Neil Roberts 29505dd0ba Use GL_TRIANGLES for the texture vertex array
Most cards don't actually support GL_QUADS and they are deprecated in
GL 3.0 so there is a chance it will perform faster with GL_TRIANGLES
even though it has to submit two extra vertices.
2008-11-28 14:20:07 +00:00
..
2008-11-12 10:55:06 +00:00
2008-04-28 16:57:44 +00:00
2008-04-25 13:37:36 +00:00