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The script converted calls to COGL_FIXED_MUL(x,y) to (x*y). However this fails for cases like this: COGL_FIXED_MUL(a + b, c) which become (a + b * c) The meaning of this is of course different because multiplication has a higher precedence than addition. This was causing breakages in cogl_texture_quad_sw when the vertex coordinates are not in increasing order. This was the case in test-backface-culling when NPOTs are not available. |
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.. | ||
common | ||
gl | ||
gles | ||
cogl-color.h | ||
cogl-deprecated.h | ||
cogl-fixed.h | ||
cogl-offscreen.h | ||
cogl-path.h | ||
cogl-shader.h | ||
cogl-texture.h | ||
cogl-types.h | ||
cogl-vertex-buffer.h | ||
cogl.h.in | ||
Makefile.am | ||
TODO |