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Avoid C99 to fix compilation with compilers like MSVC.
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@ -68,9 +68,9 @@ typedef enum _ParserArgState
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#define DEFINE_COLOR_SOURCE(NAME, NAME_LEN) \
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{.type = COGL_BLEND_STRING_COLOR_SOURCE_ ## NAME, \
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.name = #NAME, \
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.name_len = NAME_LEN}
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{/*.type = */COGL_BLEND_STRING_COLOR_SOURCE_ ## NAME, \
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/*.name = */#NAME, \
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/*.name_len = */NAME_LEN}
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static CoglBlendStringColorSourceInfo blending_color_sources[] = {
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DEFINE_COLOR_SOURCE (SRC_COLOR, 9),
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@ -87,18 +87,18 @@ static CoglBlendStringColorSourceInfo tex_combine_color_sources[] = {
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};
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static CoglBlendStringColorSourceInfo tex_combine_texture_n_color_source = {
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.type = COGL_BLEND_STRING_COLOR_SOURCE_TEXTURE_N,
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.name = "TEXTURE_N",
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.name_len = 0
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/*.type = */COGL_BLEND_STRING_COLOR_SOURCE_TEXTURE_N,
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/*.name = */"TEXTURE_N",
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/*.name_len = */0
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};
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#undef DEFINE_COLOR_SOURCE
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#define DEFINE_FUNCTION(NAME, NAME_LEN, ARGC) \
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{ .type = COGL_BLEND_STRING_FUNCTION_ ## NAME, \
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.name = #NAME, \
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.name_len = NAME_LEN, \
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.argc = ARGC }
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{ /*.type = */COGL_BLEND_STRING_FUNCTION_ ## NAME, \
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/*.name = */#NAME, \
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/*.name_len = */NAME_LEN, \
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/*.argc = */ARGC }
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/* NB: These must be sorted so any name that's a subset of another
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* comes later than the longer name. */
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@ -1269,9 +1269,11 @@ void
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cogl_rectangles (const float *verts,
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guint n_rects)
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{
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struct _CoglMutiTexturedRect rects[n_rects];
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struct _CoglMutiTexturedRect *rects;
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int i;
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rects = g_alloca (n_rects * sizeof (struct _CoglMutiTexturedRect));
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for (i = 0; i < n_rects; i++)
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{
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rects[i].x_1 = verts[i * 4];
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@ -1289,9 +1291,11 @@ void
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cogl_rectangles_with_texture_coords (const float *verts,
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guint n_rects)
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{
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struct _CoglMutiTexturedRect rects[n_rects];
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struct _CoglMutiTexturedRect *rects;
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int i;
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rects = g_alloca (n_rects * sizeof (struct _CoglMutiTexturedRect));
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for (i = 0; i < n_rects; i++)
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{
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rects[i].x_1 = verts[i * 8];
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@ -729,11 +729,13 @@ cogl_read_pixels (int x,
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GLint viewport[4];
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GLint viewport_height;
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int rowstride = width * 4;
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guint8 temprow[rowstride];
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guint8 *temprow;
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g_return_if_fail (format == COGL_PIXEL_FORMAT_RGBA_8888);
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g_return_if_fail (source == COGL_READ_PIXELS_COLOR_BUFFER);
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temprow = g_alloca (rowstride * sizeof (guint8));
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glGetIntegerv (GL_VIEWPORT, viewport);
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viewport_height = viewport[3];
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