Commit Graph

367 Commits

Author SHA1 Message Date
Robert Bragg
3a9b18ef51 Use Cogl enum when making modelview-matrix current in cogl_{rotate,transform,etc}
My previous patch incorrectly used the GL enum with the _cogl_set_current_matrix
API.
2009-03-12 18:55:40 +00:00
Robert Bragg
2f34d14cb4 Explicitly make the modelview-matrix current in cogl_{rotate,transform,etc}
Its not intended that users should use these with any other matrix mode, and
internally we now have the _cogl_current_matrix API if we need to play with
other modes.
2009-03-12 18:55:40 +00:00
Robert Bragg
0d88ecb459 Avoid casting CoglMatrix to a GLfloat * when calling glGetFloatv
If we later add internal flags to CoglMatrix then this code wouldn't
initialize those flags. The ways it's now done adds a redundant copy, but
if that turns out to be something worth optimizing we can look again at
using a cast but adding another way for initializing internal flags.
2009-03-12 18:55:40 +00:00
Robert Bragg
61b867442b 80 char fix 2009-03-12 18:55:40 +00:00
Robert Bragg
20a2f76e1f Removes need for casting (const float *) to (GLfloat *) in _cogl_set_clip_planes
This removes cogl.c:apply_matrix(), and makes cogl.c:project_vertex() use
cogl_matrix_transform_point instead.
2009-03-12 18:53:22 +00:00
Havoc Pennington
08932584b5 Virtualize GL matrix operations and use a client-side matrix when GL is indirect
This is useful because sometimes we need to get the current matrix, which
is too expensive when indirect rendering.

In addition, this virtualization makes it easier to clean up the API in
the future.
2009-03-12 18:32:45 +00:00
Emmanuele Bassi
a41361269f [cogl] Initialize all members of CoglContext
Some members of CoglContext still escape initialization.
2009-03-10 18:05:08 +00:00
Emmanuele Bassi
d3245c6624 [cogl] Initialize boolean flag in CoglContext
The private CoglContext is created using g_malloc() and not
zeroed; this means we have to initialize the values we are
going to check, to avoid hitting garbage.

Thanks to Tommi Komulainen.
2009-03-10 17:53:51 +00:00
Emmanuele Bassi
bb83bf282d [cogl] Fix hardcoded paths in the pc file
The commit 24ce193836 fixed the Clutter pkg-config file. Since
COGL now ships its own, we need to fix that as well.
2009-03-10 12:38:04 +00:00
Emmanuele Bassi
9911033505 [cogl-fixed] Implement the CoglFixed fundamental GType
The type machinery for CoglFixed should be implemented by COGL
itself, now that COGL exports the GType of its types.

This allows moving most of what ClutterFixed did directly to
CoglFixed where it belongs.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
7bf385a067 [cogl-fixed] Add a double-to-fixed conversion macro
Since the conversion of a floating point value to a fixed point
value is already done in double precision we can safely expose
a macro that converts a double precision floating point value to
a CoglFixed one.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
4a3a3e1cf3 Add pkg-config file for COGL
COGL should ship its own pkg-config file, obviously still pointing
to Clutter's compiler flags and linking options, for COGL-specific
variables that might be queried at configure time.

For instance, it's easier (and less verbose) to do:

  PKG_CHECK_EXISTS([cogl-gl-1.0],
                   [has_gl_backend=yes],
                   [has_gl_backend=no])

Than doing:

  AC_MSG_CHECKING([for GL support in COGL])
  cogl_backend=`$PKG_CONFIG --variable=cogl clutter-0.9`
  if test x$cogl_backend = xgl; then
    has_gl_backend=yes
    AC_MSG_RESULT([found])
  else
    has_gl_backend=no
    AC_MSG_RESULT([not found])
  fi
2009-03-10 12:38:02 +00:00
Emmanuele Bassi
8a1eca7287 [cogl] Add a PANGO debug flag for CoglPango use
The CoglPango code falls under the COGL "jurisdiction"; this means
that it cannot include Clutter headers unless strictly necessary.

The CoglPangoRenderer code was using the CLUTTER_NOTE() macro. Now
that COGL has it's own COGL_NOTE() similar macro, CoglPango should
use that and avoid including clutter-debug.h (which pulls in
clutter-private.h which in turn pulls in clutter-actor.h).

A new flag, COGL_DEBUG_PANGO, has been added to the COGL debug
flags.
2009-03-10 12:38:02 +00:00
Robert Bragg
af0726480c [cogl-matrix] Documents that CoglMatrix members should be considered read only
In the future if we want to annotate matrices with internal flags, and add
caching of the inverse matrix then we need to ensure that all matrix
modifications are done by cogl_matrix API so we'd know when to dirty the
cache or update the flags.

This just adds documentation to that effect, and assuming the most likley
case where someone would try and directly write to matrix members would
probably be to load a constant matrix other than the identity matrix; I
renamed cogl_matrix_init_from_gl_matrix to cogl_matrix_init_from_array to
make it seem more general purpose.
2009-02-26 16:42:32 +00:00
Robert Bragg
0a218a64e2 [cogl-matrix] Adds padding to CoglMatrix
This adds enough padding to allow us to potentially add a cache of the inverse
matrix in the future and private flags to annotate matrices.
2009-02-26 16:42:32 +00:00
Owen W. Taylor
402e2e0d82 Fix x/y confusion for GL_TEXTURE_RECTANGLE_ARB
When "denormalizing" for texture rectangles, multiple X coordinates
by the X size and Y coordinates by the Y size.

http://bugzilla.openedhand.com/show_bug.cgi?id=1479
2009-02-26 11:27:21 +00:00
Jonathan Matthew
eaf202c886 Declare the EnumValues for PixelFormat static
Bug 1473 - CoglPixelFormat enum data must be declared static

When registering an enumeration GType, the GEnumValue or GFlagsValue
arrays must be declared static; otherwise, you get a segmentation
fault when calling the function again.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-02-24 09:29:08 +00:00
Emmanuele Bassi
605dfb8fd0 Add runtime debug messages for COGL
Clutter is able to show debug messages written using the CLUTTER_NOTE()
macro at runtime, either by using an environment variable:

  CLUTTER_DEBUG=...

or by using a command line switch:

  --clutter-debug=...
  --clutter-no-debug=...

Both are parsed during the initialization process by using the
GOption API.

COGL would benefit from having the same support.

In order to do this, we need a cogl_get_option_group() function in
COGL that sets up a GOptionGroup for COGL and adds a pre-parse hook
that will check the COGL_DEBUG environment variable. The OptionGroup
will also install two command line switches:

  --cogl-debug
  --cogl-no-debug

With the same semantics of the Clutter ones.

During Clutter initialization, the COGL option group will be attached
to the GOptionContext used to parse the command line options passed
to a Clutter application.

Every debug message written using:

  COGL_NOTE (SECTION, "message format", arguments);

Will then be printed only if SECTION was enabled at runtime.

This whole machinery, like the equivalent one in Clutter, depends on
a compile time switch, COGL_ENABLE_DEBUG, which is enabled at the same
time as CLUTTER_ENABLE_DEBUG. Having two different symbols allows
greater granularity.
2009-02-23 13:00:52 +00:00
Robert Bragg
8d04fbb05e [Cogl] Remove a debugging assert that was triggering on false positives
An assert to verify there was no error when generating a buffer object
for the vertex buffer API was being hit when running the GLES1 conformance
tests.
2009-02-23 10:49:35 +00:00
Robert Bragg
5e956a88b8 [cogl-material] Always glBindTexture when flushing material state
Bug #1457 - Creating a new texture messes up the cogl material state
            cache; reported by Neil Roberts

We still don't have caching of bound texture state so we always have to
re-bind the texture when flushing the GL state of any material layers.
2009-02-23 10:49:35 +00:00
Robert Bragg
d13b9de2e2 [Cogl] Fixes automatic handling of the GL blend enable state.
Bug #1460 - Handling of flags in cogl_material_set_color

Cogl automatically enables/disables blending based on whether the source color
has an alhpa < 1.0, or if any textures with an alpha component are in use, but
it wasn't doing it quite right.

At the same time I removed some of the dirty flags which on second thought
are nothing more than micro-optimsations that only helped clutter the code.

thanks to Owen Taylor for reporting the bug
2009-02-23 10:49:35 +00:00
Robert Bragg
34e53736ed [Cogl] the cogl_get_*_matrix functions now work with CoglMatrix types
Since the CoglMatrix type was added for supporting texture matrices recently
it made sense to be consistent accross the Cogl API and use the Cogl type
over the GL style GLfloat m[16] arrays.
2009-02-23 10:49:35 +00:00
Neil Roberts
fa996734cf [cogl-gles2-wrapper] Actually call glActiveTexture
cogl_wrap_glActiveTexture needs to call the GL version of
glActiveTexture otherwise the subsequent calls to glBindTexture will
all be using texture unit 0. This fixes test-cogl-multitexture.
2009-02-20 16:37:20 +00:00
Neil Roberts
b0df99fbad [cogl-gles2-wrapper] Convert texture unit settings to be a static sized array
Previously the texture unit settings were stored in growable GArrays
and every time a new texture unit was encountered it would expand the
arrays. However the array wasn't copied when stored in a
CoglGles2WrapperSettings struct so all settings had the same
array. This meant that it wouldn't detect that a different program is
needed if a texture unit is disabled or enabled.

The texture unit settings arrays are all now a fixed size and the
enabledness of each unit is stored in a bit mask. Therefore the
settings can just be copied around by assignment as before.

This puts a limit on the number of texture units accessible by Cogl
but I think it is worth it to make the code simpler and more
efficient. The material API already poses a limit on the number of
texture units it can use.
2009-02-20 15:59:13 +00:00
Emmanuele Bassi
3c073d82c7 [cogl] Provide GTypes for COGL types
COGL types should be registered inside the GType system, for
bindings and type checking inside properties and signals.

CoglHandle is a boxed type with a ref+unref semantics; slightly evil
from a bindings perspective (we cannot associate custom data to it),
but better than nothing.

The rest of the exposed types are enumerations or bitmasks.
2009-02-19 12:02:42 +00:00
Emmanuele Bassi
63ae25972e [cogl] Add cogl_is_material to cogl-material.h
The COGL_DEFINE_HANDLE macro generates a cogl_is_<type> function
as well, to check whether a CoglHandle opaque pointer is of type
<type>.

The handle for CoglMaterial does not export cogl_is_material() in
its installed header.
2009-02-19 11:55:54 +00:00
Emmanuele Bassi
5bdcfd288c Initialize a variable to avoid warnings
The gl_mode variable was not initialized, and the compiler complained
when using the anal-retentive compiler flags.
2009-02-18 18:45:58 +00:00
Robert Bragg
d2fe1fda31 [cogl-color.c] #include fix for the cogl_set_source_color prototype
cogl.h wasn't being included so we got a compiler warning
2009-02-18 16:19:14 +00:00
Robert Bragg
03018f0c2a [Cogl] Renames cogl_paint_init to cogl_clear and adds a cogl_disable_fog function
cogl_paint_init was a bit too miscellaneous; it mainly cleared the color, depth
and stencil buffers but arbitrarily it also disabled fogging and lighting.

It no longer disables lighting, since we know Cogl never enables lighting and
disabling of fog is now handled with a seperate function.

Since I noticed cogl_set_fog was taking a density argument documented as
"Ignored" I've also added a mode argument to cogl_set_fog which exposes the
exponential fog modes which can make use of the density.
2009-02-18 16:00:52 +00:00
Robert Bragg
2b5a72dde5 [Cogl] cogl_clip_{set*,unset} renamed to cogl_clip_{push*,pop}
This is so they self document the stacking semantics of the cogl clip API
2009-02-18 16:00:51 +00:00
Neil Roberts
9e10dc402f Call glActiveTexture and glClientActiveTexture through cogl_get_proc_address
All GL functions that are defined in a version later than 1.1 need to
be called through cogl_get_proc_address because the Windows GL DLL
does not export them to directly link against.
2009-02-16 12:46:36 +00:00
Robert Staudinger
f17437124e [build] Add cogl.h to the built sources list
The main COGL header file is generated at configure time. If something
changes in the template, though, the file will not be regenerated.

Adding cogl.h to the BUILT_SOURCES list will allow the regeneration to
happen.
2009-02-12 12:42:58 +00:00
Robert Bragg
b4f9c8204d [docs] Various gtk-doc updates for Cogl
This hides a number of internal structs and enums from the docs, and moves
some functions to more appropriate sections as well as misc description
updates (mostly for the vertex buffer api)
2009-02-09 14:33:14 +00:00
Robert Bragg
d01e3cd802 [cogl-vertex-buffer] Some fixes for texturing and color arrays
Fixes some blending issues when using color arrays since we were
conflicting with the cogl_enable state + fixes a texture layer
validation bug.

Adds a basic textured triangle to test-vertex-buffer-contiguous.
2009-02-09 14:15:06 +00:00
Robert Bragg
4a110afe08 [cogl-material] Fixes some dirty flag checks
Flushing material layers wasn't clearing the right dirty flag and
some of the tests used to avoid re-submitting GL state weren't
complete.
2009-02-09 14:15:06 +00:00
Robert Bragg
fa55c096d8 [Cogl] Renames cogl_fog_set to cogl_set_fog for consistency
More things follow the <object>_set_<property> convention.
2009-02-09 14:15:06 +00:00
Neil Roberts
05c7e5a97c [cogl-texture] Fix offset to next quad when flushing the log
When the quad log contains multiple textures (such as when a sliced
texture is drawn) it dispatches the log with multiple calls to
flush_quad_batch and walks a pointer along the list of vertices.
However this pointer was being incremented by only one vertex so the
next quad would be drawn with three of the vertices from the last
quad.
2009-02-05 20:29:25 +00:00
Neil Roberts
8e44874a93 [cogl-gles2-wrapper] Remove the FIXME to adjust the fragment color
Removed some debugging code which sets the r and g values to 1 in the
fragment shader.
2009-02-02 22:02:47 +00:00
Neil Roberts
49359407b0 [cogl-texture] Fix the count for the number of enabled arrays
The quad drawing code keeps track of the number of texture units that
have the tex coord array enabled so that in the next call it can
disabled any that are no longer enabled. However it was using 'i+1' as
the count but 'i' is already set to 'n_layers' from the previous for
loop.

Therefore it was disabling an extra texture unit. This doesn't
normally matter but it was causing GLES 2 to pointlessly realize an
extra unit.
2009-02-02 22:01:47 +00:00
Neil Roberts
e88de5f5fd Fix building GLES 2 after the material branch merge
- In cogl-material.h it directly sets the values of the
  CoglMaterialLayerCombineFunc to some GL_* constants. However these
  aren't defined in GLES 2 beacuse it has no fixed function texture
  combining. Instead the CGL_* versions are now used. cogl-defines.h
  now sets these to either the GL_* version if it is available,
  otherwise it directly uses the number.

- Under GLES 2 cogl-material.c needs to access the CoglTexture struct
  so it needs to include cogl-texture-private.h

- There are now #define's in cogl-gles2-wrapper.h to remap the GL
  function names to the wrapper names. These are disabled in
  cogl-gles2-wrapper.c by defining COGL_GLES2_WRAPPER_NO_REMAP.

- Added missing wrappers for glLoadMatrixf and glMaterialfv.

- Renamed the TexEnvf wrapper to TexEnvi because the latter is used
  instead from the material API.
2009-02-02 21:57:41 +00:00
Neil Roberts
edbe9a0377 [cogl-material] Always bind the new texture handle
Cogl previously tried to cache the currently bound texture when
drawing through the material API to avoid excessive GL calls. However,
a few other places in Cogl and Clutter rebind the texture as well so
this can cause problems.

This was causing shaped windows to fail in Mutter because
ClutterGLXTexturePixmap was binding a different texture to update it
while the second texture unit was still active which meant the mask
texture would not be selected when the shaped window was drawn
subsequent times.

Ideally we would fix this by providing a wrapper around glBindTexture
which would affect the cached value. The cache would also have to be
cleared if a selected texture was deleted.
2009-02-02 14:53:23 +00:00
Emmanuele Bassi
bb6202a1a1 Add cogl-material-private.h to the source files
The material-private.h file was not added to the dist files and
caused a build failure.
2009-01-29 16:00:15 +00:00
Emmanuele Bassi
86aba661bd Fix a variable masking warning
The usual issue with math.h defined symbols.
2009-01-29 13:31:51 +00:00
Neil Roberts
f1bae778ce [cogl] Add an NULL terminator to the call to material_flush_gl_state
This fixes a compiler warning and a potential crash.
2009-01-29 12:21:56 +00:00
Robert Bragg
6516dd3033 Another Cogl gl vs gles normalizaion pass
This tries to make a number of files more comparable with the intention of
moving some code into cogl/common/

Files normalized:
 cogl.c
 cogl-context.c
 cogl-context.h
 cogl-texture.c
2009-01-28 17:20:16 +00:00
Robert Bragg
081f2056bc Removes cogl_color_set_from_4d as it may mislead people.
Someone not sure which cogl_color_set_from_* version is "best" may use
set_from_4d because taking doubles implies higher precision. Currently
it doesn't have any advantage.
2009-01-28 17:20:15 +00:00
Robert Bragg
ef4052c18d Changes cogl_rectangle to take x1, y1, x2, y2 args not x1, y1, width, height
This makes it consistent with cogl_rectangle_with_{multi,}texture_coords.
Notably the reason cogl_rectangle_with_{multi,}texture_coords wasn't changed
instead is that the former approach lets you describe back facing rectangles.
(though technically you could pass negative width/height values to achieve
 this; it doesn't seem as neat.)
2009-01-28 17:20:15 +00:00
Robert Bragg
6048a0544a Adds some debug code to _cogl_journal_flush_quad_batch
The code is #if 0 guarded, but when uncommented it outlines all drawn
rectangles with an un-blended red, green or blue border. This may e.g. help
with debugging texture slicing issues or blending issues, plus it looks quite
cool.
2009-01-28 17:20:15 +00:00
Neil Roberts
d7c275f5e5 [cogl-texture] Fix order of tex coords when compensating for waste
When drawing a texture with waste in _cogl_multitexture_unsliced_quad
it scales the texture coordinates so that the waste is not
included. However the formula was the wrong way around so it was
calculating as if the texture coordinates are ordered x1,x2,y1,y2 but
it is actually x1,y1,x2,y2.
2009-01-28 12:57:06 +00:00
Neil Roberts
e72042648c [cogl-texture] Reset size of vertex log after drawing a polygon
Otherwise trying to render a rectangle after a polygon doesn't work
because it expects the array to be empty when it starts logging
vertices.
2009-01-28 12:24:11 +00:00
Neil Roberts
eda1d08f76 Fix rectangles_with_multitexture_coords for sliced without tex coords
When the texture is sliced it drops back to a fallback function and
passes it the texture coordinates from the rectangle. However if no
tex coords are given it would crash. Now it passes the default
0.0->1.0 tex coords instead.
2009-01-28 12:24:10 +00:00
Neil Roberts
7df1987652 Fix _cogl_texture_unsliced_quad when no texture coordinates are given
If no texture coordinates are given then texture_unsliced_quad tries
to generate its own coordinates. However it also tries to read the
texture coordinates to check if they are in [0.0,1.0] range so it will
crash before it reaches that.
2009-01-28 12:24:10 +00:00
Emmanuele Bassi
9b7fa2cb04 Reuse the layers list
Instead of getting the layers list twice from the Material, we
can reuse the list when we need to retrieve the first layer.
2009-01-28 11:57:49 +00:00
Emmanuele Bassi
b3e02869cd Remove gtk-doc annotation
The _cogl_material_flush_layers_gl_state() function is static,
so it should not have a gtk-doc annotation.
2009-01-28 11:57:49 +00:00
Neil Roberts
2722909b76 Fix building GLES after _cogl_texture_handle_from_pointer got removed
Commit a688b1db removed the function and replaced it with a direct
cast. This was also being used in the GL ES so the build broke.
2009-01-28 10:56:47 +00:00
Emmanuele Bassi
1b578fb9c7 [docs] Documentation fixes
Update the COGL API reference to avoid a lot of warnings coming
from gtk-doc.
2009-01-27 16:53:01 +00:00
Emmanuele Bassi
a688b1db01 Fallout from cogl-material merge
When enabling the maintainer CFLAGS the compiler got very angry
at the code that has been merged.
2009-01-27 16:02:04 +00:00
Robert Bragg
840941fdfe Adds padding to CoglColor to future proof it a bit
This adds enough padding to allow us to change to an internal float storage
for the color components if needs be in the future.
2009-01-27 15:20:16 +00:00
Robert Bragg
70d7d16f13 Support scaling on the z axis with cogl_scale
This simply adds a z argument to cogl_scale and updates clutter-actor.c
to pass 1.0 for the z scale.
2009-01-27 15:20:13 +00:00
Robert Bragg
e9a45c7744 Merge branch 'cogl-material'
Conflicts:

	clutter/cogl/gl/cogl-texture.c
	clutter/cogl/gles/cogl-primitives.c

* cogl-material:
 clutter-{clone-,}texture weren't updating their material opacity.
 Updates GLES1 support for CoglMaterial
 Normalizes gl vs gles code in preperation for synching material changes
 Removes cogl_blend_func and cogl_alpha_func
 Fully integrates CoglMaterial throughout the rest of Cogl
 [cogl-material] Restore the GL_TEXTURE_ENV_MODE after material_rectangle
 [cogl-material] Make the user_tex_coords parameter of _rectangle const
 [test-cogl-material] Remove return value from material_rectangle_paint
 Add cogl-material.h and cogl-matrix.h to libclutterinclude_HEADERS
 [cogl-material] improvements for cogl_material_rectangle
 [cogl-material] Adds a cogl_material_set_color function
 [cogl-material] Some improvements for how we sync CoglMaterial state with OpenGL
 [cogl-material] Converts clutter-texture/clutter-clone-texture to the material API
 [doc] Hooks up cogl-material reference documentation
 Updates previous GLES multi-texturing code to use CoglMaterial
 Adds a CoglMaterial abstraction, which includes support for multi-texturing
 [doc] Hooks up cogl-matrix reference documentation
 Adds CoglMatrix utility code
 [tests] Adds an interactive unit test for multi-texturing
 [multi-texturing] This adds a new cogl_multi_texture API for GL,GLES1 + GLES2
2009-01-27 15:19:34 +00:00
Robert Bragg
4a7fa6d0fa Updates GLES1 support for CoglMaterial
This updates cogl/gles in line with the integration of CoglMaterial throughout
Cogl that has been done for cogl/gl.

Note: This is still buggy, but at least it builds again and test-actors works.
Some GLES2 specific changes were made, but these haven't been tested yet.
2009-01-27 14:26:50 +00:00
Robert Bragg
60e81f0fda Normalizes gl vs gles code in preperation for synching material changes
This changes all GLES code to use the OpenGL function names instead of
the cogl_wrap_* names. For GLES2 we now define the OpenGL name to point
to the wrapper, as opposed to defining the wrapper to point to the
OpenGL name for GLES1.

I've also done a quick pass through gl/cogl.c and gles/cogl.c to make
them more easily comparable. (most of the code is now identical)
2009-01-27 14:26:50 +00:00
Robert Bragg
427fff032e Removes cogl_blend_func and cogl_alpha_func
The GL blend function and alpha function are now controlled by the material
code, and even internally Cogl should now be using the material API when
it needs control of these.
2009-01-27 14:26:49 +00:00
Robert Bragg
5985eef44c Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.

It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions

It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.

"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.

cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.

Most code that previously did:
  cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
  cogl_set_source_texture (tex_handle);
  cogl_rectangle_with_texture_coords (x, y,....);

In the less likely case where you were blending your source texture with a color
like:
  cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
  cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
  mat = cogl_material_new ();
  cogl_material_set_color4ub (r,g,b,a);
  cogl_material_set_layer (mat, 0, tex_handle));
  cogl_set_source_material (mat);

Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.

For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
  cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
  cogl_set_source_texture (tex_handle);
  cogl_polygon (verts, 3, TRUE);

All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.

Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-27 14:26:39 +00:00
Neil Roberts
ba068f6bc9 Fix the Cogl primitives for the GLES backend
The Cogl primitives broke for GLES 1.1 and 2 after the cogl-float
branch merge.

CoglPathNode was still being declared as GLfixed for the GLES backend
but it was being filled with float values so they were all ending up
as numbers < 1.

glDrawArrays was being called with GL_FIXED so this has been changed
to GL_FLOAT.

The scanline rasterizer had a leftover hardcoded ClutterFixed constant
to add a small amount to the height of each line.

struct _CoglFloatVec2 has been removed because it is no longer used
anywhere.
2009-01-24 00:26:51 +00:00
Robert Bragg
3d07e34cc5 Merge commit 'origin/master' into cogl-material
Conflicts:

	clutter/clutter-texture.c
	clutter/cogl/cogl-texture.h
	clutter/cogl/cogl.h.in
	clutter/cogl/common/Makefile.am
	clutter/cogl/gl/Makefile.am
	clutter/cogl/gles/Makefile.am
	clutter/cogl/gles/cogl-gles2-wrapper.c
	clutter/cogl/gles/cogl-gles2-wrapper.h
2009-01-23 15:23:49 +00:00
Emmanuele Bassi
915d9ec7ca Split maintainer-flags from the compiler flags
The maintainer compiler flags we use trigger warnings and errors
in the autogenerated code that gtk-doc creates to scan the header
and source files. Since we cannot control that, and we must run
a distcheck with both --enable-gtk-doc and --enable-maintainer-flags
turned on, we need to use less-strict compiler flags when inside
the doc/reference subdirectories.

The way to do this is to split the maintainer compiler flags into
their own Makefile variable, called MAINTAINER_CFLAGS. The we
can use $(MAINTAINER_CFLAGS) in the INCLUDES or _CFLAGS sections
of each part of the source directories we wish to check with the
anal retentiveness suited for maintainers.
2009-01-23 13:09:51 +00:00
Emmanuele Bassi
20973bd29f Fix compiler warnings
The maintainer-flags option discovered the usual amount of
collisions and compiler warnings we have to fix in order to
get distcheck to pass.
2009-01-23 13:08:46 +00:00
Neil Roberts
634cdeab1f Fix some failures from the fixed-to-float script in cogl-texture
The script converted calls to COGL_FIXED_MUL(x,y) to (x*y). However
this fails for cases like this:

 COGL_FIXED_MUL(a + b, c)

which become

 (a + b * c)

The meaning of this is of course different because multiplication has
a higher precedence than addition.

This was causing breakages in cogl_texture_quad_sw when the vertex
coordinates are not in increasing order. This was the case in
test-backface-culling when NPOTs are not available.
2009-01-22 17:44:24 +00:00
Emmanuele Bassi
e7d533f176 Improve accuracy of clutter_sinx()
Improve clutter_sinx() by replacing the low precision CFX_SIN_STEP
with a multiply/divide pair. This reduces the maximum error from
1.8e-04 to 2.4e-05.

http://bugzilla.openedhand.com/show_bug.cgi?id=1314

Based on a patch by Owen W. Taylor <otaylor@fishsoup.net>
2009-01-22 15:59:23 +00:00
Emmanuele Bassi
e1ab6f972e [gles] Fix computation of camera distance
Port the fix in commit f409b58e to the GLES implementation of
COGL.
2009-01-22 14:52:34 +00:00
Owen W. Taylor
f409b58e89 Fix computation of camera distance
Compute the value of the camera distance as exactly half the xx
component of the projection matrix. The heuristically derived
value for 60 degrees was off by about 0.016%, causing noticeable
blurring, and other field of view angles which didn't have the
heuristic adjustment off by much more.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-01-22 14:17:16 +00:00
Emmanuele Bassi
0be613109e [docs] Remove sources of warnings in API references 2009-01-21 16:41:18 +00:00
Emmanuele Bassi
c9739e6aef Change the COGL texture constructor to use flags
Boolean arguments for functions are pretty evil and usually
lead to combinatorial explosion of parameters in case multiple
settings are added.

In the case of the COGL texture constructors we have a boolean
argument for enabling the auto-mipmapping; it is conceivable that
we might want to add more settings for a COGL texture without
breaking API or ABI compatibility, so the boolean argument should
become a bitmask.

The internals have not been changed: instead of checking for
a non-zero value, we check for a bitmask being set.
2009-01-21 10:14:29 +00:00
Robert Bragg
e338245827 Renames the mesh api to the "vertex buffer api".
This better reflects the fact that the api manages sets of vertex attributes,
and the attributes really have no implied form. It is only when you use the
attributes to draw that they become mesh like; when you specify how they should
be interpreted, e.g. as triangle lists or fans etc. This rename frees up the
term "mesh", which can later be applied to a concept slightly more fitting.
E.g. at some point it would be nice to have a higher level abstraction that
sits on top of cogl vertex buffers that adds the concept of faces. (Somthing
like Blender's mesh objects.) There have also been some discussions over
particle engines, and these can be defined in terms of emitter faces; so some
other kind of mesh abstraction might be usefull here.
2009-01-20 22:29:35 +00:00
Robert Bragg
a2cf7e4a19 [Automatic fixed-to-float.sh change] Applies a number fixed to float patches
To deal with all the corner cases that couldn't be scripted a number of patches
were written for the remaining 10% of the effort.

Note: again no API changes were made in Clutter, only in Cogl.
2009-01-20 16:20:54 +00:00
Robert Bragg
e82f656590 [Automatic fixed-to-float.sh change] Applies all scripted changes
This is the result of running a number of sed and perl scripts over the code to
do 90% of the work in converting from 16.16 fixed to single precision floating
point.

Note: A pristine cogl-fixed.c has been maintained as a standalone utility API
      so that applications may still take advantage of fixed point if they
      desire for certain optimisations where lower precision may be acceptable.

Note: no API changes were made in Clutter, only in Cogl.

Overview of changes:
- Within clutter/* all usage of the COGL_FIXED_ macros have been changed to use
the CLUTTER_FIXED_ macros.

- Within cogl/* all usage of the COGL_FIXED_ macros have been completly stripped
and expanded into code that works with single precision floats instead.

- Uses of cogl_fixed_* have been replaced with single precision math.h
alternatives.

- Uses of COGL_ANGLE_* and cogl_angle_* have been replaced so we use a float for
angles and math.h replacements.
2009-01-20 16:20:54 +00:00
Neil Roberts
52d7b7be73 [fixed-to-float-patches] Move the changes to gles2-wrapper.h into the patch
It looks like the changes to cogl-gles2-wrapper.h were accidentally
committed to the actual file instead of the patch in commit
de27da0e. This commit moves the changes back into the patch so
cogl-gles2-wrapper.h is reverted back to master.
2009-01-16 10:50:53 +00:00
Neil Roberts
4e94500a2a Merge branch 'master' into cogl-float
The patches have been updated to apply cleanly.

The patches for the g_warnings in clutter-actor.c have been removed
because master now uses CLUTTER_UNITS_FORMAT so they aren't
necessary. The clutter-units.h patch now sets CLUTTER_UNITS_FORMAT to
'f'.
2009-01-15 18:26:22 +00:00
Neil Roberts
9339334a43 Fix GLES backends after merging the async-textures branch
The changes from the GL version of cogl-texture.c have been mirrored
in the GLES version. This adds the cogl_texture_new_from_bitmap
function and fixes the build errors.
2009-01-15 18:09:54 +00:00
Emmanuele Bassi
110489ee58 Merge branch 'async-textures'
* async-textures:
  Whitespace fixes in ClutterTexture
  [async-loading] Do not force the texture size on async load
  [async-loading] Update asynchronous image loading
  Add API for extracting image size from a file
  Update/clean and apply the async-texture patch from bug #1144
2009-01-14 15:16:41 +00:00
Neil Roberts
de114dead7 Fix GLES 2 after the multiple-texture-rectangle branch merge
The GLES 2 wrapper needs to set up some state before each
draw. Previously this was acheived by wrapping glDrawArrays. Since the
multiple-texture-rectangle branch merge, glDrawElements is used
instead so we also need a wrapper for that.

It was also directly calling glBindTexture. GLES 2 uses a wrapper for
this function so that it can cope with GL_ALPHA format textures. The
format of the current texture needs to be stored as well as the target
and object number for this to work.
2009-01-13 16:52:39 +00:00
Neil Roberts
453697fcad Update gtk-doc 'Since' field for cogl_texture_multiple_rectangles
The function has been backported to the 0.8 branch so it will also be
available in Clutter 0.8.6
2009-01-13 16:44:31 +00:00
Robert Bragg
616c082a7c Merge commit 'origin/master' into cogl-material
Conflicts:

	clutter/clutter-texture.c
	clutter/cogl/cogl-texture.h
	clutter/cogl/gles/cogl-context.c
	clutter/cogl/gles/cogl-context.h
2009-01-13 13:37:38 +00:00
Robert Bragg
de27da0e5b [cogl/gles] Fixes for building for GLES 1 using floats
* This adds GLfixed -> GLfloat conversion
* redefines cogl_wrap_glBlahx macros as glBlahf
* Other misc fixes (mostly corresponding to cogl/gl equivalents)
2009-01-12 17:21:09 +00:00
Emmanuele Bassi
1c114be31a Add API for extracting image size from a file
For the asynchronous loading we need a function call that parses
a file, given its path, and retrieves the image width and height.

This commit adds cogl_bitmap_get_size_from_file() to the CoglBitmap
API.
2009-01-12 16:52:20 +00:00
Emmanuele Bassi
946c075a2a Merge branch 'master' into async-textures 2009-01-12 14:43:53 +00:00
Emmanuele Bassi
ed991fe3c5 Declare G_LOG_DOMAIN for COGL
In order to get properly namespaced debug and warning messages
inside COGL code we need to define the G_LOG_DOMAIN macro.
2009-01-12 11:21:06 +00:00
Emmanuele Bassi
2693ea3ddc [docs] Documentation warnings
Fix the various warnings issued by gtk-doc when enabling the API
reference generation for both COGL and Clutter.
2009-01-09 14:26:35 +00:00
Chris Lord
2cea22e6a0 Update/clean and apply the async-texture patch from bug #1144 2009-01-07 17:02:43 +00:00
Neil Roberts
805b88d4c0 Merge branch multiple-texture-rectangle into master
Bug 1289 - Draw multiple glyphs at once

The multiple-texture-rectangle branch adds a new Cogl texture function
called cogl_texture_multiple_rectangles which is used to draw multiple
rectangles out of a texture using a single GL call. This is
significantly faster than drawing the rectangles with individual calls
on some platforms. The Pango renderer now uses this to speed up
rendering.

The conflicts are just due to the whitespace fixes in cb569a5.

Conflicts:

	clutter/cogl/gl/cogl-context.c
	clutter/cogl/gl/cogl-context.h
	clutter/cogl/gl/cogl-texture.c
2009-01-07 16:25:26 +00:00
Neil Roberts
12ea2933bd [cogl-material] Restore the GL_TEXTURE_ENV_MODE after material_rectangle
The rest of Cogl expects the texture mode to be GL_MODULATE so it
needs to be restored after calling cogl_material_rectangle. Otherwise
cogl_texture_rectangle will fail to blend with the Cogl color properly
and all of the labels will be black.
2009-01-06 18:24:57 +00:00
Neil Roberts
606d34f2aa [cogl-material] Make the user_tex_coords parameter of _rectangle const
The array is only used for input so it should be const.
2009-01-06 16:09:55 +00:00
Neil Roberts
f5288b1918 Add cogl-material.h and cogl-matrix.h to libclutterinclude_HEADERS
Otherwise they won't get installed
2009-01-06 15:53:35 +00:00
Robert Bragg
377f114046 [cogl-material] improvements for cogl_material_rectangle
The API has been changed to take an explicit length for the number of
texture coordinates passed, and it's now documented that if there are
more layers to the current material than the number of texture coords
passed, then default coordinates will be generated for the other
layers.

cogl_material_rectangle should now handle the case where a single
sliced texture is supplied as a material layer by falling back to
cogl_texture_rectangle. We are nearly at the point that
cogl_texture_rectangle could be deprecated. A few issues remain
though, such as not considering waste in cogl_material_rectangle.
2008-12-24 01:35:33 +00:00
Robert Bragg
e77a784714 [cogl-material] Adds a cogl_material_set_color function
The other colors of a material; such as the ambient and diffuse color are
only relevent when we can enable lighting. This adds a basic unlit
color property.

Later cogl_set_source_color can be integrated to either modify the color
of the current source material, or maintain a special singlton CoglMaterial
that is modified by calls to cogl_set_source_color and implicitly made
current.
2008-12-24 01:35:02 +00:00
Robert Bragg
462c45da3c [cogl-material] Some improvements for how we sync CoglMaterial state with OpenGL
This flattens the three functions: cogl_material_flush_gl_material_state,
.._flush_gl_alpha_func and .._flush_gl_blend_func into one:
cogl_flush_material_gl_state which doesn't takes a material handle. (the handle
is instead taken from the context.)

This has allows us to avoid re-submitting some state to OpenGL when the
material has not been replaced.

Note: Avoiding redundant state changes for material layers isn't dealt with
in this patch.
2008-12-24 01:33:23 +00:00
Robert Bragg
bb938ac4ff Merge branch 'master' into cogl-material
Conflicts:

	clutter/cogl/gl/cogl-context.c
	clutter/cogl/gl/cogl-context.h
2008-12-24 00:59:13 +00:00
Robert Bragg
cb569a5443 White space clean up across a number of files (only removing trailing spaces)
Removed trailing white space from the following files:
- clutter-clone-texture.c
- clutter-texture.c
- clutter-texture.h
- cogl/cogl-texture.h
- cogl/gl/cogl-context.c
- cogl/gl/cogl-texture.c
- cogl/gl/cogl-context.h
2008-12-24 00:48:32 +00:00
Robert Bragg
aee2589cc6 [doc] Hooks up cogl-material reference documentation
Adds some more gtk-doc comments to cogl-material.h, and adds a new section to
cogl-sections.txt
2008-12-22 16:35:52 +00:00
Robert Bragg
eb3b48e9ff Updates previous GLES multi-texturing code to use CoglMaterial
test-cogl-material now runs on GLES 1 using the PVR GLES1 SDK (though since
only 2 texture units are supported the third rotating light map doesn't show)

Note: It currently doesn't build for GLES 2.0
2008-12-22 16:35:52 +00:00
Robert Bragg
40b0bb4e95 Adds a CoglMaterial abstraction, which includes support for multi-texturing
My previous work to provide muti-texturing support has been extended into
a CoglMaterial abstraction that adds control over the texture combine
functions (controlling how multiple texture layers are blended together),
the gl blend function (used for blending the final primitive with the
framebuffer), the alpha function (used to discard fragments based on
their alpha channel), describing attributes such as a diffuse, ambient and
specular color (for use with the standard OpenGL lighting model), and
per layer rotations. (utilizing the new CoglMatrix utility API)

For now the only way this abstraction is exposed is via a new
cogl_material_rectangle function, that is similar to cogl_texture_rectangle
but doesn't take a texture handle (the source material is pulled from
the context), and the array of texture coordinates is extended to be able
to supply coordinates for each layer.

Note: this function doesn't support sliced textures; supporting sliced
textures is a non trivial problem, considering the ability to rotate layers.
Note: cogl_material_rectangle, has quite a few workarounds, for a number of
other limitations within Cogl a.t.m.
Note: The GLES1/2 multi-texturing support has yet to be updated to use
the material abstraction.
2008-12-22 16:35:52 +00:00
Robert Bragg
63047e1907 [doc] Hooks up cogl-matrix reference documentation
Adds a few more gtk-doc notes to cogl-matrix.h, and adds a new section to
cogl-sections.txt
2008-12-22 16:35:52 +00:00
Robert Bragg
fa8d6dc69b Adds CoglMatrix utility code 2008-12-22 16:35:52 +00:00
Robert Bragg
ea643ca0f8 [multi-texturing] This adds a new cogl_multi_texture API for GL,GLES1 + GLES2
Multitexturing allows blending multiple layers of texture data when texturing
some geometry. A common use is for pre-baked light maps which can give nice
lighting effects relativly cheaply. Another is for dot-3 bump mapping, and
another is applying alpha channel masks.

The dot-3 bump mapping would be really nice one day, but currently cogl doesn't
support lighting so that's not dealt with in this patch.

notable limitations:
- It can only texture rectangles a.t.m - and like cogl_texture_rectangle there
is no support for rotated texturing.
- Sliced textures are not supported. I think I've figured out how to handle
layers with different slice sizes at least for rectangular geometry, but I'm
not sure how complex it becomes once rotations are possible and texturing
arbitrary cogl_polygons.
- Except for this new API, cogl still doesn't know about more than one texture
unit, and so has no way of caching any enables related to other units. So that
things don't break it's currently necessary to disable anything to do with
additional units as soon as we are done with them which isn't ideal.
- No clutter API yet.
2008-12-22 16:35:51 +00:00
Neil Roberts
e21fee39b4 Merge commit 'git-svn' into multiple-texture-rectangle 2008-12-10 12:25:25 +00:00
Neil Roberts
dc6545ccd1 * clutter/cogl/gl/cogl.c:
* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/common/cogl-mesh.c: Rename the glBufferDataSub
	function to glBufferSubData. When calling glXGetProcAddress with
	the former Mesa returns a stub dispatch function which will
	segfault if you try to use it. With NVIDIA it returns NULL so
	_cogl_features_init decides the card doesn't have VBO support.
2008-12-10 12:13:20 +00:00
Neil Roberts
9537f8e4ae Use a single index array
There's no point in clearing the index array because it is always the
same sequence of indices regardless of the vertices. Instead it is
just added to when there are more vertices than ever before.
2008-12-09 18:03:29 +00:00
Neil Roberts
0bedd891fb Support cogl_texture_multiple_rectangles in GL ES backend 2008-12-09 15:10:33 +00:00
Neil Roberts
8fc949bfaf Minor fix to indentation in gl/cogl-texture.c 2008-12-09 15:01:10 +00:00
Neil Roberts
73974de482 Add gtk-doc for cogl_texture_multiple_rectangles 2008-12-09 13:20:32 +00:00
Neil Roberts
bf72b8cdc3 Use glDrawRangeElements to share vertices
When drawing a quad from cogl_texture_multiple_rectangles share two of
the vertices in each triangle by using indices.
2008-12-09 13:02:28 +00:00
Neil Roberts
bafcfca797 Merge commit 'git-svn' into multiple-texture-rectangle
Conflicts:

	clutter/cogl/gl/cogl-texture.c
2008-12-04 18:20:57 +00:00
Neil Roberts
e3f077d55f Use the correct length in _cogl_texture_flush_vertices
The check for whether there are any rectangles to flush was using the
wrong value so it would always flush.

Thanks to Johan Bilien for spotting.
2008-12-04 17:50:03 +00:00
Neil Roberts
98035e4d8a Bug 1297 - Bring back support for GL_ARB_texture_rectangle
* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign,
	(_cogl_texture_quad_hw, cogl_texture_polygon),
	(_cogl_texture_quad_sw): Support GL_ARB_texture_rectangle textures

	* clutter/glx/clutter-glx-texture-pixmap.c: Use rectangle textures
	when NPOTs are not available or it is forced by the
	CLUTTER_PIXMAP_TEXTURE_RECTANGLE environment variable.

	* clutter/cogl/gl/cogl.c (cogl_enable): Allow enabling
	GL_TEXTURE_RECTANGLE_ARB.
2008-12-04 17:24:33 +00:00
Neil Roberts
89e7552ca3 Bug 1172 - Disjoint paths and clip to path
* clutter/cogl/cogl-path.h:
	* clutter/cogl/common/cogl-primitives.c:
	* clutter/cogl/common/cogl-primitives.h:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gles/cogl-primitives.c: Changed the semantics of
	cogl_path_move_to. Previously this always started a new path but
	now it instead starts a new disjoint sub path. The path isn't
	cleared until you call either cogl_path_stroke, cogl_path_fill or
	cogl_path_new. There are also cogl_path_stroke_preserve and
	cogl_path_fill_preserve functions.

	* clutter/cogl/gl/cogl-context.c:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/gles/cogl-context.c:
	* clutter/cogl/gles/cogl-context.h: Convert the path nodes array
	to a GArray.

	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gles/cogl-texture.c: Call cogl_clip_ensure

	* clutter/cogl/common/cogl-clip-stack.c:
	* clutter/cogl/common/cogl-clip-stack.h: Simplified the clip
	stack code quite a bit to make it more maintainable.  Previously
	whenever you added a new clip it would go through a separate route
	to immediately intersect with the current clip and when you
	removed it again it would immediately rebuild the entire clip. Now
	when you add or remove a clip it doesn't do anything immediately
	but just sets a dirty flag instead.

	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/cogl.c: Taken away the code to intersect
	stencil clips when there is exactly one stencil bit. It won't work
	with path clips and I don't know of any platform that doesn't have
	eight or zero stencil bits. It needs at least three bits to
	intersect a path with an existing clip. cogl_features_init now
	just decides you don't have a stencil buffer at all if you have
	less than three bits.

	* clutter/cogl/cogl.h.in: New functions and documentation.

	* tests/interactive/test-clip.c: Replaced with a different test
	that lets you add and remove clips. The three different mouse
	buttons add clips in different shapes. This makes it easier to
	test multiple levels of clipping.

	* tests/interactive/test-cogl-primitives.c: Use
	cogl_path_stroke_preserve when using the same path again.

	* doc/reference/cogl/cogl-sections.txt: Document the new
	functions.
2008-12-04 13:45:09 +00:00
Neil Roberts
55cec1f651 Bug 1305 - NPOT textures unaligned to a pixel sometimes have
border artifacts

	* clutter/cogl/gl/cogl-texture.c: Set the wrap mode of a texture
	on demand

	Instead of setting the wrap mode once per texture at creation, it
	is now changed whenever the texture is drawn. The previous value
	is cached so that it isn't changed if the value is the same.

	This is used in _cogl_texture_quad_hw to only enable GL_REPEAT
	mode when the coordinates are not in the range [0,1]. Otherwise it
	can pull in pixels from the other edge when the texture is
	rendered off-pixel.
2008-12-01 16:27:54 +00:00
Neil Roberts
29505dd0ba Use GL_TRIANGLES for the texture vertex array
Most cards don't actually support GL_QUADS and they are deprecated in
GL 3.0 so there is a chance it will perform faster with GL_TRIANGLES
even though it has to submit two extra vertices.
2008-11-28 14:20:07 +00:00
Neil Roberts
b312cd2d55 Add cogl_texture_multiple_rectangles
This takes an array of sets of 8 floats to describe the rectangles. It
tries to send the geometry with a single glDrawArrays as far as
possible. cogl_texture_rectangle is now just a wrapper around
cogl_texture_multiple_rectangles.
2008-11-28 13:09:04 +00:00
Neil Roberts
10942e8e04 Make cogl_texture_rectangle use the vertex array
cogl_texture_quad_hw and _sw now just add vertices to the vertex
array. The last texture used is stored and if a different texture is
encountered then flushes the vertices. cogl_texture_rectangle always
flushes the vertices after calling either of the functions.
2008-11-28 12:33:19 +00:00
Neil Roberts
93ea1681bb Use a GArray for the texture vertices in cogl_texture_polygon
Previously it was a dynamic array that was manually reallocated.
2008-11-27 16:44:39 +00:00
Neil Roberts
ce189e7d77 * clutter/cogl/gl/cogl-texture.c (cogl_texture_rectangle): Fixed
the test for whether to use hardware tiling. Previously it assumed
	that texture coordinates are in increasing order but this is not
	the case since bug 1057 was fixed. The texture coordinates are now
	sorted later. It also allowed negative coordinates which doesn't
	make sense if the texture has waste.
2008-11-26 16:35:25 +00:00
Neil Roberts
8ff85615b3 * clutter/cogl/gl/cogl-texture.c (cogl_texture_polygon): Fix the
equation for calculating texture coordinates when using sliced
	textures. This became broken in revision 3520.
2008-11-24 12:27:48 +00:00
Neil Roberts
21617cc0f1 Bug 1271 - mingw compiling failed: undefined reference to
`_glDrawRangeElements@24'

	Resolve glDrawRangeElements with cogl_get_proc_address instead of
	calling it directly because functions defined in GL > 1.1 are not
	directly exported under Windows.

	* clutter/cogl/common/cogl-mesh.c: Use the function pointer from
	the context

	* clutter/cogl/gl/cogl-context.c (cogl_create_context): Initialise
	function pointer.

	* clutter/cogl/gl/cogl-context.h (CoglContext): Add a function
	pointer

	* clutter/cogl/gl/cogl-defines.h.in: Add a typedef for the
	function pointer.

	* clutter/cogl/gl/cogl.c (_cogl_features_init): Resolve
	glDrawRangeElements
2008-11-21 16:18:58 +00:00
Robert Bragg
2705547469 * clutter/cogl/common/cogl-mesh.c:
Re-works validate_custom_attribute_name() so it doesn't access an
	un-initialised variable.
2008-11-18 16:24:31 +00:00
Robert Bragg
39aa5c27b5 A comparison of gl/cogl-texture.c and gles/cogl-texture.c, to reduce
differences and improve maintainability.

	* clutter/cogl/gl/cogl-context.h:
	Adds a CoglTextureGLVertex typedef + texture_vertices and
	texture_vertices_size members to CoglContext for using vertex arrays
	like GLES does

	* clutter/cogl/gl/cogl-context.c:
	Initializes texture_vertices + texture_vertices_size members

	* clutter/cogl/gl/cogl-internal.h:
	Adds COGL_ENABLE_COLOR_ARRAY

	* clutter/cogl/gl/cogl.c:
	Add COGL_ENABLE_COLOR_ARRAY support to cogl_enable

	* clutter/cogl/gles/cogl-context.h:
	Change the CoglTextureGLVertex to use GLfloat for the position
	and texture coord attributes and GLubyte for the color.

	* clutter/cogl/gles/cogl-texture-private.h:
	Adds a wrap_mode member like GL has.

	* clutter/cogl/gl/cogl-texture.c
	* clutter/cogl/gles/cogl-texture.c:
	Improves the comparability of the files, such that the remaining
	differences, better reflect the fundamental differences needed
	between GL and GLES. Notably GL no longer uses glBegin/glEnd for
	submitting vertices, it uses vertex arrays like GLES and this gives
	a small but measurable fps improvement for test-text.
2008-11-18 16:24:09 +00:00
Robert Bragg
41ec02c8b5 * clutter/cogl/gl/cogl-internal.h
* clutter/cogl/gles/cogl-internal.h:
	Removes semicolon after the GE() macro since that breaks using it as a
	single statement.
2008-11-18 16:23:40 +00:00
Emmanuele Bassi
837d17aefc 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/cogl/cogl-shader.h: Add a function for setting an
	integer uniform, similar to cogl_program_uniform_1f().

	* clutter/cogl/gl/cogl-program.c: Implement the GL version
	of cogl_program_uniform_1i().

	* clutter/cogl/gles/cogl-program.c: Implement the GLES version
	of cogl_program_uniform_1i().
2008-11-18 15:21:02 +00:00
Emmanuele Bassi
af0cb47570 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1049 - Clutter doesn't support most GLSL uniforms (patch
	by Chris Lord and Neil Roberts)

	* README: Update release notes.

	* clutter/Makefile.am:
	* clutter/clutter-shader-types.[ch]: Add GValue types for
	shader values.

	* clutter/clutter-actor.[ch]: Update the shader API to use
	the newly added GValue support for GLSL shader uniform
	setters.

	* clutter/clutter-shader.[ch]: Add float and integer convenience
	API for single value GLSL uniform setters.

	* clutter/cogl/cogl-shader.h: Add new uniform setters.

	* clutter/cogl/gl/cogl-context.c:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/cogl/gl/cogl-program.c:
	* clutter/cogl/gl/cogl.c: Update the GL implementation of COGL
	to handle the GLSL uniform setters.

	* clutter/cogl/gles/cogl-gles2-wrapper.c:
	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-internal.h:
	* clutter/cogl/gles/cogl-program.c: Update the GLES 2.0 implementation
	of COGL to handle the GLSL uniform setters.

	* doc/reference/clutter/clutter-sections.txt:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/interactive/test-fbo.c:
	* tests/interactive/test-shader.c: Update the shader tests.
2008-11-18 15:08:40 +00:00
Neil Roberts
0ae150e462 * clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.c:
	Initialise the 'tex' sampler uniform to 0. The GLSL spec
	specifically says that you must initialize sampler uniforms. This
	fixes texturing for GLES 2 when using the PowerVR simulator via
	software Mesa.
2008-11-13 14:44:27 +00:00
Robert Bragg
3d2a1e2d81 Gets the mesh API working with GLES2
* clutter/cogl/common/cogl-mesh.c:
	Make sure we use the appropriate cogl_wrap_gl* funcs as appropriate

	* clutter/cogl/gles/cogl-gles2-wrapper.c
	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	In our glColorPointer wrapper we needed to mark our color attribute
	as normalized.

	* tests/conform/Makefile.am:
	When creating unit test symlinks we use the -l gtester option to
	list tests, but when using the PVR SDK the test binary also spews
	out some extra info that caused lots of random symlinks to be
	created. We now grep for lines starting with a '/'

	* tests/conform/test-mesh-contiguous.c
	* tests/conform/test-mesh-mutability.c:
	Use cogl_set_source_color instead of directly calling glColor4ub
2008-11-13 14:28:16 +00:00
Emmanuele Bassi
c823bf9c83 2008-11-12 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl-path.h:
	* clutter/cogl/cogl-types.h:
	* clutter/cogl/common/cogl-color.c: Deprecated cogl_color()
	in favour of cogl_set_source_color() and friends; store the
	CoglColor components as unsigned bytes instead of fixed point
	normalized values; add functions for allocating, copying and
	freeing CoglColor, for use of language bindings.

	* clutter/cogl/cogl.h.in:
	* clutter/cogl/cogl-deprecated.h: Added cogl-deprecated.h,
	an header file containing the deprecation symbols similar
	to clutter-deprecated.h.

	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Update the GL and GLES implementations
	of COGL after the CoglColor changes.

	* clutter/clutter-actor.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-label.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-texture.c: Do not use CoglColor whenever it
	is possible, and use cogl_set_source_color4ub() instead.

	* clutter/pango/cogl-pango-render.c: Ditto as above.

	* doc/reference/clutter/subclassing-ClutterActor.xml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/interactive/test-cogl-offscreen.c:
	* tests/interactive/test-cogl-primitives.c:
	* tests/interactive/test-cogl-tex-convert.c:
	* tests/interactive/test-cogl-tex-foreign.c:
	* tests/interactive/test-cogl-tex-getset.c:
	* tests/interactive/test-cogl-tex-polygon.c:
	* tests/interactive/test-cogl-tex-tile.c:
	* tests/interactive/test-paint-wrapper.c: Drop the usage of
	CoglColor whenever it is possible.
2008-11-12 13:57:58 +00:00
Neil Roberts
0ff710d37b Bug 1057 - cogl_texture_rectangle doesn't support backward
coordinates

	* clutter/cogl/gl/cogl-texture.c: Instead of sorting the vertex
	and texture coordinates passed to cogl_texture_rectangle, just
	swap both sets whenever the texture coordinates are backward.
2008-11-12 13:03:09 +00:00
Neil Roberts
f59da4d7a4 * clutter/cogl/gles/Makefile.am (libclutterinclude_HEADERS):
* clutter/cogl/gl/Makefile.am (libclutterinclude_HEADERS):
	* clutter/cogl/common/Makefile.am
	(libclutter_cogl_common_la_SOURCES): Move cogl-mesh.h into the
	headers for libclutter so that it will get installed.
2008-11-12 12:08:44 +00:00
Neil Roberts
1fd2156a99 Fix warnings in mesh tests
* tests/conform/test-mesh-mutability.c (on_paint):
	* tests/conform/test-mesh-interleved.c (on_paint):
	* tests/conform/test-mesh-contiguous.c (on_paint): Use g_usleep
	instead of sleep

	* tests/conform/test-mesh-mutability.c (queue_redraw):
	* tests/conform/test-mesh-interleved.c (queue_redraw):
	* tests/conform/test-mesh-contiguous.c (queue_redraw): Added
	missing return statement

	* clutter/cogl/cogl-mesh.h: Add a declaration for
	cogl_mesh_submit

	* clutter/cogl/common/cogl-mesh.c (cogl_mesh_submit): Move the
	documentation to cogl-mesh.h to match the rest of the functions
2008-11-12 10:55:06 +00:00
Robert Bragg
16897e0729 Bug 1164 - Implements the proposed Mesh API
* clutter/cogl/cogl-mesh.h
	* clutter/cogl/cogl-types.h
	* clutter/cogl/cogl.h.in
	* clutter/cogl/common/Makefile.am
	* clutter/cogl/common/cogl-mesh-private.h
	* clutter/cogl/common/cogl-mesh.c
	* clutter/cogl/gl/cogl-context.c
	* clutter/cogl/gl/cogl-context.h
	* clutter/cogl/gl/cogl-defines.h.in
	* clutter/cogl/gl/cogl.c
	* clutter/cogl/gles/cogl-context.c
	* clutter/cogl/gles/cogl-context.h
	* doc/reference/cogl/cogl-docs.sgml
	* doc/reference/cogl/cogl-sections.txt:
	The Mesh API provides a means for submitting an extensible number of
	per vertex attributes to OpenGL in a way that doesn't require format
	conversions and so that the data can be mapped into the GPU (in vertex
	buffer objects) for - hopefully - fast re-use.

	There are a number of things we can potentially use this API for, but
	right now this just provides a foundation to build on. Please read
	the extensive list of TODO items in cogl-mesh.c for examples.

	Please refer to the cogl-mesh section in the reference manual for
	documentation of the API.

	* tests/conform/Makefile.am
	* tests/conform/test-conform-main.c
	* tests/conform/test-mesh-contiguous.c
	* tests/conform/test-mesh-interleved.c
	* tests/conform/test-mesh-mutability.c:
	Privides basic coverage testing for the mesh API.
2008-11-10 18:53:14 +00:00
Neil Roberts
f7d447cfde * clutter/cogl/gles/cogl.c (cogl_perspective):
* clutter/cogl/common/cogl-fixed.c (cogl_fixed_sin)
	(cogl_angle_sin, cogl_angle_tan, cogl_fixed_sqrt): Replaced uses
	of 1 + ~x with just -x which is equivalent and easier to
	understand.
2008-11-06 11:42:11 +00:00
Neil Roberts
a15ae21bd2 * clutter/cogl/gl/cogl.c (cogl_perspective): Use the accurate
64-bit multiplication macro instead of COGL_FIXED_FAST_DIV for
	calculating xmax as was done previously. This fixes
	test-perspective and other tests that had a gone a bit skewiff.
2008-11-04 12:43:06 +00:00
Emmanuele Bassi
e3788338e4 2008-11-03 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/cogl/gl/Makefile.am: Whitespace fixes.

	* clutter/cogl/gles/Makefile.am: Put back a missing backslash
	that broke the GLES build.
2008-11-03 23:58:13 +00:00
Emmanuele Bassi
7393c6a463 2008-11-03 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1231 - Build fails in gles flavour in revision 3442

	* clutter/cogl/gles/cogl-context.h: Fix remaining use of
	ClutterFixed over CoglFixed. (Michael Boccara)
2008-11-03 23:54:38 +00:00
Emmanuele Bassi
d30c52ffd4 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl-fixed.h:
	* clutter/cogl/cogl-offscreen.h:
	* clutter/cogl/cogl-path.h:
	* clutter/cogl/cogl-shader.h:
	* clutter/cogl/cogl-texture.h:
	* clutter/cogl/cogl-types.h: Add copyright and licensing
	notice to the newly added files.
2008-10-30 17:57:41 +00:00
Emmanuele Bassi
90f4b1d492 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1219 - Clean up cogl.h

	* clutter/cogl/cogl.h.in:
	* clutter/cogl/cogl-offscreen.h:
	* clutter/cogl/cogl-path.h:
	* clutter/cogl/cogl-shader.h:
	* clutter/cogl/cogl-texture.h:
	* clutter/cogl/cogl-types.h: Split up the massive cogl.h file
	into sub-header for each section of the API.

	* clutter/cogl/gl/*:
	* clutter/cogl/gles/*: Update the GL and GLES implementations
	of COGL to cope with the new header structure.

	* doc/reference/cogl/Makefile.am: Fix symbol retrieval.
2008-10-30 17:25:00 +00:00
Emmanuele Bassi
a32eca26b6 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1212 - Allow only a single include file for Clutter

	* clutter/*.h: Only allow including clutter.h in third
	party code.

	* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl-fixed.h:
	* clutter/cogl/cogl.h.in: Only allow including cogl.h in
	third party code.

	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gles/Makefile.am:
	* clutter/eglnative/Makefile.am:
	* clutter/eglx/Makefile.am:
	* clutter/fruity/Makefile.am:
	* clutter/glx/Makefile.am:
	* clutter/glx/clutter-glx.h:
	* clutter/osx/Makefile.am:
	* clutter/pango/Makefile.am:
	* clutter/sdl/Makefile.am:
	* clutter/win32/Makefile.am:
	* clutter/x11/Makefile.am: Fix build environment.

	* clutter/x11/clutter-x11-texture-pixmap.h:
	* clutter/x11/clutter-x11.h: Fix inclusion rules.

	* tests/test-pixmap.c: Fix inclusion of GdkPixbuf header.

	* README: Update release notes.
2008-10-30 17:04:34 +00:00
Emmanuele Bassi
36e30239af 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1211 - Drop ClutterFeatureFlags usage from COGL

	* clutter/cogl/cogl.h.in:
	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/cogl.c: Do not use ClutterFeatureFlags
	when CoglFeatureFlags will do. This removes the last usage
	of Clutter API inside COGL.
2008-10-30 16:52:56 +00:00
Emmanuele Bassi
a547cdbc4d 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1210 - Add CoglColor API

	* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl.h.in:
	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/common/cogl-color.c:
	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Add a new color-type, to be used by
	COGL. CoglColor is optimized to allow the minimum amount of
	conversions possible for both GL and GLES implementations.

	* clutter/clutter-actor.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-main.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c: Use CoglColor when needed.

	* clutter/pango/pangoclutter-render.c: Use CoglColor when needed.

	* doc/reference/cogl/cogl-docs.sgml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/test-cogl-offscreen.c:
	* tests/test-cogl-primitives.c:
	* tests/test-cogl-tex-convert.c:
	* tests/test-cogl-tex-foreign.c:
	* tests/test-cogl-tex-getset.c:
	* tests/test-cogl-tex-polygon.c:
	* tests/test-cogl-tex-tile.c:
	* tests/test-paint-wrapper.c: Update the tests.

	* README: Update release notes.
2008-10-30 16:50:07 +00:00
Emmanuele Bassi
911b395c8a 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1209 - Move fixed point API in COGL

	* clutter/cogl/cogl-fixed.h:
	* clutter/cogl/cogl.h.in:
	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/common/cogl-fixed.c: Add fixed point API, modelled
	after the ClutterFixed. The CoglFixed API supercedes the ClutterFixed
	one and avoids the dependency of COGL on Clutter's own API.

	* clutter/cogl/common/cogl-clip-stack.c:
	* clutter/cogl/common/cogl-primitives.c:
	* clutter/cogl/common/cogl-primitives.h: Update internal usage of
	ClutterFixed to CoglFixed.

	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gl/cogl.c: Ditto, in the GL implementation of the
	COGL API.

	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-fbo.c:
	* clutter/cogl/gles/cogl-gles2-wrapper.c:
	* clutter/cogl/gles/cogl-primitives.c:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Ditto, in the GLES implementation of
	the COGL API.

	* clutter/pango/pangoclutter-glyph-cache.c:
	* clutter/pango/pangoclutter-glyph-cache.h: Ditto, in the Pango
	renderer glyphs cache.

	* clutter/clutter-fixed.c:
	* clutter/clutter-fixed.h: ClutterFixed and related API becomes
	a simple transition API for bindings and public Clutter API.

	* clutter/clutter-actor.c:
	* clutter/clutter-alpha.c:
	* clutter/clutter-backend.c:
	* clutter/clutter-behaviour-depth.c:
	* clutter/clutter-behaviour-ellipse.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-behaviour-rotate.c:
	* clutter/clutter-behaviour-scale.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-color.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-timeline.c:
	* clutter/clutter-units.h: Move from the internal usage of
	ClutterFixed to CoglFixed.

	* doc/reference/clutter/clutter-sections.txt:
	* doc/reference/cogl/cogl-docs.sgml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/test-cogl-tex-tile.c:
	* tests/test-project.c: Fix tests after the API change

	* README: Add release notes.
2008-10-30 16:37:55 +00:00
Neil Roberts
04ce490c0a Bug 1074 - FBOs on GLES
* clutter/cogl/gles/cogl-fbo.c: Copy the code from gl/cogl-fbo but
	use the API calls directly instead of loading an extension because
	it is part of the core in GLES 2.

	* clutter/cogl/gles/cogl.c (_cogl_features_init): Report
	COGL_FEATURE_OFFSCREEN.

	* clutter/cogl/gles/cogl-fbo.h (CoglFbo): Add gl_stencil_handle.

	* clutter/cogl/gles/cogl-context.h (CoglContext): Add
	viewport_store

	* tests/test-fbo.c (make_shader): Conditionally use the GLES 2
	names of the shader variables
2008-10-29 14:52:48 +00:00
Neil Roberts
82d43ffe64 Bug 1189 - Backface culling
* clutter/cogl/gl/cogl-texture.c (cogl_texture_polygon)
	(_cogl_texture_quad_sw, _cogl_texture_quad_hw):
	* clutter/cogl/gles/cogl-texture.c (cogl_texture_polygon)
	(_cogl_texture_quad_sw, _cogl_texture_quad_hw): Enable backface
	culling in GL if it is requested.

	* clutter/cogl/gles/cogl-texture.c (_cogl_texture_quad_sw)
	(_cogl_texture_quad_hw):
	* clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw)
	(_cogl_texture_quad_hw): Reorder the
	vertices so that they are counter-clockwise.

	* clutter/cogl/gles/cogl-context.h (CoglContext): 
	* clutter/cogl/gl/cogl-context.h (CoglContext): Added a flag to
	store whether backface culling is currently enabled.

	* clutter/cogl/gles/cogl.c (cogl_enable_backface_culling): 
	* clutter/cogl/gl/cogl.c (cogl_enable_backface_culling): New
	function

	* doc/reference/cogl/cogl-sections.txt: Add
	cogl_enable_backface_culling
2008-10-27 14:36:52 +00:00
Neil Roberts
e43b7ddd3d Bug 1196 - Texture border drawing problems
* clutter/cogl/gl/cogl-texture.c (_cogl_texture_upload_subregion_to_gl)
	(_cogl_texture_upload_to_gl):

	* clutter/cogl/gles/cogl-texture.c (_cogl_texture_upload_to_gl)
	(_cogl_texture_upload_subregion_to_gl):
	
	When uploading data to a sliced texture, fill the waste pixels
	with copies of the edge of the real texture data. Otherwise the
	value of the waste pixels are undefined so it will show artifacts
	when the texture is scaled with GL_LINEAR and the pixels are
	blended in.
2008-10-27 12:39:22 +00:00
Neil Roberts
96c1a8543d Bug 1043 - COGL calls glTexSubImage2D() with out-of-bounds
values (SIGSEGV)

	* clutter/cogl/gl/cogl-texture.c
	(_cogl_texture_upload_subregion_to_gl): When iterating over the
	slices, discard ones that don't intersect immediatly otherwise it
	will call glTexSubImage2D with a negative width/height and then
	move the source position incorrectly. Thanks to Gwenole
	Beauchesne.
2008-10-20 15:54:17 +00:00