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eda1d08f76
When the texture is sliced it drops back to a fallback function and passes it the texture coordinates from the rectangle. However if no tex coords are given it would crash. Now it passes the default 0.0->1.0 tex coords instead. |
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.. | ||
common | ||
gl | ||
gles | ||
cogl-color.h | ||
cogl-deprecated.h | ||
cogl-fixed.h | ||
cogl-material.h | ||
cogl-matrix.h | ||
cogl-offscreen.h | ||
cogl-path.h | ||
cogl-shader.h | ||
cogl-texture.h | ||
cogl-types.h | ||
cogl-vertex-buffer.h | ||
cogl.h.in | ||
Makefile.am | ||
TODO |