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[actor] Unset the IN_DESTRUCTION flag when leaving ::destroy()
The IN_DESTRUCTION flag is set around the unrealization and disposal of the actor in clutter_actor_destroy() but is never unset (it's set twice instead). Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
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@ -4373,7 +4373,7 @@ clutter_actor_destroy (ClutterActor *self)
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g_object_run_dispose (G_OBJECT (self));
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CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_ACTOR_IN_DESTRUCTION);
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CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_ACTOR_IN_DESTRUCTION);
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}
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g_object_unref (self);
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