mirror of
https://github.com/brl/mutter.git
synced 2024-12-27 13:22:15 +00:00
Revert "[timeline] Don't clamp the elapsed time when a looping tl reaches the end"
This reverts commit 9c5663d671
.
The patch was causing problems for applications that expect the
elapsed_time to be at either end of the timeline when the completed
signal is fired. For example test-behave swaps the direction of the
timeline in the completed handler but if the time has overflowed the
end then the timeline would only take a short time to get back the
beginning. This caused the animation to just vibrate around the
beginning.
This commit is contained in:
parent
6bb5b3a13e
commit
9021aa2909
@ -430,76 +430,22 @@ clutter_timeline_init (ClutterTimeline *self)
|
||||
priv->elapsed_time = 0;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
have_passed_time (ClutterTimeline *timeline,
|
||||
gint new_time,
|
||||
gint msecs)
|
||||
{
|
||||
ClutterTimelinePrivate *priv = timeline->priv;
|
||||
|
||||
/* Ignore markers that are outside the duration of the timeline */
|
||||
if (msecs < 0 || msecs > priv->duration)
|
||||
return FALSE;
|
||||
|
||||
if (priv->direction == CLUTTER_TIMELINE_FORWARD)
|
||||
{
|
||||
/* We need to special case when a marker is added at the
|
||||
beginning of the timeline */
|
||||
if (msecs == 0 &&
|
||||
priv->msecs_delta > 0 &&
|
||||
new_time - priv->msecs_delta <= 0)
|
||||
return TRUE;
|
||||
|
||||
/* If the timeline is looping then we need to check for wrap
|
||||
around */
|
||||
if (priv->loop && new_time >= priv->duration)
|
||||
return (msecs > new_time - priv->msecs_delta ||
|
||||
msecs <= new_time % priv->duration);
|
||||
|
||||
/* Otherwise it's just a simple test if the time is in range of
|
||||
the previous time and the new time */
|
||||
return (msecs > new_time - priv->msecs_delta
|
||||
&& msecs <= new_time);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* We need to special case when a marker is added at the
|
||||
end of the timeline */
|
||||
if (msecs == priv->duration &&
|
||||
priv->msecs_delta > 0 &&
|
||||
new_time + priv->msecs_delta >= priv->duration)
|
||||
return TRUE;
|
||||
|
||||
/* If the timeline is looping then we need to check for wrap
|
||||
around */
|
||||
if (priv->loop && new_time <= 0)
|
||||
return (msecs < new_time + priv->msecs_delta ||
|
||||
msecs >= (priv->duration -
|
||||
(-new_time % priv->duration)));
|
||||
|
||||
/* Otherwise it's just a simple test if the time is in range of
|
||||
the previous time and the new time */
|
||||
return (msecs >= new_time
|
||||
&& msecs < new_time + priv->msecs_delta);
|
||||
}
|
||||
}
|
||||
|
||||
struct CheckIfMarkerHitClosure
|
||||
{
|
||||
ClutterTimeline *timeline;
|
||||
gint new_time;
|
||||
};
|
||||
|
||||
static void
|
||||
check_if_marker_hit (const gchar *name,
|
||||
TimelineMarker *marker,
|
||||
struct CheckIfMarkerHitClosure *data)
|
||||
ClutterTimeline *timeline)
|
||||
{
|
||||
if (have_passed_time (data->timeline, data->new_time, marker->msecs))
|
||||
ClutterTimelinePrivate *priv = timeline->priv;
|
||||
|
||||
if (priv->direction == CLUTTER_TIMELINE_FORWARD
|
||||
? (marker->msecs > priv->elapsed_time - priv->msecs_delta
|
||||
&& marker->msecs <= priv->elapsed_time)
|
||||
: (marker->msecs >= priv->elapsed_time
|
||||
&& marker->msecs < priv->elapsed_time + priv->msecs_delta))
|
||||
{
|
||||
CLUTTER_NOTE (SCHEDULER, "Marker '%s' reached", name);
|
||||
|
||||
g_signal_emit (data->timeline, timeline_signals[MARKER_REACHED],
|
||||
g_signal_emit (timeline, timeline_signals[MARKER_REACHED],
|
||||
marker->quark,
|
||||
name,
|
||||
marker->msecs);
|
||||
@ -507,12 +453,10 @@ check_if_marker_hit (const gchar *name,
|
||||
}
|
||||
|
||||
static void
|
||||
emit_frame_signal (ClutterTimeline *timeline, gint new_time)
|
||||
emit_frame_signal (ClutterTimeline *timeline)
|
||||
{
|
||||
ClutterTimelinePrivate *priv = timeline->priv;
|
||||
struct CheckIfMarkerHitClosure data;
|
||||
|
||||
/* Emit the signal */
|
||||
g_signal_emit (timeline, timeline_signals[NEW_FRAME], 0,
|
||||
priv->elapsed_time);
|
||||
|
||||
@ -520,12 +464,9 @@ emit_frame_signal (ClutterTimeline *timeline, gint new_time)
|
||||
if (priv->markers_by_name == NULL)
|
||||
return;
|
||||
|
||||
data.timeline = timeline;
|
||||
data.new_time = new_time;
|
||||
|
||||
g_hash_table_foreach (priv->markers_by_name,
|
||||
(GHFunc) check_if_marker_hit,
|
||||
&data);
|
||||
timeline);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
@ -586,7 +527,7 @@ clutter_timeline_do_frame (ClutterTimeline *timeline)
|
||||
if (!is_complete (timeline))
|
||||
{
|
||||
/* Emit the signal */
|
||||
emit_frame_signal (timeline, priv->elapsed_time);
|
||||
emit_frame_signal (timeline);
|
||||
|
||||
/* Signal pauses timeline ? */
|
||||
if (!priv->is_playing)
|
||||
@ -601,31 +542,29 @@ clutter_timeline_do_frame (ClutterTimeline *timeline)
|
||||
else
|
||||
{
|
||||
/* Handle loop or stop */
|
||||
ClutterTimelineDirection saved_direction = priv->direction;
|
||||
guint overflow_msecs = priv->elapsed_time;
|
||||
gint end_msecs;
|
||||
gint overflow_msecs = priv->elapsed_time;
|
||||
|
||||
/* Update the current elapsed time in case the signal handlers
|
||||
* want to take a peek */
|
||||
if (priv->loop)
|
||||
{
|
||||
/* We try and interpolate smoothly around a loop */
|
||||
if (priv->direction == CLUTTER_TIMELINE_FORWARD)
|
||||
priv->elapsed_time = priv->elapsed_time % priv->duration;
|
||||
else
|
||||
priv->elapsed_time = (priv->duration -
|
||||
(-priv->elapsed_time % priv->duration));
|
||||
}
|
||||
else if (priv->direction == CLUTTER_TIMELINE_FORWARD)
|
||||
priv->elapsed_time = priv->duration;
|
||||
* want to take a peek. If we clamp elapsed time, then we need
|
||||
* to correpondingly reduce msecs_delta to reflect the correct
|
||||
* range of times */
|
||||
if (priv->direction == CLUTTER_TIMELINE_FORWARD)
|
||||
{
|
||||
priv->msecs_delta -= (priv->elapsed_time - priv->duration);
|
||||
priv->elapsed_time = priv->duration;
|
||||
}
|
||||
else if (priv->direction == CLUTTER_TIMELINE_BACKWARD)
|
||||
priv->elapsed_time = 0;
|
||||
{
|
||||
priv->msecs_delta -= - priv->elapsed_time;
|
||||
priv->elapsed_time = 0;
|
||||
}
|
||||
|
||||
end_msecs = priv->elapsed_time;
|
||||
|
||||
/* Check if the markers have been hit using the old value of
|
||||
elapsed time so it will use the right value for the previous
|
||||
elapsed time */
|
||||
emit_frame_signal (timeline, overflow_msecs);
|
||||
/* Emit the signal */
|
||||
emit_frame_signal (timeline);
|
||||
|
||||
/* Did the signal handler modify the elapsed time? */
|
||||
if (priv->elapsed_time != end_msecs)
|
||||
@ -670,11 +609,28 @@ clutter_timeline_do_frame (ClutterTimeline *timeline)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
if (!priv->loop)
|
||||
clutter_timeline_rewind (timeline);
|
||||
if (priv->loop)
|
||||
{
|
||||
/* We try and interpolate smoothly around a loop */
|
||||
if (saved_direction == CLUTTER_TIMELINE_FORWARD)
|
||||
priv->elapsed_time = overflow_msecs - priv->duration;
|
||||
else
|
||||
priv->elapsed_time = priv->duration + overflow_msecs;
|
||||
|
||||
g_object_unref (timeline);
|
||||
return priv->loop;
|
||||
/* Or if the direction changed, we try and bounce */
|
||||
if (priv->direction != saved_direction)
|
||||
priv->elapsed_time = priv->duration - priv->elapsed_time;
|
||||
|
||||
g_object_unref (timeline);
|
||||
return TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
clutter_timeline_rewind (timeline);
|
||||
|
||||
g_object_unref (timeline);
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -46,12 +46,14 @@ new_frame_cb (ClutterTimeline *timeline,
|
||||
|
||||
/* If we expect to have interpolated past the end of the timeline
|
||||
* we keep track of the overflow so we can determine when
|
||||
* the next timeout will happen. We then wrap expected_frames
|
||||
* around TEST_TIMELINE_DURATION */
|
||||
* the next timeout will happen. We then clip expected_frames
|
||||
* to TEST_TIMELINE_DURATION since clutter-timeline
|
||||
* semantics guaranty this frame is always signaled before
|
||||
* looping */
|
||||
if (state->expected_frame > TEST_TIMELINE_DURATION)
|
||||
{
|
||||
loop_overflow = state->expected_frame - TEST_TIMELINE_DURATION;
|
||||
state->expected_frame %= TEST_TIMELINE_DURATION;
|
||||
state->expected_frame = TEST_TIMELINE_DURATION;
|
||||
}
|
||||
|
||||
if (current_frame >= (state->expected_frame-TEST_ERROR_TOLERANCE)
|
||||
|
Loading…
Reference in New Issue
Block a user