Reuse the layers list

Instead of getting the layers list twice from the Material, we
can reuse the list when we need to retrieve the first layer.
This commit is contained in:
Emmanuele Bassi 2009-01-28 11:56:12 +00:00
parent b3e02869cd
commit 9b7fa2cb04

View File

@ -2668,7 +2668,7 @@ _cogl_rectangles_with_multitexture_coords (
CoglHandle first_layer, tex_handle;
CoglTexture *texture;
first_layer = cogl_material_get_layers (material)->data;
first_layer = layers->data;
tex_handle = cogl_material_layer_get_texture (first_layer);
texture = _cogl_texture_pointer_from_handle (tex_handle);
_cogl_texture_sliced_quad (texture,
@ -2687,7 +2687,7 @@ _cogl_rectangles_with_multitexture_coords (
void
cogl_rectangles_with_texture_coords (const float *verts,
guint n_rects)
guint n_rects)
{
struct _CoglMutiTexturedRect rects[n_rects];
int i;