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Initialize pixel data before glReadPixels().
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@ -373,7 +373,7 @@ _clutter_do_pick (ClutterStage *stage,
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ClutterPickMode mode)
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{
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ClutterMainContext *context;
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guchar pixel[4];
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guchar pixel[4] = { 0xff, 0xff, 0xff, 0xff };
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GLint viewport[4];
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CoglColor white;
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guint32 id;
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