Neil Roberts 10942e8e04 Make cogl_texture_rectangle use the vertex array
cogl_texture_quad_hw and _sw now just add vertices to the vertex
array. The last texture used is stored and if a different texture is
encountered then flushes the vertices. cogl_texture_rectangle always
flushes the vertices after calling either of the functions.
2008-11-28 12:33:19 +00:00
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2008-11-12 10:55:06 +00:00
2008-04-28 16:57:44 +00:00
2008-04-25 13:37:36 +00:00