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The CoglPango code falls under the COGL "jurisdiction"; this means that it cannot include Clutter headers unless strictly necessary. The CoglPangoRenderer code was using the CLUTTER_NOTE() macro. Now that COGL has it's own COGL_NOTE() similar macro, CoglPango should use that and avoid including clutter-debug.h (which pulls in clutter-private.h which in turn pulls in clutter-actor.h). A new flag, COGL_DEBUG_PANGO, has been added to the COGL debug flags. |
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.. | ||
common | ||
gl | ||
gles | ||
cogl-color.h | ||
cogl-debug.h | ||
cogl-deprecated.h | ||
cogl-fixed.h | ||
cogl-material.h | ||
cogl-matrix.h | ||
cogl-offscreen.h | ||
cogl-path.h | ||
cogl-shader.h | ||
cogl-texture.h | ||
cogl-types.h | ||
cogl-vertex-buffer.h | ||
cogl.h.in | ||
Makefile.am | ||
TODO |