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[actor] Allow querying whether we are painted by a Clone
It would be useful inside a custom actor's paint function to be able to tell if this is a primary paint call, or if we are in fact painting on behalf of a clone. In Mutter we have an optimization not to paint occluded windows; this is desirable for the windows per se, to conserve bandwith to the card, but if something like an application switcher is using clones of these windows, they will not get painted either; currently we have no way of differentiating between the two. Fixes bug: http://bugzilla.openedhand.com/show_bug.cgi?id=1685
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@ -9184,3 +9184,35 @@ clutter_actor_get_transformation_matrix (ClutterActor *self,
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CLUTTER_ACTOR_GET_CLASS (self)->apply_transform (self, matrix);
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}
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/**
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* clutter_actor_is_in_clone_paint:
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* @self: a #ClutterActor
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*
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* Checks whether @self is being currently painted by a #ClutterClone
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*
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* This function is useful only inside the ::paint virtual function
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* implementations or within handlers for the #ClutterActor::paint
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* signal
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*
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* This function should not be used by applications
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*
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* Return value: %TRUE if the #ClutterActor is currently being painted
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* by a #ClutterClone, and %FALSE otherwise
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*
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* Since: 1.0
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*/
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gboolean
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clutter_actor_is_in_clone_paint (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
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/* XXX - keep in sync with the overrides set by ClutterClone:
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*
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* - opacity_parent != NULL
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* - enable_model_view_transform == FALSE
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*/
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return self->priv->opacity_parent != NULL &&
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!self->priv->enable_model_view_transform;
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}
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@ -520,6 +520,8 @@ PangoLayout * clutter_actor_create_pango_layout (ClutterActor *self
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void clutter_actor_get_transformation_matrix (ClutterActor *self,
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CoglMatrix *matrix);
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gboolean clutter_actor_is_in_clone_paint (ClutterActor *self);
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G_END_DECLS
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#endif /* __CLUTTER_ACTOR_H__ */
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@ -387,6 +387,7 @@ clutter_actor_grab_key_focus
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clutter_actor_get_pango_context
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clutter_actor_create_pango_context
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clutter_actor_create_pango_layout
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clutter_actor_is_in_clone_paint
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<SUBSECTION>
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ClutterActorBox
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