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Fallout from cogl-material merge
When enabling the maintainer CFLAGS the compiler got very angry at the code that has been merged.
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@ -147,7 +147,6 @@ clutter_clone_texture_paint (ClutterActor *self)
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CoglHandle cogl_texture;
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ClutterFixed t_w, t_h;
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guint tex_width, tex_height;
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CoglHandle cogl_material;
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priv = CLUTTER_CLONE_TEXTURE (self)->priv;
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@ -171,7 +170,7 @@ clutter_clone_texture_paint (ClutterActor *self)
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* updates. Needed for TFP and likely FBOs.
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* Potentially could cause issues
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*/
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if (!clutter_actor_get_paint_visibility(parent_texture))
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if (!clutter_actor_get_paint_visibility (parent_texture))
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{
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CLUTTER_SET_PRIVATE_FLAGS(parent_texture,
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CLUTTER_TEXTURE_IN_CLONE_PAINT);
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@ -57,12 +57,6 @@
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#define COGL_HANDLE_DEFINE(TypeName, type_name, handle_array) \
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\
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static CoglHandle * \
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_cogl_##type_name##_handle_from_pointer (Cogl##TypeName *obj) \
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{ \
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return (CoglHandle)obj; \
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} \
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\
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static gint \
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_cogl_##type_name##_handle_find (CoglHandle handle) \
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{ \
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@ -373,8 +373,8 @@ cogl_material_set_blend_factors (CoglHandle handle,
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*/
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static CoglMaterialLayer *
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_cogl_material_get_layer (CoglMaterial *material,
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gint index,
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gboolean create_if_not_found)
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gint index_,
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gboolean create_if_not_found)
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{
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CoglMaterialLayer *layer;
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GList *tmp;
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@ -384,12 +384,12 @@ _cogl_material_get_layer (CoglMaterial *material,
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{
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layer =
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_cogl_material_layer_pointer_from_handle ((CoglHandle)tmp->data);
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if (layer->index == index)
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if (layer->index == index_)
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return layer;
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/* The layers are always sorted, so at this point we know this layer
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* doesn't exist */
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if (layer->index > index)
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if (layer->index > index_)
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break;
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}
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/* NB: if we now insert a new layer before tmp, that will maintain order.
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@ -401,7 +401,7 @@ _cogl_material_get_layer (CoglMaterial *material,
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layer = g_new0 (CoglMaterialLayer, 1);
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layer->ref_count = 1;
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layer->index = index;
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layer->index = index_;
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layer->flags = COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE;
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layer->texture = COGL_INVALID_HANDLE;
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@ -630,8 +630,7 @@ cogl_material_remove_layer (CoglHandle material_handle,
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layer = tmp->data;
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if (layer->index == layer_index)
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{
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CoglHandle handle =
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_cogl_material_layer_handle_from_pointer (layer);
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CoglHandle handle = (CoglHandle) layer;
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cogl_material_layer_unref (handle);
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material->layers = g_list_remove (material->layers, layer);
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continue;
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@ -144,22 +144,22 @@ cogl_create_context ()
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cogl_texture_new_from_data (1, /* width */
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1, /* height */
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-1, /* max waste */
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FALSE, /* auto mipmap */
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COGL_TEXTURE_NONE, /* flags */
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COGL_PIXEL_FORMAT_RGBA_8888, /* data format */
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/* internal format */
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COGL_PIXEL_FORMAT_RGBA_8888,
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0, /* auto calc row stride */
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&default_texture_data);
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default_texture_data);
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_context->default_gl_texture_rect_tex =
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cogl_texture_new_from_data (1, /* width */
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1, /* height */
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-1, /* max waste */
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FALSE, /* auto mipmap */
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COGL_TEXTURE_NONE, /* flags */
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COGL_PIXEL_FORMAT_RGBA_8888, /* data format */
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/* internal format */
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COGL_PIXEL_FORMAT_RGBA_8888,
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0, /* auto calc row stride */
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&default_texture_data);
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default_texture_data);
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cogl_set_source (_context->default_material);
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cogl_material_flush_gl_state (_context->source_material, NULL);
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@ -2665,13 +2665,11 @@ _cogl_rectangles_with_multitexture_coords (
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rects[i].tex_coords,
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rects[i].tex_coords_len))
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{
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const GList *layers;
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CoglHandle tex_handle;
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CoglHandle first_layer, tex_handle;
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CoglTexture *texture;
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layers = cogl_material_get_layers (material);
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tex_handle =
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cogl_material_layer_get_texture ((CoglHandle)layers->data);
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first_layer = cogl_material_get_layers (material)->data;
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tex_handle = cogl_material_layer_get_texture (first_layer);
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texture = _cogl_texture_pointer_from_handle (tex_handle);
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_cogl_texture_sliced_quad (texture,
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material,
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@ -58,7 +58,6 @@ G_MODULE_EXPORT int
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test_cogl_multitexture_main (int argc, char *argv[])
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{
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterBehaviour *r_behave;
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ClutterActor *stage;
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ClutterColor stage_color = { 0x61, 0x56, 0x56, 0xff };
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