting a GLX visual from the X server we should explicitly
set the GL_DEPTH_SIZE and the GL_ALPHA_SIZE bits, otherwise some
functionality might just not work, or work unreliably.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1723
2009-07-27 15:08:03 +01:00
Emmanuele Bassi
88e77b25df Convert gint to GLints in the Shader types wrapper
The GValue wrappers for ClutterShader types should always store
values using GL types (GLfloat, GLint) internally, but give and
take generic C types (float, int) to the Clutter side.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1359
2009-07-27 15:01:52 +01:00
Emmanuele Bassi
ad7dcc9896 [color] Fix HLS to RGB colorspace conversion
The HLS to RGB conversion in case the S value is zero is:

  R = G = B = luminance

ClutterColor uses a byte (0 to 255) for the R, G and B channels
encoding, while luminance is expressed using a floating point value
in the closed interval [0, 1]; thus the case above becomes:

  R = G = B = (luminance * 255)

The clutter_color_from_hls() code is missing the final step of
de-normalizing the luminance value, and so it breaks the roundtrip
colorspace conversion between RGB and HLS.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1695
2009-07-27 12:04:40 +01:00
Owen W. Taylor
894fe4ba93 Always create the Damage object for ClutterX11TexturePixmap auto updates
If clutter_x11_texture_set_window() was called after
clutter_x11_texture_pixmap_set_automatic(), then the Damage object would
not be properly created so updates to the window were ignored.

Refactor creation of the damage object to a separate function, and
call it from clutter_x11_texture_set_window() and clutter_x11_texture_set_pixmap()
as appropriate. Addition and removal of the filter function is made
conditional on priv->damage to make free_damage_resources() cleanly
idempotent.

See: http://bugzilla.gnome.org/show_bug.cgi?id=587189 for the original
bug report.

http://bugzilla.openedhand.com/show_bug.cgi?id=1710

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-27 10:49:38 +01:00
Michael Mortensen
2c2f31b1be [osx] Update events to floating point coordinates
The event translation code should be using the float type for
coordinates.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1725

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-27 10:45:26 +01:00
Emmanuele Bassi
13f32cb3b9 [osx] Implement StageWindow::show/::hide
Instead of using the Actor class ::show and ::hide virtual function,
use the StageWindow interface API.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1724
2009-07-26 20:10:42 +01:00
Emmanuele Bassi
e860d939f9 [text] Allow key navigation by word
When pressing Ctrl with the left and right arrow keys we should
skip to (or select until) the previous and next word, respectively.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1713
2009-07-23 19:04:27 +01:00
Geoff Gustafson
6a1506bd5f [text] Queue a redraw when the selection is cleared
If you select all the text in a ClutterText, there is an invisible
cursor position either at the beginning or end. If it's at the beginning,
the bug is that left arrow won't clear the selection. If it's at the end,
the bug is that the right arrow won't.

Here are the ways to reproduce it:

a. Ctrl-A selects all and moves the hidden cursor position to the left.
b. For single line: End, Shift-Home does the same.
c. Or manually moving to the end and doing Shift-Left Arrow to the
   beginning.

These all put it in the state where right arrow will properly clear
selection and move to cursor position 1, but left arrow fails to clear
the selection.

For b and c above, the opposite will give you the end case where right
arrow doesn't work.

Anyway, it turns out clear_selection is getting called, it just doesn't
show up because it's not doing a queue_redraw. So the attached patch
seems to fix things.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-23 18:26:16 +01:00
Emmanuele Bassi
fdfd208c04 Fix copy-and-paste errors in the deprecation macros
Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1704
2009-07-21 09:22:38 +01:00
Emmanuele Bassi
eff857bc7f [docs] Improve the Units to and from string conversion
Make sure to document the conversion to and from strings for ClutterUnits,
with negative examples and with the behaviour for fractionary bits.
2009-07-20 20:59:18 +01:00
Emmanuele Bassi
b1d98c25f4 [doc] Miscellaneous documentation fixes
Remove private symbols, and add missing public ones.
2009-07-20 12:49:35 +01:00
Emmanuele Bassi
cdb239756b [cogl] Make the blend string error domain public
The error domain and codes must present in a publicly installed header
otherwise they won't be usable to match a GError.
2009-07-20 12:47:53 +01:00
Emmanuele Bassi
56ef6727b5 Allow disabling motion event throttling
It might be desirable for some applications and/or platforms to get
every motion event that was delivered to Clutter from the windowing
backend. By adding a per-stage flag we can bypass the throttling
done when processing the events.

  http://bugzilla.openedhand.com/show_bug.cgi?id=1665
2009-07-20 11:44:52 +01:00
Robert Bragg
da37e1e27d [doc] Remove references to cogl_vertex_buffer_delete_indices
These referencese were left over from before indices got CoglHandles to
uniquely identify them.  cogl_handle_unref can be used to delete indices
now.
2009-07-19 10:23:00 +01:00
Emmanuele Bassi
dc0b1cddf5 [cogl/gles] Fix missing symbols in CoglContext
Keep the CoglContext in sync between GL and GLES backends. We ought
to find a way to have a generic context, though, and have backend
specific sections.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1698
2009-07-18 16:59:54 +01:00
Owen W. Taylor
a11b912dea Fix parallel build of introspection
We need to explicitly force order so that ClutterJson.gir and Cogl.gir
are present in the parent directory before we try to build Clutter.typelib.

http://bugzilla.openedhand.com/show_bug.cgi?id=1700

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-18 16:53:08 +01:00
Owen W. Taylor
7654ef10ab Fix building introspection when dolt is not in use
On some platforms (anything but Linux, and on obscure Linux
architectures) dolt isn't used, so $(top_builddir)/doltlibtool
won't exist. $(top_builddir)/libtool will always be generated
even if dolt is used, so just use that unconditionally. We don't
need the extra speed when linking the single program for
introspection.

http://bugzilla.openedhand.com/show_bug.cgi?id=1699

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-18 16:52:57 +01:00
Neil Roberts
7b811f8be4 [stage] Force an allocation before showing the stage
A lot of applications change the size of the stage from the default
before the stage is initially shown. The size change won't take affect
until the first allocation run. However we want the window to be at
the correct size when we first map it so we should force an allocation
run before showing the stage.

There was an explicit call to XResizeWindow in
clutter_stage_x11_show. This is not needed anymore because
XResizeWindow will already have been called by the allocate method.
2009-07-17 12:43:52 +01:00
Marcos
8f9f6aaf41 [win32] Compilation fixes
Remove the usage of the old CLUTTER_UNITS_* macros and put back a
missing ';'.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-13 17:04:05 +01:00
Emmanuele Bassi
7a8895944b [osx] Enable motion event dispatch
By default NSWindow does not listen to mousemoved events and hence the
default behaviour for Actors using the "motion-event" signal  differs
from backend to backend.

Using setAcceptsMouseMovedEvents seems to fix it; unfortunately, I
cannot verify it, but since nobody is currently working on the Quartz
backend I guess it cannot get more broken than how currently is.

Thanks to: Michael <michael@f3k.org>

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1687
2009-07-13 16:56:47 +01:00
Emmanuele Bassi
d59b9333a1 [osx] Remove old units macros
Remove the usage of CLUTTER_UNITS_* macros and at least get the
chance to make the OSX backend compile.

Hopefully, since I can't currently test it.
2009-07-13 16:53:06 +01:00
Emmanuele Bassi
af5e432ba9 [actor] Allow querying whether we are painted by a Clone
It would be useful inside a custom actor's paint function to be able to
tell if this is a primary paint call, or if we are in fact painting on
behalf of a clone.

In Mutter we have an optimization not to paint occluded windows; this is
desirable for the windows per se, to conserve bandwith to the card, but
if something like an application switcher is using clones of these windows,
they will not get painted either; currently we have no way of
differentiating between the two.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1685
2009-07-13 16:18:27 +01:00
Emmanuele Bassi
43d394ebae Remove unused TEXTURE_IN_CLONE_PAINT private flag
The CLUTTER_TEXTURE_IN_CLONE_PAINT was used with the old CloneTexture
actor; now that we have ClutterClone nothing sets the private flag
anymore, and the flag itself is not needed.
2009-07-13 16:16:38 +01:00
Xu Li
13f31d8319 [x11] update_wm_hints after unsetting WITHDRAWN
Updating the WM hints on the stage window shortcircuits if the stage
is in WITHDRAWN state, so we need to move the update_wm_hints() call
after the flag has been unset.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-13 15:33:21 +01:00
Emmanuele Bassi
07453a5861 [glx] Make the wait_for_vblank function private
Nobody should be using the function to wait for the vblank outside
of the GLX backend.
2009-07-13 15:31:38 +01:00
Owen W. Taylor
5425a6e311 Call glFinish() before manually waiting for VBLANK
If we manually wait for the VBLANK with:

  - SGI_video_sync
  - Direct usage of the DRM ioctl

Then we should call glFinish() first, or otherwise the swap-buffers
may be delayed by pending drawing and cause a tear.

http://bugzilla.openedhand.com/show_bug.cgi?id=1636

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-13 15:18:12 +01:00
Evan Martin
ea56a5e7a8 [docs] Fix typos and remove mentions of SVN
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-12 01:38:40 +01:00
Jakub Higersberger
efc16a4d90 Use correct signal detail
The Animation should connect to the notify::alpha signal, not to
the non-existing notify::value signal.

Fixes bugs:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1674
  http://bugzilla.openedhand.com/show_bug.cgi?id=1688

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-12 01:32:24 +01:00
Emmanuele Bassi
5a554bf063 Small code clean up
Make ClutterTexture slightly more similar to the rest of the code base.
2009-07-12 01:27:31 +01:00
Robert Bragg
1920b03381 [cogl] Fix more brokeness with _cogl_material_equal
commit e2c4a2a9f8 fixed one thing but broke many others things :-/
hopfully this fixes that.

It turned out that the journal was mistakenly setting the OVERRIDE_LAYER0
flush option for all entries, but some other logic errors were also
uncovered in _cogl_material_equal.
2009-07-10 19:00:16 +01:00
pippin
8fb3a48ae2 serialize upload of asyncronously loaded textures
Rate limit the uploading of textures to stop if it uses more than 5ms
during one master clock iteration.
2009-07-10 11:38:59 +01:00
Robert Bragg
211bf79854 ensure next iteration
Added an internal clutter function, _clutter_master_clock_ensure_next_iteration
that ensures another iteration of the master clock, can be called from repaint
functions as well as other threads.
2009-07-10 11:38:42 +01:00
Robert Bragg
e2c4a2a9f8 [cogl] Fix drawing with sliced textures using material layer0 overrides
To help us handle sliced textures; When flushing materials there is an
override option that can be given to replace the texture name for layer0
so we may iterate the slices without needing to modify the material
in use.

Since improving the journal's ability to batch state changes we added a
_cogl_material_equals function that is used by the journal to compare
materials and identify when a state change is required, but this wasn't
correctly considering the layer0 override resulting in false positives that
meant the journal wouldn't update the GL state and the first texture name
was used for all slices.
2009-07-07 10:34:37 +01:00
Robert Bragg
df4429462f [cogl matrix stack] Create a client side matrix stack for the projection matrix
The cost of glGetFloatv with Mesa is still representing a majority of our
time in OpenGL for some applications, and the last thing left using this is
the current-matrix API when getting the projection matrix.

This adds a matrix stack for the projection matrix, so all getting, setting
and modification of the projection matrix is now managed by Cogl and it's only
when we come to draw that we flush changes to the matrix to OpenGL.

This also brings us closer to being able to drop internal use of the
deprecated OpenGL matrix functions, re: commit 54159f5a1d
2009-07-07 10:32:56 +01:00
Emmanuele Bassi
c3cc553c49 Add more (allow-none) annotations 2009-07-02 14:21:16 +01:00
Colin Walters
f1044a279c Use the (allow-none) annotation for clutter_init*
We accept NULL for some parameters in the initialization functions.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-02 13:15:42 +01:00
Emmanuele Bassi
45c85c4213 [actor] Remove the unused get_allocation_coords()
The clutter_actor_get_allocation_coords() is not used, and since
the switch to floats in the Actor's API, it returns exactly what
the get_allocation_box() returns.
2009-07-01 15:30:21 +01:00
Emmanuele Bassi
37bd35f592 [actor] Allow changing the transformations matrix
Currently, the transformation matrix for an actor is constructed
from scenegraph-related accessors. An actor, though, can call COGL
API to add new transformations inside the paint() implementation,
for instance:

  static void
  my_foo_paint (ClutterActor *a)
  {
    ...
    cogl_translate (-scroll_x, -scroll_y, 0);
    ...
  }

Unfortunately these transformations will be completely ignored by
the scenegraph machinery; for instance, getting the actor-relative
coordinates from event coordinates is going to break badly because
of this.

In order to make the scenegraph aware of the potential of additional
transformations, we need a ::apply_transform() virtual function. This
vfunc will pass a CoglMatrix which can be used to apply additional
operations:

  static void
  my_foo_apply_transform (ClutterActor *a, CoglMatrix *m)
  {
    CLUTTER_ACTOR_CLASS (my_foo_parent_class)->apply_transform (a, m);
    ...
    cogl_matrix_translate (m, -scroll_x, -scroll_y, 0);
    ...
  }

The ::paint() implementation will be called with the actor already
using the newly applied transformation matrix, as expected:

  static void
  my_foo_paint (ClutterActor *a)
  {
    ...
  }

The ::apply_transform() implementations *must* chain up, so that the
various transformations of each class are preserved. The default
implementation inside ClutterActor applies all the transformations
defined by the scenegraph-related accessors.

Actors performing transformations inside the paint() function will
continue to work as previously.
2009-07-01 15:30:21 +01:00
Emmanuele Bassi
0414daf0fb Split the typdef to avoid confusing scanners
Scanners like gtk-doc and g-ir-scanner get confused by:

  typedef struct _Foo {
    ...
  } Foo;

And expect instead:

  typedef struct _Foo Foo;

  struct _Foo {
    ...
  };

CoglMatrix definition should be changed to avoid the former type.
2009-07-01 15:30:21 +01:00
Emmanuele Bassi
250b775926 [x11] Fix the race between resize and glViewport calls
The race we were experiencing in the X11 backends is apparently
back after the fix in commit 00a3c698.

This time, just delaying the setting of the SYNC_MATRICES flag
is not enough, so we can resume the use of a STAGE_IN_RESIZE
private flag.

This should also fix bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1668
2009-07-01 15:30:21 +01:00
Emmanuele Bassi
3726213291 Add debug notes for calls to glViewport()
In order to validate the sequence of:

        XResizeWindow
        ConfigureNotify
        glViewport

that should happen on X11 we need to add debug annotations to the
calls to glViewport() done through COGL.
2009-07-01 15:30:18 +01:00
Robert Bragg
3bab787103 [cogl] cache the viewport width and height
This avoids some calls to glGetFloatv, which have at least proven to be very
in-efficient in mesa at this point in time, since it always updates all derived
state even when it may not relate to the state being requested.
2009-07-01 15:23:10 +01:00
Robert Bragg
358d7c30dc [cogl] Ensure well defined semantics for COGL_INVALID_HANDLE material layers
Fixes and adds a unit test for creating and drawing using materials with
COGL_INVALID_HANDLE texture layers.

This may be valid if for example the user has set a texture combine string
that only references a constant color.

_cogl_material_flush_layers_gl_state will bind the fallback texture for any
COGL_INVALID_HANDLE layer, later though we could explicitly check when the
current blend mode does't actually reference a texture source in which case
binding the fallback texture is redundant.

This tests drawing using cogl_rectangle, cogl_polygon and
cogl_vertex_buffer_draw.
2009-06-30 17:35:07 +01:00
Robert Bragg
33400c0aae [cogl] Improve ability to break out into raw OpenGL via begin/end mechanism
Although we wouldn't recommend developers try and interleve OpenGL drawing
with Cogl drawing - we would prefer patches that improve Cogl to avoid this
if possible - we are providing a simple mechanism that will at least give
developers a fighting chance if they find it necissary.

Note: we aren't helping developers change OpenGL state to modify the
behaviour of Cogl drawing functions - it's unlikley that can ever be
reliably supported - but if they are trying to do something like:

   - setup some OpenGL state.
   - draw using OpenGL (e.g. glDrawArrays() )
   - reset modified OpenGL state.
   - continue using Cogl to draw

They should surround their blocks of raw OpenGL with cogl_begin_gl() and
cogl_end_gl():

   cogl_begin_gl ();
   - setup some OpenGL state.
   - draw using OpenGL (e.g. glDrawArrays() )
   - reset modified OpenGL state.
   cogl_end_gl ();
   - continue using Cogl to draw

Again; we aren't supporting code like this:
   - setup some OpenGL state.
   - use Cogl to draw
   - reset modified OpenGL state.
When the internals of Cogl evolves, this is very liable to break.

cogl_begin_gl() will flush all internally batched Cogl primitives, and emit
all internal Cogl state to OpenGL as if it were going to draw something
itself.

The result is that the OpenGL modelview matrix will be setup; the state
corresponding to the current source material will be setup and other world
state such as backface culling, depth and fogging enabledness will be also
be sent to OpenGL.

Note: no special material state is flushed, so if developers want Cogl to setup
a simplified material state it is the their responsibility to set a simple
source material before calling cogl_begin_gl. E.g. by calling
cogl_set_source_color4ub().

Note: It is the developers responsibility to restore any OpenGL state that they
modify to how it was after calling cogl_begin_gl() if they don't do this then
the result of further Cogl calls is undefined.
2009-06-30 17:13:38 +01:00
Robert Bragg
6d9498da7c Adds a cogl_flush() to give developers breaking into raw GL a fighting chance
This function should only need to be called in exceptional circumstances
since Cogl can normally determine internally when a flush is necessary.

As an optimization Cogl drawing functions may batch up primitives
internally, so if you are trying to use raw GL outside of Cogl you stand a
better chance of being successful if you ask Cogl to flush any batched
geometry before making your state changes.

cogl_flush() ensures that the underlying driver is issued all the commands
necessary to draw the batched primitives.  It provides no guarantees about
when the driver will complete the rendering.

This provides no guarantees about the GL state upon returning and to avoid
confusing Cogl you should aim to restore any changes you make before
resuming use of Cogl.

If you are making state changes with the intention of affecting Cogl drawing
primitives you are 100% on your own since you stand a good chance of
conflicting with Cogl internals.  For example clutter-gst which currently
uses direct GL calls to bind ARBfp programs will very likely break when Cogl
starts to use ARBfb programs internally for the material API, but for now it
can use cogl_flush() to at least ensure that the ARBfp program isn't applied
to additional primitives.

This does not provide a robust generalized solution supporting safe use of
raw GL, its use is very much discouraged.
2009-06-30 17:13:38 +01:00
Robert Bragg
87f99e214a [cogl-material] Be more carefull about flushing in cogl_material_remove_layer
Previously we would call _cogl_material_pre_change_notify unconditionally, but
now we wait until we really know we are removing a layer before notifying the
change, which will require a journal flush.

Since the convenience functions cogl_set_source_color4ub and
cogl_set_source_texture share a single material, cogl_set_source_color4ub
always calls cogl_material_remove_layer.  Often this is a NOP though and
shouldn't require a journal flush.

This gets performance back to where it was before reverting the per-actor
material commits.
2009-06-30 17:13:38 +01:00
Robert Bragg
6ee8e15654 Revert "[rectangle] Avoid modifying materials mid scene"
This reverts commit 8cf42ea8ac5c05f6b443c453f9c6c2a3cd75acfa.

Since the journal puts material colors in the vertex array accumulated for
drawing we don't need to flush the journal simply due to color changes which
means using cogl_set_source_color4ub is no longer a concern.
2009-06-30 17:13:38 +01:00
Robert Bragg
5ffbe05248 Revert "[actor] Avoid modifying materials mid-scene to improve journal batching"
This reverts commit 85243da382025bd516937c76a61b8381f6e74689.

Since the journal puts material colors in the vertex array accumulated for
drawing we don't need to flush the journal simply due to color changes
which means using cogl_set_source_color4ub is no longer a concern.
2009-06-30 17:13:38 +01:00
Robert Bragg
8b67916cc1 [cogl-vertex-buffer] Disable unused client tex coord arrays
Before any cogl vertex buffer drawing we call
enable_state_for_drawing_buffer which sets up the GL state, but we weren't
disabling unsed client texture coord arrays.
2009-06-30 17:13:37 +01:00
Robert Bragg
8873c6a11a [cogl] disable all client tex coord arrays in _cogl_add_path_to_stencil_buffer
After flushing the journal an unknown number of client side texture arrays
may be left enabled. Disable them all before using glDrawArrays.
2009-06-30 17:13:37 +01:00
Robert Bragg
ca0a0e9dac [cogl] flush matrices in _cogl_add_path_to_stencil_buffer
Before calling glRectf we need to ensure we flush the modelview and
projection matrices.
2009-06-30 17:13:37 +01:00
Robert Bragg
f386b1f002 [journal] Don't resize a singlton VBO; create and destroy a VBO each flush
This simplifies the vertex data uploading in the journal, and could improve
performance.  Modifying a VBO mid-scene could reqire synchronizing with the
GPU or some form of shadowing/copying to avoid modifying data that the GPU
is currently processing; the buffer was also being marked as GL_STATIC_DRAW
which could have made things worse.

Now we simply create a GL_STATIC_DRAW VBO for each flush and and delete it
when we are finished.
2009-06-30 17:13:37 +01:00
Robert Bragg
7b7787b050 [cogl] avoid using the journal in _cogl_add_path_to_stencil_buffer
Using cogl_rectangle (and thus the journal) in
_cogl_add_path_to_stencil_buffer means we have to consider all the state
that the journal may change in case it may interfer with the direct GL calls
used.  This has proven to be error prone and in this case the journal is an
unnecissary overhead.  We now simply call glRectf instead of using
cogl_rectangle.
2009-06-30 17:13:37 +01:00
Robert Bragg
6562f3224a [pango-display-list] Use the Cogl journal for short runs of text
For small runs of text like icon labels, we can get better performance
going through the Cogl journal since text may then be batched together
with other geometry.

For larger runs of text though we still use VBOs since the cost of logging
the quads becomes too expensive, including the software transform which
isn't at all optimized at this point.  VBOs also have the further advantage
of avoiding repeated validation of vertices by the driver and repeated
mapping of data into the GPU so long as the text doesn't change.

Currently the threshold is 100 vertices/25 quads. This number was plucked
out of thin air and should be tuned later.

With this change I see ~180% fps improvment for test-text. (x61s + i965 +
Mesa 7.6-devel)
2009-06-30 17:13:36 +01:00
Robert Bragg
6ac3b5a564 [material] _cogl_material_equal: catch the simplest case of matching handles
We were missing the simplest test of all: are the two CoglHandles equal and
are the flush option flags for each material equal?  This should improve
batching for some common cases.
2009-06-30 17:13:36 +01:00
Robert Bragg
9afa52f056 [material] avoid flushing the journal when just changing the color
Whenever we modify a material we call _cogl_material_pre_change_notify which
checks to see if the material is referenced by the journal and if so flushes
if before we modify the material.

Since the journal logs material colors directly into a vertex array (to
avoid us repeatedly calling glColor) then we know we never need to flush
the journal when material colors change.
2009-06-30 17:13:36 +01:00
Robert Bragg
efbf483d8c [cogl journal] Perform software modelview transform on logged quads.
Since most Clutter actors aren't much more than textured quads; flushing the
journal typically involves lots of 'change modelview; draw quad' sequences.

The amount of overhead involved in uploading a new modelview and queuing
that primitive is huge in comparison to simply transforming 4 vertices by
the current modelview when logging quads.  (Note if your GPU supports HW
vertex transform, then it still does the projective and viewport transforms)

At the same time a --cogl-debug=disable-software-transform option has been
added for comparison and debugging.

This change allows typical pick scenes to be batched into a single draw call
and I'm seeing test-pick run over 200% faster with this.  (i965 + Mesa
7.6-devel)
2009-06-30 17:13:36 +01:00
Robert Bragg
612a1e2dea [Cogl journal] use G_UNLIKLEY around runtime debugging conditions
May as well improve the branch prediction around runtime debugging code.
2009-06-30 17:13:36 +01:00
Robert Bragg
7d1876fd26 [cogl journal] Adds a --cogl-debug=batching option to trace batching
Enabling this option makes Cogl trace how the journal is managing to batch
your rectangles.  The journal staggers how it emmits state to the GL driver
and the batches will normally get smaller for each stage, but ideally you
don't want to be in a situation where Cogl is only able to draw one quad per
modelview change and draw call.

E.g. this is a fairly ideal example:
BATCHING: journal len = 101
BATCHING:  vbo offset batch len = 101
BATCHING:   material batch len = 101
BATCHING:    modelview batch len = 101

This isn't:
BATCHING: journal len = 1
BATCHING:  vbo offset batch len = 1
BATCHING:   material batch len = 1
BATCHING:    modelview batch len = 1
BATCHING: journal len = 1
BATCHING:  vbo offset batch len = 1
BATCHING:   material batch len = 1
BATCHING:    modelview batch len = 1
<repeat>
2009-06-30 17:13:36 +01:00
Robert Bragg
d03e6cfb2c [Cogl journal] Adds a --cogl-debug=journal option for tracing the journal
When this option is used Cogl will print a trace of all quads that get
logged into the journal, and a trace of quads as they get flushed.

If you are seeing a bug with the geometry being drawn by Cogl this may give
some clues by letting you sanity check the numbers being logged vs the
numbers being emitted.
2009-06-30 17:13:35 +01:00
Robert Bragg
3ea7816499 [cogl] Adds a debug option for disabling use of VBOs --cogl-debug=disable-vbos
For testing the VBO fallback paths it helps to be able to disable the
COGL_FEATURE_VBOS feature flag.  When VBOs aren't available Cogl should use
client side malloc()'d buffers instead.
2009-06-30 17:13:35 +01:00
Robert Bragg
54159f5a1d [cogl] Force Cogl to always use the client side matrix stack
Previously we only used the Cogl matrix stack API for indirect contexts, but
it's too costly to keep on requesting modelview matrices from GL (for
logging in the journal) even for direct rendering.

I also experimented with a patch for mesa to improve performance and
discussed this with upstream, but we agreed to consider the GL matrix API
essentially deprecated.  (For reference the GLES 2 and GL 3 specs have
removed the matrix APIs)
2009-06-30 17:13:35 +01:00
Robert Bragg
713af6535d [cogl-debug] Adds a "client-side-matrices" Cogl debug option
This allows us to force Cogl to use the client side matrix stack even when
direct rendering.
2009-06-30 17:13:35 +01:00
Robert Bragg
a8be68c83c [cogl-color] Adds a cogl_color_equal() function
CoglColors shouldn't be compared using memcmp since they may contain
uninitialized padding bytes.

The prototype is also suitable for passing to g_hash_table_new as the
key_equal_func.

_cogl_pango_display_list_add_texture now uses this instead of memcmp.
2009-06-30 17:13:35 +01:00
Robert Bragg
aca1bf4329 [cogl material] optimize logging of material colors in the journal
We now put the color of materials into the vertex array used by the journal
instead of calling glColor() but the number of requests for the material
color were quite expensive so we have changed the material color to
internally be byte components instead of floats to avoid repeat conversions
and added _cogl_material_get_colorubv as a fast-path for the journal to
copy data into the vertex array.
2009-06-30 17:13:35 +01:00
Robert Bragg
938452f1b1 [rectangle] Avoid modifying materials mid scene
To improve batching of geometry in the Cogl journal we need to avoid modifying
materials midscene.

Currently cogl_set_source_color and cogl_set_source_texture simply modify a
single shared material. In the future we can improve this so they use a pool
of materials that gets recycled as the journal is flushed, but for now we
give all ClutterRectangles their own private materials for painting with.
2009-06-30 17:13:35 +01:00
Robert Bragg
dc1ca79398 [actor] Avoid modifying materials mid-scene to improve journal batching
Currently cogl_set_source_color uses a single shared material which means
each actor that uses it causes the journal to flush if the color changes.
Until we improve cogl_set_source_color to use a pool of materials that can
be recycled as the journal is flushed we avoid mid-scene material changes by
giving all actors a private material instead.
2009-06-30 17:13:34 +01:00
Robert Bragg
40cfaeaffc [journal] Always pad our vertex data as if at least 2 layers are enabled
The number of material layers enabled when logging a quad in the journal
determines the stride of the corresponding vertex data (since we need a set
of texture coordinates for each layer.) By padding data in the case where we
have only one layer we can avoid a change in stride if we are mixing single
and double layer primitives in a scene (e.g.  relevent for a composite
manager that may use 2 layers for all shaped windows) Avoiding stride
changes means we can minimize calls to gl{Vertex,Color}Pointer when flushing
the journal.

Since we need to update the texcoord pointers when the actual number of
layers changes, this adds another batch_and_call() stage to deal with
glTexCoordPointer and enabling/disabling the client arrays.
2009-06-30 17:13:34 +01:00
Robert Bragg
845ff67301 [cogl] Improving Cogl journal to minimize driver overheads + GPU state changes
Previously the journal was always flushed at the end of
_cogl_rectangles_with_multitexture_coords, (i.e.  the end of any
cogl_rectangle* calls) but now we have broadened the potential for batching
geometry.  In ideal circumstances we will only flush once per scene.

In summary the journal works like this:

When you use any of the cogl_rectangle* APIs then nothing is emitted to the
GPU at this point, we just log one or more quads into the journal.  A
journal entry consists of the quad coordinates, an associated material
reference, and a modelview matrix.  Ideally the journal only gets flushed
once at the end of a scene, but in fact there are things to consider that
may cause unwanted flushing, including:

- modifying materials mid-scene
    This is because each quad in the journal has an associated material
    reference (i.e. not copy), so if you try and modify a material that is
    already referenced in the journal we force a flush first)

    NOTE: For now this means you should avoid using cogl_set_source_color()
	      since that currently uses a single shared material. Later we
	  should change it to use a pool of materials that is recycled
	  when the journal is flushed.

- modifying any state that isn't currently logged, such as depth, fog and
  backface culling enables.

The first thing that happens when flushing, is to upload all the vertex data
associated with the journal into a single VBO.

We then go through a process of splitting up the journal into batches that
have compatible state so they can be emitted to the GPU together.  This is
currently broken up into 3 levels so we can stagger the state changes:

1) we break the journal up according to changes in the number of material layers
   associated with logged quads. The number of layers in a material determines
   the stride of the associated vertices, so we have to update our vertex
   array offsets at this level. (i.e. calling gl{Vertex,Color},Pointer etc)
2) we further split batches up according to material compatability. (e.g.
   materials with different textures) We flush material state at this level.
3) Finally we split batches up according to modelview changes. At this level
   we update the modelview matrix and actually emit the actual draw command.

This commit is largely about putting the initial design in-place; this will be
followed by other changes that take advantage of the extended batching.
2009-06-30 17:13:34 +01:00
Øyvind Kolås
04bb789941 [texture] fix load-async and load-data-async properties.
Removed the G_PARAM_CONSTRUCT from the property registration of
"load-async" and "load-data-async". It made it impossible to use only
load-data-async, as the async loading state would be unset when
load-async got set it's default FALSE value.
2009-06-30 16:48:53 +01:00
Robert Bragg
722360774c [clip-stack] Use signed integers while combining window space clip rectangles
Use signed integers while combining window space clip rectangles, so we avoid
arithmatic errors later resulting in glScissor getting negative width and
height arguments.
2009-06-30 10:16:29 +01:00
Robert Bragg
d63cda3b76 [cogl] Remove unused ctx->polygon_vertices array
This array used to be used by cogl_polygon but was changed to use
ctx->logged_vertices some time ago.
2009-06-29 23:49:07 +01:00
Robert Bragg
30f13cafc5 [cogl] Give the default (fallback) texture a format of RGBA_8888_PRE
Previously this was RGBA_8888. It souldn't really make a difference but for
consistency we expect almost all textures in use to have an internaly
premultiplied pixel format.
2009-06-29 23:49:07 +01:00
Robert Bragg
4680b34046 [cogl-texture] use the right format when downloading sliced textures from GL
_cogl_texture_download_from_gl needs to create transient CoglBitmaps when
downloading sliced textures from GL, and then copies these as subregions
into the final target_bitmap. _cogl_texture_download_from_gl also supports
target_bitmaps with a different format to the source CoglTexture being
downloaded.

The problem was that in the case of slice textures we were always looking
at the format of the CoglTexture, not of the target_bitmap when setting
up the transient slice bitmap.
2009-06-29 23:49:07 +01:00
Robert Bragg
24ca92951f [cogl] Adds cogl_read_pixels to replace direct use of glReadPixels
To allow for flushing of batched geometry within Cogl we can't support users
directly calling glReadPixels.  glReadPixels is also awkward, not least
because it returns upside down image data.

All the unit tests have been swithed over and clutter_stage_read_pixels now
sits on top of this too.
2009-06-29 23:49:06 +01:00
Robert Bragg
27fff12a6a [cogl matrix] Adds ability to dirty state cached by the client matrix apis
To be able to load matrices to GL manually within Cogl we need a way to
dirty the state cached by the client matrix stack API.
2009-06-29 23:49:06 +01:00
Robert Bragg
26d5afd203 [debug] Adds a "nop-picking" clutter debug option to NOP _clutter_do_pick()
I've found this is something I do quite often when debugging rendering
problems since its a simple way to wipe out lots of geometry and removes a
lot of unpredictable noise when logging geometry passing through the Cogl
journal.
2009-06-29 23:49:06 +01:00
Robert Bragg
56bc54d242 [cogl_polygon] fixes a buffer overrun and color format bug
We were calculating our vertex stride and allocating our vertex array
differently depending on whether the user passed TRUE for use_color or not.
The problem was that we were always writting color data to the array
regardless of use_color.

There was also a bug with _cogl_texture_sliced_polygon in that it was
writing byte color components but we were expecting float components.  We
now use byte components in _cogl_multitexture_unsliced_polygon too and pass
GL_UNSIGNED_BYTE to glColorPointer.
2009-06-29 23:49:06 +01:00
Robert Bragg
8f734ccbb4 [vertex-buffer] Add cogl_vertex_buffer_indices_get_type API
cogl_vertex_buffer_indices lets you query back the data type used for the
given indices handle.
2009-06-29 23:49:05 +01:00
Robert Bragg
555159776b [vertex-buffer] Remove the COGL_INDICES_TYPE_UNSIGNED_INT indicies type
Since some embedded GPUs may not support 32bit integer indices we wont
include it until there is a particular need.
2009-06-29 23:49:05 +01:00
Damien Lespiau
a66f027c61 [cogl] Add COGL_HAS_GL and COGL_HAS_GLES
Cogl already add similar defines but with the CLUTTER namespace
(CLUTTER_COGL_HAS_GL and CLUTTER_COGL_HAS_GLES). Let's just add two
similar defines with the COGL namespace. Removing the CLUTTER_COGL ones
could break applications silently for no real good reason.
2009-06-29 21:37:02 +02:00
Damien Lespiau
30b5dac7c3 [misc] Update headers #endif comments
While grepping through the public headers looking for invalid use of
private HAVE_* defines, I stumbled upon two out of sync comments. Yes
it's a very minor trivial change.
2009-06-29 21:37:02 +02:00
Emmanuele Bassi
df572d089c [script] Simplify the parser code
JSON-GLib provides simple accessors for basic types so that we
can avoid getting the JsonNode out of a complex type. This makes
the code simpler to understand.
2009-06-29 17:01:15 +01:00
Emmanuele Bassi
354fa437cd Update JSON-GLib dependency
Currently, Clutter depends on the internal copy of JSON-GLib for
the ClutterScript parser. This is done to allow building Clutter
on platforms that do not have the library installed on the system.

Just like we use the internal PNG/JPEG loader as a fallback in
case we don't have GdkPixbuf or CoreGraphics available, we should
use the internal copy of JSON-GLib only in case the system copy
is not present.

The change is simply to move the default for the --with-json
configure switch from "internal" to "check".

In order to allow stricter compliance, a third setting should
be present: "system", which fails if the system copy is not
available.

We should also change the introspection generation to avoid
breaking in case we require the installed Json-1.0.gir instead
of the generated ClutterJson.gir
2009-06-29 17:01:11 +01:00
Emmanuele Bassi
81bc2b4cc7 [actor] Remove unused clutter_actor_pick()
The clutter_actor_pick() function just emits the ::pick signal
on the actor. Nobody should be using it, since the paint() method
is already context sensitive and will result in a ::pick emission
by itself. The clutter_actor_pick() is just confusing things.
2009-06-29 17:01:10 +01:00
Emmanuele Bassi
bd668cf156 Add more debug notes inside the master clock 2009-06-29 17:01:10 +01:00
Emmanuele Bassi
de745e93c9 [docs] Fix the ActorBox annotations
The ClutterActorBox API is incorrectly annotated and gtk-doc is unable
to pick it up.
2009-06-25 14:54:16 +01:00
Tim Horton
e9d277609d Add element-type annotations for animate*v functions
Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1653

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-22 12:27:17 +01:00
Ole André Vadla Ravnås
c272a7b2a2 [master clock] Fix MT safety issues
Fix MT issues when enabling threading in Clutter.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1655

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-22 12:17:41 +01:00
Emmanuele Bassi
ba6c0c27f9 [texture] Revert to integer parameters in ::size-change
In the int-to-float switch for actor properties, the ::size-change signal
was moved to use floats instead of integers. Sub-pixel precision for image
size is meaningless, though, so we should revert it back to ints.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1659
2009-06-22 12:15:17 +01:00
Emmanuele Bassi
a79d6228aa Remove the last few fixed-point entry points
The last fixed-point entry points are just a few, and trivial. The
end user is expected to do the conversion using the CoglFixed type
and macros.
2009-06-19 16:38:35 +01:00
Emmanuele Bassi
cb4e5c9083 [x11] Simplify the XInput support
Instead of using a specific function to check whether the X
server supports the XInput extension we can use the generic
Xlib function XQueryExtension(). This cuts down the extra
checks inside the configure.ac and simplifies the code inside
clutter_x11_register_xinput().
2009-06-19 15:12:32 +01:00
Emmanuele Bassi
21608fe5f7 [x11] Add a command line switch for enabling XInput
Currently, XInput support requires a function call. In order to
make it easier for people to test it, we can also add a command
line switch that moves the pointer device detection and handling
to XInput. This should ensure that, at least for people building
Clutter with --enable-xinput, applications can be easily migrated
and regressions can be caught.
2009-06-19 14:32:37 +01:00
Emmanuele Bassi
a6b4697367 [backend] Do not store the stage manager singleton
The StageManager singleton instance is already kept around
by the clutter_stage_manager_get_default() function; there is
no need to have it inside the main Clutter context as well.
2009-06-19 14:19:39 +01:00
Emmanuele Bassi
b6e404a406 [x11] Use _clutter_context_is_initialized()
Instead of using _clutter_context_get_default() and checking the
is_initialized flag, we should use the newly added private function
that does not cause side effects, especially for functions that have
to be called before any other Clutter function.
2009-06-19 14:12:36 +01:00
Emmanuele Bassi
b5f4befeaa Allow checking initialization without side-effects
The _clutter_context_get_default() function will automatically
create the main Clutter context; if we just want to check whether
Clutter has been initialized this will complicate matters, by
requiring a call to g_type_init() inside the client code.

Instead, we should simply provide an internal API that checks
whether the main Clutter context exists and if it has been
initialized, without any side effect.
2009-06-19 14:09:42 +01:00
Emmanuele Bassi
184df2a5fa [input] Rework input device API
The input device API is split halfway thorugh the backends in a very
weird way. The data structures are private, as they should, but most
of the information should be available in the main API since it's
generic enough.

The device type enumeration, for instance, should be common across
every backend; the accessors for device type and id should live in the
core API. The internal API should always use ClutterInputDevice and
not the private X11 implementation when dealing with public structures
like ClutterEvent.

By adding accessors for the device type and id, and by moving the
device type enumeration into the core API we can cut down the amount
of symbols private and/or visible only to the X11 backends; this way
when other backends start implementing multi-pointer support we can
share the same API across the code.
2009-06-19 13:12:05 +01:00
Damien Lespiau
3653a9a64d Public headers should not have #ifdefs relying on private defines
HAVE_COGL_GLES2 is defined in config.h through the configure script and
should not be used in public headers.

The patch makes configure generate the right define that can be used
later in the header.
2009-06-19 06:43:34 +01:00
Emmanuele Bassi
c6fba47a52 Hide clutter_context_get_default()
The clutter_context_get_default() function is private, but shared
across Clutter. For this reason, it should be prefixed by '_' so
that the symbol is hidden from the shared object.
2009-06-18 14:20:28 +01:00
Emmanuele Bassi
8c676ebd87 Remove an unusued member from MainContext
The MainContext structure has a field for the master clock, but
clutter_master_clock_get_default() will return the same instance
from everywhere.
2009-06-17 15:43:53 +01:00
Matthew Allum
1aa8c89f2c [XInput] Get XInput working again.
Check for distros shipping out of sync header vs libXi,
call in g_type_init() in test-devices, fix ifdef so
XInput events get correctly selected.
2009-06-17 15:09:16 +01:00
Emmanuele Bassi
3035092edb Do not use the --pkd switch for g-ir-scanner
Revert commit 8aacff0e0f
2009-06-16 18:08:52 +01:00
Emmanuele Bassi
8aacff0e0f [introspection] Add --pkg switch pointing at Clutter
Add a <package/> element pointing to Clutter's pkg-config
file name.
2009-06-16 16:43:00 +01:00
Emmanuele Bassi
9f83e7dc2e [stage] Remove an assertion
We might get a size request on destruction, so it should be safe
to avoid an assertion failure because we don't have the stage
implementation anymore.
2009-06-16 16:43:00 +01:00
Emmanuele Bassi
4bed539b21 Add more ActorBox utility methods
ActorBox should have methods for easily extracting the X and Y
coordinates of the origin, and the width and height separately.

These methods will make it easier for high-level language bindings
to manipulate ActorBox instances and avoid the Geometry type.
2009-06-16 16:43:00 +01:00
Emmanuele Bassi
275f292ab9 Add accessors for the boxed types
The Vertex and ActorBox boxed types are meant to be used across
the API, but are fairly difficult to bind. Their memory management
is also unclear, and has to go through the indirection of
g_boxed_copy() and g_boxed_free().
2009-06-16 16:42:59 +01:00
Colin Walters
63c84c46f8 Plug minor memory leak in cogl_vertex_buffer_submit_real
Free a temporary list.
2009-06-16 15:46:51 +01:00
Neil Roberts
f95f4ba3cb [ClutterCairoTexture] Use the right component ordering when uploading data
Cairo stores the image data in ARGB native byte order so we need to
upload this as BGRA on little endian architectures and ARGB on big
endian. ClutterTexture doesn't currently expose any flags to describe
ARGB format so until we can fix the Clutter API it now uses the Cogl
API directly.
2009-06-15 12:41:13 +01:00
Emmanuele Bassi
c6b4ea8b44 [cairo-texture] Clean up and whitespace fixes
Simple clean up of the CairoTexture to remove unneeded checks,
redundant variables and white space.
2009-06-15 11:50:23 +01:00
Emmanuele Bassi
9799750c03 [animation] Rework animation chaining
In order to chain up animations using clutter_actor_animate() and
friends you have to use an idle handler that guarantees that the
main loop spins at least once after the animation pointer has been
detached from the actor.

This has several drawbacks, first and foremost the fact that the
slice of the main loop for the idle handler might be starved by
other operations, like redrawing. This inevitably leads to tricks
with priorities and the like, contributing to the overall complexity.

Instead, we should guarantee that the animation instance created by
clutter_actor_animate() is valid for the ::completed signal until
it reaches its default handler; after that, the animation is detached
from the actor and destroyed. This means that it's possible to
create a new animation after the first is complete by simply using
g_signal_connect_after().

This unfortunately makes it impossible to keep a reference to the
animation pointer attached to the actor by using g_object_ref(); a
way to "fix" this would be to have a clutter_animation_attach()
and a clutter_animation_detach() pair of methods that allow attaching
any animation to an actor. This might overcomplicate what it is
the simple animation API, though, so it's currently not implemented
and left for future versions.

The test-easing interactive demo has been modified to show how
the animation queuing works by adding a command line switch that
recenters the animated actor once the first animation has ended.
2009-06-15 11:49:33 +01:00
Emmanuele Bassi
612d1cded7 [animation] Allow swapped/after signal variants
Continuing in the tradition on making clutter_actor_animate() the
next g_object_connect(), here's the addition of the signal-after::
and signal-swapped:: modifiers for the automagic signal connection
arguments.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1646
2009-06-15 11:48:42 +01:00
Emmanuele Bassi
0415d62d40 Disable single header inclusion for GLib
In order to be ready for the next major version of GLib we need to
disable single header inclusion by using the G_DISABLE_SINGLE_INCLUDES
define in the build process.
2009-06-15 11:29:37 +01:00
Owen W. Taylor
e6a987d670 Fix redraw queueing in the presence of cloning
We can't short-circuit the emission of ::queue-redraw for not-visible
actors, since ClutterClone uses that signal to know when things need
to be redrawn.

Calling clutter_actor_queue_redraw() out of clutter_actor_real_map() /
clutter_actor_real_unmap() was causing the flag state to get set
incorrectly from _clutter_actor_set_enable_paint_unmapped(), because
a paint queueing a redraw was not expected.

Moving queuing the redraw to clutter_actor_hide()/show() fixes this, and
also fixes a problem where showing a child of a cloned actor wouldn't
cause the clone to be repainted.

http://bugzilla.openedhand.com/show_bug.cgi?id=1484

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-15 11:29:37 +01:00
Owen W. Taylor
795e005566 Fix handling of not-visible texture pixmaps
If we have an not-visible texture pixmap, we need to:

 - Still update it if it is realized, since it won't be
   updated when shown. And it might be also be cloned.

 - Queue a redraw if even if not visible, since it
   it might be cloned.

http://bugzilla.openedhand.com/show_bug.cgi?id=1647

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-15 11:29:37 +01:00
Robert Bragg
9d82995773 [_cogl_texture_bitmap_prepare] use bitmap format for FORMAT_ANY + no alpha
My patch to choose a premultiplied format when the user gives
COGL_PIXEL_FORMAT_ANY for the internal_format broke the case where the data
in question doesn't have and alpha channel.

This was accidentally missed when merging the premultiplication branch
since I merged a local version of the branch that missed this commit.
2009-06-11 18:49:30 +01:00
Robert Bragg
71b62e75d2 [cogl] Don't allow calling cogl_set_source_texture with an INVALID_HANDLE
Although the underlying materials should allow layers with INVALID_HANDLES
it shouldn't be necissary to expose that via cogl_set_source_texture() and
it's easier to resolve a warning/crash here than odd artefacts/crashes later
in the pipeline.
2009-06-11 16:28:01 +01:00
Robert Bragg
96827db740 Bug 1406 - Handling of premultiplication in clutter
Merge branch 'premultiplication'

[cogl-texture docs] Improves the documentation of the internal_format args
[test-premult] Adds a unit test for texture upload premultiplication semantics
[fog] Document that fogging only works with opaque or unmultipled colors
[test-blend-strings] Explicitly request RGBA_888 tex format for test textures
[premultiplication] Be more conservative with what data gets premultiplied
[bitmap] Fixes _cogl_bitmap_fallback_unpremult
[cogl-bitmap] Fix minor copy and paste error in _cogl_bitmap_fallback_premult
Avoid unnecesary unpremultiplication when saving to local data
Don't unpremultiply Cairo data
Default to a blend function that expects premultiplied colors
Implement premultiplication for CoglBitmap
Use correct texture format for pixmap textures and FBO's
Add cogl_color_premultiply()
2009-06-11 16:00:28 +01:00
Robert Bragg
ec77b91398 [cogl-texture docs] Improves the documentation of the internal_format args
Clarifies that if you give COGL_PIXEL_FORMAT_ANY as the internal format for
cogl_texture_new_from_file or cogl_texture_new_from_data then Cogl will
choose a premultiplied internal format.
2009-06-11 14:31:01 +01:00
Robert Bragg
70636b4815 [fog] Document that fogging only works with opaque or unmultipled colors
The fixed function fogging provided by OpenGL only works with unmultiplied
colors (or if the color has an alpha of 1.0) so since we now premultiply
textures and colors by default a note to this affect has been added to
clutter_stage_set_fog and cogl_set_fog.

test-depth.c no longer uses clutter_stage_set_fog for this reason.

In the future when we can depend on fragment shaders we should also be
able to support fogging of premultiplied primitives.
2009-06-11 14:17:53 +01:00
Robert Bragg
a9b011f3ed [premultiplication] Be more conservative with what data gets premultiplied
We don't want to force texture data to be premultipled if the user
explicitly specifies a non premultiplied internal_format such as
COGL_PIXEL_FORMAT_RGBA_8888.  So now Cogl will only automatically
premultiply data when COGL_PIXEL_FORMAT_ANY is given for the
internal_format, or a premultiplied internal format such as
COGL_PIXEL_FORMAT_RGBA_8888_PRE is requested but non-premultiplied source
data is given.

This approach is consistent with OpenVG image formats which have already
influenced Cogl's pixel format semantics.
2009-06-11 14:17:53 +01:00
Robert Bragg
9d3aa57604 [bitmap] Fixes _cogl_bitmap_fallback_unpremult
The _cogl_unpremult_alpha_{first,last} functions which
_cogl_bitmap_fallback_unpremult depends on were incorrectly casting each
of the byte components of a texel to a gulong and performing shifts as
if it were dealing with the whole texel.

It now just uses array indexing to access the byte components without
needing to cast or manually shift any bits around.

Even though we used to depend on unpremult whenever we used a
ClutterCairoTexture, clutter_cairo_texture_context_destroy had it's own
unpremult code which worked which is why this bug wouldn't have been noticed
before.
2009-06-11 14:17:52 +01:00
Robert Bragg
cb959ef457 [cogl-bitmap] Fix minor copy and paste error in _cogl_bitmap_fallback_premult
The returned bitmap format should include the COGL_PREMULT_BIT flag not
have it explicitly removed as for _cogl_bitmap_fallback_unpremult.
2009-06-11 14:17:52 +01:00
Owen W. Taylor
5e18cee77a Avoid unnecesary unpremultiplication when saving to local data
Now that we typically have premultiplied data stored in Cogl
textures, when fetching a texture into local data for temporary
storage, use a premultiplied format to avoid an unpremultiply/
premultiply roundtrip.

http://bugzilla.openedhand.com/show_bug.cgi?id=1406

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-11 14:17:52 +01:00
Owen W. Taylor
1e5b5d10c5 Don't unpremultiply Cairo data
Instead of unpremultiplying the Cairo data, pass it directly to Cogl
in premultiplied form; we now *prefer* premultiplied data.

http://bugzilla.openedhand.com/show_bug.cgi?id=1406

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-11 14:17:52 +01:00
Owen W. Taylor
c3448314d5 Default to a blend function that expects premultiplied colors
Many operations, like mixing two textures together or alpha-blending
onto a destination with alpha, are done most logically if texture data
is in premultiplied form. We also have many sources of premultiplied
texture data, like X pixmaps, FBOs, cairo surfaces. Rather than trying
to work with two different types of texture data, simplify things by
always premultiplying texture data before uploading to GL.

Because the default blend function is changed to accommodate this,
uses of pure-color CoglMaterial need to be adapted to add
premultiplication.

gl/cogl-texture.c gles/cogl-texture.c: Always premultiply
  non-premultiplied texture data before uploading to GL.

cogl-material.c cogl-material.h: Switch the default blend functions
  to ONE, ONE_MINUS_SRC_ALPHA so they work correctly with premultiplied
  data.

cogl.c: Make cogl_set_source_color() premultiply the color.

cogl.h.in color-material.h: Add some documentation about
  premultiplication and its interaction with color values.

cogl-pango-render.c clutter-texture.c tests/interactive/test-cogl-offscreen.c:
  Use premultiplied colors.

http://bugzilla.openedhand.com/show_bug.cgi?id=1406

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-11 14:17:52 +01:00
Owen W. Taylor
888a261999 Implement premultiplication for CoglBitmap
cogl-bitmap.c cogl-bitmap-pixbuf.c cogl-bitmap-fallback.c cogl-bitmap-private.h:
  Add _cogl_bitmap_can_premult(), _cogl_bitmap_premult() and implement
  a reasonably fast implementation in the "fallback" code.

http://bugzilla.openedhand.com/show_bug.cgi?id=1406

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-11 14:17:51 +01:00
Owen W. Taylor
4dcd5f6134 Use correct texture format for pixmap textures and FBO's
RGBA data in X pixmaps and in FBOs is already premultiplied; use
the right format when creating cogl textures.

http://bugzilla.openedhand.com/show_bug.cgi?id=1406

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-11 14:17:51 +01:00
Owen W. Taylor
f90017ab4e Add cogl_color_premultiply()
Add a convenience function to convert an ARGB color from
non-premultiplied to premultiplied form.

http://bugzilla.openedhand.com/show_bug.cgi?id=1406

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-11 14:17:51 +01:00
Emmanuele Bassi
eb55397423 [build] Fix distcheck for the json-glib internal copy
Since commit d743aeaa updated the internal copy of JSON-GLib and
added a new private header file, we need to fix the build to avoid
a distcheck failure.
2009-06-11 13:24:34 +01:00
Emmanuele Bassi
61c45da90a Bug 1637 - Master clock improvements
Merge branch 'master-clock-updates'

* master-clock-updates: (22 commits)
  Change the paint forcing on the Text cache text
  [timelines] Improve marker hit check and don't fudge the delta
  Revert "[timeline] Don't clamp the elapsed time when a looping tl reaches the end"
  [tests] Don't add a newline to the end of g_test_message calls
  [test-timeline] Add a marker at the beginning of the timeline
  [timeline] Don't clamp the elapsed time when a looping tl reaches the end
  [master-clock] Throttle if no redraw was performed
  [docs] Update Clutter's API reference
  Force a paint instead of calling clutter_redraw()
  Fix clutter_redraw() to match the redraw cycle
  Run the repaint functions inside the redraw cycle
  Remove useless manual timeline ticking
  Move elapsed-time calculations into ClutterTimeline
  Limit the frame rate when not syncing to VBLANK
  Decrease the main-loop priority of the frame cycle
  Avoid motion-compression in test-picking test
  Compress events as part of the frame cycle
  Remove stage update idle and do updates from the master clock
  Call g_main_context_wakeup() when we start running timelines
  Remove unused msecs_delta member
  ...
2009-06-11 13:01:34 +01:00
Neil Roberts
f1000db3ca [timelines] Improve marker hit check and don't fudge the delta
Markers added at the start of the timeline need to be special cased
because we effectively check whether the marker time is greater than
the old frame time or less than or equal to the new frame time but we
never actually emit a frame for the start of the timeline.

If the timeline is looping then it adjusts the position to interpolate
a wrapped around position. However we do not emit a new frame after
setting this position so we need to check for markers again there.

clutter_timeline_get_delta should return the actual wall clock time
between emissions of the new-frame signal - even if the elapsed time
has been fudged at the end of the timeline. To make this work it no
longer directly manipulates priv->msecs_delta but instead passes a
delta value to check_markers.
2009-06-11 12:14:53 +01:00
Tommi Komulainen
bf0c21e015 stage: set key focus actor to NULL before emitting focus-out
Someone might hide the previously focused actor in the focus-out signal
handler and as key focus still appears to be on that actor we'd get
re-entrant call and get glib critical from g_object_weak_unref

This changes clutter_stage_get_key_focus() to return stage/NULL during
focus-out signal emission. It used to be the actor focus-out was being
emitted on.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1547

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-11 12:14:10 +01:00
Neil Roberts
9021aa2909 Revert "[timeline] Don't clamp the elapsed time when a looping tl reaches the end"
This reverts commit 9c5663d671.

The patch was causing problems for applications that expect the
elapsed_time to be at either end of the timeline when the completed
signal is fired. For example test-behave swaps the direction of the
timeline in the completed handler but if the time has overflowed the
end then the timeline would only take a short time to get back the
beginning. This caused the animation to just vibrate around the
beginning.
2009-06-11 11:46:41 +01:00
Neil Roberts
9c5663d671 [timeline] Don't clamp the elapsed time when a looping tl reaches the end
The new-frame signal of a timeline was previously guaranteed to be
emitted with the elapsed_time set to the end before it emits the
completed signal. This doesn't necessarily make sense for looping
timelines because it would cause the elapsed time to be clamped to a
slightly off value whenever the timeline restarts. This patch makes it
perform the wrap around before emitting the new-frame signal so that
the elapsed time always corresponds to the time elapsed since the
timeline was started.

Additionally it no longer fudges the msecs_delta property to make the
marker check work so clutter_timeline_get_delta will always return the
wall clock time since the last frame.
2009-06-10 17:47:33 +01:00
Emmanuele Bassi
df839e22e6 [text] Do not leak the effective attributes
Thanks to Iain Holmes for catching the leak.
2009-06-10 16:23:35 +01:00
Neil Roberts
acf7722a41 [master-clock] Throttle if no redraw was performed
A flag in the master clock is now set whenever the dispatch caused an
actual redraw of a stage. If this flag is not set during the prepare
and check functions then it will resort to limiting the redraw
attempts to the default frame rate as if vblank syncing was
disabled. Otherwise if a timeline is running that does not cause the
scene to change then it would busy-wait with 100% CPU until the next
frame.

This fix was suggested by Owen Taylor in:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-10 15:50:27 +01:00
Emmanuele Bassi
eca73fe6c7 [docs] Annotate fixed sized arrays 2009-06-10 14:54:42 +01:00
Emmanuele Bassi
0f9dea0337 Force a paint instead of calling clutter_redraw()
We do not need the whole redraw machinery inside
clutter_stage_read_pixels(): instead, we want Clutter to drop everything,
paint and call glReadPixels() with the current buffer.
2009-06-10 14:52:53 +01:00