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Allow checking initialization without side-effects
The _clutter_context_get_default() function will automatically create the main Clutter context; if we just want to check whether Clutter has been initialized this will complicate matters, by requiring a call to g_type_init() inside the client code. Instead, we should simply provide an internal API that checks whether the main Clutter context exists and if it has been initialized, without any side effect.
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@ -1052,10 +1052,19 @@ clutter_get_debug_enabled (void)
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#endif
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}
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gboolean
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_clutter_context_is_initialized (void)
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{
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if (ClutterCntx == NULL)
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return FALSE;
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return ClutterCntx->is_initialized;
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}
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ClutterMainContext *
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_clutter_context_get_default (void)
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{
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if (G_UNLIKELY(!ClutterCntx))
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if (G_UNLIKELY (ClutterCntx == NULL))
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{
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ClutterMainContext *ctx;
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@ -1067,7 +1076,7 @@ _clutter_context_get_default (void)
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ctx->motion_events_per_actor = TRUE;
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#ifdef CLUTTER_ENABLE_DEBUG
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ctx->timer = g_timer_new ();
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ctx->timer = g_timer_new ();
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g_timer_start (ctx->timer);
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#endif
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}
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@ -138,6 +138,7 @@ struct _ClutterMainContext
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#define CLUTTER_CONTEXT() (_clutter_context_get_default ())
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ClutterMainContext *_clutter_context_get_default (void);
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gboolean _clutter_context_is_initialized (void);
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PangoContext *_clutter_context_create_pango_context (ClutterMainContext *self);
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PangoContext *_clutter_context_get_pango_context (ClutterMainContext *self);
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