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[x11] Destroy the Window we own when setting a foreign one
When we replace the stage Window using a foreign one we also need to destroy the Window we created, if needed, to avoid leaking resources all around. Fixes bug: http://bugzilla.openedhand.com/show_bug.cgi?id=1750
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@ -781,6 +781,7 @@ typedef struct {
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ClutterStageX11 *stage_x11;
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ClutterGeometry geom;
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Window xwindow;
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guint destroy_old_xwindow : 1;
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} ForeignWindowData;
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static void
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@ -791,6 +792,9 @@ set_foreign_window_callback (ClutterActor *actor,
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CLUTTER_NOTE (BACKEND, "Setting foreign window (0x%x)", (int) fwd->xwindow);
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if (fwd->destroy_old_xwindow)
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XDestroyWindow (fwd->stage_x11->xdpy, fwd->stage_x11->xwin);
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fwd->stage_x11->xwin = fwd->xwindow;
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fwd->stage_x11->is_foreign_xwin = TRUE;
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@ -858,6 +862,8 @@ clutter_x11_set_stage_foreign (ClutterStage *stage,
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fwd.stage_x11 = stage_x11;
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fwd.xwindow = xwindow;
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/* destroy the old Window, if we own it */
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fwd.destroy_old_xwindow = stage_x11->is_foreign_xwin ? FALSE : TRUE;
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fwd.geom.x = x;
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fwd.geom.y = y;
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fwd.geom.width = width;
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