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Bug #1460 - Handling of flags in cogl_material_set_color Cogl automatically enables/disables blending based on whether the source color has an alhpa < 1.0, or if any textures with an alpha component are in use, but it wasn't doing it quite right. At the same time I removed some of the dirty flags which on second thought are nothing more than micro-optimsations that only helped clutter the code. thanks to Owen Taylor for reporting the bug |
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.. | ||
common | ||
gl | ||
gles | ||
cogl-color.h | ||
cogl-deprecated.h | ||
cogl-fixed.h | ||
cogl-material.h | ||
cogl-matrix.h | ||
cogl-offscreen.h | ||
cogl-path.h | ||
cogl-shader.h | ||
cogl-texture.h | ||
cogl-types.h | ||
cogl-vertex-buffer.h | ||
cogl.h.in | ||
Makefile.am | ||
TODO |