Merge commit 'origin/master' into cogl-material

Conflicts:

	clutter/clutter-texture.c
	clutter/cogl/cogl-texture.h
	clutter/cogl/gles/cogl-context.c
	clutter/cogl/gles/cogl-context.h
This commit is contained in:
Robert Bragg 2009-01-13 13:37:38 +00:00
commit 616c082a7c
80 changed files with 6668 additions and 5027 deletions

2
.gitignore vendored
View File

@ -111,6 +111,7 @@ stamp-h1
/tests/interactive/test-easing
/tests/interactive/test-interactive
/tests/interactive/test-binding-pool
/tests/interactive/test-text-field
/tests/interactive/redhand.png
/tests/interactive/test-script.json
/tests/conform/test-conformance
@ -158,6 +159,7 @@ stamp-h1
/clutter/x11/stamp-clutter-x11-enum-types.h
/po/Makefile.in.in
/po/POTFILES
/po/*.pot
*.swn
*.swo
*.swp

View File

@ -64,7 +64,6 @@ source_h = \
$(srcdir)/clutter-container.h \
$(srcdir)/clutter-deprecated.h \
$(srcdir)/clutter-effect.h \
$(srcdir)/clutter-entry.h \
$(srcdir)/clutter-event.h \
$(srcdir)/clutter-feature.h \
$(srcdir)/clutter-fixed.h \
@ -72,7 +71,6 @@ source_h = \
$(srcdir)/clutter-group.h \
$(srcdir)/clutter-interval.h \
$(srcdir)/clutter-keysyms.h \
$(srcdir)/clutter-label.h \
$(srcdir)/clutter-list-model.h \
$(srcdir)/clutter-main.h \
$(srcdir)/clutter-media.h \
@ -87,6 +85,7 @@ source_h = \
$(srcdir)/clutter-stage.h \
$(srcdir)/clutter-stage-manager.h \
$(srcdir)/clutter-texture.h \
$(srcdir)/clutter-text.h \
$(srcdir)/clutter-timeline.h \
$(srcdir)/clutter-timeout-pool.h \
$(srcdir)/clutter-types.h \
@ -155,7 +154,6 @@ source_c = \
clutter-color.c \
clutter-container.c \
clutter-effect.c \
clutter-entry.c \
clutter-enum-types.c \
clutter-event.c \
clutter-feature.c \
@ -164,7 +162,6 @@ source_c = \
clutter-group.c \
clutter-id-pool.c \
clutter-interval.c \
clutter-label.c \
clutter-list-model.c \
clutter-main.c \
clutter-marshal.c \
@ -182,6 +179,7 @@ source_c = \
clutter-stage-manager.c \
clutter-stage-window.c \
clutter-texture.c \
clutter-text.c \
clutter-timeline.c \
clutter-timeout-pool.c \
clutter-units.c \

View File

@ -221,7 +221,9 @@ struct _ClutterActorPrivate
/* cached allocation is invalid (request has changed, probably) */
guint needs_allocation : 1;
guint has_clip : 1;
guint show_on_set_parent : 1;
guint has_clip : 1;
ClutterUnit clip[4];
/* Rotation angles */
@ -260,7 +262,7 @@ struct _ClutterActorPrivate
ShaderData *shader_data;
gboolean show_on_set_parent;
PangoContext *pango_context;
};
enum
@ -772,6 +774,24 @@ clutter_actor_real_allocate (ClutterActor *self,
g_object_thaw_notify (G_OBJECT (self));
}
/* like ClutterVertex, but using CoglFixed and with a w component */
typedef struct {
CoglFixed x;
CoglFixed y;
CoglFixed z;
CoglFixed w;
} fixed_vertex_t;
/* copies a fixed vertex into a ClutterVertex */
static inline void
fixed_vertex_to_units (const fixed_vertex_t *f,
ClutterVertex *u)
{
u->x = CLUTTER_UNITS_FROM_FIXED (f->x);
u->y = CLUTTER_UNITS_FROM_FIXED (f->y);
u->z = CLUTTER_UNITS_FROM_FIXED (f->z);
}
/*
* Utility functions for manipulating transformation matrix
*
@ -779,49 +799,114 @@ clutter_actor_real_allocate (ClutterActor *self,
*/
#define M(m,row,col) (m)[(col) * 4 + (row)]
/* Transform point (x,y,z) by matrix */
static void
mtx_transform (ClutterFixed m[16],
ClutterFixed *x, ClutterFixed *y, ClutterFixed *z,
ClutterFixed *w)
/* Transforms a vertex using the passed matrix; vertex is
* an in-out parameter
*/
static inline void
mtx_transform (const ClutterFixed m[],
fixed_vertex_t *vertex)
{
ClutterFixed _x, _y, _z, _w;
_x = *x;
_y = *y;
_z = *z;
_w = *w;
ClutterFixed _x, _y, _z, _w;
/* We care lot about precision here, so have to use QMUL */
*x = COGL_FIXED_MUL (M (m, 0, 0), _x)
+ COGL_FIXED_MUL (M (m, 0, 1), _y)
+ COGL_FIXED_MUL (M (m, 0, 2), _z)
+ COGL_FIXED_MUL (M (m, 0, 3), _w);
_x = vertex->x;
_y = vertex->y;
_z = vertex->z;
_w = vertex->w;
*y = COGL_FIXED_MUL (M (m, 1, 0), _x)
+ COGL_FIXED_MUL (M (m, 1, 1), _y)
+ COGL_FIXED_MUL (M (m, 1, 2), _z)
+ COGL_FIXED_MUL (M (m, 1, 3), _w);
/* We care lot about precision here, so have to use MUL instead
* of FAST_MUL
*/
vertex->x = COGL_FIXED_MUL (M (m, 0, 0), _x)
+ COGL_FIXED_MUL (M (m, 0, 1), _y)
+ COGL_FIXED_MUL (M (m, 0, 2), _z)
+ COGL_FIXED_MUL (M (m, 0, 3), _w);
*z = COGL_FIXED_MUL (M (m, 2, 0), _x)
+ COGL_FIXED_MUL (M (m, 2, 1), _y)
+ COGL_FIXED_MUL (M (m, 2, 2), _z)
+ COGL_FIXED_MUL (M (m, 2, 3), _w);
vertex->y = COGL_FIXED_MUL (M (m, 1, 0), _x)
+ COGL_FIXED_MUL (M (m, 1, 1), _y)
+ COGL_FIXED_MUL (M (m, 1, 2), _z)
+ COGL_FIXED_MUL (M (m, 1, 3), _w);
*w = COGL_FIXED_MUL (M (m, 3, 0), _x)
+ COGL_FIXED_MUL (M (m, 3, 1), _y)
+ COGL_FIXED_MUL (M (m, 3, 2), _z)
+ COGL_FIXED_MUL (M (m, 3, 3), _w);
vertex->z = COGL_FIXED_MUL (M (m, 2, 0), _x)
+ COGL_FIXED_MUL (M (m, 2, 1), _y)
+ COGL_FIXED_MUL (M (m, 2, 2), _z)
+ COGL_FIXED_MUL (M (m, 2, 3), _w);
/* Specially for Matthew: was going to put a comment here, but could not
* think of anything at all to say ;)
*/
vertex->w = COGL_FIXED_MUL (M (m, 3, 0), _x)
+ COGL_FIXED_MUL (M (m, 3, 1), _y)
+ COGL_FIXED_MUL (M (m, 3, 2), _z)
+ COGL_FIXED_MUL (M (m, 3, 3), _w);
/* Specially for Matthew: was going to put a comment here, but could not
* think of anything at all to say ;)
*/
}
#undef M
/* Help macros to scale from OpenGL <-1,1> coordinates system to our
* X-window based <0,window-size> coordinates
*/
#define MTX_GL_SCALE_X(x,w,v1,v2) (COGL_FIXED_MUL (((COGL_FIXED_DIV ((x), (w)) + COGL_FIXED_1) >> 1), (v1)) + (v2))
#define MTX_GL_SCALE_Y(y,w,v1,v2) ((v1) - COGL_FIXED_MUL (((COGL_FIXED_DIV ((y), (w)) + COGL_FIXED_1) >> 1), (v1)) + (v2))
#define MTX_GL_SCALE_Z(z,w,v1,v2) (MTX_GL_SCALE_X ((z), (w), (v1), (v2)))
/* transforms a 4-tuple of coordinates using @matrix and
* places the result into a fixed @vertex
*/
static inline void
fixed_vertex_transform (const ClutterFixed matrix[],
ClutterFixed x,
ClutterFixed y,
ClutterFixed z,
ClutterFixed w,
fixed_vertex_t *vertex)
{
fixed_vertex_t tmp = { 0, };
tmp.x = x;
tmp.y = y;
tmp.z = z;
tmp.w = w;
mtx_transform (matrix, &tmp);
*vertex = tmp;
}
/* scales a fixed @vertex using @matrix and @viewport, and
* transforms the result into ClutterUnits, filling @vertex_p
*/
static inline void
fixed_vertex_scale (const ClutterFixed matrix[],
const fixed_vertex_t *vertex,
const ClutterFixed viewport[],
ClutterVertex *vertex_p)
{
ClutterFixed v_x, v_y, v_width, v_height;
fixed_vertex_t tmp = { 0, };
tmp = *vertex;
mtx_transform (matrix, &tmp);
v_x = viewport[0];
v_y = viewport[1];
v_width = viewport[2];
v_height = viewport[3];
tmp.x = MTX_GL_SCALE_X (tmp.x, tmp.w, v_width, v_x);
tmp.y = MTX_GL_SCALE_Y (tmp.y, tmp.w, v_height, v_y);
tmp.z = MTX_GL_SCALE_Z (tmp.z, tmp.w, v_width, v_x);
tmp.w = 0;
fixed_vertex_to_units (&tmp, vertex_p);
}
/* Applies the transforms associated with this actor and its ancestors,
* retrieves the resulting OpenGL modelview matrix, and uses the matrix
* to transform the supplied point
*
* The point coordinates are in-out parameters
*/
static void
clutter_actor_transform_point_relative (ClutterActor *actor,
@ -832,14 +917,33 @@ clutter_actor_transform_point_relative (ClutterActor *actor,
ClutterUnit *w)
{
ClutterFixed mtx[16];
fixed_vertex_t vertex = { 0, };
vertex.x = (x != NULL) ? CLUTTER_UNITS_TO_FIXED (*x) : 0;
vertex.y = (y != NULL) ? CLUTTER_UNITS_TO_FIXED (*y) : 0;
vertex.z = (z != NULL) ? CLUTTER_UNITS_TO_FIXED (*z) : 0;
vertex.w = (w != NULL) ? CLUTTER_UNITS_TO_FIXED (*w) : 0;
cogl_push_matrix();
_clutter_actor_apply_modelview_transform_recursive (actor, ancestor);
cogl_get_modelview_matrix (mtx);
mtx_transform (mtx, x, y, z, w);
mtx_transform (mtx, &vertex);
cogl_pop_matrix();
if (x)
*x = CLUTTER_UNITS_FROM_FIXED (vertex.x);
if (y)
*y = CLUTTER_UNITS_FROM_FIXED (vertex.y);
if (z)
*z = CLUTTER_UNITS_FROM_FIXED (vertex.z);
if (w)
*w = CLUTTER_UNITS_FROM_FIXED (vertex.w);
}
/* Applies the transforms associated with this actor and its ancestors,
@ -854,22 +958,34 @@ clutter_actor_transform_point (ClutterActor *actor,
ClutterUnit *w)
{
ClutterFixed mtx[16];
fixed_vertex_t vertex = { 0, };
vertex.x = (x != NULL) ? CLUTTER_UNITS_TO_FIXED (*x) : 0;
vertex.y = (y != NULL) ? CLUTTER_UNITS_TO_FIXED (*y) : 0;
vertex.z = (z != NULL) ? CLUTTER_UNITS_TO_FIXED (*z) : 0;
vertex.w = (w != NULL) ? CLUTTER_UNITS_TO_FIXED (*w) : 0;
cogl_push_matrix();
_clutter_actor_apply_modelview_transform_recursive (actor, NULL);
cogl_get_modelview_matrix (mtx);
mtx_transform (mtx, x, y, z, w);
mtx_transform (mtx, &vertex);
cogl_pop_matrix();
}
/* Help macros to scale from OpenGL <-1,1> coordinates system to our
* X-window based <0,window-size> coordinates
*/
#define MTX_GL_SCALE_X(x,w,v1,v2) (COGL_FIXED_MUL (((COGL_FIXED_DIV ((x), (w)) + COGL_FIXED_1) >> 1), (v1)) + (v2))
#define MTX_GL_SCALE_Y(y,w,v1,v2) ((v1) - COGL_FIXED_MUL (((COGL_FIXED_DIV ((y), (w)) + COGL_FIXED_1) >> 1), (v1)) + (v2))
#define MTX_GL_SCALE_Z(z,w,v1,v2) (MTX_GL_SCALE_X ((z), (w), (v1), (v2)))
if (x)
*x = CLUTTER_UNITS_FROM_FIXED (vertex.x);
if (y)
*y = CLUTTER_UNITS_FROM_FIXED (vertex.y);
if (z)
*z = CLUTTER_UNITS_FROM_FIXED (vertex.z);
if (w)
*w = CLUTTER_UNITS_FROM_FIXED (vertex.w);
}
/**
* clutter_actor_apply_relative_transform_to_point:
@ -896,21 +1012,22 @@ clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
const ClutterVertex *point,
ClutterVertex *vertex)
{
ClutterVertex tmp = { 0, };
ClutterFixed v[4];
ClutterFixed w = COGL_FIXED_1;
ClutterUnit x, y, z, w;
fixed_vertex_t tmp;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
g_return_if_fail (ancestor == NULL || CLUTTER_IS_ACTOR (ancestor));
g_return_if_fail (point != NULL);
g_return_if_fail (vertex != NULL);
tmp = *point;
x = CLUTTER_UNITS_TO_FIXED (vertex->x);
y = CLUTTER_UNITS_TO_FIXED (vertex->y);
z = CLUTTER_UNITS_TO_FIXED (vertex->z);
w = COGL_FIXED_1;
/* First we tranform the point using the OpenGL modelview matrix */
clutter_actor_transform_point_relative (self, ancestor,
&tmp.x, &tmp.y, &tmp.z,
&w);
clutter_actor_transform_point_relative (self, ancestor, &x, &y, &z, &w);
cogl_get_viewport (v);
@ -918,9 +1035,12 @@ clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
* The w[3] parameter should always be 1.0 here, so we ignore it; otherwise
* we would have to divide the original verts with it.
*/
vertex->x = COGL_FIXED_MUL ((tmp.x + COGL_FIXED_0_5), v[2]);
vertex->y = COGL_FIXED_MUL ((COGL_FIXED_0_5 - tmp.y), v[3]);
vertex->z = COGL_FIXED_MUL ((tmp.z + COGL_FIXED_0_5), v[2]);
tmp.x = COGL_FIXED_MUL (CLUTTER_UNITS_TO_FIXED (x) + COGL_FIXED_0_5, v[2]);
tmp.y = COGL_FIXED_MUL (COGL_FIXED_0_5 - CLUTTER_UNITS_TO_FIXED (y), v[3]);
tmp.z = COGL_FIXED_MUL (CLUTTER_UNITS_TO_FIXED (z) + COGL_FIXED_0_5, v[2]);
tmp.w = 0;
fixed_vertex_to_units (&tmp, vertex);
}
/**
@ -940,30 +1060,41 @@ clutter_actor_apply_transform_to_point (ClutterActor *self,
const ClutterVertex *point,
ClutterVertex *vertex)
{
ClutterVertex tmp = { 0, };
ClutterUnit x, y, z, w;
ClutterFixed mtx_p[16];
ClutterFixed v[4];
ClutterFixed w = COGL_FIXED_1;
fixed_vertex_t tmp = { 0, };
g_return_if_fail (CLUTTER_IS_ACTOR (self));
g_return_if_fail (point != NULL);
g_return_if_fail (vertex != NULL);
tmp = *point;
x = point->x;
y = point->y;
z = point->z;
w = CLUTTER_UNITS_FROM_INT (1);
/* First we tranform the point using the OpenGL modelview matrix */
clutter_actor_transform_point (self, &tmp.x, &tmp.y, &tmp.z, &w);
clutter_actor_transform_point (self, &x, &y, &z, &w);
tmp.x = CLUTTER_UNITS_TO_FIXED (x);
tmp.y = CLUTTER_UNITS_TO_FIXED (y);
tmp.z = CLUTTER_UNITS_TO_FIXED (z);
tmp.w = CLUTTER_UNITS_TO_FIXED (w);
cogl_get_projection_matrix (mtx_p);
cogl_get_viewport (v);
/* Now, transform it again with the projection matrix */
mtx_transform (mtx_p, &tmp.x, &tmp.y, &tmp.z, &w);
mtx_transform (mtx_p, &tmp);
/* Finaly translate from OpenGL coords to window coords */
vertex->x = MTX_GL_SCALE_X (tmp.x, w, v[2], v[0]);
vertex->y = MTX_GL_SCALE_Y (tmp.y, w, v[3], v[1]);
vertex->z = MTX_GL_SCALE_Z (tmp.z, w, v[2], v[0]);
vertex->x =
CLUTTER_UNITS_FROM_FIXED (MTX_GL_SCALE_X (tmp.x, tmp.w, v[2], v[0]));
vertex->y =
CLUTTER_UNITS_FROM_FIXED (MTX_GL_SCALE_Y (tmp.y, tmp.w, v[3], v[1]));
vertex->z =
CLUTTER_UNITS_FROM_FIXED (MTX_GL_SCALE_Z (tmp.z, tmp.w, v[2], v[0]));
}
/* Recursively tranform supplied vertices with the tranform for the current
@ -971,66 +1102,27 @@ clutter_actor_apply_transform_to_point (ClutterActor *self,
* for all the vertices in one go).
*/
static void
clutter_actor_transform_vertices_relative (ClutterActor *self,
ClutterActor *ancestor,
ClutterVertex verts[4],
ClutterFixed w[4])
clutter_actor_transform_vertices_relative (ClutterActor *self,
ClutterActor *ancestor,
fixed_vertex_t vertices[])
{
ClutterFixed mtx[16];
ClutterFixed _x, _y, _z, _w;
ClutterActorPrivate *priv = self->priv;
ClutterFixed mtx[16];
ClutterFixed width, height;
width = CLUTTER_UNITS_TO_FIXED (priv->allocation.x2 - priv->allocation.x1);
height = CLUTTER_UNITS_TO_FIXED (priv->allocation.y2 - priv->allocation.y1);
cogl_push_matrix();
_clutter_actor_apply_modelview_transform_recursive (self, ancestor);
cogl_get_modelview_matrix (mtx);
_x = 0;
_y = 0;
_z = 0;
_w = COGL_FIXED_1;
mtx_transform (mtx, &_x, &_y, &_z, &_w);
verts[0].x = _x;
verts[0].y = _y;
verts[0].z = _z;
w[0] = _w;
_x = self->priv->allocation.x2 - self->priv->allocation.x1;
_y = 0;
_z = 0;
_w = COGL_FIXED_1;
mtx_transform (mtx, &_x, &_y, &_z, &_w);
verts[1].x = _x;
verts[1].y = _y;
verts[1].z = _z;
w[1] = _w;
_x = 0;
_y = self->priv->allocation.y2 - self->priv->allocation.y1;
_z = 0;
_w = COGL_FIXED_1;
mtx_transform (mtx, &_x, &_y, &_z, &_w);
verts[2].x = _x;
verts[2].y = _y;
verts[2].z = _z;
w[2] = _w;
_x = self->priv->allocation.x2 - self->priv->allocation.x1;
_y = self->priv->allocation.y2 - self->priv->allocation.y1;
_z = 0;
_w = COGL_FIXED_1;
mtx_transform (mtx, &_x, &_y, &_z, &_w);
verts[3].x = _x;
verts[3].y = _y;
verts[3].z = _z;
w[3] = _w;
fixed_vertex_transform (mtx, 0, 0, 0, COGL_FIXED_1, &vertices[0]);
fixed_vertex_transform (mtx, width, 0, 0, COGL_FIXED_1, &vertices[1]);
fixed_vertex_transform (mtx, 0, height, 0, COGL_FIXED_1, &vertices[2]);
fixed_vertex_transform (mtx, width, height, 0, COGL_FIXED_1, &vertices[3]);
cogl_pop_matrix();
}
@ -1045,12 +1137,15 @@ clutter_actor_transform_and_project_box (ClutterActor *self,
const ClutterActorBox *box,
ClutterVertex verts[4])
{
ClutterActor *stage;
ClutterFixed mtx[16];
ClutterFixed mtx_p[16];
ClutterFixed _x, _y, _z, _w;
ClutterFixed w[4];
ClutterFixed v[4];
ClutterActor *stage;
ClutterFixed mtx[16];
ClutterFixed mtx_p[16];
ClutterFixed v[4];
ClutterFixed width, height;
fixed_vertex_t vertices[4];
width = CLUTTER_UNITS_TO_FIXED (box->x2 - box->x1);
height = CLUTTER_UNITS_TO_FIXED (box->y2 - box->y1);
/* We essentially have to dupe some code from clutter_redraw() here
* to make sure GL Matrices etc are initialised if we're called and we
@ -1071,102 +1166,25 @@ clutter_actor_transform_and_project_box (ClutterActor *self,
_clutter_stage_maybe_setup_viewport (CLUTTER_STAGE (stage));
cogl_push_matrix();
_clutter_actor_apply_modelview_transform_recursive (self, NULL);
cogl_get_modelview_matrix (mtx);
_x = 0;
_y = 0;
_z = 0;
_w = COGL_FIXED_1;
mtx_transform (mtx, &_x, &_y, &_z, &_w);
verts[0].x = _x;
verts[0].y = _y;
verts[0].z = _z;
w[0] = _w;
_x = box->x2 - box->x1;
_y = 0;
_z = 0;
_w = COGL_FIXED_1;
mtx_transform (mtx, &_x, &_y, &_z, &_w);
verts[1].x = _x;
verts[1].y = _y;
verts[1].z = _z;
w[1] = _w;
_x = 0;
_y = box->y2 - box->y1;
_z = 0;
_w = COGL_FIXED_1;
mtx_transform (mtx, &_x, &_y, &_z, &_w);
verts[2].x = _x;
verts[2].y = _y;
verts[2].z = _z;
w[2] = _w;
_x = box->x2 - box->x1;
_y = box->y2 - box->y1;
_z = 0;
_w = COGL_FIXED_1;
mtx_transform (mtx, &_x, &_y, &_z, &_w);
verts[3].x = _x;
verts[3].y = _y;
verts[3].z = _z;
w[3] = _w;
fixed_vertex_transform (mtx, 0, 0, 0, COGL_FIXED_1, &vertices[0]);
fixed_vertex_transform (mtx, width, 0, 0, COGL_FIXED_1, &vertices[1]);
fixed_vertex_transform (mtx, 0, height, 0, COGL_FIXED_1, &vertices[2]);
fixed_vertex_transform (mtx, width, height, 0, COGL_FIXED_1, &vertices[3]);
cogl_pop_matrix();
cogl_get_projection_matrix (mtx_p);
cogl_get_viewport (v);
mtx_transform (mtx_p,
&verts[0].x,
&verts[0].y,
&verts[0].z,
&w[0]);
verts[0].x = MTX_GL_SCALE_X (verts[0].x, w[0], v[2], v[0]);
verts[0].y = MTX_GL_SCALE_Y (verts[0].y, w[0], v[3], v[1]);
verts[0].z = MTX_GL_SCALE_Z (verts[0].z, w[0], v[2], v[0]);
mtx_transform (mtx_p,
&verts[1].x,
&verts[1].y,
&verts[1].z,
&w[1]);
verts[1].x = MTX_GL_SCALE_X (verts[1].x, w[1], v[2], v[0]);
verts[1].y = MTX_GL_SCALE_Y (verts[1].y, w[1], v[3], v[1]);
verts[1].z = MTX_GL_SCALE_Z (verts[1].z, w[1], v[2], v[0]);
mtx_transform (mtx_p,
&verts[2].x,
&verts[2].y,
&verts[2].z,
&w[2]);
verts[2].x = MTX_GL_SCALE_X (verts[2].x, w[2], v[2], v[0]);
verts[2].y = MTX_GL_SCALE_Y (verts[2].y, w[2], v[3], v[1]);
verts[2].z = MTX_GL_SCALE_Z (verts[2].z, w[2], v[2], v[0]);
mtx_transform (mtx_p,
&verts[3].x,
&verts[3].y,
&verts[3].z,
&w[3]);
verts[3].x = MTX_GL_SCALE_X (verts[3].x, w[3], v[2], v[0]);
verts[3].y = MTX_GL_SCALE_Y (verts[3].y, w[3], v[3], v[1]);
verts[3].z = MTX_GL_SCALE_Z (verts[3].z, w[3], v[2], v[0]);
fixed_vertex_scale (mtx_p, &vertices[0], v, &verts[0]);
fixed_vertex_scale (mtx_p, &vertices[1], v, &verts[1]);
fixed_vertex_scale (mtx_p, &vertices[2], v, &verts[2]);
fixed_vertex_scale (mtx_p, &vertices[3], v, &verts[3]);
}
/**
@ -1181,10 +1199,10 @@ clutter_actor_transform_and_project_box (ClutterActor *self,
* actor in the plane of @ancestor. The returned vertices relate to
* the #ClutterActorBox coordinates as follows:
* <itemizedlist>
* <listitem><para>v[0] contains (x1, y1)</para></listitem>
* <listitem><para>v[1] contains (x2, y1)</para></listitem>
* <listitem><para>v[2] contains (x1, y2)</para></listitem>
* <listitem><para>v[3] contains (x2, y2)</para></listitem>
* <listitem><para>@verts[0] contains (x1, y1)</para></listitem>
* <listitem><para>@verts[1] contains (x2, y1)</para></listitem>
* <listitem><para>@verts[2] contains (x1, y2)</para></listitem>
* <listitem><para>@verts[3] contains (x2, y2)</para></listitem>
* </itemizedlist>
*
* If @ancestor is %NULL the ancestor will be the #ClutterStage. In
@ -1197,12 +1215,13 @@ clutter_actor_transform_and_project_box (ClutterActor *self,
void
clutter_actor_get_allocation_vertices (ClutterActor *self,
ClutterActor *ancestor,
ClutterVertex verts[4])
ClutterVertex verts[])
{
ClutterFixed v[4];
ClutterFixed w[4];
ClutterActorPrivate *priv;
ClutterActor *stage;
ClutterActorPrivate *priv;
ClutterActor *stage;
ClutterFixed v[4];
fixed_vertex_t vertices[4];
fixed_vertex_t tmp = { 0, };
g_return_if_fail (CLUTTER_IS_ACTOR (self));
g_return_if_fail (ancestor == NULL || CLUTTER_IS_ACTOR (ancestor));
@ -1234,28 +1253,33 @@ clutter_actor_get_allocation_vertices (ClutterActor *self,
if (priv->needs_allocation)
_clutter_stage_maybe_relayout (stage);
clutter_actor_transform_vertices_relative (self, ancestor, verts, w);
clutter_actor_transform_vertices_relative (self, ancestor, vertices);
cogl_get_viewport (v);
/*
* The w[3] parameter should always be 1.0 here, so we ignore it; otherwise
* we would have to devide the original verts with it.
* The w[3] parameter should always be 1.0 here, so we ignore it;
* otherwise we would have to divide the original verts with it.
*/
verts[0].x = COGL_FIXED_MUL ((verts[0].x + COGL_FIXED_0_5), v[2]);
verts[0].y = COGL_FIXED_MUL ((COGL_FIXED_0_5 - verts[0].y), v[3]);
verts[0].z = COGL_FIXED_MUL ((verts[0].z + COGL_FIXED_0_5), v[2]);
tmp.x = COGL_FIXED_MUL ((vertices[0].x + COGL_FIXED_0_5), v[2]);
tmp.y = COGL_FIXED_MUL ((COGL_FIXED_0_5 - vertices[0].y), v[3]);
tmp.z = COGL_FIXED_MUL ((vertices[0].z + COGL_FIXED_0_5), v[2]);
fixed_vertex_to_units (&tmp, &verts[0]);
verts[1].x = COGL_FIXED_MUL ((verts[1].x + COGL_FIXED_0_5), v[2]);
verts[1].y = COGL_FIXED_MUL ((COGL_FIXED_0_5 - verts[1].y), v[3]);
verts[1].z = COGL_FIXED_MUL ((verts[1].z + COGL_FIXED_0_5), v[2]);
tmp.x = COGL_FIXED_MUL ((vertices[1].x + COGL_FIXED_0_5), v[2]);
tmp.y = COGL_FIXED_MUL ((COGL_FIXED_0_5 - vertices[1].y), v[3]);
tmp.z = COGL_FIXED_MUL ((vertices[1].z + COGL_FIXED_0_5), v[2]);
fixed_vertex_to_units (&tmp, &verts[1]);
verts[2].x = COGL_FIXED_MUL ((verts[2].x + COGL_FIXED_0_5), v[2]);
verts[2].y = COGL_FIXED_MUL ((COGL_FIXED_0_5 - verts[2].y), v[3]);
verts[2].z = COGL_FIXED_MUL ((verts[2].z + COGL_FIXED_0_5), v[2]);
tmp.x = COGL_FIXED_MUL ((vertices[2].x + COGL_FIXED_0_5), v[2]);
tmp.y = COGL_FIXED_MUL ((COGL_FIXED_0_5 - vertices[2].y), v[3]);
tmp.z = COGL_FIXED_MUL ((vertices[2].z + COGL_FIXED_0_5), v[2]);
fixed_vertex_to_units (&tmp, &verts[2]);
verts[3].x = COGL_FIXED_MUL ((verts[3].x + COGL_FIXED_0_5), v[2]);
verts[3].y = COGL_FIXED_MUL ((COGL_FIXED_0_5 - verts[3].y), v[3]);
verts[3].z = COGL_FIXED_MUL ((verts[3].z + COGL_FIXED_0_5), v[2]);
tmp.x = COGL_FIXED_MUL ((vertices[3].x + COGL_FIXED_0_5), v[2]);
tmp.y = COGL_FIXED_MUL ((COGL_FIXED_0_5 - vertices[3].y), v[3]);
tmp.z = COGL_FIXED_MUL ((vertices[3].z + COGL_FIXED_0_5), v[2]);
fixed_vertex_to_units (&tmp, &verts[3]);
}
/**
@ -1941,6 +1965,12 @@ clutter_actor_dispose (GObject *object)
destroy_shader_data (self);
if (priv->pango_context)
{
g_object_unref (priv->pango_context);
priv->pango_context = NULL;
}
g_signal_emit (self, actor_signals[DESTROY], 0);
G_OBJECT_CLASS (clutter_actor_parent_class)->dispose (object);
@ -3220,8 +3250,9 @@ clutter_actor_get_preferred_width (ClutterActor *self,
if (natural_width < min_width)
{
g_warning ("Actor of type %s reported a natural width of %d (%d px) "
"lower than min width %d (%d px)",
g_warning ("Actor of type %s reported a natural width "
"of %" CLUTTER_UNITS_FORMAT " (%d px) lower "
"than min width %" CLUTTER_UNITS_FORMAT " (%d px)",
G_OBJECT_TYPE_NAME (self),
natural_width, CLUTTER_UNITS_TO_DEVICE (natural_width),
min_width, CLUTTER_UNITS_TO_DEVICE (min_width));
@ -3290,8 +3321,9 @@ clutter_actor_get_preferred_height (ClutterActor *self,
if (natural_height < min_height)
{
g_warning ("Actor of type %s reported a natural height of %d "
"(%d px) lower than min height %d (%d px)",
g_warning ("Actor of type %s reported a natural height "
"of %" CLUTTER_UNITS_FORMAT " (%d px) lower than "
"min height %" CLUTTER_UNITS_FORMAT " (%d px)",
G_OBJECT_TYPE_NAME (self),
natural_height, CLUTTER_UNITS_TO_DEVICE (natural_height),
min_height, CLUTTER_UNITS_TO_DEVICE (min_height));
@ -6842,17 +6874,18 @@ clutter_scriptable_iface_init (ClutterScriptableIface *iface)
* Since: 0.6
*/
gboolean
clutter_actor_transform_stage_point (ClutterActor *self,
ClutterUnit x,
ClutterUnit y,
ClutterUnit *x_out,
ClutterUnit *y_out)
clutter_actor_transform_stage_point (ClutterActor *self,
ClutterUnit x,
ClutterUnit y,
ClutterUnit *x_out,
ClutterUnit *y_out)
{
ClutterVertex v[4];
ClutterFixed ST[3][3];
ClutterFixed RQ[3][3];
int du, dv, xi, yi;
ClutterFixed xf, yf, wf, px, py, det;
ClutterUnit px, py;
ClutterFixed xf, yf, wf, det;
ClutterActorPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
@ -6865,11 +6898,12 @@ clutter_actor_transform_stage_point (ClutterActor *self,
*
* http://www.cs.cmu.edu/~ph/texfund/texfund.pdf
*
* and the sample implementaion at http://www.cs.cmu.edu/~ph/src/texfund/.
* and the sample implementation at http://www.cs.cmu.edu/~ph/src/texfund/.
*
* Our texture is a rectangle with origin [0,0], so we are mapping from quad
* to rectangle only, which significantly simplifies things; the function
* calls have been unrolled, and most of the math is done in fixed point.
* Our texture is a rectangle with origin [0, 0], so we are mapping from
* quad to rectangle only, which significantly simplifies things; the
* function calls have been unrolled, and most of the math is done in fixed
* point.
*/
clutter_actor_get_abs_allocation_vertices (self, v);
@ -6886,9 +6920,11 @@ clutter_actor_transform_stage_point (ClutterActor *self,
#define FP2FX COGL_FIXED_FROM_FLOAT
#define FX2FP COGL_FIXED_TO_DOUBLE
#define UX2FP CLUTTER_UNITS_TO_FLOAT
#define UX2FX CLUTTER_UNITS_TO_FIXED
#define FP2INT CLUTTER_FLOAT_TO_INT
#define DET2X(a,b,c,d) (COGL_FIXED_MUL (a, d) - COGL_FIXED_MUL (b, c))
#define DET2FP(a,b,c,d) (a*d - b*c)
#define DET2X(a,b,c,d) (COGL_FIXED_MUL ((a), (d)) - COGL_FIXED_MUL ((b), (c)))
#define DET2FP(a,b,c,d) ((a) * (d) - (b) * (c))
/*
* First, find mapping from unit uv square to xy quadrilateral; this
@ -6900,20 +6936,21 @@ clutter_actor_transform_stage_point (ClutterActor *self,
py = v[0].y - v[1].y + v[3].y - v[2].y;
if (!px && !py)
{ /* affine transform */
RQ[0][0] = v[1].x - v[0].x;
RQ[1][0] = v[3].x - v[1].x;
RQ[2][0] = v[0].x;
RQ[0][1] = v[1].y - v[0].y;
RQ[1][1] = v[3].y - v[1].y;
RQ[2][1] = v[0].y;
{
/* affine transform */
RQ[0][0] = UX2FX (v[1].x - v[0].x);
RQ[1][0] = UX2FX (v[3].x - v[1].x);
RQ[2][0] = UX2FX (v[0].x);
RQ[0][1] = UX2FX (v[1].y - v[0].y);
RQ[1][1] = UX2FX (v[3].y - v[1].y);
RQ[2][1] = UX2FX (v[0].y);
RQ[0][2] = 0;
RQ[1][2] = 0;
RQ[2][2] = COGL_FIXED_1;
}
else
{ /*
* projective transform
{
/* projective transform
*
* Must do this in floating point, as the del value can overflow the
* range of ClutterFixed for large actors.
@ -6923,13 +6960,12 @@ clutter_actor_transform_stage_point (ClutterActor *self,
*/
double dx1, dx2, dy1, dy2, del;
dx1 = FX2FP (v[1].x - v[3].x);
dx2 = FX2FP (v[2].x - v[3].x);
dy1 = FX2FP (v[1].y - v[3].y);
dy2 = FX2FP (v[2].y - v[3].y);
del = DET2FP (dx1,dx2, dy1,dy2);
dx1 = UX2FP (v[1].x - v[3].x);
dx2 = UX2FP (v[2].x - v[3].x);
dy1 = UX2FP (v[1].y - v[3].y);
dy2 = UX2FP (v[2].y - v[3].y);
del = DET2FP (dx1, dx2, dy1, dy2);
if (!del)
return FALSE;
@ -6937,16 +6973,20 @@ clutter_actor_transform_stage_point (ClutterActor *self,
* The division here needs to be done in floating point for
* precisions reasons.
*/
RQ[0][2] = FP2FX (DET2FP (FX2FP(px),dx2, FX2FP(py),dy2) / del);
RQ[1][2] = FP2FX (DET2FP (dx1,FX2FP(px), dy1,FX2FP(py)) / del);
RQ[1][2] = FP2FX (DET2FP(dx1,FX2FP(px), dy1,FX2FP(py))/del);
RQ[0][2] = FP2FX (DET2FP (UX2FP (px), dx2, UX2FP (py), dy2) / del);
RQ[1][2] = FP2FX (DET2FP (dx1, UX2FP (px), dy1, UX2FP (py)) / del);
RQ[1][2] = FP2FX (DET2FP (dx1, UX2FP (px), dy1, UX2FP (py)) / del);
RQ[2][2] = COGL_FIXED_1;
RQ[0][0] = v[1].x - v[0].x + COGL_FIXED_MUL (RQ[0][2], v[1].x);
RQ[1][0] = v[2].x - v[0].x + COGL_FIXED_MUL (RQ[1][2], v[2].x);
RQ[2][0] = v[0].x;
RQ[0][1] = v[1].y - v[0].y + COGL_FIXED_MUL (RQ[0][2], v[1].y);
RQ[1][1] = v[2].y - v[0].y + COGL_FIXED_MUL (RQ[1][2], v[2].y);
RQ[2][1] = v[0].y;
RQ[0][0] = UX2FX (v[1].x - v[0].x)
+ COGL_FIXED_MUL (RQ[0][2], UX2FX (v[1].x));
RQ[1][0] = UX2FX (v[2].x - v[0].x)
+ COGL_FIXED_MUL (RQ[1][2], UX2FX (v[2].x));
RQ[2][0] = UX2FX (v[0].x);
RQ[0][1] = UX2FX (v[1].y - v[0].y)
+ COGL_FIXED_MUL (RQ[0][2], UX2FX (v[1].y));
RQ[1][1] = UX2FX (v[2].y - v[0].y)
+ COGL_FIXED_MUL (RQ[1][2], UX2FX (v[2].y));
RQ[2][1] = UX2FX (v[0].y);
}
/*
@ -6985,24 +7025,27 @@ clutter_actor_transform_stage_point (ClutterActor *self,
return FALSE;
/*
* Now transform our point with the ST matrix; the notional w coordiance
* is 1, hence the last part is simply added.
* Now transform our point with the ST matrix; the notional w
* coordinate is 1, hence the last part is simply added.
*/
xi = CLUTTER_UNITS_TO_DEVICE (x);
yi = CLUTTER_UNITS_TO_DEVICE (y);
xf = xi*ST[0][0] + yi*ST[1][0] + ST[2][0];
yf = xi*ST[0][1] + yi*ST[1][1] + ST[2][1];
wf = xi*ST[0][2] + yi*ST[1][2] + ST[2][2];
xf = xi * ST[0][0] + yi * ST[1][0] + ST[2][0];
yf = xi * ST[0][1] + yi * ST[1][1] + ST[2][1];
wf = xi * ST[0][2] + yi * ST[1][2] + ST[2][2];
/*
* The division needs to be done in floating point for precision reasons.
*/
if (x_out)
*x_out = CLUTTER_UNITS_FROM_FLOAT (FX2FP (xf) / FX2FP (wf));
if (y_out)
*y_out = CLUTTER_UNITS_FROM_FLOAT (FX2FP (yf) / FX2FP (wf));
#undef UX2FX
#undef UX2FP
#undef FP2FX
#undef FX2FP
#undef FP2INT
@ -7197,11 +7240,11 @@ clutter_actor_set_shader (ClutterActor *self,
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
g_return_val_if_fail (shader == NULL || CLUTTER_IS_SHADER (shader), FALSE);
/* if shader passed in is NULL we destroy the shader */
if (shader == NULL)
{
destroy_shader_data (self);
}
if (shader)
g_object_ref (shader);
else
/* if shader passed in is NULL we destroy the shader */
destroy_shader_data (self);
actor_priv = self->priv;
shader_data = actor_priv->shader_data;
@ -7215,15 +7258,9 @@ clutter_actor_set_shader (ClutterActor *self,
shader_value_free);
}
if (shader_data->shader)
{
g_object_unref (shader_data->shader);
shader_data->shader = NULL;
}
g_object_unref (shader_data->shader);
if (shader)
{
shader_data->shader = g_object_ref (shader);
}
shader_data->shader = shader;
if (CLUTTER_ACTOR_IS_VISIBLE (self))
clutter_actor_queue_redraw (self);
@ -7570,3 +7607,99 @@ clutter_actor_allocate_preferred_size (ClutterActor *self,
clutter_actor_allocate (self, &actor_box, absolute_origin_changed);
}
/**
* clutter_actor_grab_key_focus:
* @self: a #ClutterActor
*
* Sets the key focus of the #ClutterStage including @self
* to this #ClutterActor.
*
* Since: 1.0
*/
void
clutter_actor_grab_key_focus (ClutterActor *self)
{
ClutterActor *parent;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
parent = clutter_actor_get_parent (self);
if (!parent)
return;
parent = clutter_actor_get_stage (self);
if (parent && CLUTTER_IS_STAGE (parent))
clutter_stage_set_key_focus (CLUTTER_STAGE (parent), self);
}
/**
* clutter_actor_get_pango_context:
* @self: a #ClutterActor
*
* Retrieves the #PangoContext for @self. The actor's #PangoContext
* is already configured using the appropriate font map, resolution
* and font options.
*
* Unlike clutter_actor_create_pango_context(), this context is owend
* by the #ClutterActor and it will be updated each time the options
* stored by the #ClutterBackend change.
*
* You can use the returned #PangoContext to create a #PangoLayout
* and render text using cogl_pango_render_layout() to reuse the
* glyphs cache also used by Clutter.
*
* Return value: the #PangoContext for a #ClutterActor. The returned
* #PangoContext is owned by the actor and should not be unreferenced
* by the application code
*
* Since: 1.0
*/
PangoContext *
clutter_actor_get_pango_context (ClutterActor *self)
{
ClutterActorPrivate *priv;
ClutterMainContext *ctx;
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), NULL);
priv = self->priv;
if (priv->pango_context)
return priv->pango_context;
ctx = CLUTTER_CONTEXT ();
priv->pango_context = _clutter_context_get_pango_context (ctx);
g_object_ref (priv->pango_context);
return priv->pango_context;
}
/**
* clutter_actor_create_pango_context:
* @self: a #ClutterActor
*
* Creates a #PangoContext for the given actor. The #PangoContext
* is already configured using the appropriate font map, resolution
* and font options.
*
* See also clutter_actor_get_pango_context().
*
* Return value: the newly created #PangoContext. Use g_object_ref()
* on the returned value to deallocate its resources
*
* Since: 1.0
*/
PangoContext *
clutter_actor_create_pango_context (ClutterActor *self)
{
ClutterMainContext *ctx;
PangoContext *retval;
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), NULL);
ctx = CLUTTER_CONTEXT ();
retval = _clutter_context_create_pango_context (ctx);
return retval;
}

View File

@ -31,6 +31,8 @@
/* clutter-actor.h */
#include <glib-object.h>
#include <pango/pango.h>
#include <clutter/clutter-color.h>
#include <clutter/clutter-fixed.h>
#include <clutter/clutter-types.h>
@ -420,6 +422,8 @@ void clutter_actor_set_opacity (ClutterActor
guint8 opacity);
guint8 clutter_actor_get_opacity (ClutterActor *self);
guint8 clutter_actor_get_paint_opacity (ClutterActor *self);
gboolean clutter_actor_get_paint_visibility (ClutterActor *self);
void clutter_actor_set_name (ClutterActor *self,
const gchar *name);
@ -545,21 +549,24 @@ gboolean clutter_actor_is_rotated (ClutterActor *self);
gboolean clutter_actor_is_scaled (ClutterActor *self);
gboolean clutter_actor_should_pick_paint (ClutterActor *self);
void clutter_actor_box_get_from_vertices (ClutterVertex vtx[4],
ClutterActorBox *box);
void clutter_actor_box_get_from_vertices (ClutterVertex vtx[4],
ClutterActorBox *box);
void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
ClutterVertex verts[4]);
void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
ClutterVertex verts[4]);
void clutter_actor_apply_transform_to_point (ClutterActor *self,
const ClutterVertex *point,
ClutterVertex *vertex);
void clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
ClutterActor *ancestor,
const ClutterVertex *point,
ClutterVertex *vertex);
void clutter_actor_apply_transform_to_point (ClutterActor *self,
const ClutterVertex *point,
ClutterVertex *vertex);
void clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
ClutterActor *ancestor,
const ClutterVertex *point,
ClutterVertex *vertex);
gboolean clutter_actor_get_paint_visibility (ClutterActor *self);
void clutter_actor_grab_key_focus (ClutterActor *self);
PangoContext *clutter_actor_get_pango_context (ClutterActor *self);
PangoContext *clutter_actor_create_pango_context (ClutterActor *self);
G_END_DECLS

View File

@ -395,6 +395,9 @@ clutter_alpha_set_timeline (ClutterAlpha *alpha,
priv = alpha->priv;
if (priv->timeline == timeline)
return;
if (priv->timeline)
{
g_signal_handlers_disconnect_by_func (priv->timeline,
@ -565,13 +568,13 @@ clutter_alpha_set_mode (ClutterAlpha *alpha,
priv = alpha->priv;
priv->mode = mode;
/* sanity check to avoid getting an out of sync enum/function mapping */
g_assert (animation_modes[mode].mode == mode);
if (G_LIKELY (animation_modes[mode].func != NULL))
clutter_alpha_set_func (alpha, animation_modes[mode].func, NULL, NULL);
priv->mode = mode;
g_object_notify (G_OBJECT (alpha), "mode");
}

View File

@ -739,6 +739,8 @@ clutter_animation_set_actor (ClutterAnimation *animation,
priv = animation->priv;
g_object_ref (actor);
if (priv->actor)
{
g_object_weak_unref (G_OBJECT (animation),
@ -750,7 +752,7 @@ clutter_animation_set_actor (ClutterAnimation *animation,
g_object_unref (priv->actor);
}
priv->actor = g_object_ref (actor);
priv->actor = actor;
g_object_weak_ref (G_OBJECT (animation),
on_animation_weak_notify,
priv->actor);
@ -780,12 +782,11 @@ clutter_animation_get_actor (ClutterAnimation *animation)
}
static inline void
clutter_animation_set_mode_internal (ClutterAnimation *animation)
clutter_animation_set_mode_internal (ClutterAnimation *animation,
ClutterAlpha *alpha)
{
ClutterAnimationPrivate *priv = animation->priv;
ClutterAlpha *alpha;
alpha = clutter_animation_get_alpha (animation);
if (alpha)
clutter_alpha_set_mode (alpha, priv->mode);
}
@ -810,7 +811,7 @@ clutter_animation_set_mode (ClutterAnimation *animation,
priv = animation->priv;
priv->mode = mode;
clutter_animation_set_mode_internal (animation);
clutter_animation_set_mode_internal (animation, priv->alpha);
g_object_notify (G_OBJECT (animation), "mode");
}
@ -968,6 +969,9 @@ clutter_animation_set_timeline (ClutterAnimation *animation,
priv = animation->priv;
if (timeline && priv->timeline == timeline)
return;
g_object_freeze_notify (G_OBJECT (animation));
if (priv->timeline)
@ -1048,6 +1052,19 @@ clutter_animation_set_alpha (ClutterAnimation *animation,
priv = animation->priv;
if (!alpha)
{
ClutterTimeline *timeline;
timeline = clutter_animation_get_timeline (animation);
alpha = clutter_alpha_new ();
clutter_alpha_set_timeline (alpha, timeline);
clutter_animation_set_mode_internal (animation, alpha);
}
g_object_ref_sink (alpha);
if (priv->alpha)
{
if (priv->alpha_notify_id)
@ -1058,18 +1075,7 @@ clutter_animation_set_alpha (ClutterAnimation *animation,
priv->alpha = NULL;
}
if (!alpha)
{
ClutterTimeline *timeline;
timeline = clutter_animation_get_timeline (animation);
alpha = clutter_alpha_new ();
clutter_alpha_set_timeline (alpha, timeline);
clutter_animation_set_mode_internal (animation);
}
priv->alpha = g_object_ref_sink (alpha);
priv->alpha = alpha;
priv->alpha_notify_id =
g_signal_connect (alpha, "notify::alpha",

View File

@ -44,10 +44,13 @@
#include "clutter-backend.h"
#include "clutter-debug.h"
#include "clutter-fixed.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
G_DEFINE_ABSTRACT_TYPE (ClutterBackend, clutter_backend, G_TYPE_OBJECT);
#define DEFAULT_FONT_NAME "Sans 10"
#define CLUTTER_BACKEND_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_BACKEND, ClutterBackendPrivate))
@ -60,11 +63,24 @@ struct _ClutterBackendPrivate
ClutterFixed resolution;
cairo_font_options_t *font_options;
gchar *font_name;
};
enum
{
RESOLUTION_CHANGED,
FONT_CHANGED,
LAST_SIGNAL
};
static guint backend_signals[LAST_SIGNAL] = { 0, };
static void
clutter_backend_dispose (GObject *gobject)
{
ClutterBackendPrivate *priv = CLUTTER_BACKEND (gobject)->priv;
ClutterMainContext *clutter_context;
clutter_context = clutter_context_get_default ();
@ -76,6 +92,8 @@ clutter_backend_dispose (GObject *gobject)
clutter_context->events_queue = NULL;
}
g_free (priv->font_name);
clutter_backend_set_font_options (CLUTTER_BACKEND (gobject), NULL);
G_OBJECT_CLASS (clutter_backend_parent_class)->dispose (gobject);
@ -89,6 +107,24 @@ clutter_backend_class_init (ClutterBackendClass *klass)
gobject_class->dispose = clutter_backend_dispose;
g_type_class_add_private (gobject_class, sizeof (ClutterBackendPrivate));
backend_signals[RESOLUTION_CHANGED] =
g_signal_new (I_("resolution-changed"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterBackendClass, resolution_changed),
NULL, NULL,
clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0);
backend_signals[FONT_CHANGED] =
g_signal_new (I_("font-changed"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterBackendClass, font_changed),
NULL, NULL,
clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0);
}
static void
@ -215,9 +251,6 @@ _clutter_backend_ensure_context (ClutterBackend *backend,
* potential issue of GL calls with no context)
*/
current_context_stage = stage;
if (stage)
CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_SYNC_MATRICES);
}
else
CLUTTER_NOTE (MULTISTAGE, "Stage is the same");
@ -388,8 +421,9 @@ clutter_backend_set_resolution (ClutterBackend *backend,
priv->resolution = fixed_dpi;
if (CLUTTER_CONTEXT ()->font_map)
cogl_pango_font_map_set_resolution (CLUTTER_CONTEXT ()->font_map,
COGL_FIXED_TO_FLOAT (fixed_dpi));
cogl_pango_font_map_set_resolution (CLUTTER_CONTEXT ()->font_map, dpi);
g_signal_emit (backend, backend_signals[RESOLUTION_CHANGED], 0);
}
/**
@ -445,6 +479,8 @@ clutter_backend_set_font_options (ClutterBackend *backend,
priv->font_options = cairo_font_options_copy (options);
else
priv->font_options = NULL;
g_signal_emit (backend, backend_signals[FONT_CHANGED], 0);
}
}
@ -482,3 +518,63 @@ clutter_backend_get_font_options (ClutterBackend *backend)
return priv->font_options;
}
/**
* clutter_backend_set_font_name:
* @backend: a #ClutterBackend
* @font_name: the name of the font
*
* Sets the default font to be used by Clutter. The @font_name string
* must either be %NULL, which means that the font name from the
* default #ClutterBackend will be used; or be something that can
* be parsed by the pango_font_description_from_string() function.
*
* Since: 1.0
*/
void
clutter_backend_set_font_name (ClutterBackend *backend,
const gchar *font_name)
{
ClutterBackendPrivate *priv;
g_return_if_fail (CLUTTER_IS_BACKEND (backend));
priv = backend->priv;
g_free (priv->font_name);
if (font_name == NULL || *font_name == '\0')
priv->font_name = g_strdup (DEFAULT_FONT_NAME);
else
priv->font_name = g_strdup (font_name);
g_signal_emit (backend, backend_signals[FONT_CHANGED], 0);
}
/**
* clutter_backend_get_font_name:
* @backend: a #ClutterBackend
*
* Retrieves the default font name as set by
* clutter_backend_set_font_name().
*
* Return value: the font name for the backend. The returned string is
* owned by the #ClutterBackend and should never be modified or freed
*
* Since: 1.0
*/
G_CONST_RETURN gchar *
clutter_backend_get_font_name (ClutterBackend *backend)
{
ClutterBackendPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_BACKEND (backend), NULL);
priv = backend->priv;
if (G_LIKELY (priv->font_name))
return priv->font_name;
priv->font_name = g_strdup (DEFAULT_FONT_NAME);
return priv->font_name;
}

View File

@ -30,6 +30,8 @@
#include <cairo.h>
#include <glib-object.h>
#include <pango/pango.h>
#include <clutter/clutter-actor.h>
#include <clutter/clutter-stage.h>
#include <clutter/clutter-event.h>
@ -77,6 +79,10 @@ struct _ClutterBackendClass
ClutterStage *stage);
void (* ensure_context) (ClutterBackend *backend,
ClutterStage *stage);
/* signals */
void (* resolution_changed) (ClutterBackend *backend);
void (* font_changed) (ClutterBackend *backend);
};
GType clutter_backend_get_type (void) G_GNUC_CONST;
@ -95,6 +101,9 @@ guint clutter_backend_get_double_click_distance (ClutterBackend
void clutter_backend_set_font_options (ClutterBackend *backend,
cairo_font_options_t *options);
cairo_font_options_t *clutter_backend_get_font_options (ClutterBackend *backend);
void clutter_backend_set_font_name (ClutterBackend *backend,
const gchar *font_name);
G_CONST_RETURN gchar *clutter_backend_get_font_name (ClutterBackend *backend);
G_END_DECLS

View File

@ -570,6 +570,9 @@ clutter_behaviour_set_alpha (ClutterBehaviour *behave,
priv = behave->priv;
if (alpha)
g_object_ref_sink (alpha);
if (priv->notify_id)
{
CLUTTER_NOTE (BEHAVIOUR, "removing previous notify-id (%d)",
@ -590,7 +593,6 @@ clutter_behaviour_set_alpha (ClutterBehaviour *behave,
if (alpha)
{
priv->alpha = alpha;
g_object_ref_sink (priv->alpha);
priv->notify_id = g_signal_connect (priv->alpha, "notify::alpha",
G_CALLBACK(notify_cb),

View File

@ -476,10 +476,129 @@ clutter_binding_pool_install_closure (ClutterBindingPool *pool,
g_hash_table_insert (pool->entries_hash, entry, entry);
}
gchar **
clutter_binding_pool_list_actions (ClutterBindingPool *pool)
/**
* clutter_binding_pool_override_action:
* @pool: a #ClutterBindingPool
* @key_val: key symbol
* @modifiers: bitmask of modifiers
* @callback: function to be called when the action is activated
* @data: data to be passed to @callback
* @notify: function to be called when the action is removed
* from the pool
*
* Allows overriding the action for @key_val and @modifiers inside a
* #ClutterBindingPool. See clutter_binding_pool_install_action().
*
* When an action has been activated using clutter_binding_pool_activate()
* the passed @callback will be invoked (with @data).
*
* Actions can be blocked with clutter_binding_pool_block_action()
* and then unblocked using clutter_binding_pool_unblock_action().
*
* Since: 1.0
*/
void
clutter_binding_pool_override_action (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers,
GCallback callback,
gpointer data,
GDestroyNotify notify)
{
return NULL;
ClutterBindingEntry *entry;
GClosure *closure;
g_return_if_fail (pool != NULL);
g_return_if_fail (key_val != 0);
g_return_if_fail (callback != NULL);
entry = binding_pool_lookup_entry (pool, key_val, modifiers);
if (G_UNLIKELY (entry == NULL))
{
g_warning ("There is no action for the given key symbol "
"of %d (modifiers: %d) installed inside the "
"binding pool.",
key_val, modifiers);
return;
}
if (entry->closure)
{
g_closure_unref (entry->closure);
entry->closure = NULL;
}
closure = g_cclosure_new (callback, data, (GClosureNotify) notify);
entry->closure = g_closure_ref (closure);
g_closure_sink (closure);
if (G_CLOSURE_NEEDS_MARSHAL (closure))
{
GClosureMarshal marshal;
marshal = clutter_marshal_BOOLEAN__STRING_UINT_ENUM;
g_closure_set_marshal (closure, marshal);
}
}
/**
* clutter_binding_pool_override_closure:
* @pool: a #ClutterBindingPool
* @key_val: key symbol
* @modifiers: bitmask of modifiers
* @closure: a #GClosure
*
* A #GClosure variant of clutter_binding_pool_override_action().
*
* Allows overriding the action for @key_val and @modifiers inside a
* #ClutterBindingPool. See clutter_binding_pool_install_closure().
*
* When an action has been activated using clutter_binding_pool_activate()
* the passed @callback will be invoked (with @data).
*
* Actions can be blocked with clutter_binding_pool_block_action()
* and then unblocked using clutter_binding_pool_unblock_action().
*
* Since: 1.0
*/
void
clutter_binding_pool_override_closure (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers,
GClosure *closure)
{
ClutterBindingEntry *entry;
g_return_if_fail (pool != NULL);
g_return_if_fail (key_val != 0);
g_return_if_fail (closure != NULL);
entry = binding_pool_lookup_entry (pool, key_val, modifiers);
if (G_UNLIKELY (entry == NULL))
{
g_warning ("There is no action for the given key symbol "
"of %d (modifiers: %d) installed inside the "
"binding pool.",
key_val, modifiers);
return;
}
if (entry->closure)
{
g_closure_unref (entry->closure);
entry->closure = NULL;
}
entry->closure = g_closure_ref (closure);
g_closure_sink (closure);
if (G_CLOSURE_NEEDS_MARSHAL (closure))
{
GClosureMarshal marshal;
marshal = clutter_marshal_BOOLEAN__STRING_UINT_ENUM;
g_closure_set_marshal (closure, marshal);
}
}
/**
@ -531,6 +650,7 @@ clutter_binding_pool_remove_action (ClutterBindingPool *pool,
ClutterModifierType modifiers)
{
ClutterBindingEntry remove_entry = { 0, };
GSList *l;
g_return_if_fail (pool != NULL);
g_return_if_fail (key_val != 0);
@ -540,6 +660,18 @@ clutter_binding_pool_remove_action (ClutterBindingPool *pool,
remove_entry.key_val = key_val;
remove_entry.modifiers = modifiers;
for (l = pool->entries; l != NULL; l = l->data)
{
ClutterBindingEntry *e = l->data;
if (e->key_val == remove_entry.key_val &&
e->modifiers == remove_entry.modifiers)
{
pool->entries = g_slist_remove_link (pool->entries, l);
break;
}
}
g_hash_table_remove (pool->entries_hash, &remove_entry);
}

View File

@ -56,40 +56,49 @@ typedef gboolean (* ClutterBindingActionFunc) (GObject *gobject,
guint key_val,
ClutterModifierType modifiers);
ClutterBindingPool * clutter_binding_pool_new (const gchar *name);
ClutterBindingPool * clutter_binding_pool_get_for_class (gpointer klass);
ClutterBindingPool * clutter_binding_pool_find (const gchar *name);
ClutterBindingPool * clutter_binding_pool_new (const gchar *name);
ClutterBindingPool * clutter_binding_pool_get_for_class (gpointer klass);
ClutterBindingPool * clutter_binding_pool_find (const gchar *name);
void clutter_binding_pool_install_action (ClutterBindingPool *pool,
const gchar *action_name,
guint key_val,
ClutterModifierType modifiers,
GCallback callback,
gpointer data,
GDestroyNotify notify);
void clutter_binding_pool_install_closure (ClutterBindingPool *pool,
const gchar *action_name,
guint key_val,
ClutterModifierType modifiers,
GClosure *closure);
void clutter_binding_pool_install_action (ClutterBindingPool *pool,
const gchar *action_name,
guint key_val,
ClutterModifierType modifiers,
GCallback callback,
gpointer data,
GDestroyNotify notify);
void clutter_binding_pool_install_closure (ClutterBindingPool *pool,
const gchar *action_name,
guint key_val,
ClutterModifierType modifiers,
GClosure *closure);
void clutter_binding_pool_override_action (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers,
GCallback callback,
gpointer data,
GDestroyNotify notify);
void clutter_binding_pool_override_closure (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers,
GClosure *closure);
gchar ** clutter_binding_pool_list_actions (ClutterBindingPool *pool);
G_CONST_RETURN gchar *clutter_binding_pool_find_action (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers);
void clutter_binding_pool_remove_action (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers);
G_CONST_RETURN gchar *clutter_binding_pool_find_action (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers);
void clutter_binding_pool_remove_action (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers);
gboolean clutter_binding_pool_activate (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers,
GObject *gobject);
gboolean clutter_binding_pool_activate (ClutterBindingPool *pool,
guint key_val,
ClutterModifierType modifiers,
GObject *gobject);
void clutter_binding_pool_block_action (ClutterBindingPool *pool,
const gchar *action_name);
void clutter_binding_pool_unblock_action (ClutterBindingPool *pool,
const gchar *action_name);
void clutter_binding_pool_block_action (ClutterBindingPool *pool,
const gchar *action_name);
void clutter_binding_pool_unblock_action (ClutterBindingPool *pool,
const gchar *action_name);
G_END_DECLS

View File

@ -49,6 +49,13 @@ typedef struct _ClutterCairoTexture ClutterCairoTexture;
typedef struct _ClutterCairoTextureClass ClutterCairoTextureClass;
typedef struct _ClutterCairoTexturePrivate ClutterCairoTexturePrivate;
/**
* ClutterCairoTexture:
*
* The #ClutterCairoTexture struct contains only private data.
*
* Since: 1.0
*/
struct _ClutterCairoTexture
{
/*< private >*/
@ -57,6 +64,13 @@ struct _ClutterCairoTexture
ClutterCairoTexturePrivate *priv;
};
/**
* ClutterCairoTextureClass:
*
* The #ClutterCairoTextureClass struct contains only private data.
*
* Since: 1.0
*/
struct _ClutterCairoTextureClass
{
/*< private >*/

View File

@ -248,6 +248,9 @@ set_parent_texture (ClutterCloneTexture *ctexture,
ClutterActor *actor = CLUTTER_ACTOR (ctexture);
gboolean was_visible = CLUTTER_ACTOR_IS_VISIBLE (ctexture);
if (priv->parent_texture == texture)
return;
if (priv->parent_texture)
{
g_object_unref (priv->parent_texture);

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View File

@ -1,165 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Neil Jagdish Patel <njp@o-hand.com
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_ENTRY_H__
#define __CLUTTER_ENTRY_H__
#include <clutter/clutter-actor.h>
#include <clutter/clutter-color.h>
#include <clutter/clutter-event.h>
#include <pango/pango.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_ENTRY (clutter_entry_get_type ())
#define CLUTTER_ENTRY(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_ENTRY, ClutterEntry))
#define CLUTTER_ENTRY_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_ENTRY, ClutterEntryClass))
#define CLUTTER_IS_ENTRY(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_ENTRY))
#define CLUTTER_IS_ENTRY_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_ENTRY))
#define CLUTTER_ENTRY_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_ENTRY, ClutterEntryClass))
typedef struct _ClutterEntry ClutterEntry;
typedef struct _ClutterEntryClass ClutterEntryClass;
typedef struct _ClutterEntryPrivate ClutterEntryPrivate;
struct _ClutterEntry
{
/*< private >*/
ClutterActor parent_instance;
ClutterEntryPrivate *priv;
};
/**
* ClutterEntryClass:
* @paint_cursor: virtual function for subclasses to use to draw a custom
* cursor instead of the default one
* @text_changed: signal class handler for ClutterEntry::text-changed
* @cursor_event: signal class handler for ClutterEntry::cursor-event
* @activate: signal class handler for ClutterEntry::activate
*
* Class fo entry actors.
*
* Since: 0.4
*/
struct _ClutterEntryClass
{
/*< private >*/
ClutterActorClass parent_class;
/*< public >*/
/* vfuncs, not signals */
void (* paint_cursor) (ClutterEntry *entry);
/* signals */
void (* text_changed) (ClutterEntry *entry);
void (* cursor_event) (ClutterEntry *entry,
ClutterGeometry *geometry);
void (* activate) (ClutterEntry *entry);
/*< private >*/
/* padding for future */
void (*_clutter_entry_1) (void);
void (*_clutter_entry_2) (void);
void (*_clutter_entry_3) (void);
void (*_clutter_entry_4) (void);
};
GType clutter_entry_get_type (void) G_GNUC_CONST;
ClutterActor * clutter_entry_new (void);
ClutterActor * clutter_entry_new_full (const gchar *font_name,
const gchar *text,
const ClutterColor *color);
ClutterActor * clutter_entry_new_with_text (const gchar *font_name,
const gchar *text);
void clutter_entry_set_text (ClutterEntry *entry,
const gchar *text);
G_CONST_RETURN gchar *clutter_entry_get_text (ClutterEntry *entry);
void clutter_entry_set_font_name (ClutterEntry *entry,
const gchar *font_name);
G_CONST_RETURN gchar *clutter_entry_get_font_name (ClutterEntry *entry);
void clutter_entry_set_color (ClutterEntry *entry,
const ClutterColor *color);
void clutter_entry_get_color (ClutterEntry *entry,
ClutterColor *color);
PangoLayout * clutter_entry_get_layout (ClutterEntry *entry);
void clutter_entry_set_alignment (ClutterEntry *entry,
PangoAlignment alignment);
PangoAlignment clutter_entry_get_alignment (ClutterEntry *entry);
void clutter_entry_set_cursor_position (ClutterEntry *entry,
gint position);
gint clutter_entry_get_cursor_position (ClutterEntry *entry);
void clutter_entry_insert_unichar (ClutterEntry *entry,
gunichar wc);
void clutter_entry_delete_chars (ClutterEntry *entry,
guint len);
void clutter_entry_insert_text (ClutterEntry *entry,
const gchar *text,
gssize position);
void clutter_entry_delete_text (ClutterEntry *entry,
gssize start_pos,
gssize end_pos);
void clutter_entry_set_visible_cursor (ClutterEntry *entry,
gboolean visible);
gboolean clutter_entry_get_visible_cursor (ClutterEntry *entry);
void clutter_entry_set_visibility (ClutterEntry *entry,
gboolean visible);
gboolean clutter_entry_get_visibility (ClutterEntry *entry);
void clutter_entry_set_invisible_char (ClutterEntry *entry,
gunichar wc);
gunichar clutter_entry_get_invisible_char (ClutterEntry *entry);
void clutter_entry_set_max_length (ClutterEntry *entry,
gint max);
gint clutter_entry_get_max_length (ClutterEntry *entry);
#ifndef CLUTTER_DISABLE_DEPRECATED
void clutter_entry_handle_key_event (ClutterEntry *entry,
ClutterKeyEvent *kev);
#endif
G_END_DECLS
#endif /* __CLUTTER_ENTRY_H__ */

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@ -1,128 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_LABEL_H__
#define __CLUTTER_LABEL_H__
#include <clutter/clutter-actor.h>
#include <clutter/clutter-color.h>
#include <pango/pango.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_LABEL (clutter_label_get_type ())
#define CLUTTER_LABEL(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_LABEL, ClutterLabel))
#define CLUTTER_LABEL_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_LABEL, ClutterLabelClass))
#define CLUTTER_IS_LABEL(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_LABEL))
#define CLUTTER_IS_LABEL_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_LABEL))
#define CLUTTER_LABEL_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_LABEL, ClutterLabelClass))
typedef struct _ClutterLabel ClutterLabel;
typedef struct _ClutterLabelClass ClutterLabelClass;
typedef struct _ClutterLabelPrivate ClutterLabelPrivate;
struct _ClutterLabel
{
ClutterActor parent;
/*< private >*/
ClutterLabelPrivate *priv;
};
struct _ClutterLabelClass
{
/*< private >*/
ClutterActorClass parent_class;
void (*_clutter_label_1) (void);
void (*_clutter_label_2) (void);
void (*_clutter_label_3) (void);
void (*_clutter_label_4) (void);
};
GType clutter_label_get_type (void) G_GNUC_CONST;
ClutterActor * clutter_label_new (void);
ClutterActor* clutter_label_new_full (const gchar *font_name,
const gchar *text,
const ClutterColor *color);
ClutterActor * clutter_label_new_with_text (const gchar *font_name,
const gchar *text);
void clutter_label_set_text (ClutterLabel *label,
const gchar *text);
G_CONST_RETURN gchar *clutter_label_get_text (ClutterLabel *label);
void clutter_label_set_font_name (ClutterLabel *label,
const gchar *font_name);
G_CONST_RETURN gchar *clutter_label_get_font_name (ClutterLabel *label);
void clutter_label_set_color (ClutterLabel *label,
const ClutterColor *color);
void clutter_label_get_color (ClutterLabel *label,
ClutterColor *color);
void clutter_label_set_ellipsize (ClutterLabel *label,
PangoEllipsizeMode mode);
PangoEllipsizeMode clutter_label_get_ellipsize (ClutterLabel *label);
void clutter_label_set_line_wrap (ClutterLabel *label,
gboolean wrap);
gboolean clutter_label_get_line_wrap (ClutterLabel *label);
void clutter_label_set_line_wrap_mode (ClutterLabel *label,
PangoWrapMode wrap_mode);
PangoWrapMode clutter_label_get_line_wrap_mode (ClutterLabel *label);
PangoLayout * clutter_label_get_layout (ClutterLabel *label);
void clutter_label_set_attributes (ClutterLabel *label,
PangoAttrList *attrs);
PangoAttrList * clutter_label_get_attributes (ClutterLabel *label);
void clutter_label_set_use_markup (ClutterLabel *label,
gboolean setting);
gboolean clutter_label_get_use_markup (ClutterLabel *label);
void clutter_label_set_alignment (ClutterLabel *label,
PangoAlignment alignment);
PangoAlignment clutter_label_get_alignment (ClutterLabel *label);
void clutter_label_set_justify (ClutterLabel *label,
gboolean justify);
gboolean clutter_label_get_justify (ClutterLabel *label);
G_END_DECLS
#endif /* __CLUTTER_LABEL_H__ */

View File

@ -53,21 +53,23 @@
#include "pango/cogl-pango.h"
/* main context */
static ClutterMainContext *ClutterCntx = NULL;
static ClutterMainContext *ClutterCntx = NULL;
/* main lock and locking/unlocking functions */
static GMutex *clutter_threads_mutex = NULL;
static GCallback clutter_threads_lock = NULL;
static GCallback clutter_threads_unlock = NULL;
static GMutex *clutter_threads_mutex = NULL;
static GCallback clutter_threads_lock = NULL;
static GCallback clutter_threads_unlock = NULL;
static gboolean clutter_is_initialized = FALSE;
static gboolean clutter_show_fps = FALSE;
static gboolean clutter_fatal_warnings = FALSE;
static gboolean clutter_is_initialized = FALSE;
static gboolean clutter_show_fps = FALSE;
static gboolean clutter_fatal_warnings = FALSE;
static guint clutter_default_fps = 60;
static guint clutter_default_fps = 60;
static guint clutter_main_loop_level = 0;
static GSList *main_loops = NULL;
static guint clutter_main_loop_level = 0;
static GSList *main_loops = NULL;
static PangoDirection clutter_text_direction = PANGO_DIRECTION_LTR;
guint clutter_debug_flags = 0; /* global clutter debug flag */
@ -401,23 +403,100 @@ _clutter_do_pick (ClutterStage *stage,
return clutter_get_actor_by_gid (id);
}
static PangoDirection
clutter_get_text_direction (void)
{
PangoDirection dir = PANGO_DIRECTION_LTR;
const gchar *direction;
direction = g_getenv ("CLUTTER_TEXT_DIRECTION");
if (direction && *direction != '\0')
{
if (strcmp (direction, "rtl") == 0)
dir = PANGO_DIRECTION_RTL;
else if (strcmp (direction, "ltr") == 0)
dir = PANGO_DIRECTION_LTR;
}
else
{
/* Translate to default:RTL if you want your widgets
* to be RTL, otherwise translate to default:LTR.
*
* Do *not* translate it to "predefinito:LTR": if it
* it isn't default:LTR or default:RTL it will not work
*/
char *e = _("default:LTR");
if (strcmp (e, "default:RTL") == 0)
dir = PANGO_DIRECTION_RTL;
else if (strcmp (e, "default:LTR") == 0)
dir = PANGO_DIRECTION_LTR;
else
g_warning ("Whoever translated default:LTR did so wrongly.");
}
return dir;
}
static void
update_pango_context (ClutterBackend *backend,
PangoContext *context)
{
PangoFontDescription *font_desc;
cairo_font_options_t *font_options;
const gchar *font_name;
gdouble resolution;
/* update the text direction */
pango_context_set_base_dir (context, clutter_text_direction);
/* get the configuration for the PangoContext from the backend */
font_name = clutter_backend_get_font_name (backend);
font_options = clutter_backend_get_font_options (backend);
resolution = clutter_backend_get_resolution (backend);
font_desc = pango_font_description_from_string (font_name);
if (resolution < 0)
resolution = 96.0; /* fall back */
pango_context_set_font_description (context, font_desc);
pango_cairo_context_set_font_options (context, font_options);
pango_cairo_context_set_resolution (context, resolution);
pango_font_description_free (font_desc);
}
PangoContext *
_clutter_context_get_pango_context (ClutterMainContext *self)
{
if (G_UNLIKELY (self->pango_context == NULL))
{
PangoContext *context;
context = cogl_pango_font_map_create_context (self->font_map);
self->pango_context = context;
g_signal_connect (self->backend, "resolution-changed",
G_CALLBACK (update_pango_context),
self->pango_context);
g_signal_connect (self->backend, "font-changed",
G_CALLBACK (update_pango_context),
self->pango_context);
}
update_pango_context (self->backend, self->pango_context);
return self->pango_context;
}
PangoContext *
_clutter_context_create_pango_context (ClutterMainContext *self)
{
PangoContext *context;
gdouble resolution;
cairo_font_options_t *font_options;
resolution = clutter_backend_get_resolution (self->backend);
if (resolution < 0)
resolution = 96.0; /* fall back */
context = cogl_pango_font_map_create_context (self->font_map);
pango_cairo_context_set_resolution (context, resolution);
font_options = clutter_backend_get_font_options (self->backend);
pango_cairo_context_set_font_options (context, font_options);
update_pango_context (self->backend, context);
return context;
}
@ -1004,6 +1083,17 @@ clutter_get_timestamp (void)
#endif
}
static gboolean
clutter_arg_direction_cb (const char *key,
const char *value,
gpointer user_data)
{
clutter_text_direction =
(strcmp (value, "rtl") == 0) ? PANGO_DIRECTION_RTL
: PANGO_DIRECTION_LTR;
return TRUE;
}
#ifdef CLUTTER_ENABLE_DEBUG
static gboolean
@ -1077,6 +1167,8 @@ clutter_init_real (GError **error)
cogl_pango_font_map_set_resolution (ctx->font_map, resolution);
cogl_pango_font_map_set_use_mipmapping (ctx->font_map, TRUE);
clutter_text_direction = clutter_get_text_direction ();
/* Stage will give us a GL Context etc */
stage = clutter_stage_get_default ();
if (!stage)
@ -1142,16 +1234,19 @@ clutter_init_real (GError **error)
static GOptionEntry clutter_args[] = {
{ "clutter-show-fps", 0, 0, G_OPTION_ARG_NONE, &clutter_show_fps,
"Show frames per second", NULL },
N_("Show frames per second"), NULL },
{ "clutter-default-fps", 0, 0, G_OPTION_ARG_INT, &clutter_default_fps,
"Default frame rate", "FPS" },
N_("Default frame rate"), "FPS" },
{ "g-fatal-warnings", 0, 0, G_OPTION_ARG_NONE, &clutter_fatal_warnings,
"Make all warnings fatal", NULL },
N_("Make all warnings fatal"), NULL },
{ "clutter-text-direction", 0, 0, G_OPTION_ARG_CALLBACK,
clutter_arg_direction_cb,
N_("Direction for the text"), "DIRECTION" },
#ifdef CLUTTER_ENABLE_DEBUG
{ "clutter-debug", 0, 0, G_OPTION_ARG_CALLBACK, clutter_arg_debug_cb,
"Clutter debugging flags to set", "FLAGS" },
N_("Clutter debugging flags to set"), "FLAGS" },
{ "clutter-no-debug", 0, 0, G_OPTION_ARG_CALLBACK, clutter_arg_no_debug_cb,
"Clutter debugging flags to unset", "FLAGS" },
N_("Clutter debugging flags to unset"), "FLAGS" },
#endif /* CLUTTER_ENABLE_DEBUG */
{ NULL, },
};
@ -1294,13 +1389,14 @@ clutter_get_option_group (void)
context = clutter_context_get_default ();
group = g_option_group_new ("clutter",
"Clutter Options",
"Show Clutter Options",
_("Clutter Options"),
_("Show Clutter Options"),
NULL,
NULL);
g_option_group_set_parse_hooks (group, pre_parse_hook, post_parse_hook);
g_option_group_add_entries (group, clutter_args);
g_option_group_set_translation_domain (group, GETTEXT_PACKAGE);
/* add backend-specific options */
_clutter_backend_add_options (context->backend, group);
@ -2118,6 +2214,9 @@ clutter_base_init (void)
initialised = TRUE;
bindtextdomain (GETTEXT_PACKAGE, LOCALEDIR);
bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8");
/* initialise GLib type system */
g_type_init ();

View File

@ -38,6 +38,8 @@
#include <glib.h>
#include "pango/cogl-pango.h"
#include "clutter-backend.h"
#include "clutter-event.h"
#include "clutter-feature.h"
@ -45,7 +47,6 @@
#include "clutter-stage-manager.h"
#include "clutter-stage-window.h"
#include "clutter-stage.h"
#include "pango/cogl-pango.h"
G_BEGIN_DECLS
@ -125,15 +126,17 @@ struct _ClutterMainContext
gint fb_r_mask, fb_g_mask, fb_b_mask;
gint fb_r_mask_used, fb_g_mask_used, fb_b_mask_used;
CoglPangoFontMap *font_map; /* Global font map */
PangoContext *pango_context; /* Global Pango context */
CoglPangoFontMap *font_map; /* Global font map */
GSList *input_devices; /* For extra input devices, i.e
MultiTouch */
GSList *input_devices; /* For extra input devices, i.e
MultiTouch */
};
#define CLUTTER_CONTEXT() (clutter_context_get_default ())
ClutterMainContext *clutter_context_get_default (void);
PangoContext *_clutter_context_create_pango_context (ClutterMainContext *self);
PangoContext *_clutter_context_get_pango_context (ClutterMainContext *self);
#define CLUTTER_PRIVATE_FLAGS(a) (((ClutterActor *) (a))->private_flags)
#define CLUTTER_SET_PRIVATE_FLAGS(a,f) (CLUTTER_PRIVATE_FLAGS (a) |= (f))

View File

@ -115,6 +115,8 @@ enum
UNFULLSCREEN,
ACTIVATE,
DEACTIVATE,
QUEUE_REDRAW,
LAST_SIGNAL
};
@ -335,6 +337,42 @@ clutter_stage_real_fullscreen (ClutterStage *stage)
clutter_actor_allocate (CLUTTER_ACTOR (stage), &box, FALSE);
}
static gboolean
redraw_update_idle (gpointer user_data)
{
ClutterStage *stage = user_data;
ClutterStagePrivate *priv = stage->priv;
if (priv->update_idle)
{
g_source_remove (priv->update_idle);
priv->update_idle = 0;
}
CLUTTER_NOTE (MULTISTAGE, "redrawing via idle for stage:%p", stage);
clutter_redraw (stage);
return FALSE;
}
static void
clutter_stage_real_queue_redraw (ClutterStage *stage)
{
ClutterStagePrivate *priv = stage->priv;
if (priv->update_idle == 0)
{
CLUTTER_TIMESTAMP (SCHEDULER, "Adding idle source for stage: %p", stage);
/* FIXME: weak_ref self in case we dissapear before paint? */
priv->update_idle =
clutter_threads_add_idle_full (CLUTTER_PRIORITY_REDRAW,
redraw_update_idle,
stage,
NULL);
}
}
static void
clutter_stage_set_property (GObject *object,
guint prop_id,
@ -687,8 +725,58 @@ clutter_stage_class_init (ClutterStageClass *klass)
NULL, NULL,
clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
* ClutterStage::queue-redraw:
* @stage: the stage which was queued for redraw
*
* The ::queue-redraw signal is emitted each time a #ClutterStage
* has been queued for a redraw. You can use this signal to know
* when clutter_stage_queue_redraw() has been called.
*
* Toolkits embedding a #ClutterStage which require a redraw and
* relayout cycle can stop the emission of this signal using the
* GSignal API, redraw the UI and then call clutter_redraw()
* themselves, like:
*
* |[
* static void
* on_redraw_complete (void)
* {
* /&ast; execute the Clutter drawing pipeline &ast;/
* clutter_redraw ();
* }
*
* static void
* on_stage_queue_redraw (ClutterStage *stage)
* {
* /&ast; this prevents the default handler to run &ast;/
* g_signal_stop_emission_by_name (stage, "queue-redraw");
*
* /&ast; queue a redraw with the host toolkit and call
* &ast; a function when the redraw has been completed
* &ast;/
* queue_a_redraw (G_CALLBACK (on_redraw_complete));
* }
* ]|
*
* <note><para>This signal is emitted before the Clutter paint
* pipeline is run. If you want to know when the pipeline has been
* completed you should connect to the ::paint signal on the Stage
* with g_signal_connect_after().</para></note>
*
* Since: 1.0
*/
stage_signals[QUEUE_REDRAW] =
g_signal_new (I_("queue-redraw"),
G_TYPE_FROM_CLASS (gobject_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterStageClass, queue_redraw),
NULL, NULL,
clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0);
klass->fullscreen = clutter_stage_real_fullscreen;
klass->queue_redraw = clutter_stage_real_queue_redraw;
g_type_class_add_private (gobject_class, sizeof (ClutterStagePrivate));
}
@ -1201,7 +1289,7 @@ clutter_stage_read_pixels (ClutterStage *stage,
/* The y co-ordinate should be given in OpenGL's coordinate system
so 0 is the bottom row */
y = stage_height - 1 - y - height;
y = stage_height - y - height;
glFinish ();
@ -1801,22 +1889,29 @@ clutter_stage_ensure_current (ClutterStage *stage)
_clutter_backend_ensure_context (ctx->backend, stage);
}
static gboolean
redraw_update_idle (gpointer user_data)
/**
* clutter_stage_ensure_viewport:
* @stage: a #ClutterStage
*
* Ensures that the GL viewport is updated with the current
* stage window size.
*
* This function will queue a redraw of @stage.
*
* This function should not be called by applications; it is used
* when embedding a #ClutterStage into a toolkit with another
* windowing system, like GTK+.
*
* Since: 1.0
*/
void
clutter_stage_ensure_viewport (ClutterStage *stage)
{
ClutterStage *stage = user_data;
ClutterStagePrivate *priv = stage->priv;
g_return_if_fail (CLUTTER_IS_STAGE (stage));
if (priv->update_idle)
{
g_source_remove (priv->update_idle);
priv->update_idle = 0;
}
CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_SYNC_MATRICES);
CLUTTER_NOTE (MULTISTAGE, "redrawing via idle for stage:%p", stage);
clutter_redraw (stage);
return FALSE;
clutter_stage_queue_redraw (stage);
}
/**
@ -1835,17 +1930,7 @@ clutter_stage_queue_redraw (ClutterStage *stage)
{
g_return_if_fail (CLUTTER_IS_STAGE (stage));
if (!stage->priv->update_idle)
{
CLUTTER_TIMESTAMP (SCHEDULER, "Adding idle source for stage: %p", stage);
/* FIXME: weak_ref self in case we dissapear before paint? */
stage->priv->update_idle =
clutter_threads_add_idle_full (CLUTTER_PRIORITY_REDRAW,
redraw_update_idle,
stage,
NULL);
}
g_signal_emit (stage, stage_signals[QUEUE_REDRAW], 0);
}
/**

View File

@ -106,6 +106,8 @@ struct _ClutterStageClass
void (* activate) (ClutterStage *stage);
void (* deactivate) (ClutterStage *stage);
void (* queue_redraw) (ClutterStage *stage);
/*< private >*/
/* padding for future expansion */
gpointer _padding_dummy[32];
@ -229,6 +231,7 @@ ClutterActor * clutter_stage_get_key_focus (ClutterStage *stage);
void clutter_stage_ensure_current (ClutterStage *stage);
void clutter_stage_queue_redraw (ClutterStage *stage);
gboolean clutter_stage_is_default (ClutterStage *stage);
void clutter_stage_ensure_viewport (ClutterStage *stage);
/* Commodity macro */
#define clutter_stage_add(stage,actor) G_STMT_START { \

3781
clutter/clutter-text.c Normal file

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198
clutter/clutter-text.h Normal file
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@ -0,0 +1,198 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2008 Intel Corporation.
*
* Authored By: Øyvind Kolås <pippin@o-hand.com>
* Emmanuele Bassi <ebassi@linux.intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_TEXT_H__
#define __CLUTTER_TEXT_H__
#include <clutter/clutter-actor.h>
#include <pango/pango.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_TEXT (clutter_text_get_type ())
#define CLUTTER_TEXT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TEXT, ClutterText))
#define CLUTTER_TEXT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_TEXT, ClutterTextClass))
#define CLUTTER_IS_TEXT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_TEXT))
#define CLUTTER_IS_TEXT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TEXT))
#define CLUTTER_TEXT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TEXT, ClutterTextClass))
typedef struct _ClutterText ClutterText;
typedef struct _ClutterTextPrivate ClutterTextPrivate;
typedef struct _ClutterTextClass ClutterTextClass;
/**
* ClutterText:
*
* The #ClutterText struct contains only private data.
*
* Since: 1.0
*/
struct _ClutterText
{
/*< private >*/
ClutterActor parent_instance;
ClutterTextPrivate *priv;
};
/**
* ClutterTextClass:
* @text_changed: class handler for the #ClutterText::text-changed signal
* @activate: class handler for the #ClutterText::activate signal
* @cursor_event: class handler for the #ClutterText::cursor_event signal
*
* The #ClutterTextClass struct contains only private data.
*
* Since: 1.0
*/
struct _ClutterTextClass
{
/*< private >*/
ClutterActorClass parent_class;
/*< public >*/
/* signals, not vfuncs */
void (* text_changed) (ClutterText *self);
void (* activate) (ClutterText *self);
void (* cursor_event) (ClutterText *self,
const ClutterGeometry *geometry);
/*< private >*/
/* padding for future expansion */
void (* _clutter_reserved1) (void);
void (* _clutter_reserved2) (void);
void (* _clutter_reserved3) (void);
void (* _clutter_reserved4) (void);
void (* _clutter_reserved5) (void);
void (* _clutter_reserved6) (void);
void (* _clutter_reserved7) (void);
void (* _clutter_reserved8) (void);
};
GType clutter_text_get_type (void) G_GNUC_CONST;
ClutterActor * clutter_text_new (void);
ClutterActor * clutter_text_new_full (const gchar *font_name,
const gchar *text,
const ClutterColor *color);
ClutterActor * clutter_text_new_with_text (const gchar *font_name,
const gchar *text);
G_CONST_RETURN gchar *clutter_text_get_text (ClutterText *self);
void clutter_text_set_text (ClutterText *self,
const gchar *text);
PangoLayout * clutter_text_get_layout (ClutterText *self);
void clutter_text_set_color (ClutterText *self,
const ClutterColor *color);
void clutter_text_get_color (ClutterText *self,
ClutterColor *color);
void clutter_text_set_font_name (ClutterText *self,
const gchar *font_name);
G_CONST_RETURN gchar *clutter_text_get_font_name (ClutterText *self);
void clutter_text_set_ellipsize (ClutterText *self,
PangoEllipsizeMode mode);
PangoEllipsizeMode clutter_text_get_ellipsize (ClutterText *self);
void clutter_text_set_line_wrap (ClutterText *self,
gboolean line_wrap);
gboolean clutter_text_get_line_wrap (ClutterText *self);
void clutter_text_set_line_wrap_mode (ClutterText *self,
PangoWrapMode wrap_mode);
PangoWrapMode clutter_text_get_line_wrap_mode (ClutterText *self);
PangoLayout * clutter_text_get_layout (ClutterText *self);
void clutter_text_set_attributes (ClutterText *self,
PangoAttrList *attrs);
PangoAttrList * clutter_text_get_attributes (ClutterText *self);
void clutter_text_set_use_markup (ClutterText *self,
gboolean setting);
gboolean clutter_text_get_use_markup (ClutterText *self);
void clutter_text_set_alignment (ClutterText *self,
PangoAlignment alignment);
PangoAlignment clutter_text_get_alignment (ClutterText *self);
void clutter_text_set_justify (ClutterText *self,
gboolean justify);
gboolean clutter_text_get_justify (ClutterText *self);
void clutter_text_insert_unichar (ClutterText *self,
gunichar wc);
void clutter_text_delete_chars (ClutterText *self,
guint n_chars);
void clutter_text_insert_text (ClutterText *self,
const gchar *text,
gssize position);
void clutter_text_delete_text (ClutterText *self,
gssize start_pos,
gssize end_pos);
gchar * clutter_text_get_chars (ClutterText *self,
gssize start_pos,
gssize end_pos);
void clutter_text_set_editable (ClutterText *self,
gboolean editable);
gboolean clutter_text_get_editable (ClutterText *self);
void clutter_text_set_activatable (ClutterText *self,
gboolean activatable);
gboolean clutter_text_get_activatable (ClutterText *self);
gint clutter_text_get_cursor_position (ClutterText *self);
void clutter_text_set_cursor_position (ClutterText *self,
gint position);
void clutter_text_set_cursor_visible (ClutterText *self,
gboolean cursor_visible);
gboolean clutter_text_get_cursor_visible (ClutterText *self);
void clutter_text_set_cursor_color (ClutterText *self,
const ClutterColor *color);
void clutter_text_get_cursor_color (ClutterText *self,
ClutterColor *color);
void clutter_text_set_cursor_size (ClutterText *self,
gint size);
guint clutter_text_get_cursor_size (ClutterText *self);
void clutter_text_set_selectable (ClutterText *self,
gboolean selectable);
gboolean clutter_text_get_selectable (ClutterText *self);
void clutter_text_set_selection_bound (ClutterText *self,
gint selection_bound);
gint clutter_text_get_selection_bound (ClutterText *self);
void clutter_text_set_selection (ClutterText *self,
gssize start_pos,
gssize end_pos);
gchar * clutter_text_get_selection (ClutterText *self);
void clutter_text_set_password_char (ClutterText *self,
gunichar wc);
gunichar clutter_text_get_password_char (ClutterText *self);
void clutter_text_set_max_length (ClutterText *self,
gint max);
gint clutter_text_get_max_length (ClutterText *self);
void clutter_text_set_single_line_mode (ClutterText *self,
gboolean single_line);
gboolean clutter_text_get_single_line_mode (ClutterText *self);
gboolean clutter_text_activate (ClutterText *self);
G_END_DECLS
#endif /* __CLUTTER_TEXT_H__ */

View File

@ -434,7 +434,8 @@ clutter_texture_set_fbo_projection (ClutterActor *self)
ClutterTexturePrivate *priv = CLUTTER_TEXTURE (self)->priv;
ClutterVertex verts[4];
ClutterFixed viewport[4];
ClutterFixed x_min, x_max, y_min, y_max;
ClutterUnit x_min, x_max, y_min, y_max;
ClutterFixed tx_min, tx_max, ty_min, ty_max;
ClutterPerspective perspective;
ClutterStage *stage;
ClutterFixed tan_angle, near_size;
@ -467,21 +468,26 @@ clutter_texture_set_fbo_projection (ClutterActor *self)
/* Convert the coordinates back to [-1,1] range */
cogl_get_viewport (viewport);
x_min = COGL_FIXED_DIV (x_min, viewport[2]) * 2 - COGL_FIXED_1;
x_max = COGL_FIXED_DIV (x_max, viewport[2]) * 2 - COGL_FIXED_1;
y_min = COGL_FIXED_DIV (y_min, viewport[3]) * 2 - COGL_FIXED_1;
y_max = COGL_FIXED_DIV (y_max, viewport[3]) * 2 - COGL_FIXED_1;
tx_min = COGL_FIXED_DIV (CLUTTER_UNITS_TO_FIXED (x_min), viewport[2])
* 2 - COGL_FIXED_1;
tx_max = COGL_FIXED_DIV (CLUTTER_UNITS_TO_FIXED (x_max), viewport[2])
* 2 - COGL_FIXED_1;
ty_min = COGL_FIXED_DIV (CLUTTER_UNITS_TO_FIXED (y_min), viewport[3])
* 2 - COGL_FIXED_1;
ty_max = COGL_FIXED_DIV (CLUTTER_UNITS_TO_FIXED (y_max), viewport[3])
* 2 - COGL_FIXED_1;
/* Set up a projection matrix so that the actor will be projected as
if it was drawn at its original location */
tan_angle = clutter_tani (CLUTTER_ANGLE_FROM_DEGX (perspective.fovy / 2));
tan_angle = cogl_angle_tan (COGL_ANGLE_FROM_DEGX (perspective.fovy / 2));
near_size = COGL_FIXED_MUL (perspective.z_near, tan_angle);
cogl_frustum (COGL_FIXED_MUL (x_min, near_size),
COGL_FIXED_MUL (x_max, near_size),
COGL_FIXED_MUL (-y_min, near_size),
COGL_FIXED_MUL (-y_max, near_size),
perspective.z_near, perspective.z_far);
cogl_frustum (COGL_FIXED_MUL (tx_min, near_size),
COGL_FIXED_MUL (tx_max, near_size),
COGL_FIXED_MUL (-ty_min, near_size),
COGL_FIXED_MUL (-ty_max, near_size),
perspective.z_near, perspective.z_far);
}
static void
@ -564,8 +570,10 @@ clutter_texture_paint (ClutterActor *self)
/* Restore the perspective matrix using cogl_perspective so that
the inverse matrix will be right */
cogl_perspective (perspective.fovy, perspective.aspect,
perspective.z_near, perspective.z_far);
cogl_perspective (perspective.fovy,
perspective.aspect,
perspective.z_near,
perspective.z_far);
/* If there is a shader on top of the shader stack, turn it back on. */
if (shader)

View File

@ -59,6 +59,8 @@ typedef gint32 ClutterUnit;
#define CLUTTER_UNITS_FROM_FIXED(x) (x)
#define CLUTTER_UNITS_TO_FIXED(x) (x)
#define CLUTTER_UNITS_FORMAT "d"
/**
* CLUTTER_UNITS_FROM_DEVICE:
* @x: value in pixels

View File

@ -47,14 +47,12 @@
#include "clutter-container.h"
#include "clutter-deprecated.h"
#include "clutter-effect.h"
#include "clutter-entry.h"
#include "clutter-event.h"
#include "clutter-feature.h"
#include "clutter-frame-source.h"
#include "clutter-group.h"
#include "clutter-interval.h"
#include "clutter-keysyms.h"
#include "clutter-label.h"
#include "clutter-list-model.h"
#include "clutter-main.h"
#include "clutter-media.h"
@ -69,6 +67,7 @@
#include "clutter-stage.h"
#include "clutter-stage-manager.h"
#include "clutter-texture.h"
#include "clutter-text.h"
#include "clutter-timeline.h"
#include "clutter-timeout-pool.h"
#include "clutter-types.h"

View File

@ -416,6 +416,29 @@ void cogl_material_rectangle (CoglFixed x1,
gint tex_coords_len,
const CoglFixed *tex_coords);
/**
* cogl_texture_multiple_rectangles:
* @handle: a @CoglHandle.
* @verts: an array of vertices
* @n_rects: number of rectangles to draw
*
* Draws a series of rectangles in the same way that
* cogl_texture_rectangle() does. In some situations it can give a
* significant performance boost to use this function rather than
* calling cogl_texture_rectangle() separately for each rectangle.
*
* @verts should point to an array of #CoglFixed<!-- -->s with
* @n_rects * 8 elements. Each group of 8 values corresponds to the
* parameters x1, y1, x2, y2, tx1, ty1, tx2 and ty2 and have the same
* meaning as in cogl_texture_rectangle().
*
* Since: 1.0
*/
void cogl_texture_multiple_rectangles
(CoglHandle handle,
const CoglFixed *verts,
guint n_rects);
G_END_DECLS
#endif /* __COGL_TEXTURE_H__ */

View File

@ -86,27 +86,29 @@ typedef struct _CoglTextureVertex CoglTextureVertex;
/**
* CoglPixelFormat:
* @COGL_PIXEL_FORMAT_ANY:
* @COGL_PIXEL_FORMAT_A_8:
* @COGL_PIXEL_FORMAT_RGB_888:
* @COGL_PIXEL_FORMAT_BGR_888:
* @COGL_PIXEL_FORMAT_RGBA_8888:
* @COGL_PIXEL_FORMAT_BGRA_8888:
* @COGL_PIXEL_FORMAT_ARGB_8888:
* @COGL_PIXEL_FORMAT_ABGR_8888:
* @COGL_PIXEL_FORMAT_RGBA_8888_PRE:
* @COGL_PIXEL_FORMAT_BGRA_8888_PRE:
* @COGL_PIXEL_FORMAT_ARGB_8888_PRE:
* @COGL_PIXEL_FORMAT_ABGR_8888_PRE:
* @COGL_PIXEL_FORMAT_RGB_565:
* @COGL_PIXEL_FORMAT_RGBA_4444:
* @COGL_PIXEL_FORMAT_RGBA_5551:
* @COGL_PIXEL_FORMAT_RGBA_4444_PRE:
* @COGL_PIXEL_FORMAT_RGBA_5551_PRE:
* @COGL_PIXEL_FORMAT_YUV:
* @COGL_PIXEL_FORMAT_G_8:
* @COGL_PIXEL_FORMAT_ANY: Any format
* @COGL_PIXEL_FORMAT_A_8: 8 bits alpha mask
* @COGL_PIXEL_FORMAT_RGB_565: RGB, 16 bits
* @COGL_PIXEL_FORMAT_RGBA_4444: RGBA, 16 bits
* @COGL_PIXEL_FORMAT_RGBA_5551: RGBA, 16 bits
* @COGL_PIXEL_FORMAT_YUV: FIXME
* @COGL_PIXEL_FORMAT_G_8: FIXME
* @COGL_PIXEL_FORMAT_RGB_888: RGB, 24 bits
* @COGL_PIXEL_FORMAT_BGR_888: BGR, 24 bits
* @COGL_PIXEL_FORMAT_RGBA_8888: RGBA, 32 bits
* @COGL_PIXEL_FORMAT_BGRA_8888: BGRA, 32 bits
* @COGL_PIXEL_FORMAT_ARGB_8888: ARGB, 32 bits
* @COGL_PIXEL_FORMAT_ABGR_8888: ABGR, 32 bits
* @COGL_PIXEL_FORMAT_RGBA_8888_PRE: Premultiplied RGBA, 32 bits
* @COGL_PIXEL_FORMAT_BGRA_8888_PRE: Premultiplied BGRA, 32 bits
* @COGL_PIXEL_FORMAT_ARGB_8888_PRE: Premultiplied ARGB, 32 bits
* @COGL_PIXEL_FORMAT_ABGR_8888_PRE: Premultiplied ABGR, 32 bits
* @COGL_PIXEL_FORMAT_RGBA_4444_PRE: Premultiplied RGBA, 16 bits
* @COGL_PIXEL_FORMAT_RGBA_5551_PRE: Premultiplied RGBA, 16 bits
*
* Pixel formats used by COGL.
*
* Since: 0.8
*/
typedef enum
{
@ -173,19 +175,21 @@ typedef enum
/**
* CoglFeatureFlags:
* @COGL_FEATURE_TEXTURE_RECTANGLE:
* @COGL_FEATURE_TEXTURE_NPOT:
* @COGL_FEATURE_TEXTURE_YUV:
* @COGL_FEATURE_TEXTURE_READ_PIXELS:
* @COGL_FEATURE_SHADERS_GLSL:
* @COGL_FEATURE_OFFSCREEN:
* @COGL_FEATURE_OFFSCREEN_MULTISAMPLE:
* @COGL_FEATURE_OFFSCREEN_BLIT:
* @COGL_FEATURE_FOUR_CLIP_PLANES:
* @COGL_FEATURE_STENCIL_BUFFER:
* @COGL_FEATURE_VBOS:
* @COGL_FEATURE_TEXTURE_RECTANGLE: ARB_texture_rectangle support
* @COGL_FEATURE_TEXTURE_NPOT: ARB_texture_non_power_of_two support
* @COGL_FEATURE_TEXTURE_YUV: ycbcr conversion support
* @COGL_FEATURE_TEXTURE_READ_PIXELS: glReadPixels() support
* @COGL_FEATURE_SHADERS_GLSL: GLSL support
* @COGL_FEATURE_OFFSCREEN: FBO support
* @COGL_FEATURE_OFFSCREEN_MULTISAMPLE: Multisample support on FBOs
* @COGL_FEATURE_OFFSCREEN_BLIT: Blit support on FBOs
* @COGL_FEATURE_FOUR_CLIP_PLANES: At least 4 clip planes available
* @COGL_FEATURE_STENCIL_BUFFER: Stencil buffer support
* @COGL_FEATURE_VBOS: VBO support
*
* Flags for the supported features.
*
* Since: 0.8
*/
typedef enum
{
@ -204,11 +208,13 @@ typedef enum
/**
* CoglBufferTarget:
* @COGL_WINDOW_BUFFER:
* @COGL_MASK_BUFFER:
* @COGL_OFFSCREEN_BUFFER:
* @COGL_WINDOW_BUFFER: FIXME
* @COGL_MASK_BUFFER: FIXME
* @COGL_OFFSCREEN_BUFFER: FIXME
*
* Target flags for FBOs.
*
* Since: 0.8
*/
typedef enum
{

View File

@ -5,6 +5,7 @@ INCLUDES = \
-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
-I$(top_builddir)/clutter \
-I$(top_builddir)/clutter/cogl \
-DG_LOG_DOMAIN=\"Cogl-Common\" \
-DCLUTTER_COMPILATION \
$(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \

View File

@ -209,6 +209,8 @@ COGL_HANDLE_DEFINE (Mesh, mesh, mesh_handles);
*
* This creates a Cogl handle for a new mesh that you can then start to add
* attributes too.
*
* Return value: a new #CoglHandle
*/
CoglHandle
cogl_mesh_new (guint n_vertices)

View File

@ -22,6 +22,7 @@ INCLUDES = \
-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
-I$(top_builddir)/clutter \
-I$(top_builddir)/clutter/cogl \
-DG_LOG_DOMAIN=\"Cogl-GL\" \
-DCLUTTER_COMPILATION \
$(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \

View File

@ -56,8 +56,10 @@ cogl_create_context ()
_context->last_path = 0;
_context->texture_handles = NULL;
_context->texture_vertices_size = 0;
_context->texture_vertices = NULL;
_context->texture_vertices = g_array_new (FALSE, FALSE,
sizeof (CoglTextureGLVertex));
_context->texture_indices = g_array_new (FALSE, FALSE,
sizeof (GLushort));
_context->material_handles = NULL;
_context->material_layer_handles = NULL;
@ -153,6 +155,11 @@ cogl_destroy_context ()
if (_context->program_handles)
g_array_free (_context->program_handles, TRUE);
if (_context->texture_vertices)
g_array_free (_context->texture_vertices, TRUE);
if (_context->texture_indices)
g_array_free (_context->texture_indices, TRUE);
g_free (_context);
}

View File

@ -63,8 +63,14 @@ typedef struct
/* Textures */
GArray *texture_handles;
CoglTextureGLVertex *texture_vertices;
gulong texture_vertices_size;
GArray *texture_vertices;
GArray *texture_indices;
/* The gl texture number that the above vertices apply to. This to
detect when a different slice is encountered so that the vertices
can be flushed */
GLuint texture_current;
GLenum texture_target;
GLenum texture_wrap_mode;
/* Materials */
GArray *material_handles;

View File

@ -1911,6 +1911,95 @@ cogl_texture_get_data (CoglHandle handle,
return byte_size;
}
static void
_cogl_texture_flush_vertices (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (ctx->texture_vertices->len > 0)
{
int needed_indices;
CoglTextureGLVertex *p
= (CoglTextureGLVertex *) ctx->texture_vertices->data;
/* The indices are always the same sequence regardless of the
vertices so we only need to change it if there are more
vertices than ever before */
needed_indices = ctx->texture_vertices->len / 4 * 6;
if (needed_indices > ctx->texture_indices->len)
{
int old_len = ctx->texture_indices->len;
int vert_num = old_len / 6 * 4;
int i;
GLushort *q;
/* Add two triangles for each quad to the list of
indices. That makes six new indices but two of the
vertices in the triangles are shared. */
g_array_set_size (ctx->texture_indices, needed_indices);
q = &g_array_index (ctx->texture_indices, GLushort, old_len);
for (i = old_len;
i < ctx->texture_indices->len;
i += 6, vert_num += 4)
{
*(q++) = vert_num + 0;
*(q++) = vert_num + 1;
*(q++) = vert_num + 3;
*(q++) = vert_num + 1;
*(q++) = vert_num + 2;
*(q++) = vert_num + 3;
}
}
GE( glVertexPointer (2, GL_FLOAT,
sizeof (CoglTextureGLVertex), p->v ) );
GE( glTexCoordPointer (2, GL_FLOAT,
sizeof (CoglTextureGLVertex), p->t ) );
GE( glBindTexture (ctx->texture_target, ctx->texture_current) );
GE( ctx->pf_glDrawRangeElements (GL_TRIANGLES,
0, ctx->texture_vertices->len - 1,
needed_indices,
GL_UNSIGNED_SHORT,
ctx->texture_indices->data) );
g_array_set_size (ctx->texture_vertices, 0);
}
}
static void
_cogl_texture_add_quad_vertices (GLfloat x1, GLfloat y1,
GLfloat x2, GLfloat y2,
GLfloat tx1, GLfloat ty1,
GLfloat tx2, GLfloat ty2)
{
CoglTextureGLVertex *p;
GLushort first_vert;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* Add the four vertices of the quad to the list of queued
vertices */
first_vert = ctx->texture_vertices->len;
g_array_set_size (ctx->texture_vertices, first_vert + 4);
p = &g_array_index (ctx->texture_vertices, CoglTextureGLVertex, first_vert);
p->v[0] = x1; p->v[1] = y1;
p->t[0] = tx1; p->t[1] = ty1;
p++;
p->v[0] = x1; p->v[1] = y2;
p->t[0] = tx1; p->t[1] = ty2;
p++;
p->v[0] = x2; p->v[1] = y2;
p->t[0] = tx2; p->t[1] = ty2;
p++;
p->v[0] = x2; p->v[1] = y1;
p->t[0] = tx2; p->t[1] = ty1;
p++;
}
static void
_cogl_texture_quad_sw (CoglTexture *tex,
CoglFixed x1,
@ -1931,11 +2020,7 @@ _cogl_texture_quad_sw (CoglTexture *tex,
CoglFixed slice_tx2 , slice_ty2;
CoglFixed slice_qx1 , slice_qy1;
CoglFixed slice_qx2 , slice_qy2;
GLfloat tex_coords[8];
GLfloat quad_coords[8];
GLuint gl_handle;
gulong enable_flags = (COGL_ENABLE_VERTEX_ARRAY
| COGL_ENABLE_TEXCOORD_ARRAY);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
@ -1943,26 +2028,13 @@ _cogl_texture_quad_sw (CoglTexture *tex,
printf("=== Drawing Tex Quad (Software Tiling Mode) ===\n");
#endif
/* Prepare GL state */
if (tex->gl_target == CGL_TEXTURE_RECTANGLE_ARB)
enable_flags |= COGL_ENABLE_TEXTURE_RECT;
else
enable_flags |= COGL_ENABLE_TEXTURE_2D;
if (ctx->color_alpha < 255
|| tex->bitmap.format & COGL_A_BIT)
{
enable_flags |= COGL_ENABLE_BLEND;
}
if (ctx->enable_backface_culling)
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
cogl_enable (enable_flags);
/* We can't use hardware repeat so we need to set clamp to edge
otherwise it might pull in edge pixels from the other side */
if (ctx->texture_vertices->len > 0
&& ctx->texture_wrap_mode != GL_CLAMP_TO_EDGE)
_cogl_texture_flush_vertices ();
_cogl_texture_set_wrap_mode_parameter (tex, GL_CLAMP_TO_EDGE);
ctx->texture_wrap_mode = GL_CLAMP_TO_EDGE;
/* If the texture coordinates are backwards then swap both the
geometry and texture coordinates so that the texture will be
@ -1987,9 +2059,6 @@ _cogl_texture_quad_sw (CoglTexture *tex,
ty2 = temp;
}
GE( glTexCoordPointer (2, GL_FLOAT, 0, tex_coords) );
GE( glVertexPointer (2, GL_FLOAT, 0, quad_coords) );
/* Scale ratio from texture to quad widths */
tw = COGL_FIXED_FROM_INT (tex->bitmap.width);
th = COGL_FIXED_FROM_INT (tex->bitmap.height);
@ -2087,24 +2156,22 @@ _cogl_texture_quad_sw (CoglTexture *tex,
iter_y.index * iter_x.array->len +
iter_x.index);
GE( glBindTexture (tex->gl_target, gl_handle) );
/* If we're using a different texture from the one already queued
then flush the vertices */
if (ctx->texture_vertices->len > 0
&& gl_handle != ctx->texture_current)
_cogl_texture_flush_vertices ();
ctx->texture_target = tex->gl_target;
ctx->texture_current = gl_handle;
#define CFX_F COGL_FIXED_TO_FLOAT
/* Draw textured quad */
tex_coords[0] = CFX_F(slice_tx1); tex_coords[1] = CFX_F(slice_ty2);
tex_coords[2] = CFX_F(slice_tx2); tex_coords[3] = CFX_F(slice_ty2);
tex_coords[4] = CFX_F(slice_tx1); tex_coords[5] = CFX_F(slice_ty1);
tex_coords[6] = CFX_F(slice_tx2); tex_coords[7] = CFX_F(slice_ty1);
quad_coords[0] = CFX_F(slice_qx1); quad_coords[1] = CFX_F(slice_qy2);
quad_coords[2] = CFX_F(slice_qx2); quad_coords[3] = CFX_F(slice_qy2);
quad_coords[4] = CFX_F(slice_qx1); quad_coords[5] = CFX_F(slice_qy1);
quad_coords[6] = CFX_F(slice_qx2); quad_coords[7] = CFX_F(slice_qy1);
GE (glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
#undef CFX_F
_cogl_texture_add_quad_vertices (COGL_FIXED_TO_FLOAT (slice_qx1),
COGL_FIXED_TO_FLOAT (slice_qy1),
COGL_FIXED_TO_FLOAT (slice_qx2),
COGL_FIXED_TO_FLOAT (slice_qy2),
COGL_FIXED_TO_FLOAT (slice_tx1),
COGL_FIXED_TO_FLOAT (slice_ty1),
COGL_FIXED_TO_FLOAT (slice_tx2),
COGL_FIXED_TO_FLOAT (slice_ty2));
}
}
}
@ -2120,13 +2187,10 @@ _cogl_texture_quad_hw (CoglTexture *tex,
CoglFixed tx2,
CoglFixed ty2)
{
GLfloat tex_coords[8];
GLfloat quad_coords[8];
GLuint gl_handle;
CoglTexSliceSpan *x_span;
CoglTexSliceSpan *y_span;
gulong enable_flags = (COGL_ENABLE_VERTEX_ARRAY
| COGL_ENABLE_TEXCOORD_ARRAY);
GLenum wrap_mode;
#if COGL_DEBUG
printf("=== Drawing Tex Quad (Hardware Tiling Mode) ===\n");
@ -2134,24 +2198,6 @@ _cogl_texture_quad_hw (CoglTexture *tex,
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* Prepare GL state */
if (tex->gl_target == CGL_TEXTURE_RECTANGLE_ARB)
enable_flags |= COGL_ENABLE_TEXTURE_RECT;
else
enable_flags |= COGL_ENABLE_TEXTURE_2D;
if (ctx->color_alpha < 255
|| tex->bitmap.format & COGL_A_BIT)
{
enable_flags |= COGL_ENABLE_BLEND;
}
if (ctx->enable_backface_culling)
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
cogl_enable (enable_flags);
/* If the texture coords are all in the range [0,1] then we want to
clamp the coords to the edge otherwise it can pull in edge pixels
from the wrong side when scaled */
@ -2159,16 +2205,24 @@ _cogl_texture_quad_hw (CoglTexture *tex,
&& tx2 >= 0 && tx2 <= COGL_FIXED_1
&& ty1 >= 0 && ty1 <= COGL_FIXED_1
&& ty2 >= 0 && ty2 <= COGL_FIXED_1)
_cogl_texture_set_wrap_mode_parameter (tex, GL_CLAMP_TO_EDGE);
wrap_mode = GL_CLAMP_TO_EDGE;
else
_cogl_texture_set_wrap_mode_parameter (tex, GL_REPEAT);
GE( glTexCoordPointer (2, GL_FLOAT, 0, tex_coords) );
GE( glVertexPointer (2, GL_FLOAT, 0, quad_coords) );
wrap_mode = GL_REPEAT;
/* Pick and bind opengl texture object */
gl_handle = g_array_index (tex->slice_gl_handles, GLuint, 0);
GE( glBindTexture (tex->gl_target, gl_handle) );
/* If we're using a different texture from the one already queued
then flush the vertices */
if (ctx->texture_vertices->len > 0
&& (gl_handle != ctx->texture_current
|| ctx->texture_wrap_mode != wrap_mode))
_cogl_texture_flush_vertices ();
ctx->texture_target = tex->gl_target;
ctx->texture_current = gl_handle;
ctx->texture_wrap_mode = wrap_mode;
_cogl_texture_set_wrap_mode_parameter (tex, wrap_mode);
/* Don't include the waste in the texture coordinates */
x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, 0);
@ -2189,36 +2243,26 @@ _cogl_texture_quad_hw (CoglTexture *tex,
ty2 *= y_span->size;
}
#define CFX_F(x) COGL_FIXED_TO_FLOAT(x)
/* Draw textured quad */
tex_coords[0] = CFX_F(tx1); tex_coords[1] = CFX_F(ty2);
tex_coords[2] = CFX_F(tx2); tex_coords[3] = CFX_F(ty2);
tex_coords[4] = CFX_F(tx1); tex_coords[5] = CFX_F(ty1);
tex_coords[6] = CFX_F(tx2); tex_coords[7] = CFX_F(ty1);
quad_coords[0] = CFX_F(x1); quad_coords[1] = CFX_F(y2);
quad_coords[2] = CFX_F(x2); quad_coords[3] = CFX_F(y2);
quad_coords[4] = CFX_F(x1); quad_coords[5] = CFX_F(y1);
quad_coords[6] = CFX_F(x2); quad_coords[7] = CFX_F(y1);
GE (glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
#undef CFX_F
_cogl_texture_add_quad_vertices (COGL_FIXED_TO_FLOAT (x1),
COGL_FIXED_TO_FLOAT (y1),
COGL_FIXED_TO_FLOAT (x2),
COGL_FIXED_TO_FLOAT (y2),
COGL_FIXED_TO_FLOAT (tx1),
COGL_FIXED_TO_FLOAT (ty1),
COGL_FIXED_TO_FLOAT (tx2),
COGL_FIXED_TO_FLOAT (ty2));
}
void
cogl_texture_rectangle (CoglHandle handle,
CoglFixed x1,
CoglFixed y1,
CoglFixed x2,
CoglFixed y2,
CoglFixed tx1,
CoglFixed ty1,
CoglFixed tx2,
CoglFixed ty2)
cogl_texture_multiple_rectangles (CoglHandle handle,
const CoglFixed *verts,
guint n_rects)
{
CoglTexture *tex;
CoglTexture *tex;
gulong enable_flags = (COGL_ENABLE_VERTEX_ARRAY
| COGL_ENABLE_TEXCOORD_ARRAY);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* Check if valid texture */
if (!cogl_is_texture (handle))
@ -2235,22 +2279,73 @@ cogl_texture_rectangle (CoglHandle handle,
if (tex->slice_gl_handles->len == 0)
return;
if (tx1 == tx2 || ty1 == ty2)
return;
/* If there is only one GL texture and either the texture is NPOT
(no waste) or all of the coordinates are in the range [0,1] then
we can use hardware tiling */
if (tex->slice_gl_handles->len == 1
&& ((cogl_features_available (COGL_FEATURE_TEXTURE_NPOT)
&& tex->gl_target == GL_TEXTURE_2D)
|| (tx1 >= 0 && tx1 <= COGL_FIXED_1
&& tx2 >= 0 && tx2 <= COGL_FIXED_1
&& ty1 >= 0 && ty1 <= COGL_FIXED_1
&& ty2 >= 0 && ty2 <= COGL_FIXED_1)))
_cogl_texture_quad_hw (tex, x1,y1, x2,y2, tx1,ty1, tx2,ty2);
/* Prepare GL state */
if (tex->gl_target == CGL_TEXTURE_RECTANGLE_ARB)
enable_flags |= COGL_ENABLE_TEXTURE_RECT;
else
_cogl_texture_quad_sw (tex, x1,y1, x2,y2, tx1,ty1, tx2,ty2);
enable_flags |= COGL_ENABLE_TEXTURE_2D;
if (ctx->color_alpha < 255
|| tex->bitmap.format & COGL_A_BIT)
enable_flags |= COGL_ENABLE_BLEND;
if (ctx->enable_backface_culling)
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
cogl_enable (enable_flags);
g_array_set_size (ctx->texture_vertices, 0);
while (n_rects-- > 0)
{
if (verts[4] != verts[6] && verts[5] != verts[7])
{
/* If there is only one GL texture and either the texture is
NPOT (no waste) or all of the coordinates are in the
range [0,1] then we can use hardware tiling */
if (tex->slice_gl_handles->len == 1
&& ((cogl_features_available (COGL_FEATURE_TEXTURE_NPOT)
&& tex->gl_target == GL_TEXTURE_2D)
|| (verts[4] >= 0 && verts[4] <= COGL_FIXED_1
&& verts[6] >= 0 && verts[6] <= COGL_FIXED_1
&& verts[5] >= 0 && verts[5] <= COGL_FIXED_1
&& verts[7] >= 0 && verts[7] <= COGL_FIXED_1)))
_cogl_texture_quad_hw (tex, verts[0],verts[1], verts[2],verts[3],
verts[4],verts[5], verts[6],verts[7]);
else
_cogl_texture_quad_sw (tex, verts[0],verts[1], verts[2],verts[3],
verts[4],verts[5], verts[6],verts[7]);
}
verts += 8;
}
_cogl_texture_flush_vertices ();
}
void
cogl_texture_rectangle (CoglHandle handle,
CoglFixed x1,
CoglFixed y1,
CoglFixed x2,
CoglFixed y2,
CoglFixed tx1,
CoglFixed ty1,
CoglFixed tx2,
CoglFixed ty2)
{
CoglFixed verts[8];
verts[0] = x1;
verts[1] = y1;
verts[2] = x2;
verts[3] = y2;
verts[4] = tx1;
verts[5] = ty1;
verts[6] = tx2;
verts[7] = ty2;
cogl_texture_multiple_rectangles (handle, verts, 1);
}
void
@ -2299,22 +2394,8 @@ cogl_texture_polygon (CoglHandle handle,
/* Make sure there is enough space in the global texture vertex
array. This is used so we can render the polygon with a single
call to OpenGL but still support any number of vertices */
if (ctx->texture_vertices_size < n_vertices)
{
guint nsize = ctx->texture_vertices_size;
if (nsize == 0)
nsize = 1;
do
nsize *= 2;
while (nsize < n_vertices);
ctx->texture_vertices_size = nsize;
ctx->texture_vertices = g_realloc (ctx->texture_vertices,
nsize
* sizeof (CoglTextureGLVertex));
}
g_array_set_size (ctx->texture_vertices, n_vertices);
p = (CoglTextureGLVertex *) ctx->texture_vertices->data;
/* Prepare GL state */
enable_flags = (COGL_ENABLE_VERTEX_ARRAY
@ -2332,14 +2413,12 @@ cogl_texture_polygon (CoglHandle handle,
if (use_color)
{
enable_flags |= COGL_ENABLE_COLOR_ARRAY;
GE( glColorPointer (4, GL_UNSIGNED_BYTE, sizeof (CoglTextureGLVertex),
ctx->texture_vertices[0].c) );
GE( glColorPointer (4, GL_UNSIGNED_BYTE,
sizeof (CoglTextureGLVertex), p->c) );
}
GE( glVertexPointer (3, GL_FLOAT, sizeof (CoglTextureGLVertex),
ctx->texture_vertices[0].v) );
GE( glTexCoordPointer (2, GL_FLOAT, sizeof (CoglTextureGLVertex),
ctx->texture_vertices[0].t) );
GE( glVertexPointer (3, GL_FLOAT, sizeof (CoglTextureGLVertex), p->v ) );
GE( glTexCoordPointer (2, GL_FLOAT, sizeof (CoglTextureGLVertex), p->t ) );
cogl_enable (enable_flags);
@ -2362,9 +2441,11 @@ cogl_texture_polygon (CoglHandle handle,
gl_handle = g_array_index (tex->slice_gl_handles, GLuint, tex_num++);
p = (CoglTextureGLVertex *) ctx->texture_vertices->data;
/* Convert the vertices into an array of GLfloats ready to pass to
OpenGL */
for (i = 0, p = ctx->texture_vertices; i < n_vertices; i++, p++)
for (i = 0; i < n_vertices; i++, p++)
{
CoglFixed tx, ty;

View File

@ -22,6 +22,7 @@ INCLUDES = \
-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
-I$(top_builddir)/clutter \
-I$(top_builddir)/clutter/cogl \
-DG_LOG_DOMAIN=\"Cogl-GLES\" \
-DCLUTTER_COMPILATION \
$(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \

View File

@ -59,8 +59,11 @@ cogl_create_context ()
_context->last_path = 0;
_context->texture_handles = NULL;
_context->texture_vertices_size = 0;
_context->texture_vertices = NULL;
_context->texture_vertices = g_array_new (FALSE, FALSE,
sizeof (CoglTextureGLVertex));
_context->texture_indices = g_array_new (FALSE, FALSE,
sizeof (GLushort));
_context->material_handles = NULL;
_context->material_layer_handles = NULL;
_context->source_material = COGL_INVALID_HANDLE;
@ -107,8 +110,10 @@ cogl_destroy_context ()
#endif
if (_context->texture_vertices)
g_free (_context->texture_vertices);
g_array_free (_context->texture_vertices, TRUE);
if (_context->texture_indices)
g_array_free (_context->texture_indices, TRUE);
if (_context->texture_handles)
g_array_free (_context->texture_handles, TRUE);
if (_context->fbo_handles)

View File

@ -65,9 +65,14 @@ typedef struct
/* Textures */
GArray *texture_handles;
CoglTextureGLVertex *texture_vertices;
gulong texture_vertices_size;
GArray *texture_vertices;
GArray *texture_indices;
/* The gl texture number that the above vertices apply to. This to
detect when a different slice is encountered so that the vertices
can be flushed */
GLuint texture_current;
GLenum texture_target;
/* Materials */
GArray *material_handles;
GArray *material_layer_handles;

View File

@ -2050,6 +2050,94 @@ cogl_texture_get_data (CoglHandle handle,
return byte_size;
}
static void
_cogl_texture_flush_vertices (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (ctx->texture_vertices->len > 0)
{
int needed_indices;
CoglTextureGLVertex *p
= (CoglTextureGLVertex *) ctx->texture_vertices->data;
/* The indices are always the same sequence regardless of the
vertices so we only need to change it if there are more
vertices than ever before */
needed_indices = ctx->texture_vertices->len / 4 * 6;
if (needed_indices > ctx->texture_indices->len)
{
int old_len = ctx->texture_indices->len;
int vert_num = old_len / 6 * 4;
int i;
GLushort *q;
/* Add two triangles for each quad to the list of
indices. That makes six new indices but two of the
vertices in the triangles are shared. */
g_array_set_size (ctx->texture_indices, needed_indices);
q = &g_array_index (ctx->texture_indices, GLushort, old_len);
for (i = old_len;
i < ctx->texture_indices->len;
i += 6, vert_num += 4)
{
*(q++) = vert_num + 0;
*(q++) = vert_num + 1;
*(q++) = vert_num + 3;
*(q++) = vert_num + 1;
*(q++) = vert_num + 2;
*(q++) = vert_num + 3;
}
}
GE( glVertexPointer (2, GL_FLOAT,
sizeof (CoglTextureGLVertex), p->v ) );
GE( glTexCoordPointer (2, GL_FLOAT,
sizeof (CoglTextureGLVertex), p->t ) );
GE( glBindTexture (ctx->texture_target, ctx->texture_current) );
GE( glDrawElements (GL_TRIANGLES,
needed_indices,
GL_UNSIGNED_SHORT,
ctx->texture_indices->data) );
g_array_set_size (ctx->texture_vertices, 0);
}
}
static void
_cogl_texture_add_quad_vertices (GLfloat x1, GLfloat y1,
GLfloat x2, GLfloat y2,
GLfloat tx1, GLfloat ty1,
GLfloat tx2, GLfloat ty2)
{
CoglTextureGLVertex *p;
GLushort first_vert;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* Add the four vertices of the quad to the list of queued
vertices */
first_vert = ctx->texture_vertices->len;
g_array_set_size (ctx->texture_vertices, first_vert + 4);
p = &g_array_index (ctx->texture_vertices, CoglTextureGLVertex, first_vert);
p->v[0] = x1; p->v[1] = y1;
p->t[0] = tx1; p->t[1] = ty1;
p++;
p->v[0] = x1; p->v[1] = y2;
p->t[0] = tx1; p->t[1] = ty2;
p++;
p->v[0] = x2; p->v[1] = y2;
p->t[0] = tx2; p->t[1] = ty2;
p++;
p->v[0] = x2; p->v[1] = y1;
p->t[0] = tx2; p->t[1] = ty1;
p++;
}
static void
_cogl_texture_quad_sw (CoglTexture *tex,
CoglFixed x1,
@ -2070,31 +2158,13 @@ _cogl_texture_quad_sw (CoglTexture *tex,
CoglFixed slice_tx2 , slice_ty2;
CoglFixed slice_qx1 , slice_qy1;
CoglFixed slice_qx2 , slice_qy2;
GLfloat tex_coords[8];
GLfloat quad_coords[8];
GLuint gl_handle;
gulong enable_flags = (COGL_ENABLE_TEXTURE_2D
| COGL_ENABLE_VERTEX_ARRAY
| COGL_ENABLE_TEXCOORD_ARRAY);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
#if COGL_DEBUG
printf("=== Drawing Tex Quad (Software Tiling Mode) ===\n");
#endif
/* Prepare GL state */
if (ctx->color_alpha < 255
|| tex->bitmap.format & COGL_A_BIT)
{
enable_flags |= COGL_ENABLE_BLEND;
}
if (ctx->enable_backface_culling)
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
cogl_enable (enable_flags);
/* If the texture coordinates are backwards then swap both the
geometry and texture coordinates so that the texture will be
@ -2118,10 +2188,7 @@ _cogl_texture_quad_sw (CoglTexture *tex,
ty1 = ty2;
ty2 = temp;
}
GE( glTexCoordPointer (2, GL_FLOAT, 0, tex_coords) );
GE( glVertexPointer (2, GL_FLOAT, 0, quad_coords) );
/* Scale ratio from texture to quad widths */
tw = COGL_FIXED_FROM_INT (tex->bitmap.width);
th = COGL_FIXED_FROM_INT (tex->bitmap.height);
@ -2161,17 +2228,16 @@ _cogl_texture_quad_sw (CoglTexture *tex,
slice_qy2 = first_qy +
COGL_FIXED_MUL (iter_y.intersect_end - first_ty, tqy);
/* Localize slice texture coordinates */
slice_ty1 = iter_y.intersect_start - iter_y.pos;
slice_ty2 = iter_y.intersect_end - iter_y.pos;
/* Normalize texture coordinates to current slice
(rectangle texture targets take denormalized) */
slice_ty1 /= iter_y.span->size;
slice_ty2 /= iter_y.span->size;
/* Iterate until whole quad width covered */
for (_cogl_span_iter_begin (&iter_x, tex->slice_x_spans,
first_tx, tx1, tx2) ;
@ -2191,12 +2257,12 @@ _cogl_texture_quad_sw (CoglTexture *tex,
/* Localize slice texture coordinates */
slice_tx1 = iter_x.intersect_start - iter_x.pos;
slice_tx2 = iter_x.intersect_end - iter_x.pos;
/* Normalize texture coordinates to current slice
(rectangle texture targets take denormalized) */
slice_tx1 /= iter_x.span->size;
slice_tx2 /= iter_x.span->size;
#if COGL_DEBUG
printf("~~~~~ slice (%d,%d)\n", iter_x.index, iter_y.index);
printf("qx1: %f\n", COGL_FIXED_TO_FLOAT (slice_qx1));
@ -2213,26 +2279,23 @@ _cogl_texture_quad_sw (CoglTexture *tex,
gl_handle = g_array_index (tex->slice_gl_handles, GLuint,
iter_y.index * iter_x.array->len +
iter_x.index);
GE( cogl_gles2_wrapper_bind_texture (tex->gl_target, gl_handle,
tex->gl_intformat) );
#define CFX_F COGL_FIXED_TO_FLOAT
/* Draw textured quad */
tex_coords[0] = CFX_F(slice_tx1); tex_coords[1] = CFX_F(slice_ty2);
tex_coords[2] = CFX_F(slice_tx2); tex_coords[3] = CFX_F(slice_ty2);
tex_coords[4] = CFX_F(slice_tx1); tex_coords[5] = CFX_F(slice_ty1);
tex_coords[6] = CFX_F(slice_tx2); tex_coords[7] = CFX_F(slice_ty1);
/* If we're using a different texture from the one already queued
then flush the vertices */
if (ctx->texture_vertices->len > 0
&& gl_handle != ctx->texture_current)
_cogl_texture_flush_vertices ();
ctx->texture_target = tex->gl_target;
ctx->texture_current = gl_handle;
quad_coords[0] = CFX_F(slice_qx1); quad_coords[1] = CFX_F(slice_qy2);
quad_coords[2] = CFX_F(slice_qx2); quad_coords[3] = CFX_F(slice_qy2);
quad_coords[4] = CFX_F(slice_qx1); quad_coords[5] = CFX_F(slice_qy1);
quad_coords[6] = CFX_F(slice_qx2); quad_coords[7] = CFX_F(slice_qy1);
GE (glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
#undef CFX_F
_cogl_texture_add_quad_vertices (COGL_FIXED_TO_FLOAT (slice_qx1),
COGL_FIXED_TO_FLOAT (slice_qy1),
COGL_FIXED_TO_FLOAT (slice_qx2),
COGL_FIXED_TO_FLOAT (slice_qy2),
COGL_FIXED_TO_FLOAT (slice_tx1),
COGL_FIXED_TO_FLOAT (slice_ty1),
COGL_FIXED_TO_FLOAT (slice_tx2),
COGL_FIXED_TO_FLOAT (slice_ty2));
}
}
}
@ -2248,41 +2311,27 @@ _cogl_texture_quad_hw (CoglTexture *tex,
CoglFixed tx2,
CoglFixed ty2)
{
GLfloat tex_coords[8];
GLfloat quad_coords[8];
GLuint gl_handle;
CoglTexSliceSpan *x_span;
CoglTexSliceSpan *y_span;
gulong enable_flags = (COGL_ENABLE_TEXTURE_2D
| COGL_ENABLE_VERTEX_ARRAY
| COGL_ENABLE_TEXCOORD_ARRAY);
#if COGL_DEBUG
printf("=== Drawing Tex Quad (Hardware Tiling Mode) ===\n");
#endif
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* Prepare GL state */
if (ctx->color_alpha < 255
|| tex->bitmap.format & COGL_A_BIT)
{
enable_flags |= COGL_ENABLE_BLEND;
}
if (ctx->enable_backface_culling)
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
cogl_enable (enable_flags);
GE( glTexCoordPointer (2, GL_FLOAT, 0, tex_coords) );
GE( glVertexPointer (2, GL_FLOAT, 0, quad_coords) );
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* Pick and bind opengl texture object */
gl_handle = g_array_index (tex->slice_gl_handles, GLuint, 0);
GE( cogl_gles2_wrapper_bind_texture (tex->gl_target, gl_handle,
tex->gl_intformat) );
/* If we're using a different texture from the one already queued
then flush the vertices */
if (ctx->texture_vertices->len > 0
&& gl_handle != ctx->texture_current)
_cogl_texture_flush_vertices ();
ctx->texture_target = tex->gl_target;
ctx->texture_current = gl_handle;
/* Don't include the waste in the texture coordinates */
x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, 0);
y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, 0);
@ -2293,22 +2342,80 @@ _cogl_texture_quad_hw (CoglTexture *tex,
ty1 = ty1 * (y_span->size - y_span->waste) / y_span->size;
ty2 = ty2 * (y_span->size - y_span->waste) / y_span->size;
#define CFX_F(x) COGL_FIXED_TO_FLOAT(x)
_cogl_texture_add_quad_vertices (COGL_FIXED_TO_FLOAT (x1),
COGL_FIXED_TO_FLOAT (y1),
COGL_FIXED_TO_FLOAT (x2),
COGL_FIXED_TO_FLOAT (y2),
COGL_FIXED_TO_FLOAT (tx1),
COGL_FIXED_TO_FLOAT (ty1),
COGL_FIXED_TO_FLOAT (tx2),
COGL_FIXED_TO_FLOAT (ty2));
}
void
cogl_texture_multiple_rectangles (CoglHandle handle,
const CoglFixed *verts,
guint n_rects)
{
CoglTexture *tex;
gulong enable_flags = (COGL_ENABLE_VERTEX_ARRAY
| COGL_ENABLE_TEXCOORD_ARRAY
| COGL_ENABLE_TEXTURE_2D);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* Check if valid texture */
if (!cogl_is_texture (handle))
return;
/* Draw textured quad */
tex_coords[0] = CFX_F(tx1); tex_coords[1] = CFX_F(ty2);
tex_coords[2] = CFX_F(tx2); tex_coords[3] = CFX_F(ty2);
tex_coords[4] = CFX_F(tx1); tex_coords[5] = CFX_F(ty1);
tex_coords[6] = CFX_F(tx2); tex_coords[7] = CFX_F(ty1);
cogl_clip_ensure ();
quad_coords[0] = CFX_F(x1); quad_coords[1] = CFX_F(y2);
quad_coords[2] = CFX_F(x2); quad_coords[3] = CFX_F(y2);
quad_coords[4] = CFX_F(x1); quad_coords[5] = CFX_F(y1);
quad_coords[6] = CFX_F(x2); quad_coords[7] = CFX_F(y1);
tex = _cogl_texture_pointer_from_handle (handle);
/* Make sure we got stuff to draw */
if (tex->slice_gl_handles == NULL)
return;
if (tex->slice_gl_handles->len == 0)
return;
GE (glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
/* Prepare GL state */
if (ctx->color_alpha < 255
|| tex->bitmap.format & COGL_A_BIT)
enable_flags |= COGL_ENABLE_BLEND;
#undef CFX_F
if (ctx->enable_backface_culling)
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
cogl_enable (enable_flags);
g_array_set_size (ctx->texture_vertices, 0);
while (n_rects-- > 0)
{
if (verts[4] != verts[6] && verts[5] != verts[7])
{
/* If there is only one GL texture and either the texture is
NPOT (no waste) or all of the coordinates are in the
range [0,1] then we can use hardware tiling */
if (tex->slice_gl_handles->len == 1
&& ((cogl_features_available (COGL_FEATURE_TEXTURE_NPOT)
&& tex->gl_target == GL_TEXTURE_2D)
|| (verts[4] >= 0 && verts[4] <= COGL_FIXED_1
&& verts[6] >= 0 && verts[6] <= COGL_FIXED_1
&& verts[5] >= 0 && verts[5] <= COGL_FIXED_1
&& verts[7] >= 0 && verts[7] <= COGL_FIXED_1)))
_cogl_texture_quad_hw (tex, verts[0],verts[1], verts[2],verts[3],
verts[4],verts[5], verts[6],verts[7]);
else
_cogl_texture_quad_sw (tex, verts[0],verts[1], verts[2],verts[3],
verts[4],verts[5], verts[6],verts[7]);
}
verts += 8;
}
_cogl_texture_flush_vertices ();
}
void
@ -2322,47 +2429,18 @@ cogl_texture_rectangle (CoglHandle handle,
CoglFixed tx2,
CoglFixed ty2)
{
CoglTexture *tex;
/* Check if valid texture */
if (!cogl_is_texture (handle))
return;
CoglFixed verts[8];
cogl_clip_ensure ();
tex = _cogl_texture_pointer_from_handle (handle);
/* Make sure we got stuff to draw */
if (tex->slice_gl_handles == NULL)
return;
if (tex->slice_gl_handles->len == 0)
return;
if (tx1 == tx2 || ty1 == ty2)
return;
/* Pick tiling mode according to hw support */
if (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT)
&& tex->slice_gl_handles->len == 1)
{
_cogl_texture_quad_hw (tex, x1,y1, x2,y2, tx1,ty1, tx2,ty2);
}
else
{
if (tex->slice_gl_handles->len == 1
&& tx1 >= -COGL_FIXED_1
&& tx2 <= COGL_FIXED_1
&& ty1 >= -COGL_FIXED_1
&& ty2 <= COGL_FIXED_1)
{
_cogl_texture_quad_hw (tex, x1,y1, x2,y2, tx1,ty1, tx2,ty2);
}
else
{
_cogl_texture_quad_sw (tex, x1,y1, x2,y2, tx1,ty1, tx2,ty2);
}
}
verts[0] = x1;
verts[1] = y1;
verts[2] = x2;
verts[3] = y2;
verts[4] = tx1;
verts[5] = ty1;
verts[6] = tx2;
verts[7] = ty2;
cogl_texture_multiple_rectangles (handle, verts, 1);
}
void
@ -2408,23 +2486,9 @@ cogl_texture_polygon (CoglHandle handle,
/* Make sure there is enough space in the global texture vertex
array. This is used so we can render the polygon with a single
call to OpenGL but still support any number of vertices */
if (ctx->texture_vertices_size < n_vertices)
{
guint nsize = ctx->texture_vertices_size;
if (nsize == 0)
nsize = 1;
do
nsize *= 2;
while (nsize < n_vertices);
ctx->texture_vertices_size = nsize;
g_array_set_size (ctx->texture_vertices, n_vertices);
p = (CoglTextureGLVertex *) ctx->texture_vertices->data;
ctx->texture_vertices = g_realloc (ctx->texture_vertices,
nsize
* sizeof (CoglTextureGLVertex));
}
/* Prepare GL state */
enable_flags = (COGL_ENABLE_TEXTURE_2D
| COGL_ENABLE_VERTEX_ARRAY
@ -2450,14 +2514,12 @@ cogl_texture_polygon (CoglHandle handle,
if (use_color)
{
enable_flags |= COGL_ENABLE_COLOR_ARRAY;
GE( glColorPointer (4, GL_UNSIGNED_BYTE, sizeof (CoglTextureGLVertex),
ctx->texture_vertices[0].c) );
}
GE( glColorPointer (4, GL_UNSIGNED_BYTE,
sizeof (CoglTextureGLVertex), p->c) );
}
GE( glVertexPointer (3, GL_FLOAT, sizeof (CoglTextureGLVertex),
ctx->texture_vertices[0].v) );
GE( glTexCoordPointer (2, GL_FLOAT, sizeof (CoglTextureGLVertex),
ctx->texture_vertices[0].t) );
GE( glVertexPointer (3, GL_FLOAT, sizeof (CoglTextureGLVertex), p->v ) );
GE( glTexCoordPointer (2, GL_FLOAT, sizeof (CoglTextureGLVertex), p->t ) );
cogl_enable (enable_flags);
@ -2467,7 +2529,7 @@ cogl_texture_polygon (CoglHandle handle,
/* Convert the vertices into an array of GLfloats ready to pass to
OpenGL */
for (i = 0, p = ctx->texture_vertices; i < n_vertices; i++, p++)
for (i = 0; i < n_vertices; i++, p++)
{
#define CFX_F COGL_FIXED_TO_FLOAT

View File

@ -29,6 +29,8 @@
#include <unistd.h>
#endif
#include <glib/gi18n-lib.h>
#include <sys/stat.h>
#include <sys/ioctl.h>
#include <fcntl.h>
@ -150,7 +152,7 @@ static const GOptionEntry entries[] =
{ "vblank", 0,
0,
G_OPTION_ARG_STRING, &clutter_vblank_name,
"VBlank method to be used (none, dri or glx)", "METHOD"
N_("VBlank method to be used (none, dri or glx)"), "METHOD"
},
{ NULL }
};

View File

@ -317,8 +317,25 @@ create_cogl_texture (ClutterTexture *texture,
{
ClutterGLXTexturePixmap *texture_glx = CLUTTER_GLX_TEXTURE_PIXMAP (texture);
ClutterGLXTexturePixmapPrivate *priv = texture_glx->priv;
CoglHandle handle;
gboolean using_rectangle;
CoglHandle handle;
gboolean using_rectangle;
GLint gl_format;
CoglPixelFormat cogl_format;
guint depth;
g_object_get (G_OBJECT (texture_glx), "pixmap-depth", &depth, NULL);
if (depth == 32)
{
gl_format = GL_RGBA;
cogl_format = COGL_PIXEL_FORMAT_RGBA_8888;
}
else if (depth == 24)
{
gl_format = GL_RGB;
cogl_format = COGL_PIXEL_FORMAT_RGB_888;
}
else
g_critical ("Can't create a TFP cogl texture for pixmap with depth < 24");
/* We want to use the GL_ARB_texture_rectangle extension on some
chipsets because GL_ARB_texture_non_power_of_two is not always
@ -332,21 +349,20 @@ create_cogl_texture (ClutterTexture *texture,
glGenTextures (1, &tex);
glBindTexture (CGL_TEXTURE_RECTANGLE_ARB, tex);
glTexImage2D (CGL_TEXTURE_RECTANGLE_ARB, 0,
GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
GL_RGB, width, height,
0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
handle = cogl_texture_new_from_foreign (tex, CGL_TEXTURE_RECTANGLE_ARB,
width, height,
0, 0,
COGL_PIXEL_FORMAT_RGBA_8888
| COGL_BGR_BIT);
cogl_format | COGL_BGR_BIT);
}
else
{
handle
= cogl_texture_new_with_size (width, height,
-1, FALSE,
COGL_PIXEL_FORMAT_RGBA_8888|COGL_BGR_BIT);
cogl_format | COGL_BGR_BIT);
using_rectangle = FALSE;
}

View File

@ -51,6 +51,10 @@ struct _CoglPangoRenderer
CoglPangoGlyphCache *mipmapped_glyph_cache;
gboolean use_mipmapping;
/* Array of rectangles to draw from the current texture */
GArray *glyph_rectangles;
CoglHandle glyph_texture;
};
struct _CoglPangoRendererClass
@ -58,6 +62,46 @@ struct _CoglPangoRendererClass
PangoRendererClass class_instance;
};
static void
cogl_pango_renderer_glyphs_end (CoglPangoRenderer *priv)
{
if (priv->glyph_rectangles->len > 0)
{
CoglFixed *rectangles = (CoglFixed *) priv->glyph_rectangles->data;
cogl_texture_multiple_rectangles (priv->glyph_texture, rectangles,
priv->glyph_rectangles->len / 8);
g_array_set_size (priv->glyph_rectangles, 0);
}
}
static void
cogl_pango_renderer_draw_glyph (CoglPangoRenderer *priv,
CoglPangoGlyphCacheValue *cache_value,
CoglFixed x1,
CoglFixed y1)
{
CoglFixed x2, y2;
CoglFixed *p;
if (priv->glyph_rectangles->len > 0
&& priv->glyph_texture != cache_value->texture)
cogl_pango_renderer_glyphs_end (priv);
priv->glyph_texture = cache_value->texture;
x2 = x1 + CLUTTER_INT_TO_FIXED (cache_value->draw_width);
y2 = y1 + CLUTTER_INT_TO_FIXED (cache_value->draw_height);
g_array_set_size (priv->glyph_rectangles, priv->glyph_rectangles->len + 8);
p = &g_array_index (priv->glyph_rectangles, CoglFixed,
priv->glyph_rectangles->len - 8);
*(p++) = x1; *(p++) = y1;
*(p++) = x2; *(p++) = y2;
*(p++) = cache_value->tx1; *(p++) = cache_value->ty1;
*(p++) = cache_value->tx2; *(p++) = cache_value->ty2;
}
#define COGL_PANGO_UNIT_TO_FIXED(x) ((x) << (COGL_FIXED_Q - 10))
static void cogl_pango_renderer_finalize (GObject *object);
@ -89,6 +133,7 @@ cogl_pango_renderer_init (CoglPangoRenderer *priv)
priv->glyph_cache = cogl_pango_glyph_cache_new (FALSE);
priv->mipmapped_glyph_cache = cogl_pango_glyph_cache_new (TRUE);
priv->use_mipmapping = FALSE;
priv->glyph_rectangles = g_array_new (FALSE, FALSE, sizeof (CoglFixed));
}
static void
@ -111,6 +156,7 @@ cogl_pango_renderer_finalize (GObject *object)
cogl_pango_glyph_cache_free (priv->mipmapped_glyph_cache);
cogl_pango_glyph_cache_free (priv->glyph_cache);
g_array_free (priv->glyph_rectangles, TRUE);
G_OBJECT_CLASS (cogl_pango_renderer_parent_class)->finalize (object);
}
@ -376,10 +422,10 @@ cogl_pango_renderer_draw_box (int x, int y,
static void
cogl_pango_renderer_get_device_units (PangoRenderer *renderer,
int xin,
int yin,
CoglFixed *xout,
CoglFixed *yout)
int xin,
int yin,
CoglFixed *xout,
CoglFixed *yout)
{
const PangoMatrix *matrix;
@ -454,6 +500,7 @@ cogl_pango_renderer_draw_glyphs (PangoRenderer *renderer,
int xi,
int yi)
{
CoglPangoRenderer *priv = (CoglPangoRenderer *) renderer;
CoglPangoGlyphCacheValue *cache_value;
int i;
@ -474,6 +521,8 @@ cogl_pango_renderer_draw_glyphs (PangoRenderer *renderer,
{
PangoFontMetrics *metrics;
cogl_pango_renderer_glyphs_end (priv);
if (font == NULL ||
(metrics = pango_font_get_metrics (font, NULL)) == NULL)
{
@ -503,10 +552,14 @@ cogl_pango_renderer_draw_glyphs (PangoRenderer *renderer,
gi->glyph);
if (cache_value == NULL)
cogl_pango_renderer_draw_box (COGL_FIXED_TO_INT (x),
COGL_FIXED_TO_INT (y),
PANGO_UNKNOWN_GLYPH_WIDTH,
PANGO_UNKNOWN_GLYPH_HEIGHT);
{
cogl_pango_renderer_glyphs_end (priv);
cogl_pango_renderer_draw_box (COGL_FIXED_TO_INT (x),
COGL_FIXED_TO_INT (y),
PANGO_UNKNOWN_GLYPH_WIDTH,
PANGO_UNKNOWN_GLYPH_HEIGHT);
}
else
{
CoglFixed width, height;
@ -517,15 +570,12 @@ cogl_pango_renderer_draw_glyphs (PangoRenderer *renderer,
width = x + COGL_FIXED_FROM_INT (cache_value->draw_width);
height = y + COGL_FIXED_FROM_INT (cache_value->draw_height);
/* Render the glyph from the texture */
cogl_texture_rectangle (cache_value->texture,
x, y,
width, height,
cache_value->tx1, cache_value->ty1,
cache_value->tx2, cache_value->ty2);
cogl_pango_renderer_draw_glyph (priv, cache_value, x, y);
}
}
xi += gi->geometry.width;
}
cogl_pango_renderer_glyphs_end (priv);
}

View File

@ -23,6 +23,8 @@
#include "config.h"
#endif
#include <glib/gi18n-lib.h>
#include <string.h>
#include <sys/types.h>
#ifdef HAVE_UNISTD_H
@ -235,18 +237,18 @@ static const GOptionEntry entries[] =
"display", 0,
G_OPTION_FLAG_IN_MAIN,
G_OPTION_ARG_STRING, &clutter_display_name,
"X display to use", "DISPLAY"
N_("X display to use"), "DISPLAY"
},
{
"screen", 0,
G_OPTION_FLAG_IN_MAIN,
G_OPTION_ARG_INT, &clutter_screen,
"X screen to use", "SCREEN"
N_("X screen to use"), "SCREEN"
},
{ "synch", 0,
0,
G_OPTION_ARG_NONE, &clutter_synchronise,
"Make X calls synchronous", NULL,
N_("Make X calls synchronous"), NULL,
},
{ NULL }
};

View File

@ -433,11 +433,23 @@ event_translate (ClutterBackend *backend,
it from trying to resize the window again */
stage_x11->handling_configure = TRUE;
CLUTTER_NOTE (BACKEND, "%s: ConfigureNotify[%x] (%d, %d)",
G_STRLOC,
(unsigned int) stage_x11->xwin,
xevent->xconfigure.width,
xevent->xconfigure.height);
clutter_actor_set_size (CLUTTER_ACTOR (stage),
xevent->xconfigure.width,
xevent->xconfigure.height);
stage_x11->handling_configure = FALSE;
/* the resize process is complete, so we can ask the stage
* to set up the GL viewport with the new size
*/
CLUTTER_SET_PRIVATE_FLAGS (CLUTTER_ACTOR (stage_x11->wrapper),
CLUTTER_ACTOR_SYNC_MATRICES);
}
res = FALSE;
break;

View File

@ -282,13 +282,21 @@ clutter_stage_x11_allocate (ClutterActor *self,
queue. Handling the first event will undo the work of setting
the second property which will cause it to keep generating
events in an infinite loop. See bug #810 */
if (stage_x11->xwin != None
&& !stage_x11->is_foreign_xwin
&& !stage_x11->handling_configure)
XResizeWindow (stage_x11->xdpy,
stage_x11->xwin,
stage_x11->xwin_width,
stage_x11->xwin_height);
if (stage_x11->xwin != None &&
!stage_x11->is_foreign_xwin &&
!stage_x11->handling_configure)
{
CLUTTER_NOTE (BACKEND, "%s: XResizeWindow[%x] (%d, %d)",
G_STRLOC,
(unsigned int) stage_x11->xwin,
stage_x11->xwin_width,
stage_x11->xwin_height);
XResizeWindow (stage_x11->xdpy,
stage_x11->xwin,
stage_x11->xwin_width,
stage_x11->xwin_height);
}
clutter_stage_x11_fix_window_size (stage_x11);
@ -298,9 +306,6 @@ clutter_stage_x11_allocate (ClutterActor *self,
clutter_actor_unrealize (self);
clutter_actor_realize (self);
}
CLUTTER_SET_PRIVATE_FLAGS (CLUTTER_ACTOR (stage_x11->wrapper),
CLUTTER_ACTOR_SYNC_MATRICES);
}
/* chain up to fill in actor->priv->allocation */
@ -397,6 +402,8 @@ clutter_stage_x11_set_fullscreen (ClutterStageWindow *stage_window,
if (!stage)
return;
CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_SYNC_MATRICES);
if (is_fullscreen)
{
int width, height;
@ -479,8 +486,6 @@ clutter_stage_x11_set_fullscreen (ClutterStageWindow *stage_window,
stage_x11->fullscreen_on_map = FALSE;
}
}
CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_SYNC_MATRICES);
}
static void
@ -740,6 +745,8 @@ clutter_x11_set_stage_foreign (ClutterStage *stage,
clutter_actor_set_geometry (actor, &geom);
clutter_actor_realize (actor);
CLUTTER_SET_PRIVATE_FLAGS (actor, CLUTTER_ACTOR_SYNC_MATRICES);
return TRUE;
}
@ -769,4 +776,3 @@ clutter_stage_x11_unmap (ClutterStageX11 *stage_x11)
CLUTTER_ACTOR_UNSET_FLAGS (stage_x11, CLUTTER_ACTOR_MAPPED);
CLUTTER_ACTOR_UNSET_FLAGS (stage_x11->wrapper, CLUTTER_ACTOR_MAPPED);
}

View File

@ -637,6 +637,7 @@ AC_DEFINE_UNQUOTED(GETTEXT_PACKAGE, "$GETTEXT_PACKAGE",
ALL_LINGUAS=""
AM_GLIB_GNU_GETTEXT
GLIB_DEFINE_LOCALEDIR(LOCALEDIR)
AC_CONFIG_FILES([
Makefile

View File

@ -55,6 +55,7 @@ CFILE_GLOB=$(top_srcdir)/clutter/*.c
# e.g. IGNORE_HFILES=gtkdebug.h gtkintl.h
IGNORE_HFILES=\
clutter.h \
clutter-bezier.h \
clutter-debug.h \
clutter-deprecated.h \
clutter-enum-types.h \

View File

@ -57,9 +57,8 @@
<xi:include href="xml/clutter-rectangle.xml"/>
<xi:include href="xml/clutter-texture.xml"/>
<xi:include href="xml/clutter-clone-texture.xml"/>
<xi:include href="xml/clutter-text.xml"/>
<xi:include href="xml/clutter-cairo-texture.xml"/>
<xi:include href="xml/clutter-label.xml"/>
<xi:include href="xml/clutter-entry.xml"/>
</chapter>
<chapter>

View File

@ -28,6 +28,7 @@ clutter_media_get_type
<FILE>clutter-units</FILE>
<TITLE>Unit conversion</TITLE>
ClutterUnit
CLUTTER_UNITS_FORMAT
CLUTTER_UNITS_FROM_DEVICE
CLUTTER_UNITS_TO_DEVICE
CLUTTER_UNITS_FROM_FIXED
@ -66,48 +67,6 @@ clutter_unit_get_type
clutter_param_unit_get_type
</SECTION>
<SECTION>
<FILE>clutter-label</FILE>
<TITLE>ClutterLabel</TITLE>
ClutterLabel
ClutterLabelClass
clutter_label_new
clutter_label_new_with_text
clutter_label_new_full
clutter_label_set_text
clutter_label_get_text
clutter_label_set_font_name
clutter_label_get_font_name
clutter_label_set_color
clutter_label_get_color
clutter_label_set_ellipsize
clutter_label_get_ellipsize
clutter_label_set_line_wrap
clutter_label_get_line_wrap
clutter_label_set_line_wrap_mode
clutter_label_get_line_wrap_mode
clutter_label_get_layout
clutter_label_set_attributes
clutter_label_get_attributes
clutter_label_set_use_markup
clutter_label_get_use_markup
clutter_label_set_alignment
clutter_label_get_alignment
clutter_label_get_justify
clutter_label_set_justify
<SUBSECTION Standard>
CLUTTER_LABEL
CLUTTER_IS_LABEL
CLUTTER_TYPE_LABEL
CLUTTER_LABEL_CLASS
CLUTTER_IS_LABEL_CLASS
CLUTTER_LABEL_GET_CLASS
<SUBSECTION Private>
ClutterLabelPrivate
clutter_label_get_type
</SECTION>
<SECTION>
<FILE>clutter-behaviour</FILE>
<TITLE>ClutterBehaviour</TITLE>
@ -476,6 +435,11 @@ clutter_actor_get_scalex
clutter_actor_set_rotationx
clutter_actor_get_rotationx
<SUBSECTION>
clutter_actor_grab_key_focus
clutter_actor_get_pango_context
clutter_actor_create_pango_context
<SUBSECTION Standard>
CLUTTER_TYPE_GEOMETRY
CLUTTER_TYPE_ACTOR_BOX
@ -698,6 +662,8 @@ ClutterPathCallback
ClutterPathNodeType
clutter_path_new
clutter_path_new_with_description
<SUBSECTION>
clutter_path_add_move_to
clutter_path_add_rel_move_to
clutter_path_add_line_to
@ -708,6 +674,8 @@ clutter_path_add_close
clutter_path_add_string
clutter_path_add_node
clutter_path_add_cairo_path
<SUBSECTION>
clutter_path_get_n_nodes
clutter_path_get_node
clutter_path_get_nodes
@ -736,11 +704,9 @@ CLUTTER_PATH_CLASS
CLUTTER_IS_PATH
CLUTTER_IS_PATH_CLASS
CLUTTER_PATH_GET_CLASS
CLUTTER_BEZIER_MAX_LENGTH
CLUTTER_PATH_RELATIVE
<SUBSECTION Private>
ClutterBezier
ClutterPathPrivate
clutter_path_get_type
clutter_path_node_get_type
@ -869,14 +835,16 @@ clutter_behaviour_ellipse_get_type
<FILE>clutter-backend</FILE>
<TITLE>ClutterBackend</TITLE>
clutter_get_default_backend
clutter_backend_get_resolution
clutter_backend_set_resolution
clutter_backend_get_double_click_time
clutter_backend_get_resolution
clutter_backend_set_double_click_time
clutter_backend_get_double_click_distance
clutter_backend_get_double_click_time
clutter_backend_set_double_click_distance
clutter_backend_get_double_click_distance
clutter_backend_set_font_options
clutter_backend_get_font_options
clutter_backend_set_font_name
clutter_backend_get_font_name
<SUBSECTION Standard>
CLUTTER_BACKEND
CLUTTER_IS_BACKEND
@ -1219,50 +1187,6 @@ CLUTTER_COGL
CLUTTER_NO_FPU
</SECTION>
<SECTION>
<FILE>clutter-entry</FILE>
<TITLE>ClutterEntry</TITLE>
ClutterEntry
ClutterEntryClass
clutter_entry_new
clutter_entry_new_with_text
clutter_entry_new_full
clutter_entry_set_text
clutter_entry_get_text
clutter_entry_set_font_name
clutter_entry_get_font_name
clutter_entry_set_color
clutter_entry_get_color
clutter_entry_get_layout
clutter_entry_set_alignment
clutter_entry_get_alignment
clutter_entry_set_cursor_position
clutter_entry_get_cursor_position
clutter_entry_handle_key_event
clutter_entry_insert_unichar
clutter_entry_delete_chars
clutter_entry_insert_text
clutter_entry_delete_text
clutter_entry_set_visible_cursor
clutter_entry_get_visible_cursor
clutter_entry_set_visibility
clutter_entry_get_visibility
clutter_entry_set_invisible_char
clutter_entry_get_invisible_char
clutter_entry_set_max_length
clutter_entry_get_max_length
<SUBSECTION Standard>
CLUTTER_ENTRY
CLUTTER_IS_ENTRY
CLUTTER_TYPE_ENTRY
CLUTTER_ENTRY_CLASS
CLUTTER_IS_ENTRY_CLASS
CLUTTER_ENTRY_GET_CLASS
<SUBSECTION Private>
ClutterEntryPrivate
clutter_entry_get_type
</SECTION>
<SECTION>
<FILE>clutter-effect</FILE>
<TITLE>Clutter Effects</TITLE>
@ -1533,23 +1457,25 @@ clutter_shader_release
clutter_shader_is_compiled
clutter_shader_set_is_enabled
clutter_shader_get_is_enabled
clutter_shader_set_uniform_1f
<SUBSECTION>
clutter_shader_set_uniform
clutter_shader_get_cogl_program
clutter_shader_get_cogl_fragment_shader
clutter_shader_get_cogl_vertex_shader
clutter_shader_set_uniform_1f
<SUBSECTION>
CLUTTER_VALUE_HOLDS_SHADER_FLOAT
ClutterShaderFloat
CLUTTER_VALUE_HOLDS_SHADER_FLOAT
clutter_value_set_shader_float
clutter_value_get_shader_float
CLUTTER_VALUE_HOLDS_SHADER_INT
ClutterShaderInt
CLUTTER_VALUE_HOLDS_SHADER_INT
clutter_value_set_shader_int
clutter_value_get_shader_int
CLUTTER_VALUE_HOLDS_SHADER_MATRIX
ClutterShaderMatrix
CLUTTER_VALUE_HOLDS_SHADER_MATRIX
clutter_value_set_shader_matrix
clutter_value_get_shader_matrix
@ -1638,8 +1564,8 @@ clutter_interval_set_interval
clutter_interval_get_interval
<SUBSECTION>
clutter_interval_validate
clutter_interval_compute_value
clutter_interval_validate
<SUBSECTION Standard>
CLUTTER_TYPE_INTERVAL
@ -1655,32 +1581,8 @@ clutter_interval_get_type
</SECTION>
<SECTION>
<TITLE>Key Bindings</TITLE>
<FILE>clutter-binding-pool</FILE>
ClutterBindingPool
ClutterBindingActionFunc
<SUBSECTION>
clutter_binding_pool_new
clutter_binding_pool_get_for_class
clutter_binding_pool_find
<SUBSECTION>
clutter_binding_pool_install_action
clutter_binding_pool_install_closure
clutter_binding_pool_list_actions
clutter_binding_pool_find_action
clutter_binding_pool_remove_action
clutter_binding_pool_block_action
clutter_binding_pool_unblock_action
<SUBSECTION>
clutter_binding_pool_activate
</SECTION>
<SECTION>
<TITLE>ClutterCairoTexture</TITLE>
<FILE>clutter-cairo-texture</FILE>
<TITLE>ClutterCairoTexture</TITLE>
ClutterCairoTexture
ClutterCairoTextureClass
clutter_cairo_texture_new
@ -1706,3 +1608,107 @@ CLUTTER_CAIRO_TEXTURE_GET_CLASS
ClutterCairoTexturePrivate
clutter_cairo_texture_get_type
</SECTION>
<SECTION>
<TITLE>ClutterText</TITLE>
<FILE>clutter-text</FILE>
ClutterText
ClutterTextClass
clutter_text_new
clutter_text_new_full
clutter_text_new_with_text
<SUBSECTION>
clutter_text_set_text
clutter_text_get_text
clutter_text_set_activatable
clutter_text_get_activatable
clutter_text_set_alignment
clutter_text_get_alignment
clutter_text_set_attributes
clutter_text_get_attributes
clutter_text_set_color
clutter_text_get_color
clutter_text_set_ellipsize
clutter_text_get_ellipsize
clutter_text_set_font_name
clutter_text_get_font_name
clutter_text_set_password_char
clutter_text_get_password_char
clutter_text_set_justify
clutter_text_get_justify
clutter_text_get_layout
clutter_text_set_line_wrap
clutter_text_get_line_wrap
clutter_text_set_line_wrap_mode
clutter_text_get_line_wrap_mode
clutter_text_set_max_length
clutter_text_get_max_length
clutter_text_set_selectable
clutter_text_get_selectable
clutter_text_set_selection
clutter_text_get_selection
clutter_text_set_selection_bound
clutter_text_get_selection_bound
clutter_text_set_single_line_mode
clutter_text_get_single_line_mode
clutter_text_set_use_markup
clutter_text_get_use_markup
<SUBSECTION>
clutter_text_set_editable
clutter_text_get_editable
clutter_text_insert_text
clutter_text_insert_unichar
clutter_text_delete_chars
clutter_text_delete_text
clutter_text_get_chars
clutter_text_set_cursor_color
clutter_text_get_cursor_color
clutter_text_set_cursor_position
clutter_text_get_cursor_position
clutter_text_set_cursor_visible
clutter_text_get_cursor_visible
clutter_text_set_cursor_size
clutter_text_get_cursor_size
<SUBSECTION>
clutter_text_activate
<SUBSECTION Standard>
CLUTTER_IS_TEXT
CLUTTER_IS_TEXT_CLASS
CLUTTER_TEXT
CLUTTER_TEXT_CLASS
CLUTTER_TEXT_GET_CLASS
CLUTTER_TYPE_TEXT
<SUBSECTION Private>
ClutterTextPrivate
clutter_text_get_type
</SECTION>
<SECTION>
<TITLE>Key Bindings</TITLE>
<FILE>clutter-binding-pool</FILE>
ClutterBindingPool
ClutterBindingActionFunc
<SUBSECTION>
clutter_binding_pool_new
clutter_binding_pool_get_for_class
clutter_binding_pool_find
<SUBSECTION>
clutter_binding_pool_install_action
clutter_binding_pool_install_closure
clutter_binding_pool_override_action
clutter_binding_pool_override_closure
clutter_binding_pool_find_action
clutter_binding_pool_remove_action
clutter_binding_pool_block_action
clutter_binding_pool_unblock_action
<SUBSECTION>
clutter_binding_pool_activate
</SECTION>

View File

@ -6,7 +6,6 @@ clutter_stage_get_type
clutter_rectangle_get_type
clutter_texture_get_type
clutter_clone_texture_get_type
clutter_label_get_type
clutter_timeline_get_type
clutter_media_get_type
clutter_behaviour_get_type
@ -19,7 +18,6 @@ clutter_path_get_type
clutter_behaviour_rotate_get_type
clutter_behaviour_scale_get_type
clutter_backend_get_type
clutter_entry_get_type
clutter_script_get_type
clutter_scriptable_get_type
clutter_model_get_type
@ -29,3 +27,4 @@ clutter_score_get_type
clutter_shader_get_type
clutter_child_meta_get_type
clutter_cairo_texture_get_type
clutter_text_get_type

View File

@ -120,6 +120,7 @@ cogl_texture_set_region
cogl_texture_ref
cogl_texture_unref
cogl_texture_rectangle
cogl_texture_multiple_rectangles
cogl_texture_polygon
</SECTION>

View File

@ -0,0 +1,14 @@
clutter/clutter-actor.c
clutter/clutter-behaviour.c
clutter/clutter-color.c
clutter/clutter-container.c
clutter/clutter-event.c
clutter/clutter-fixed.c
clutter/clutter-fixed.h
clutter/clutter-main.c
clutter/clutter-stage-window.c
clutter/clutter-stage.c
clutter/clutter-texture.c
clutter/clutter-units.c
clutter/glx/clutter-backend-glx.c
clutter/x11/clutter-backend-x11.c

View File

View File

@ -17,15 +17,15 @@ test_conformance_SOURCES = \
test-mesh-mutability.c \
test-path.c \
test-pick.c \
test-label-cache.c \
test-clutter-entry.c \
test-clutter-rectangle.c \
test-clutter-fixed.c \
test-actor-invariants.c \
test-paint-opacity.c \
test-backface-culling.c \
test-binding-pool.c \
$(NULL)
test-clutter-text.c \
test-text-cache.c \
$(NULL)
# For convenience, this provides a way to easily run individual unit tests:
.PHONY: wrappers clean-wrappers

View File

@ -1,370 +0,0 @@
#include <glib.h>
#include <clutter/clutter.h>
#include <string.h>
#include "test-conform-common.h"
typedef struct {
gunichar unichar;
const char bytes[6];
gint nbytes;
} TestData;
const TestData
test_data[] = {
{ 0xe4, "\xc3\xa4", 2 }, /* LATIN SMALL LETTER A WITH DIAERESIS */
{ 0x2665, "\xe2\x99\xa5", 3 } /* BLACK HEART SUIT */
};
void
test_entry_utf8_validation (TestConformSimpleFixture *fixture,
gconstpointer data)
{
int i;
for (i = 0; i < G_N_ELEMENTS (test_data); i++)
{
const TestData *t = &test_data[i];
gunichar unichar;
char bytes[6];
int nbytes;
g_assert (g_unichar_validate (t->unichar));
nbytes = g_unichar_to_utf8 (t->unichar, bytes);
bytes[nbytes] = '\0';
g_assert (nbytes == t->nbytes);
g_assert (memcmp (t->bytes, bytes, nbytes) == 0);
unichar = g_utf8_get_char_validated (bytes, nbytes);
g_assert (unichar == t->unichar);
}
}
static int
get_nbytes (ClutterEntry *entry)
{
const char *s = clutter_entry_get_text (entry);
return strlen (s);
}
static int
get_nchars (ClutterEntry *entry)
{
const char *s = clutter_entry_get_text (entry);
g_assert (g_utf8_validate (s, -1, NULL));
return g_utf8_strlen (s, -1);
}
#define DONT_MOVE_CURSOR (-2)
static void
insert_unichar (ClutterEntry *entry, gunichar unichar, int position)
{
if (position > DONT_MOVE_CURSOR)
{
clutter_entry_set_cursor_position (entry, position);
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, position);
}
clutter_entry_insert_unichar (entry, unichar);
}
void
test_entry_empty (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterEntry *entry = CLUTTER_ENTRY (clutter_entry_new ());
g_assert (clutter_entry_get_text (entry) == NULL);
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, -1);
clutter_actor_destroy (CLUTTER_ACTOR (entry));
}
void
test_entry_set_empty (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterEntry *entry = CLUTTER_ENTRY (clutter_entry_new ());
/* annoyingly slightly different from initially empty */
clutter_entry_set_text (entry, "");
g_assert_cmpint (get_nchars (entry), ==, 0);
g_assert_cmpint (get_nbytes (entry), ==, 0);
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, -1);
clutter_actor_destroy (CLUTTER_ACTOR (entry));
}
void
test_entry_set_text (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterEntry *entry = CLUTTER_ENTRY (clutter_entry_new ());
clutter_entry_set_text (entry, "abcdef");
g_assert_cmpint (get_nchars (entry), ==, 6);
g_assert_cmpint (get_nbytes (entry), ==, 6);
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, -1);
clutter_entry_set_cursor_position (entry, 5);
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, 5);
clutter_entry_set_text (entry, "");
/* FIXME: cursor position should be -1?
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, -1);
*/
clutter_actor_destroy (CLUTTER_ACTOR (entry));
}
void
test_entry_append_some (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterEntry *entry = CLUTTER_ENTRY (clutter_entry_new ());
int i;
for (i = 0; i < G_N_ELEMENTS (test_data); i++)
{
const TestData *t = &test_data[i];
int j;
for (j = 1; j <= 4; j++)
{
insert_unichar (entry, t->unichar, DONT_MOVE_CURSOR);
g_assert_cmpint (get_nchars (entry), ==, j);
g_assert_cmpint (get_nbytes (entry), ==, j * t->nbytes);
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, -1);
}
clutter_entry_set_text (entry, "");
}
clutter_actor_destroy (CLUTTER_ACTOR (entry));
}
void
test_entry_prepend_some (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterEntry *entry = CLUTTER_ENTRY (clutter_entry_new ());
int i;
for (i = 0; i < G_N_ELEMENTS (test_data); i++)
{
const TestData *t = &test_data[i];
int j;
clutter_entry_insert_unichar (entry, t->unichar);
g_assert_cmpint (get_nchars (entry), ==, 1);
g_assert_cmpint (get_nbytes (entry), ==, 1 * t->nbytes);
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, -1);
for (j = 2; j <= 4; j++)
{
insert_unichar (entry, t->unichar, 0);
g_assert_cmpint (get_nchars (entry), ==, j);
g_assert_cmpint (get_nbytes (entry), ==, j * t->nbytes);
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, 1);
}
clutter_entry_set_text (entry, "");
}
clutter_actor_destroy (CLUTTER_ACTOR (entry));
}
void
test_entry_insert (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterEntry *entry = CLUTTER_ENTRY (clutter_entry_new ());
int i;
for (i = 0; i < G_N_ELEMENTS (test_data); i++)
{
const TestData *t = &test_data[i];
clutter_entry_insert_unichar (entry, t->unichar);
clutter_entry_insert_unichar (entry, t->unichar);
insert_unichar (entry, t->unichar, 1);
g_assert_cmpint (get_nchars (entry), ==, 3);
g_assert_cmpint (get_nbytes (entry), ==, 3 * t->nbytes);
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, 2);
clutter_entry_set_text (entry, "");
}
clutter_actor_destroy (CLUTTER_ACTOR (entry));
}
void
test_entry_delete_chars (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterEntry *entry = CLUTTER_ENTRY (clutter_entry_new ());
int i;
for (i = 0; i < G_N_ELEMENTS (test_data); i++)
{
const TestData *t = &test_data[i];
int j;
for (j = 0; j < 4; j++)
clutter_entry_insert_unichar (entry, t->unichar);
clutter_entry_set_cursor_position (entry, 2);
clutter_entry_delete_chars (entry, 1);
g_assert_cmpint (get_nchars (entry), ==, 3);
g_assert_cmpint (get_nbytes (entry), ==, 3 * t->nbytes);
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, 1);
clutter_entry_set_cursor_position (entry, 2);
clutter_entry_delete_chars (entry, 1);
g_assert_cmpint (get_nchars (entry), ==, 2);
g_assert_cmpint (get_nbytes (entry), ==, 2 * t->nbytes);
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, 1);
clutter_entry_set_text (entry, "");
}
clutter_actor_destroy (CLUTTER_ACTOR (entry));
}
void
test_entry_delete_text (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterEntry *entry = CLUTTER_ENTRY (clutter_entry_new ());
int i;
for (i = 0; i < G_N_ELEMENTS (test_data); i++)
{
const TestData *t = &test_data[i];
int j;
for (j = 0; j < 4; j++)
clutter_entry_insert_unichar (entry, t->unichar);
clutter_entry_set_cursor_position (entry, 3);
clutter_entry_delete_text (entry, 2, 4);
g_assert_cmpint (get_nchars (entry), ==, 2);
g_assert_cmpint (get_nbytes (entry), ==, 2 * t->nbytes);
/* FIXME: cursor position should be -1?
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, -1);
*/
clutter_entry_set_text (entry, "");
}
clutter_actor_destroy (CLUTTER_ACTOR (entry));
}
static void
init_event (ClutterKeyEvent *event)
{
event->type = CLUTTER_KEY_PRESS;
event->time = 0; /* not needed */
event->flags = CLUTTER_EVENT_FLAG_SYNTHETIC;
event->stage = NULL; /* not needed */
event->source = NULL; /* not needed */
event->modifier_state = 0;
event->hardware_keycode = 0; /* not needed */
}
static void
send_keyval (ClutterEntry *entry, int keyval)
{
ClutterKeyEvent event;
init_event (&event);
event.keyval = keyval;
event.unicode_value = 0; /* should be ignored for cursor keys etc. */
clutter_entry_handle_key_event (entry, &event);
}
static inline void
send_unichar (ClutterEntry *entry, gunichar unichar)
{
ClutterKeyEvent event;
init_event (&event);
event.keyval = 0; /* should be ignored for printable characters */
event.unicode_value = unichar;
clutter_entry_handle_key_event (entry, &event);
}
void
test_entry_cursor (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterEntry *entry = CLUTTER_ENTRY (clutter_entry_new ());
int i;
for (i = 0; i < G_N_ELEMENTS (test_data); i++)
{
const TestData *t = &test_data[i];
int j;
for (j = 0; j < 4; ++j)
clutter_entry_insert_unichar (entry, t->unichar);
clutter_entry_set_cursor_position (entry, 2);
/* test cursor moves and is clamped */
send_keyval (entry, CLUTTER_Left);
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, 1);
send_keyval (entry, CLUTTER_Left);
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, 0);
send_keyval (entry, CLUTTER_Left);
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, 0);
/* delete text containing the cursor */
clutter_entry_set_cursor_position (entry, 3);
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, 3);
clutter_entry_delete_text (entry, 2, 4);
send_keyval (entry, CLUTTER_Left);
/* FIXME: cursor position should be -1?
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, -1);
*/
clutter_entry_set_text (entry, "");
}
clutter_actor_destroy (CLUTTER_ACTOR (entry));
}
void
test_entry_event (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterEntry *entry = CLUTTER_ENTRY (clutter_entry_new ());
int i;
for (i = 0; i < G_N_ELEMENTS (test_data); i++)
{
const TestData *t = &test_data[i];
send_unichar (entry, t->unichar);
g_assert_cmpint (get_nchars (entry), ==, 1);
g_assert_cmpint (get_nbytes (entry), ==, 1 * t->nbytes);
g_assert_cmpint (clutter_entry_get_cursor_position (entry), ==, -1);
clutter_entry_set_text (entry, "");
}
clutter_actor_destroy (CLUTTER_ACTOR (entry));
}

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#include <glib.h>
#include <clutter/clutter.h>
#include <string.h>
#include "test-conform-common.h"
typedef struct {
gunichar unichar;
const char bytes[6];
gint nbytes;
} TestData;
static const TestData
test_text_data[] = {
{ 0xe4, "\xc3\xa4", 2 }, /* LATIN SMALL LETTER A WITH DIAERESIS */
{ 0x2665, "\xe2\x99\xa5", 3 } /* BLACK HEART SUIT */
};
void
test_text_utf8_validation (TestConformSimpleFixture *fixture,
gconstpointer data)
{
int i;
for (i = 0; i < G_N_ELEMENTS (test_text_data); i++)
{
const TestData *t = &test_text_data[i];
gunichar unichar;
char bytes[6];
int nbytes;
g_assert (g_unichar_validate (t->unichar));
nbytes = g_unichar_to_utf8 (t->unichar, bytes);
bytes[nbytes] = '\0';
g_assert (nbytes == t->nbytes);
g_assert (memcmp (t->bytes, bytes, nbytes) == 0);
unichar = g_utf8_get_char_validated (bytes, nbytes);
g_assert (unichar == t->unichar);
}
}
static int
get_nbytes (ClutterText *text)
{
const char *s = clutter_text_get_text (text);
return strlen (s);
}
static int
get_nchars (ClutterText *text)
{
const char *s = clutter_text_get_text (text);
g_assert (g_utf8_validate (s, -1, NULL));
return g_utf8_strlen (s, -1);
}
#define DONT_MOVE_CURSOR (-2)
static void
insert_unichar (ClutterText *text, gunichar unichar, int position)
{
if (position > DONT_MOVE_CURSOR)
{
clutter_text_set_cursor_position (text, position);
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, position);
}
clutter_text_insert_unichar (text, unichar);
}
void
test_text_empty (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterText *text = CLUTTER_TEXT (clutter_text_new ());
g_assert_cmpstr (clutter_text_get_text (text), ==, "");
g_assert_cmpint (*clutter_text_get_text (text), ==, '\0');
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, -1);
clutter_actor_destroy (CLUTTER_ACTOR (text));
}
void
test_text_set_empty (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterText *text = CLUTTER_TEXT (clutter_text_new ());
/* annoyingly slightly different from initially empty */
clutter_text_set_text (text, "");
g_assert_cmpint (get_nchars (text), ==, 0);
g_assert_cmpint (get_nbytes (text), ==, 0);
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, -1);
clutter_actor_destroy (CLUTTER_ACTOR (text));
}
void
test_text_set_text (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterText *text = CLUTTER_TEXT (clutter_text_new ());
clutter_text_set_text (text, "abcdef");
g_assert_cmpint (get_nchars (text), ==, 6);
g_assert_cmpint (get_nbytes (text), ==, 6);
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, -1);
clutter_text_set_cursor_position (text, 5);
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, 5);
/* FIXME: cursor position should be -1?
clutter_text_set_text (text, "");
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, -1);
*/
clutter_actor_destroy (CLUTTER_ACTOR (text));
}
void
test_text_append_some (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterText *text = CLUTTER_TEXT (clutter_text_new ());
int i;
for (i = 0; i < G_N_ELEMENTS (test_text_data); i++)
{
const TestData *t = &test_text_data[i];
int j;
for (j = 1; j <= 4; j++)
{
insert_unichar (text, t->unichar, DONT_MOVE_CURSOR);
g_assert_cmpint (get_nchars (text), ==, j);
g_assert_cmpint (get_nbytes (text), ==, j * t->nbytes);
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, -1);
}
clutter_text_set_text (text, "");
}
clutter_actor_destroy (CLUTTER_ACTOR (text));
}
void
test_text_prepend_some (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterText *text = CLUTTER_TEXT (clutter_text_new ());
int i;
for (i = 0; i < G_N_ELEMENTS (test_text_data); i++)
{
const TestData *t = &test_text_data[i];
int j;
clutter_text_insert_unichar (text, t->unichar);
g_assert_cmpint (get_nchars (text), ==, 1);
g_assert_cmpint (get_nbytes (text), ==, 1 * t->nbytes);
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, -1);
for (j = 2; j <= 4; j++)
{
insert_unichar (text, t->unichar, 0);
g_assert_cmpint (get_nchars (text), ==, j);
g_assert_cmpint (get_nbytes (text), ==, j * t->nbytes);
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, 1);
}
clutter_text_set_text (text, "");
}
clutter_actor_destroy (CLUTTER_ACTOR (text));
}
void
test_text_insert (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterText *text = CLUTTER_TEXT (clutter_text_new ());
int i;
for (i = 0; i < G_N_ELEMENTS (test_text_data); i++)
{
const TestData *t = &test_text_data[i];
clutter_text_insert_unichar (text, t->unichar);
clutter_text_insert_unichar (text, t->unichar);
insert_unichar (text, t->unichar, 1);
g_assert_cmpint (get_nchars (text), ==, 3);
g_assert_cmpint (get_nbytes (text), ==, 3 * t->nbytes);
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, 2);
clutter_text_set_text (text, "");
}
clutter_actor_destroy (CLUTTER_ACTOR (text));
}
void
test_text_delete_chars (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterText *text = CLUTTER_TEXT (clutter_text_new ());
int i;
for (i = 0; i < G_N_ELEMENTS (test_text_data); i++)
{
const TestData *t = &test_text_data[i];
int j;
for (j = 0; j < 4; j++)
clutter_text_insert_unichar (text, t->unichar);
clutter_text_set_cursor_position (text, 2);
clutter_text_delete_chars (text, 1);
g_assert_cmpint (get_nchars (text), ==, 3);
g_assert_cmpint (get_nbytes (text), ==, 3 * t->nbytes);
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, 1);
clutter_text_set_cursor_position (text, 2);
clutter_text_delete_chars (text, 1);
g_assert_cmpint (get_nchars (text), ==, 2);
g_assert_cmpint (get_nbytes (text), ==, 2 * t->nbytes);
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, 1);
clutter_text_set_text (text, "");
}
clutter_actor_destroy (CLUTTER_ACTOR (text));
}
void
test_text_get_chars (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterText *text = CLUTTER_TEXT (clutter_text_new ());
gchar *chars;
clutter_text_set_text (text, "00abcdef11");
g_assert_cmpint (get_nchars (text), ==, 10);
g_assert_cmpint (get_nbytes (text), ==, 10);
g_assert_cmpstr (clutter_text_get_text (text), ==, "00abcdef11");
chars = clutter_text_get_chars (text, 2, -1);
g_assert_cmpstr (chars, ==, "abcdef11");
g_free (chars);
chars = clutter_text_get_chars (text, 0, 8);
g_assert_cmpstr (chars, ==, "00abcdef");
g_free (chars);
chars = clutter_text_get_chars (text, 2, 8);
g_assert_cmpstr (chars, ==, "abcdef");
g_free (chars);
chars = clutter_text_get_chars (text, 8, 12);
g_assert_cmpstr (chars, ==, "11");
g_free (chars);
clutter_actor_destroy (CLUTTER_ACTOR (text));
}
void
test_text_delete_text (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterText *text = CLUTTER_TEXT (clutter_text_new ());
int i;
for (i = 0; i < G_N_ELEMENTS (test_text_data); i++)
{
const TestData *t = &test_text_data[i];
int j;
for (j = 0; j < 4; j++)
clutter_text_insert_unichar (text, t->unichar);
clutter_text_set_cursor_position (text, 3);
clutter_text_delete_text (text, 2, 4);
g_assert_cmpint (get_nchars (text), ==, 2);
g_assert_cmpint (get_nbytes (text), ==, 2 * t->nbytes);
/* FIXME: cursor position should be -1?
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, -1);
*/
clutter_text_set_text (text, "");
}
clutter_actor_destroy (CLUTTER_ACTOR (text));
}
void
test_text_password_char (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterText *text = CLUTTER_TEXT (clutter_text_new ());
g_assert_cmpint (clutter_text_get_password_char (text), ==, 0);
clutter_text_set_text (text, "hello");
g_assert_cmpstr (clutter_text_get_text (text), ==, "hello");
clutter_text_set_password_char (text, '*');
g_assert_cmpint (clutter_text_get_password_char (text), ==, '*');
g_assert_cmpstr (clutter_text_get_text (text), ==, "hello");
clutter_actor_destroy (CLUTTER_ACTOR (text));
}
static void
init_event (ClutterKeyEvent *event)
{
event->type = CLUTTER_KEY_PRESS;
event->time = 0; /* not needed */
event->flags = CLUTTER_EVENT_FLAG_SYNTHETIC;
event->stage = NULL; /* not needed */
event->source = NULL; /* not needed */
event->modifier_state = 0;
event->hardware_keycode = 0; /* not needed */
}
static void
send_keyval (ClutterText *text, int keyval)
{
ClutterKeyEvent event;
init_event (&event);
event.keyval = keyval;
event.unicode_value = 0; /* should be ignored for cursor keys etc. */
clutter_actor_event (CLUTTER_ACTOR (text), (ClutterEvent *) &event, FALSE);
}
static void
send_unichar (ClutterText *text, gunichar unichar)
{
ClutterKeyEvent event;
init_event (&event);
event.keyval = 0; /* should be ignored for printable characters */
event.unicode_value = unichar;
clutter_actor_event (CLUTTER_ACTOR (text), (ClutterEvent *) &event, FALSE);
}
void
test_text_cursor (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterText *text = CLUTTER_TEXT (clutter_text_new ());
int i;
/* only editable entries listen to events */
clutter_text_set_editable (text, TRUE);
for (i = 0; i < G_N_ELEMENTS (test_text_data); i++)
{
const TestData *t = &test_text_data[i];
int j;
for (j = 0; j < 4; ++j)
clutter_text_insert_unichar (text, t->unichar);
clutter_text_set_cursor_position (text, 2);
/* test cursor moves and is clamped */
send_keyval (text, CLUTTER_Left);
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, 1);
send_keyval (text, CLUTTER_Left);
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, 0);
send_keyval (text, CLUTTER_Left);
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, 0);
/* delete text containing the cursor */
clutter_text_set_cursor_position (text, 3);
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, 3);
clutter_text_delete_text (text, 2, 4);
send_keyval (text, CLUTTER_Left);
/* FIXME: cursor position should be -1?
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, -1);
*/
clutter_text_set_text (text, "");
}
clutter_actor_destroy (CLUTTER_ACTOR (text));
}
void
test_text_event (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterText *text = CLUTTER_TEXT (clutter_text_new ());
int i;
/* only editable entries listen to events */
clutter_text_set_editable (text, TRUE);
for (i = 0; i < G_N_ELEMENTS (test_text_data); i++)
{
const TestData *t = &test_text_data[i];
send_unichar (text, t->unichar);
g_assert_cmpint (get_nchars (text), ==, 1);
g_assert_cmpint (get_nbytes (text), ==, 1 * t->nbytes);
g_assert_cmpint (clutter_text_get_cursor_position (text), ==, -1);
clutter_text_set_text (text, "");
}
clutter_actor_destroy (CLUTTER_ACTOR (text));
}

View File

@ -68,22 +68,21 @@ main (int argc, char **argv)
TEST_CONFORM_SIMPLE ("/picking", test_pick);
TEST_CONFORM_SIMPLE ("/label", test_label_cache);
TEST_CONFORM_SIMPLE ("/entry", test_entry_utf8_validation);
TEST_CONFORM_SIMPLE ("/entry", test_entry_empty);
TEST_CONFORM_SIMPLE ("/entry", test_entry_set_empty);
TEST_CONFORM_SIMPLE ("/entry", test_entry_set_text);
TEST_CONFORM_SIMPLE ("/entry", test_entry_append_some);
TEST_CONFORM_SIMPLE ("/entry", test_entry_prepend_some);
TEST_CONFORM_SIMPLE ("/entry", test_entry_insert);
TEST_CONFORM_SIMPLE ("/entry", test_entry_delete_chars);
TEST_CONFORM_SIMPLE ("/entry", test_entry_delete_text);
TEST_CONFORM_SIMPLE ("/entry", test_entry_cursor);
TEST_CONFORM_SIMPLE ("/entry", test_entry_event);
/* ClutterText */
TEST_CONFORM_SIMPLE ("/text", test_text_utf8_validation);
TEST_CONFORM_SIMPLE ("/text", test_text_empty);
TEST_CONFORM_SIMPLE ("/text", test_text_set_empty);
TEST_CONFORM_SIMPLE ("/text", test_text_set_text);
TEST_CONFORM_SIMPLE ("/text", test_text_append_some);
TEST_CONFORM_SIMPLE ("/text", test_text_prepend_some);
TEST_CONFORM_SIMPLE ("/text", test_text_insert);
TEST_CONFORM_SIMPLE ("/text", test_text_delete_chars);
TEST_CONFORM_SIMPLE ("/text", test_text_delete_text);
TEST_CONFORM_SIMPLE ("/text", test_text_cursor);
TEST_CONFORM_SIMPLE ("/text", test_text_event);
TEST_CONFORM_SIMPLE ("/text", test_text_get_chars);
TEST_CONFORM_SIMPLE ("/text", test_text_cache);
TEST_CONFORM_SIMPLE ("/text", test_text_password_char);
TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_size);
TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_color);

View File

@ -14,12 +14,12 @@ test_label_opacity (TestConformSimpleFixture *fixture,
stage = clutter_stage_get_default ();
label = clutter_label_new_with_text ("Sans 18px", "Label, 50% opacity");
clutter_label_set_color (CLUTTER_LABEL (label), &label_color);
label = clutter_text_new_with_text ("Sans 18px", "Label, 50% opacity");
clutter_text_set_color (CLUTTER_TEXT (label), &label_color);
if (g_test_verbose ())
g_print ("label 50%%.get_color()/1\n");
clutter_label_get_color (CLUTTER_LABEL (label), &color_check);
clutter_text_get_color (CLUTTER_TEXT (label), &color_check);
g_assert (color_check.alpha == label_color.alpha);
clutter_container_add (CLUTTER_CONTAINER (stage), label, NULL);
@ -27,12 +27,16 @@ test_label_opacity (TestConformSimpleFixture *fixture,
if (g_test_verbose ())
g_print ("label 50%%.get_color()/2\n");
clutter_label_get_color (CLUTTER_LABEL (label), &color_check);
clutter_text_get_color (CLUTTER_TEXT (label), &color_check);
g_assert (color_check.alpha == label_color.alpha);
if (g_test_verbose ())
g_print ("label 50%%.get_paint_opacity() = %d\n",
clutter_actor_get_paint_opacity (label));
g_print ("label 50%%.get_paint_opacity()/1\n");
g_assert (clutter_actor_get_paint_opacity (label) == 255);
if (g_test_verbose ())
g_print ("label 50%%.get_paint_opacity()/2\n");
clutter_actor_set_opacity (label, 128);
g_assert (clutter_actor_get_paint_opacity (label) == 128);
clutter_actor_destroy (label);
@ -66,8 +70,7 @@ test_rectangle_opacity (TestConformSimpleFixture *fixture,
g_assert (color_check.alpha == rect_color.alpha);
if (g_test_verbose ())
g_print ("rect 100%%.get_paint_opacity() = %d\n",
clutter_actor_get_paint_opacity (rect));
g_print ("rect 100%%.get_paint_opacity()\n");
g_assert (clutter_actor_get_paint_opacity (rect) == 255);
clutter_actor_destroy (rect);
@ -91,25 +94,24 @@ test_paint_opacity (TestConformSimpleFixture *fixture,
clutter_actor_set_position (group1, 10, 30);
clutter_actor_show (group1);
label = clutter_label_new_with_text ("Sans 18px", "Label+Group, 25% opacity");
clutter_label_set_color (CLUTTER_LABEL (label), &label_color);
label = clutter_text_new_with_text ("Sans 18px", "Label+Group, 25% opacity");
clutter_text_set_color (CLUTTER_TEXT (label), &label_color);
if (g_test_verbose ())
g_print ("label 50%% + group 50%%.get_color()/1\n");
clutter_label_get_color (CLUTTER_LABEL (label), &color_check);
clutter_text_get_color (CLUTTER_TEXT (label), &color_check);
g_assert (color_check.alpha == label_color.alpha);
clutter_container_add (CLUTTER_CONTAINER (group1), label, NULL);
if (g_test_verbose ())
g_print ("label 50%% + group 50%%.get_color()/2\n");
clutter_label_get_color (CLUTTER_LABEL (label), &color_check);
clutter_text_get_color (CLUTTER_TEXT (label), &color_check);
g_assert (color_check.alpha == label_color.alpha);
if (g_test_verbose ())
g_print ("label 50%% + group 50%%.get_paint_opacity() = %d\n",
clutter_actor_get_paint_opacity (label));
g_assert (clutter_actor_get_paint_opacity (label) == 64);
g_print ("label 50%% + group 50%%.get_paint_opacity() = 128\n");
g_assert (clutter_actor_get_paint_opacity (label) == 128);
clutter_actor_destroy (label);
@ -133,9 +135,7 @@ test_paint_opacity (TestConformSimpleFixture *fixture,
g_assert (color_check.alpha == rect_color.alpha);
if (g_test_verbose ())
g_print ("rect 100%%.get_paint_opacity() = %d\n",
clutter_actor_get_paint_opacity (rect));
g_print ("rect 100%%.get_paint_opacity()\n");
g_assert (clutter_actor_get_paint_opacity (rect) == 128);
clutter_actor_destroy (rect);

View File

@ -34,7 +34,7 @@ on_paint (ClutterActor *label, CallbackData *data)
/* Check whether the layout used for this paint is different from
the layout used for the last paint */
new_layout = clutter_label_get_layout (CLUTTER_LABEL (data->label));
new_layout = clutter_text_get_layout (CLUTTER_TEXT (data->label));
data->layout_changed = data->old_layout != new_layout;
if (data->old_layout)
@ -71,7 +71,17 @@ check_result (CallbackData *data, const char *note,
if (memcmp (&test_extents, &data->label_extents, sizeof (PangoRectangle)))
{
if (g_test_verbose ())
g_print ("extents are different, ");
g_print ("extents are different: expected: %d, %d, %d, %d "
"-> text: %d, %d, %d, %d\n",
test_extents.x / 1024,
test_extents.y / 1024,
test_extents.width / 1024,
test_extents.height / 1024,
data->label_extents.x / 1024,
data->label_extents.y / 1024,
data->label_extents.width / 1024,
data->label_extents.height / 1024);
fail = TRUE;
}
else
@ -119,29 +129,29 @@ do_tests (CallbackData *data)
PangoAttribute *attr;
/* TEST 1: change the text */
clutter_label_set_text (CLUTTER_LABEL (data->label), "Counter 0");
clutter_text_set_text (CLUTTER_TEXT (data->label), "Counter 0");
pango_layout_set_text (data->test_layout, "Counter 0", -1);
check_result (data, "Change text", TRUE);
g_assert (check_result (data, "Change text", TRUE) == FALSE);
/* TEST 2: change a single character */
clutter_label_set_text (CLUTTER_LABEL (data->label), "Counter 1");
clutter_text_set_text (CLUTTER_TEXT (data->label), "Counter 1");
pango_layout_set_text (data->test_layout, "Counter 1", -1);
check_result (data, "Change a single character", TRUE);
g_assert (check_result (data, "Change a single character", TRUE) == FALSE);
/* TEST 3: move the label */
clutter_actor_set_position (data->label, 10, 0);
check_result (data, "Move the label", FALSE);
g_assert (check_result (data, "Move the label", FALSE) == FALSE);
/* TEST 4: change the font */
clutter_label_set_font_name (CLUTTER_LABEL (data->label), "Serif 15");
clutter_text_set_font_name (CLUTTER_TEXT (data->label), "Serif 15");
fd = pango_font_description_from_string ("Serif 15");
pango_layout_set_font_description (data->test_layout, fd);
pango_font_description_free (fd);
check_result (data, "Change the font", TRUE);
g_assert (check_result (data, "Change the font", TRUE) == FALSE);
/* TEST 5: change the color */
clutter_label_set_color (CLUTTER_LABEL (data->label), &red);
check_result (data, "Change the color", FALSE);
clutter_text_set_color (CLUTTER_TEXT (data->label), &red);
g_assert (check_result (data, "Change the color", FALSE) == FALSE);
/* TEST 6: change the attributes */
attr = pango_attr_weight_new (PANGO_WEIGHT_BOLD);
@ -150,23 +160,23 @@ do_tests (CallbackData *data)
attr_list = pango_attr_list_new ();
pango_attr_list_insert (attr_list, attr);
attr_list_copy = pango_attr_list_copy (attr_list);
clutter_label_set_attributes (CLUTTER_LABEL (data->label), attr_list);
clutter_text_set_attributes (CLUTTER_TEXT (data->label), attr_list);
pango_layout_set_attributes (data->test_layout, attr_list_copy);
pango_attr_list_unref (attr_list_copy);
pango_attr_list_unref (attr_list);
check_result (data, "Change the attributes", TRUE);
g_assert (check_result (data, "Change the attributes", TRUE) == FALSE);
/* TEST 7: change the text again */
clutter_label_set_attributes (CLUTTER_LABEL (data->label), NULL);
clutter_label_set_text (CLUTTER_LABEL (data->label), long_text);
clutter_text_set_attributes (CLUTTER_TEXT (data->label), NULL);
clutter_text_set_text (CLUTTER_TEXT (data->label), long_text);
pango_layout_set_attributes (data->test_layout, NULL);
pango_layout_set_text (data->test_layout, long_text, -1);
check_result (data, "Change the text again", TRUE);
g_assert (check_result (data, "Change the text again", TRUE) == FALSE);
/* TEST 8: enable markup */
clutter_label_set_use_markup (CLUTTER_LABEL (data->label), TRUE);
clutter_text_set_use_markup (CLUTTER_TEXT (data->label), TRUE);
pango_layout_set_markup (data->test_layout, long_text, -1);
check_result (data, "Enable markup", TRUE);
g_assert (check_result (data, "Enable markup", TRUE) == FALSE);
/* This part can't be a test because Clutter won't restrict the
width if wrapping and ellipsizing is disabled so the extents will
@ -178,39 +188,39 @@ do_tests (CallbackData *data)
force_redraw (data);
/* TEST 9: enable ellipsize */
clutter_label_set_ellipsize (CLUTTER_LABEL (data->label),
clutter_text_set_ellipsize (CLUTTER_TEXT (data->label),
PANGO_ELLIPSIZE_END);
pango_layout_set_ellipsize (data->test_layout, PANGO_ELLIPSIZE_END);
check_result (data, "Enable ellipsize", TRUE);
clutter_label_set_ellipsize (CLUTTER_LABEL (data->label),
g_assert (check_result (data, "Enable ellipsize", TRUE) == FALSE);
clutter_text_set_ellipsize (CLUTTER_TEXT (data->label),
PANGO_ELLIPSIZE_NONE);
pango_layout_set_ellipsize (data->test_layout, PANGO_ELLIPSIZE_NONE);
force_redraw (data);
/* TEST 10: enable line wrap */
clutter_label_set_line_wrap (CLUTTER_LABEL (data->label), TRUE);
clutter_text_set_line_wrap (CLUTTER_TEXT (data->label), TRUE);
pango_layout_set_wrap (data->test_layout, PANGO_WRAP_WORD);
check_result (data, "Enable line wrap", TRUE);
g_assert (check_result (data, "Enable line wrap", TRUE) == FALSE);
/* TEST 11: change wrap mode */
clutter_label_set_line_wrap_mode (CLUTTER_LABEL (data->label),
clutter_text_set_line_wrap_mode (CLUTTER_TEXT (data->label),
PANGO_WRAP_CHAR);
pango_layout_set_wrap (data->test_layout, PANGO_WRAP_CHAR);
check_result (data, "Change wrap mode", TRUE);
g_assert (check_result (data, "Change wrap mode", TRUE) == FALSE);
/* TEST 12: enable justify */
clutter_label_set_justify (CLUTTER_LABEL (data->label), TRUE);
clutter_text_set_justify (CLUTTER_TEXT (data->label), TRUE);
pango_layout_set_justify (data->test_layout, TRUE);
/* Pango appears to have a bug which means that you can't change the
justification after setting the text but this fixes it.
See http://bugzilla.gnome.org/show_bug.cgi?id=551865 */
pango_layout_context_changed (data->test_layout);
check_result (data, "Enable justify", TRUE);
g_assert (check_result (data, "Enable justify", TRUE) == FALSE);
/* TEST 13: change alignment */
clutter_label_set_alignment (CLUTTER_LABEL (data->label), PANGO_ALIGN_RIGHT);
clutter_text_set_alignment (CLUTTER_TEXT (data->label), PANGO_ALIGN_RIGHT);
pango_layout_set_alignment (data->test_layout, PANGO_ALIGN_RIGHT);
check_result (data, "Change alignment", TRUE);
g_assert (check_result (data, "Change alignment", TRUE) == FALSE);
clutter_main_quit ();
@ -218,7 +228,7 @@ do_tests (CallbackData *data)
}
static PangoLayout *
make_layout_like_label (ClutterLabel *label)
make_layout_like_label (ClutterText *label)
{
PangoLayout *label_layout, *new_layout;
PangoContext *context;
@ -226,7 +236,7 @@ make_layout_like_label (ClutterLabel *label)
/* Make another layout using the same context as the layout from the
label */
label_layout = clutter_label_get_layout (label);
label_layout = clutter_text_get_layout (label);
context = pango_layout_get_context (label_layout);
new_layout = pango_layout_new (context);
fd = pango_font_description_from_string (TEST_FONT);
@ -237,8 +247,8 @@ make_layout_like_label (ClutterLabel *label)
}
void
test_label_cache (TestConformSimpleFixture *fixture,
gconstpointer _data)
test_text_cache (TestConformSimpleFixture *fixture,
gconstpointer _data)
{
CallbackData data;
@ -246,9 +256,9 @@ test_label_cache (TestConformSimpleFixture *fixture,
data.stage = clutter_stage_get_default ();
data.label = clutter_label_new_with_text (TEST_FONT, "");
data.label = clutter_text_new_with_text (TEST_FONT, "");
data.test_layout = make_layout_like_label (CLUTTER_LABEL (data.label));
data.test_layout = make_layout_like_label (CLUTTER_TEXT (data.label));
g_signal_connect (data.label, "paint", G_CALLBACK (on_paint), &data);

View File

@ -6,7 +6,6 @@ UNIT_TESTS = \
test-scale.c \
test-actors.c \
test-behave.c \
test-entry.c \
test-project.c \
test-perspective.c \
test-rotate.c \
@ -22,7 +21,6 @@ UNIT_TESTS = \
test-unproject.c \
test-viewport.c \
test-fbo.c \
test-opacity.c \
test-multistage.c \
test-cogl-primitives.c \
test-cogl-tex-tile.c \
@ -40,7 +38,9 @@ UNIT_TESTS = \
test-layout.c \
test-animation.c \
test-easing.c \
test-binding-pool.c
test-binding-pool.c \
test-text.c \
test-text-field.c
if X11_TESTS
UNIT_TESTS += test-pixmap.c

View File

@ -15,7 +15,7 @@ typedef enum
struct _Clip
{
ClipType type;
gint x1, y1, x2, y2;
gint x1, y1, x2, y2;
};
struct _CallbackData
@ -24,7 +24,7 @@ struct _CallbackData
CoglHandle hand;
Clip current_clip;
GSList *clips;
};
@ -122,7 +122,7 @@ on_paint (ClutterActor *actor, CallbackData *data)
{
int i;
ClutterGeometry stage_size;
guint hand_width, hand_height;
gint hand_width, hand_height;
GSList *node;
clutter_actor_get_allocation_geometry (data->stage, &stage_size);
@ -242,7 +242,7 @@ on_motion (ClutterActor *stage, ClutterMotionEvent *event,
{
data->current_clip.x2 = event->x;
data->current_clip.y2 = event->y;
clutter_actor_queue_redraw (stage);
}
@ -305,8 +305,8 @@ test_clip_main (int argc, char **argv)
data.hand = cogl_texture_new_from_file ("redhand.png", 64, FALSE,
COGL_PIXEL_FORMAT_ANY, NULL);
label = clutter_label_new_with_text ("Sans 12px", instructions);
clutter_label_set_line_wrap (CLUTTER_LABEL (label), TRUE);
label = clutter_text_new_with_text ("Sans 12px", instructions);
clutter_text_set_line_wrap (CLUTTER_TEXT (label), TRUE);
clutter_actor_set_width (label, clutter_actor_get_width (data.stage) - 310);
clutter_actor_set_y (label,
clutter_actor_get_height (data.stage)

View File

@ -297,16 +297,16 @@ frame_cb (ClutterTimeline *timeline,
}
static void
update_toggle_text (ClutterLabel *button, gboolean val)
update_toggle_text (ClutterText *button, gboolean val)
{
clutter_label_set_text (button, val ? "Enabled" : "Disabled");
clutter_text_set_text (button, val ? "Enabled" : "Disabled");
}
static gboolean
on_toggle_click (ClutterActor *button, ClutterEvent *event,
gboolean *toggle_val)
{
update_toggle_text (CLUTTER_LABEL (button), *toggle_val = !*toggle_val);
update_toggle_text (CLUTTER_TEXT (button), *toggle_val = !*toggle_val);
return TRUE;
}
@ -315,12 +315,12 @@ static ClutterActor *
make_toggle (const char *label_text, gboolean *toggle_val)
{
ClutterActor *group = clutter_group_new ();
ClutterActor *label = clutter_label_new_with_text ("Sans 14", label_text);
ClutterActor *button = clutter_label_new_with_text ("Sans 14", "");
ClutterActor *label = clutter_text_new_with_text ("Sans 14", label_text);
ClutterActor *button = clutter_text_new_with_text ("Sans 14", "");
clutter_actor_set_reactive (button, TRUE);
update_toggle_text (CLUTTER_LABEL (button), *toggle_val);
update_toggle_text (CLUTTER_TEXT (button), *toggle_val);
clutter_actor_set_position (button, clutter_actor_get_width (label) + 10, 0);
clutter_container_add (CLUTTER_CONTAINER (group), label, button, NULL);
@ -373,7 +373,7 @@ test_cogl_tex_polygon_main (int argc, char *argv[])
clutter_actor_set_position (filtering_toggle, 0,
clutter_actor_get_y (slicing_toggle)
- clutter_actor_get_height (filtering_toggle));
note = clutter_label_new_with_text ("Sans 10", "<- Click to change");
note = clutter_text_new_with_text ("Sans 10", "<- Click to change");
clutter_actor_set_position (note,
clutter_actor_get_width (filtering_toggle) + 10,
(clutter_actor_get_height (stage)

View File

@ -26,7 +26,7 @@ raise_top (gpointer ignored)
static ClutterActor *
clone_box (ClutterTexture *original)
{
guint width, height;
gint width, height;
ClutterActor *group;
ClutterActor *clone;
@ -83,10 +83,10 @@ janus_group (const gchar *front_text,
group = clutter_group_new ();
rectangle = clutter_rectangle_new_with_color (&slide_color);
front = clutter_label_new_with_text ("Sans 50px", front_text);
back = clutter_label_new_with_text ("Sans 50px", back_text);
clutter_label_set_color (CLUTTER_LABEL (front), &red);
clutter_label_set_color (CLUTTER_LABEL (back), &green);
front = clutter_text_new_with_text ("Sans 50px", front_text);
back = clutter_text_new_with_text ("Sans 50px", back_text);
clutter_text_set_color (CLUTTER_TEXT (front), &red);
clutter_text_set_color (CLUTTER_TEXT (back), &green);
clutter_actor_get_size (front, &width, &height);
clutter_actor_get_size (back, &width2, &height2);
@ -134,7 +134,7 @@ test_depth_main (int argc, char *argv[])
clutter_stage_add (stage, group);
clutter_actor_show (group);
label = clutter_label_new_with_text ("Mono 26", "Clutter");
label = clutter_text_new_with_text ("Mono 26", "Clutter");
clutter_actor_set_position (label, 120, 200);
clutter_actor_show (label);

View File

@ -41,7 +41,7 @@ on_button_press (ClutterActor *actor,
current_mode + 1,
n_easing_modes);
clutter_label_set_text (CLUTTER_LABEL (easing_mode_label), text);
clutter_text_set_text (CLUTTER_TEXT (easing_mode_label), text);
g_free (text);
clutter_actor_get_size (main_stage, &stage_width, &stage_height);
@ -97,10 +97,10 @@ test_easing_main (int argc, char *argv[])
current_mode + 1,
n_easing_modes);
label = clutter_label_new ();
label = clutter_text_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
clutter_label_set_font_name (CLUTTER_LABEL (label), "Sans 18px");
clutter_label_set_text (CLUTTER_LABEL (label), text);
clutter_text_set_font_name (CLUTTER_TEXT (label), "Sans 18px");
clutter_text_set_text (CLUTTER_TEXT (label), text);
clutter_actor_get_size (label, &label_width, &label_height);
clutter_actor_set_position (label,
stage_width - label_width - 10,

View File

@ -43,9 +43,9 @@ make_source(void)
clutter_group_add (source, actor);
actor = clutter_label_new_with_text ("Sans Bold 50px", "Clutter");
actor = clutter_text_new_with_text ("Sans Bold 50px", "Clutter");
clutter_label_set_color (CLUTTER_LABEL (actor), &yellow);
clutter_text_set_color (CLUTTER_TEXT (actor), &yellow);
clutter_actor_set_y (actor, clutter_actor_get_height(source) + 5);
clutter_group_add (source, actor);

View File

@ -787,7 +787,7 @@ test_layout_main (int argc, char *argv[])
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
instructions = clutter_label_new_with_text ("Sans 14",
instructions = clutter_text_new_with_text ("Sans 14",
"<b>Instructions:</b>\n"
"a - add a new item\n"
"d - remove last item\n"
@ -799,7 +799,7 @@ test_layout_main (int argc, char *argv[])
"s - use transformed box\n"
"q - quit");
clutter_label_set_use_markup (CLUTTER_LABEL (instructions), TRUE);
clutter_text_set_use_markup (CLUTTER_TEXT (instructions), TRUE);
clutter_actor_set_position (instructions, 450, 10);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), instructions);

View File

@ -50,10 +50,10 @@ on_button_press (ClutterActor *actor,
clutter_container_add_actor (CLUTTER_CONTAINER (new_stage), tex);
stage_label = g_strdup_printf ("<b>Stage: %d</b>", ++n_stages);
label = clutter_label_new_with_text ("Mono 12", stage_label);
label = clutter_text_new_with_text ("Mono 12", stage_label);
clutter_label_set_color (CLUTTER_LABEL (label), &white);
clutter_label_set_use_markup (CLUTTER_LABEL (label), TRUE);
clutter_text_set_color (CLUTTER_TEXT (label), &white);
clutter_text_set_use_markup (CLUTTER_TEXT (label), TRUE);
width = (clutter_actor_get_width (new_stage)
- clutter_actor_get_width (label)) / 2;
height = (clutter_actor_get_height (new_stage)
@ -110,7 +110,7 @@ test_multistage_main (int argc, char *argv[])
G_CALLBACK (on_button_press),
NULL);
label = clutter_label_new_with_text ("Mono 16", "Default stage");
label = clutter_text_new_with_text ("Mono 16", "Default stage");
width = (clutter_actor_get_width (stage_default)
- clutter_actor_get_width (label))
/ 2;

View File

@ -1,116 +0,0 @@
#include <stdlib.h>
#include <stdio.h>
#include <glib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
G_MODULE_EXPORT int
test_opacity_main (int argc, char *argv[])
{
ClutterActor *stage, *group1, *group2, *label, *rect;
ClutterColor label_color = { 255, 0, 0, 128 };
ClutterColor rect_color = { 0, 0, 255, 255 };
ClutterColor color_check = { 0, };
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
label = clutter_label_new_with_text ("Sans 18px", "Label, 50% opacity");
clutter_label_set_color (CLUTTER_LABEL (label), &label_color);
g_print ("label 50%%.get_color()/1\n");
clutter_label_get_color (CLUTTER_LABEL (label), &color_check);
g_assert (color_check.alpha == label_color.alpha);
clutter_container_add (CLUTTER_CONTAINER (stage), label, NULL);
clutter_actor_set_position (label, 10, 10);
g_print ("label 50%%.get_color()/2\n");
clutter_label_get_color (CLUTTER_LABEL (label), &color_check);
g_assert (color_check.alpha == label_color.alpha);
g_print ("label 50%%.get_paint_opacity() = %d\n",
clutter_actor_get_paint_opacity (label));
g_assert (clutter_actor_get_paint_opacity (label) == 128);
clutter_actor_show (label);
group1 = clutter_group_new ();
clutter_actor_set_opacity (group1, 128);
clutter_container_add (CLUTTER_CONTAINER (stage), group1, NULL);
clutter_actor_set_position (group1, 10, 30);
clutter_actor_show (group1);
label = clutter_label_new_with_text ("Sans 18px", "Label+Group, 25% opacity");
clutter_label_set_color (CLUTTER_LABEL (label), &label_color);
g_print ("label 50%% + group 50%%.get_color()/1\n");
clutter_label_get_color (CLUTTER_LABEL (label), &color_check);
g_assert (color_check.alpha == label_color.alpha);
clutter_container_add (CLUTTER_CONTAINER (group1), label, NULL);
g_print ("label 50%% + group 50%%.get_color()/2\n");
clutter_label_get_color (CLUTTER_LABEL (label), &color_check);
g_assert (color_check.alpha == label_color.alpha);
g_print ("label 50%% + group 50%%.get_paint_opacity() = %d\n",
clutter_actor_get_paint_opacity (label));
g_assert (clutter_actor_get_paint_opacity (label) == 64);
clutter_actor_show (label);
group2 = clutter_group_new ();
clutter_container_add (CLUTTER_CONTAINER (group1), group2, NULL);
clutter_actor_set_position (group2, 10, 60);
clutter_actor_show (group2);
rect = clutter_rectangle_new_with_color (&rect_color);
clutter_actor_set_size (rect, 128, 128);
g_print ("rect 100%% + group 100%% + group 50%%.get_color()/1\n");
clutter_rectangle_get_color (CLUTTER_RECTANGLE (rect), &color_check);
g_assert (color_check.alpha == rect_color.alpha);
clutter_container_add (CLUTTER_CONTAINER (group2), rect, NULL);
g_print ("rect 100%% + group 100%% + group 50%%.get_color()/2\n");
clutter_rectangle_get_color (CLUTTER_RECTANGLE (rect), &color_check);
g_assert (color_check.alpha == rect_color.alpha);
g_print ("rect 100%%.get_paint_opacity() = %d\n",
clutter_actor_get_paint_opacity (rect));
g_assert (clutter_actor_get_paint_opacity (rect) == 128);
clutter_actor_show (rect);
rect = clutter_rectangle_new_with_color (&rect_color);
clutter_actor_set_size (rect, 128, 128);
clutter_actor_set_position (rect, 150, 90);
g_print ("rect 100%%.get_color()/1\n");
clutter_rectangle_get_color (CLUTTER_RECTANGLE (rect), &color_check);
g_assert (color_check.alpha == rect_color.alpha);
clutter_container_add (CLUTTER_CONTAINER (stage), rect, NULL);
g_print ("rect 100%%.get_color()/2\n");
clutter_rectangle_get_color (CLUTTER_RECTANGLE (rect), &color_check);
g_assert (color_check.alpha == rect_color.alpha);
g_print ("rect 100%%.get_paint_opacity() = %d\n",
clutter_actor_get_paint_opacity (rect));
g_assert (clutter_actor_get_paint_opacity (rect) == 255);
clutter_actor_show (rect);
clutter_actor_show_all (stage);
clutter_main ();
return EXIT_SUCCESS;
}

View File

@ -21,19 +21,19 @@ init_handles ()
clutter_actor_set_position (p[i], 0, 0);
clutter_group_add (CLUTTER_GROUP (main_stage), p[i]);
clutter_actor_set_position (p[i],
CLUTTER_FIXED_TO_INT (v[i].x) -
clutter_actor_get_width (p[i])/2,
CLUTTER_FIXED_TO_INT (v[i].y) -
clutter_actor_get_height (p[i])/2);
clutter_actor_set_positionu (p[i],
v[i].x -
clutter_actor_get_widthu (p[i])/2,
v[i].y -
clutter_actor_get_heightu (p[i])/2);
clutter_actor_raise_top (p[i]);
clutter_actor_show (p[i]);
}
v1.x = CLUTTER_INT_TO_FIXED (clutter_actor_get_width (rect)/2);
v1.y = CLUTTER_INT_TO_FIXED (clutter_actor_get_height (rect)/2);
v1.x = clutter_actor_get_widthu (rect) / 2;
v1.y = clutter_actor_get_heightu (rect) / 2;
v1.z = 0;
clutter_actor_apply_transform_to_point (rect, &v1, &v2);
@ -41,11 +41,11 @@ init_handles ()
clutter_actor_set_size (p[4], 5, 5);
clutter_actor_set_position (p[4], 0, 0);
clutter_group_add (CLUTTER_GROUP (main_stage), p[4]);
clutter_actor_set_position (p[4],
CLUTTER_FIXED_TO_INT (v2.x) -
clutter_actor_get_width (p[4])/2,
CLUTTER_FIXED_TO_INT (v2.y) -
clutter_actor_get_height (p[4])/2);
clutter_actor_set_positionu (p[4],
v2.x -
clutter_actor_get_widthu (p[4])/2,
v2.y -
clutter_actor_get_heightu (p[4])/2);
clutter_actor_raise_top (p[4]);
@ -62,23 +62,21 @@ place_handles ()
clutter_actor_get_abs_allocation_vertices (rect, v);
for (i = 0; i < 4; ++i)
{
clutter_actor_set_position (p[i],
CLUTTER_FIXED_TO_INT (v[i].x) -
clutter_actor_get_width (p[i])/2,
CLUTTER_FIXED_TO_INT (v[i].y) -
clutter_actor_get_height (p[i])/2);
clutter_actor_set_positionu (p[i],
v[i].x -
clutter_actor_get_widthu (p[i])/2,
v[i].y -
clutter_actor_get_heightu (p[i])/2);
}
v1.x = CLUTTER_INT_TO_FIXED (clutter_actor_get_width (rect)/2);
v1.y = CLUTTER_INT_TO_FIXED (clutter_actor_get_height (rect)/2);
v1.x = clutter_actor_get_widthu (rect)/2;
v1.y = clutter_actor_get_heightu (rect)/2;
v1.z = 0;
clutter_actor_apply_transform_to_point (rect, &v1, &v2);
clutter_actor_set_position (p[4],
CLUTTER_FIXED_TO_INT (v2.x) -
clutter_actor_get_width (p[4])/2,
CLUTTER_FIXED_TO_INT (v2.y) -
clutter_actor_get_height (p[4])/2);
clutter_actor_set_positionu (p[4],
v2.x - clutter_actor_get_widthu (p[4])/2,
v2.y - clutter_actor_get_heightu (p[4])/2);
}
#define M(m,row,col) (m)[col*4+row]
@ -127,7 +125,7 @@ on_event (ClutterStage *stage,
gint x, y;
gint i;
ClutterActorBox box1, box2;
ClutterFixed xp, yp;
ClutterUnit xp, yp;
i = find_handle_index (dragging);
@ -139,25 +137,24 @@ on_event (ClutterStage *stage,
clutter_actor_get_allocation_box (dragging, &box1);
clutter_actor_get_allocation_box (rect, &box2);
xp = CLUTTER_INT_TO_FIXED (x-3) - box1.x1;
yp = CLUTTER_INT_TO_FIXED (y-3) - box1.y1;
xp = CLUTTER_UNITS_FROM_DEVICE (x - 3) - box1.x1;
yp = CLUTTER_UNITS_FROM_DEVICE (y - 3) - box1.y1;
if (i == 4)
{
g_debug ("moving box by %f, %f",
CLUTTER_FIXED_TO_FLOAT (xp),
CLUTTER_FIXED_TO_FLOAT (yp));
CLUTTER_UNITS_TO_FLOAT (xp),
CLUTTER_UNITS_TO_FLOAT (yp));
clutter_actor_move_by (rect,
CLUTTER_FIXED_TO_INT(xp),
CLUTTER_FIXED_TO_INT(yp));
clutter_actor_move_byu (rect, xp, yp);
}
else
{
g_debug ("adjusting box by %f, %f, handle %d",
CLUTTER_FIXED_TO_FLOAT (xp),
CLUTTER_FIXED_TO_FLOAT (yp),
CLUTTER_UNITS_TO_FLOAT (xp),
CLUTTER_UNITS_TO_FLOAT (yp),
i);
switch (i)
{
case 0:
@ -224,8 +221,8 @@ test_project_main (int argc, char *argv[])
clutter_actor_set_rotation (rect, CLUTTER_Y_AXIS, 60, 0, 0, 0);
clutter_group_add (CLUTTER_GROUP (main_stage), rect);
label = clutter_label_new_with_text ("Mono 8pt", "Drag the blue rectangles");
clutter_label_set_color (CLUTTER_LABEL (label), &white);
label = clutter_text_new_with_text ("Mono 8pt", "Drag the blue rectangles");
clutter_text_set_color (CLUTTER_TEXT (label), &white);
clutter_actor_set_position (label, 10, 10);
clutter_group_add (CLUTTER_GROUP (main_stage), label);

View File

@ -45,7 +45,7 @@ on_idle (gpointer data)
font_names[rand () % FONT_NAME_COUNT],
rand () % (MAX_FONT_SIZE - MIN_FONT_SIZE) + MIN_FONT_SIZE);
label = clutter_label_new_with_text (font_name, text);
label = clutter_text_new_with_text (font_name, text);
if (clutter_actor_get_height (label) > line_height)
line_height = clutter_actor_get_height (label);

View File

@ -33,8 +33,8 @@ test_rotate_main (int argc, char *argv[])
clutter_actor_show (hand);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), hand);
label = clutter_label_new_with_text ("Mono 16", "The Wonder of the Spinning Hand");
clutter_label_set_alignment (CLUTTER_LABEL (label), PANGO_ALIGN_CENTER);
label = clutter_text_new_with_text ("Mono 16", "The Wonder of the Spinning Hand");
clutter_text_set_alignment (CLUTTER_TEXT (label), PANGO_ALIGN_CENTER);
clutter_actor_set_position (label, 150, 150);
clutter_actor_set_size (label, 500, 100);
clutter_actor_show (label);

View File

@ -29,7 +29,7 @@ set_next_gravity (ClutterActor *actor)
eclass = g_type_class_ref (CLUTTER_TYPE_GRAVITY);
evalue = g_enum_get_value (eclass, gravity);
clutter_label_set_text (CLUTTER_LABEL (label), evalue->value_nick);
clutter_text_set_text (CLUTTER_TEXT (label), evalue->value_nick);
g_type_class_unref (eclass);
if (++gindex >= G_N_ELEMENTS (gravities))
@ -59,8 +59,8 @@ test_scale_main (int argc, char *argv[])
clutter_group_add (CLUTTER_GROUP (stage), rect);
label = clutter_label_new_with_text ("Sans 20px", "");
clutter_label_set_color (CLUTTER_LABEL (label),
label = clutter_text_new_with_text ("Sans 20px", "");
clutter_text_set_color (CLUTTER_TEXT (label),
&(ClutterColor) { 0xff, 0xff, 0xff, 0xff });
clutter_actor_set_position (label,
clutter_actor_get_x (rect),

View File

@ -354,7 +354,7 @@ test_shader_main (gint argc, gchar *argv[])
if (!child2)
g_error("pixbuf load failed: %s", error ? error->message : "Unknown");
child3 = clutter_rectangle_new ();
child4 = clutter_label_new_with_text ("Sans 20px", "Shady stuff");
child4 = clutter_text_new_with_text ("Sans 20px", "Shady stuff");
clutter_rectangle_set_color (child3, &color);
clutter_actor_set_size (child3, 50, 50);

View File

@ -23,14 +23,14 @@ make_label (void)
gchar *text;
gchar *argv[] = { "ls", "--help", NULL };
label = clutter_label_new ();
clutter_label_set_font_name (CLUTTER_LABEL (label), "Sans 10");
label = clutter_text_new ();
clutter_text_set_font_name (CLUTTER_TEXT (label), "Sans 10");
if (g_spawn_sync (NULL, argv, NULL,
G_SPAWN_STDERR_TO_DEV_NULL | G_SPAWN_SEARCH_PATH,
NULL, NULL, &text, NULL, NULL, NULL))
{
clutter_label_set_text (CLUTTER_LABEL (label), text);
clutter_text_set_text (CLUTTER_TEXT (label), text);
g_free (text);
}

View File

@ -0,0 +1,117 @@
#include <stdlib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
#define FONT "Mono Bold 14px"
static void
on_entry_paint (ClutterActor *actor,
gpointer data)
{
ClutterActorBox allocation = { 0, };
ClutterUnit width, height;
clutter_actor_get_allocation_box (actor, &allocation);
width = allocation.x2 - allocation.x1;
height = allocation.y2 - allocation.y1;
cogl_set_source_color4ub (255, 255, 255, 255);
cogl_path_round_rectangle (0, 0,
CLUTTER_UNITS_TO_FIXED (width),
CLUTTER_UNITS_TO_FIXED (height),
COGL_FIXED_FROM_INT (4),
COGL_ANGLE_FROM_DEG (1.0));
cogl_path_stroke ();
}
static void
on_entry_activate (ClutterText *text,
gpointer data)
{
g_print ("Text activated: %s\n", clutter_text_get_text (text));
}
static ClutterActor *
create_label (const ClutterColor *color,
const gchar *text)
{
ClutterActor *retval = clutter_text_new_full (FONT, text, color);
clutter_text_set_editable (CLUTTER_TEXT (retval), FALSE);
clutter_text_set_selectable (CLUTTER_TEXT (retval), FALSE);
return retval;
}
static ClutterActor *
create_entry (const ClutterColor *color,
const gchar *text,
gunichar password_char,
gint max_length)
{
ClutterActor *retval = clutter_text_new_full (FONT, text, color);
ClutterColor selection = { 0, };
clutter_actor_set_width (retval, 200);
clutter_actor_set_reactive (retval, TRUE);
clutter_color_darken (color, &selection);
clutter_text_set_editable (CLUTTER_TEXT (retval), TRUE);
clutter_text_set_selectable (CLUTTER_TEXT (retval), TRUE);
clutter_text_set_activatable (CLUTTER_TEXT (retval), TRUE);
clutter_text_set_single_line_mode (CLUTTER_TEXT (retval), TRUE);
clutter_text_set_password_char (CLUTTER_TEXT (retval), password_char);
clutter_text_set_cursor_color (CLUTTER_TEXT (retval), &selection);
clutter_text_set_max_length (CLUTTER_TEXT (retval), max_length);
g_signal_connect (retval, "activate",
G_CALLBACK (on_entry_activate),
NULL);
g_signal_connect (retval, "paint",
G_CALLBACK (on_entry_paint),
NULL);
return retval;
}
G_MODULE_EXPORT gint
test_text_field_main (gint argc,
gchar **argv)
{
ClutterActor *stage;
ClutterActor *text;
ClutterColor entry_color = {0x33, 0xff, 0x33, 0xff};
ClutterColor label_color = {0xff, 0xff, 0xff, 0xff};
ClutterColor background_color = {0x00, 0x00, 0x00, 0xff};
gint height;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &background_color);
text = create_label (&label_color, "Input field: ");
clutter_actor_set_position (text, 10, 10);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
height = clutter_actor_get_height (text);
text = create_entry (&entry_color, "some text", 0, 0);
clutter_actor_set_position (text, 200, 10);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
text = create_label (&label_color, "Password field: ");
clutter_actor_set_position (text, 10, height + 12);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
text = create_entry (&entry_color, "password", '*', 8);
clutter_actor_set_position (text, 200, height + 12);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}

View File

@ -0,0 +1,89 @@
#include <stdlib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
#define FONT "Mono Bold 22px"
static gchar *runes =
"ᚠᛇᚻ᛫ᛒᛦᚦ᛫ᚠᚱᚩᚠᚢᚱ᛫ᚠᛁᚱᚪ᛫ᚷᛖᚻᚹᛦᛚᚳᚢᛗ\n"
"ᛋᚳᛖᚪᛚ᛫ᚦᛖᚪᚻ᛫ᛗᚪᚾᚾᚪ᛫ᚷᛖᚻᚹᛦᛚᚳ᛫ᛗᛁᚳᛚᚢᚾ᛫ᚻᛦᛏ᛫ᛞᚫᛚᚪᚾ\n"
"ᚷᛁᚠ᛫ᚻᛖ᛫ᚹᛁᛚᛖ᛫ᚠᚩᚱ᛫ᛞᚱᛁᚻᛏᚾᛖ᛫ᛞᚩᛗᛖᛋ᛫ᚻᛚᛇᛏᚪᚾ᛬\n";
static void
cursor_event (ClutterText *text,
ClutterGeometry *geometry)
{
gint y;
y = clutter_actor_get_y (CLUTTER_ACTOR (text));
if (y + geometry->y < 50)
{
clutter_actor_set_y (CLUTTER_ACTOR (text), y + 100);
}
else if (y + geometry->y > 720)
{
clutter_actor_set_y (CLUTTER_ACTOR (text), y - 100);
}
}
G_MODULE_EXPORT gint
test_text_main (gint argc,
gchar **argv)
{
ClutterActor *stage;
ClutterActor *text;
ClutterColor text_color = { 0x33, 0xff, 0x33, 0xff };
ClutterColor cursor_color = { 0xff, 0x33, 0x33, 0xff };
ClutterColor background_color = { 0x00, 0x00, 0x00, 0xff };
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &background_color);
text = clutter_text_new_full (FONT, "·", &text_color);
clutter_container_add (CLUTTER_CONTAINER (stage), text, NULL);
clutter_actor_set_position (text, 40, 30);
clutter_actor_set_width (text, 1024);
clutter_text_set_line_wrap (CLUTTER_TEXT (text), TRUE);
clutter_actor_set_reactive (text, TRUE);
clutter_stage_set_key_focus (CLUTTER_STAGE (stage), text);
clutter_text_set_editable (CLUTTER_TEXT (text), TRUE);
clutter_text_set_selectable (CLUTTER_TEXT (text), TRUE);
clutter_text_set_cursor_color (CLUTTER_TEXT (text), &cursor_color);
if (argv[1])
{
GError *error = NULL;
gchar *utf8;
g_file_get_contents (argv[1], &utf8, NULL, &error);
if (error)
{
utf8 = g_strconcat ("Unable to open '", argv[1], "':\n",
error->message,
NULL);
g_error_free (error);
}
clutter_text_set_text (CLUTTER_TEXT (text), utf8);
}
else
clutter_text_set_text (CLUTTER_TEXT (text), runes);
g_signal_connect (text, "cursor-event", G_CALLBACK (cursor_event), NULL);
clutter_actor_set_size (stage, 1024, 768);
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}

View File

@ -42,7 +42,7 @@ test_thread_done_idle (gpointer user_data)
g_print ("Thread completed\n");
clutter_label_set_text (CLUTTER_LABEL (data->label), "Completed");
clutter_text_set_text (CLUTTER_TEXT (data->label), "Completed");
clutter_timeline_stop (data->timeline);
test_thread_data_free (data);
@ -67,7 +67,7 @@ update_label_idle (gpointer data)
text = g_strdup_printf ("Count to %d", update->count);
clutter_label_set_text (CLUTTER_LABEL (update->thread_data->label), text);
clutter_text_set_text (CLUTTER_TEXT (update->thread_data->label), text);
clutter_actor_set_width (update->thread_data->label, -1);
if (update->count == 0)
@ -151,7 +151,7 @@ on_key_press_event (ClutterStage *stage,
switch (clutter_key_event_symbol (event))
{
case CLUTTER_s:
clutter_label_set_text (CLUTTER_LABEL (help_label), "Press 'q' to quit");
clutter_text_set_text (CLUTTER_TEXT (help_label), "Press 'q' to quit");
clutter_timeline_start (timeline);
@ -191,10 +191,10 @@ test_threads_main (int argc, char *argv[])
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
clutter_actor_set_size (stage, 600, 300);
count_label = clutter_label_new_with_text ("Mono 12", "Counter");
count_label = clutter_text_new_with_text ("Mono 12", "Counter");
clutter_actor_set_position (count_label, 350, 50);
help_label = clutter_label_new_with_text ("Mono 12", "Press 's' to start");
help_label = clutter_text_new_with_text ("Mono 12", "Press 's' to start");
clutter_actor_set_position (help_label, 50, 50);
rect = clutter_rectangle_new_with_color (&rect_color);

View File

@ -5,13 +5,15 @@
#include <string.h>
#include <gmodule.h>
ClutterActor *label;
#define RECT_L 200
#define RECT_T 150
#define RECT_W 320
#define RECT_H 240
static ClutterActor *test_rectangle = NULL;
static ClutterActor *label = NULL;
static gboolean
on_event (ClutterStage *stage,
ClutterEvent *event,
@ -29,15 +31,14 @@ on_event (ClutterStage *stage,
actor = clutter_stage_get_actor_at_pos (stage, x, y);
if (clutter_actor_transform_stage_point (actor,
CLUTTER_UNITS_FROM_DEVICE (x),
CLUTTER_UNITS_FROM_DEVICE (y),
&xu2, &yu2))
CLUTTER_UNITS_FROM_DEVICE (x),
CLUTTER_UNITS_FROM_DEVICE (y),
&xu2, &yu2))
{
gchar *txt;
if (actor != CLUTTER_ACTOR (stage))
if (actor == test_rectangle)
txt = g_strdup_printf ("Click on rectangle\n"
"Screen coords: [%d, %d]\n"
"Local coords : [%d, %d]",
@ -52,12 +53,11 @@ on_event (ClutterStage *stage,
CLUTTER_UNITS_TO_DEVICE (xu2),
CLUTTER_UNITS_TO_DEVICE (yu2));
clutter_label_set_text (CLUTTER_LABEL (label), txt);
clutter_text_set_text (CLUTTER_TEXT (label), txt);
g_free (txt);
}
else
clutter_label_set_text (CLUTTER_LABEL (label),
"Unprojection failed.");
clutter_text_set_text (CLUTTER_TEXT (label), "Unprojection failed.");
}
break;
@ -75,9 +75,9 @@ test_unproject_main (int argc, char *argv[])
gchar *txt;
ClutterActor *rect, *stage, *label0;
int i, rotate_x = 0, rotate_y = 60, rotate_z = 0;
ClutterColor stage_clr = { 0x0, 0x0, 0x0, 0xff },
ClutterColor stage_clr = { 0x0, 0x0, 0x0, 0xff },
white = { 0xff, 0xff, 0xff, 0xff },
blue = { 0, 0xff, 0xff, 0xff };
blue = { 0x0, 0xff, 0xff, 0xff };
for (i = 0; i < argc; ++i)
{
@ -95,11 +95,12 @@ test_unproject_main (int argc, char *argv[])
}
else if (!strncmp (argv[i], "--help", 6))
{
printf ("%s [--rotage-x=degrees] [--rotage-y=degrees] "
"[--rotage-z=degrees]\n",
argv[0]);
g_print ("%s [--rotage-x=degrees] "
"[--rotage-y=degrees] "
"[--rotage-z=degrees]\n",
argv[0]);
exit (0);
return EXIT_FAILURE;
}
}
@ -117,6 +118,7 @@ test_unproject_main (int argc, char *argv[])
clutter_actor_set_rotation (rect, CLUTTER_Y_AXIS, rotate_y, 0, 0, 0);
clutter_actor_set_rotation (rect, CLUTTER_Z_AXIS, rotate_z, 0, 0, 0);
clutter_group_add (CLUTTER_GROUP (stage), rect);
test_rectangle = rect;
txt = g_strdup_printf ("Rectangle: L %d, R %d, T %d, B %d\n"
"Rotation : x %d, y %d, z %d",
@ -124,8 +126,8 @@ test_unproject_main (int argc, char *argv[])
RECT_T, RECT_T + RECT_H,
rotate_x, rotate_y, rotate_z);
label0 = clutter_label_new_with_text ("Mono 8pt", txt);
clutter_label_set_color (CLUTTER_LABEL (label0), &white);
label0 = clutter_text_new_with_text ("Mono 8pt", txt);
clutter_text_set_color (CLUTTER_TEXT (label0), &white);
clutter_actor_set_position (label0, 10, 10);
clutter_group_add (CLUTTER_GROUP (stage), label0);
@ -133,9 +135,9 @@ test_unproject_main (int argc, char *argv[])
g_free (txt);
label =
clutter_label_new_with_text ("Mono 8pt", "Click around!");
clutter_text_new_with_text ("Mono 8pt", "Click around!");
clutter_label_set_color (CLUTTER_LABEL (label), &blue);
clutter_text_set_color (CLUTTER_TEXT (label), &blue);
clutter_actor_set_position (label, 10, 50);
clutter_group_add (CLUTTER_GROUP (stage), label);
@ -146,5 +148,8 @@ test_unproject_main (int argc, char *argv[])
clutter_main();
test_rectangle = NULL;
label = NULL;
return EXIT_SUCCESS;
}

View File

@ -80,14 +80,14 @@ main (int argc, char *argv[])
scale = 1.0;
}
label = clutter_label_new_with_text (font_name, text);
clutter_label_set_color (CLUTTER_LABEL (label), &label_color);
label = clutter_text_new_with_text (font_name, text);
clutter_text_set_color (CLUTTER_TEXT (label), &label_color);
clutter_actor_set_position (label, (1.0*STAGE_WIDTH/COLS)*col,
(1.0*STAGE_HEIGHT/ROWS)*row);
/*clutter_actor_set_clip (label, 0,0, (1.0*STAGE_WIDTH/COLS),
(1.0*STAGE_HEIGHT/ROWS));*/
clutter_actor_set_scale (label, scale, scale);
clutter_label_set_line_wrap (CLUTTER_LABEL (label), FALSE);
clutter_text_set_line_wrap (CLUTTER_TEXT (label), FALSE);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
}
}

View File

@ -10,6 +10,12 @@ libdisable_npots_la_SOURCES = disable-npots.c
libdisable_npots_la_LIBADD = -ldl
INCLUDES = \
-I$(top_srcdir)/clutter \
-I$(top_builddir)/clutter \
$(CLUTTER_CFLAGS) \
-D_GNU_SOURCE
all-local : disable-npots.sh
clean-local :

View File

@ -4,13 +4,22 @@
* overrides glGetString and removes the extension strings.
*/
#include <GL/gl.h>
/* This is just included to get the right GL header */
#include <cogl/cogl.h>
#include <dlfcn.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <ctype.h>
/* If RTLD_NEXT isn't available then try just using NULL */
#ifdef RTLD_NEXT
#define LIB_HANDLE RTLD_NEXT
#else
#define LIB_HANDLE NULL
#endif
typedef const GLubyte * (* GetStringFunc) (GLenum name);
static const char * const bad_strings[]
@ -23,16 +32,14 @@ const GLubyte *
glGetString (GLenum name)
{
const GLubyte *ret = NULL;
static void *gl_lib = NULL;
static GetStringFunc func = NULL;
static GLubyte *extensions = NULL;
if (gl_lib == NULL
&& (gl_lib = dlopen ("libGL.so", RTLD_LAZY)) == NULL)
fprintf (stderr, "dlopen: %s\n", dlerror ());
else if (func == NULL
&& (func = (GetStringFunc) dlsym (gl_lib, "glGetString")) == NULL)
if (func == NULL
&& (func = (GetStringFunc) dlsym (LIB_HANDLE, "glGetString")) == NULL)
fprintf (stderr, "dlsym: %s\n", dlerror ());
else if (func == glGetString)
fprintf (stderr, "dlsym returned the wrapper of glGetString\n");
else
{
ret = (* func) (name);