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This changes all GLES code to use the OpenGL function names instead of the cogl_wrap_* names. For GLES2 we now define the OpenGL name to point to the wrapper, as opposed to defining the wrapper to point to the OpenGL name for GLES1. I've also done a quick pass through gl/cogl.c and gles/cogl.c to make them more easily comparable. (most of the code is now identical) |
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.. | ||
common | ||
gl | ||
gles | ||
cogl-color.h | ||
cogl-deprecated.h | ||
cogl-fixed.h | ||
cogl-material.h | ||
cogl-matrix.h | ||
cogl-offscreen.h | ||
cogl-path.h | ||
cogl-shader.h | ||
cogl-texture.h | ||
cogl-types.h | ||
cogl-vertex-buffer.h | ||
cogl.h.in | ||
Makefile.am | ||
TODO |