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[timelines] Improve marker hit check and don't fudge the delta
Markers added at the start of the timeline need to be special cased because we effectively check whether the marker time is greater than the old frame time or less than or equal to the new frame time but we never actually emit a frame for the start of the timeline. If the timeline is looping then it adjusts the position to interpolate a wrapped around position. However we do not emit a new frame after setting this position so we need to check for markers again there. clutter_timeline_get_delta should return the actual wall clock time between emissions of the new-frame signal - even if the elapsed time has been fudged at the end of the timeline. To make this work it no longer directly manipulates priv->msecs_delta but instead passes a delta value to check_markers.
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@ -430,28 +430,93 @@ clutter_timeline_init (ClutterTimeline *self)
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priv->elapsed_time = 0;
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}
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struct CheckIfMarkerHitClosure
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{
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ClutterTimeline *timeline;
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ClutterTimelineDirection direction;
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gint new_time;
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gint duration;
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gint delta;
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};
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static gboolean
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have_passed_time (const struct CheckIfMarkerHitClosure *data,
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gint msecs)
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{
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/* Ignore markers that are outside the duration of the timeline */
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if (msecs < 0 || msecs > data->duration)
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return FALSE;
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if (data->direction == CLUTTER_TIMELINE_FORWARD)
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{
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/* We need to special case when a marker is added at the
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beginning of the timeline */
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if (msecs == 0 &&
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data->delta > 0 &&
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data->new_time - data->delta <= 0)
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return TRUE;
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/* Otherwise it's just a simple test if the time is in range of
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the previous time and the new time */
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return (msecs > data->new_time - data->delta
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&& msecs <= data->new_time);
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}
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else
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{
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/* We need to special case when a marker is added at the
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end of the timeline */
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if (msecs == data->duration &&
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data->delta > 0 &&
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data->new_time + data->delta >= data->duration)
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return TRUE;
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/* Otherwise it's just a simple test if the time is in range of
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the previous time and the new time */
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return (msecs >= data->new_time
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&& msecs < data->new_time + data->delta);
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}
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}
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static void
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check_if_marker_hit (const gchar *name,
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TimelineMarker *marker,
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ClutterTimeline *timeline)
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struct CheckIfMarkerHitClosure *data)
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{
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ClutterTimelinePrivate *priv = timeline->priv;
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if (priv->direction == CLUTTER_TIMELINE_FORWARD
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? (marker->msecs > priv->elapsed_time - priv->msecs_delta
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&& marker->msecs <= priv->elapsed_time)
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: (marker->msecs >= priv->elapsed_time
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&& marker->msecs < priv->elapsed_time + priv->msecs_delta))
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if (have_passed_time (data, marker->msecs))
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{
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CLUTTER_NOTE (SCHEDULER, "Marker '%s' reached", name);
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g_signal_emit (timeline, timeline_signals[MARKER_REACHED],
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g_signal_emit (data->timeline, timeline_signals[MARKER_REACHED],
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marker->quark,
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name,
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marker->msecs);
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}
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}
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static void
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check_markers (ClutterTimeline *timeline,
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gint delta)
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{
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ClutterTimelinePrivate *priv = timeline->priv;
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struct CheckIfMarkerHitClosure data;
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/* shortcircuit here if we don't have any marker installed */
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if (priv->markers_by_name == NULL)
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return;
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/* store the details of the timeline so that changing them in a
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marker signal handler won't affect which markers are hit */
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data.timeline = timeline;
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data.direction = priv->direction;
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data.new_time = priv->elapsed_time;
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data.duration = priv->duration;
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data.delta = delta;
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g_hash_table_foreach (priv->markers_by_name,
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(GHFunc) check_if_marker_hit,
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&data);
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}
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static void
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emit_frame_signal (ClutterTimeline *timeline)
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{
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@ -459,14 +524,6 @@ emit_frame_signal (ClutterTimeline *timeline)
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g_signal_emit (timeline, timeline_signals[NEW_FRAME], 0,
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priv->elapsed_time);
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/* shortcircuit here if we don't have any marker installed */
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if (priv->markers_by_name == NULL)
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return;
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g_hash_table_foreach (priv->markers_by_name,
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(GHFunc) check_if_marker_hit,
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timeline);
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}
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static gboolean
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@ -528,6 +585,7 @@ clutter_timeline_do_frame (ClutterTimeline *timeline)
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{
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/* Emit the signal */
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emit_frame_signal (timeline);
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check_markers (timeline, priv->msecs_delta);
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/* Signal pauses timeline ? */
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if (!priv->is_playing)
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@ -543,21 +601,22 @@ clutter_timeline_do_frame (ClutterTimeline *timeline)
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{
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/* Handle loop or stop */
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ClutterTimelineDirection saved_direction = priv->direction;
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gint elapsed_time_delta = priv->msecs_delta;
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guint overflow_msecs = priv->elapsed_time;
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gint end_msecs;
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/* Update the current elapsed time in case the signal handlers
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* want to take a peek. If we clamp elapsed time, then we need
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* to correpondingly reduce msecs_delta to reflect the correct
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* to correpondingly reduce elapsed_time_delta to reflect the correct
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* range of times */
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if (priv->direction == CLUTTER_TIMELINE_FORWARD)
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{
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priv->msecs_delta -= (priv->elapsed_time - priv->duration);
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elapsed_time_delta -= (priv->elapsed_time - priv->duration);
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priv->elapsed_time = priv->duration;
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}
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else if (priv->direction == CLUTTER_TIMELINE_BACKWARD)
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{
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priv->msecs_delta -= - priv->elapsed_time;
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elapsed_time_delta -= - priv->elapsed_time;
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priv->elapsed_time = 0;
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}
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@ -565,6 +624,7 @@ clutter_timeline_do_frame (ClutterTimeline *timeline)
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/* Emit the signal */
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emit_frame_signal (timeline);
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check_markers (timeline, elapsed_time_delta);
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/* Did the signal handler modify the elapsed time? */
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if (priv->elapsed_time != end_msecs)
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@ -621,6 +681,14 @@ clutter_timeline_do_frame (ClutterTimeline *timeline)
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if (priv->direction != saved_direction)
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priv->elapsed_time = priv->duration - priv->elapsed_time;
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/* If we have overflowed then we are changing the elapsed
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time without emitting the new frame signal so we need to
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check for markers again */
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check_markers (timeline,
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priv->direction == CLUTTER_TIMELINE_FORWARD ?
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priv->elapsed_time :
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priv->duration - priv->elapsed_time);
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g_object_unref (timeline);
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return TRUE;
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}
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