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Removes cogl_color_set_from_4d as it may mislead people.
Someone not sure which cogl_color_set_from_* version is "best" may use set_from_4d because taking doubles implies higher precision. Currently it doesn't have any advantage.
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@ -49,23 +49,6 @@ void cogl_color_set_from_4ub (CoglColor *dest,
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guint8 green,
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guint8 blue,
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guint8 alpha);
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/**
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* cogl_color_set_from_4d:
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* @dest: return location for a #CoglColor
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* @red: value of the red channel, between 0 and 1
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* @green: value of the green channel, between 0 and 1
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* @blue: value of the blue channel, between 0 and 1
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* @alpha: value of the alpha channel, between 0 and 1
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*
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* Sets the values of the passed channels into a #CoglColor.
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*
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* Since: 1.0
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*/
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void cogl_color_set_from_4d (CoglColor *dest,
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gdouble red,
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gdouble green,
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gdouble blue,
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gdouble alpha);
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/**
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* cogl_color_set_from_4f:
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@ -42,21 +42,6 @@ cogl_color_set_from_4ub (CoglColor *dest,
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dest->alpha = alpha;
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}
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void
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cogl_color_set_from_4d (CoglColor *dest,
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gdouble red,
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gdouble green,
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gdouble blue,
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gdouble alpha)
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{
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g_return_if_fail (dest != NULL);
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dest->red = 255 * red;
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dest->green = 255 * green;
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dest->blue = 255 * blue;
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dest->alpha = 255 * alpha;
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}
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void
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cogl_color_set_from_4f (CoglColor *dest,
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float red,
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