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[script] Clean up the ad hoc parsing code in Actor
The old parsing code still assumed we had integers for pixels and floating point values for percentages; this is not the case anymore.
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2ffebad3d9
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@ -7227,9 +7227,9 @@ parse_units (ClutterActor *self,
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{
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retval = (gfloat) g_value_get_int64 (&value);
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}
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else if (G_VALUE_HOLDS (&value, G_TYPE_FLOAT))
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else if (G_VALUE_HOLDS (&value, G_TYPE_DOUBLE))
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{
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retval = g_value_get_float (&value);
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retval = g_value_get_double (&value);
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}
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else if (G_VALUE_HOLDS (&value, G_TYPE_STRING))
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{
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@ -7249,39 +7249,6 @@ parse_units (ClutterActor *self,
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retval = 0;
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}
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}
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else if (G_VALUE_HOLDS (&value, G_TYPE_DOUBLE))
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{
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ClutterActor *stage;
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gdouble val;
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stage = clutter_actor_get_stage (self);
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if (stage == NULL)
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stage = clutter_stage_get_default ();
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if (CLUTTER_PRIVATE_FLAGS (self) & CLUTTER_ACTOR_IS_TOPLEVEL)
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{
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g_warning ("Unable to set percentage of %s on a top-level "
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"actor of type '%s'",
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(dimension == PARSE_X || dimension == PARSE_WIDTH) ? "width"
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: "height",
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g_type_name (G_OBJECT_TYPE (self)));
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retval = 0;
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goto out;
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}
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val = g_value_get_double (&value);
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if (dimension == PARSE_X ||
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dimension == PARSE_WIDTH ||
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dimension == PARSE_ANCHOR_X)
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{
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retval = clutter_actor_get_width (stage) * val;
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}
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else
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{
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retval = clutter_actor_get_height (stage) * val;
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}
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}
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else
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{
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g_warning ("Invalid value of type '%s': integers, strings of floating "
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@ -7290,7 +7257,6 @@ parse_units (ClutterActor *self,
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g_type_name (G_VALUE_TYPE (&value)));
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}
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out:
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g_value_unset (&value);
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return retval;
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