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Force a paint instead of calling clutter_redraw()
We do not need the whole redraw machinery inside clutter_stage_read_pixels(): instead, we want Clutter to drop everything, paint and call glReadPixels() with the current buffer.
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@ -1372,8 +1372,8 @@ clutter_stage_read_pixels (ClutterStage *stage,
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g_return_val_if_fail (x >= 0 && y >= 0, NULL);
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/* Force a redraw of the stage before reading back pixels */
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clutter_redraw (stage);
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clutter_stage_ensure_current (stage);
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clutter_actor_paint (CLUTTER_ACTOR (stage));
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glGetIntegerv (GL_VIEWPORT, viewport);
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stage_x = viewport[0];
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