mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 19:42:05 +00:00
Fix compiler warnings
The maintainer-flags option discovered the usual amount of collisions and compiler warnings we have to fix in order to get distcheck to pass.
This commit is contained in:
parent
792ffa1538
commit
20973bd29f
@ -76,7 +76,6 @@ static void
|
||||
clutter_behaviour_depth_alpha_notify (ClutterBehaviour *behaviour,
|
||||
gdouble alpha_value)
|
||||
{
|
||||
ClutterFixed factor;
|
||||
ClutterBehaviourDepthPrivate *priv;
|
||||
gint depth;
|
||||
|
||||
|
@ -166,13 +166,13 @@ cogl_path_new (void)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_line (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2)
|
||||
cogl_path_line (float x_1,
|
||||
float y_1,
|
||||
float x_2,
|
||||
float y_2)
|
||||
{
|
||||
cogl_path_move_to (x1, y1);
|
||||
cogl_path_line_to (x2, y2);
|
||||
cogl_path_move_to (x_1, y_1);
|
||||
cogl_path_line_to (x_2, y_2);
|
||||
}
|
||||
|
||||
void
|
||||
@ -474,12 +474,12 @@ _cogl_path_bezier3_sub (CoglBezCubic *cubic)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_curve_to (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float x3,
|
||||
float y3)
|
||||
cogl_path_curve_to (float x_1,
|
||||
float y_1,
|
||||
float x_2,
|
||||
float y_2,
|
||||
float x_3,
|
||||
float y_3)
|
||||
{
|
||||
CoglBezCubic cubic;
|
||||
|
||||
@ -487,12 +487,12 @@ cogl_path_curve_to (float x1,
|
||||
|
||||
/* Prepare cubic curve */
|
||||
cubic.p1 = ctx->path_pen;
|
||||
cubic.p2.x = x1;
|
||||
cubic.p2.y = y1;
|
||||
cubic.p3.x = x2;
|
||||
cubic.p3.y = y2;
|
||||
cubic.p4.x = x3;
|
||||
cubic.p4.y = y3;
|
||||
cubic.p2.x = x_1;
|
||||
cubic.p2.y = y_1;
|
||||
cubic.p3.x = x_2;
|
||||
cubic.p3.y = y_2;
|
||||
cubic.p4.x = x_3;
|
||||
cubic.p4.y = y_3;
|
||||
|
||||
/* Run subdivision */
|
||||
_cogl_path_bezier3_sub (&cubic);
|
||||
@ -503,21 +503,21 @@ cogl_path_curve_to (float x1,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_rel_curve_to (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float x3,
|
||||
float y3)
|
||||
cogl_path_rel_curve_to (float x_1,
|
||||
float y_1,
|
||||
float x_2,
|
||||
float y_2,
|
||||
float x_3,
|
||||
float y_3)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_curve_to (ctx->path_pen.x + x1,
|
||||
ctx->path_pen.y + y1,
|
||||
ctx->path_pen.x + x2,
|
||||
ctx->path_pen.y + y2,
|
||||
ctx->path_pen.x + x3,
|
||||
ctx->path_pen.y + y3);
|
||||
cogl_path_curve_to (ctx->path_pen.x + x_1,
|
||||
ctx->path_pen.y + y_1,
|
||||
ctx->path_pen.x + x_2,
|
||||
ctx->path_pen.y + y_2,
|
||||
ctx->path_pen.x + x_3,
|
||||
ctx->path_pen.y + y_3);
|
||||
}
|
||||
|
||||
|
||||
@ -593,22 +593,22 @@ _cogl_path_bezier2_sub (CoglBezQuad *quad)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_curve2_to (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2)
|
||||
cogl_path_curve2_to (float x_1,
|
||||
float y_1,
|
||||
float x_2,
|
||||
float y_2)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
|
||||
CoglBezQuad quad;
|
||||
|
||||
|
||||
/* Prepare quadratic curve */
|
||||
quad.p1 = ctx->path_pen;
|
||||
quad.p2.x = x1;
|
||||
quad.p2.y = y1;
|
||||
quad.p3.x = x2;
|
||||
quad.p3.y = y2;
|
||||
|
||||
quad.p2.x = x_1;
|
||||
quad.p2.y = y_1;
|
||||
quad.p3.x = x_2;
|
||||
quad.p3.y = y_2;
|
||||
|
||||
/* Run subdivision */
|
||||
_cogl_path_bezier2_sub (&quad);
|
||||
|
||||
@ -618,16 +618,16 @@ cogl_path_curve2_to (float x1,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rel_curve2_to (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2)
|
||||
cogl_rel_curve2_to (float x_1,
|
||||
float y_1,
|
||||
float x_2,
|
||||
float y_2)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_curve2_to (ctx->path_pen.x + x1,
|
||||
ctx->path_pen.y + y2,
|
||||
ctx->path_pen.x + x2,
|
||||
ctx->path_pen.y + y2);
|
||||
|
||||
cogl_path_curve2_to (ctx->path_pen.x + x_1,
|
||||
ctx->path_pen.y + y_1,
|
||||
ctx->path_pen.x + x_2,
|
||||
ctx->path_pen.y + y_2);
|
||||
}
|
||||
#endif
|
||||
|
@ -1979,10 +1979,14 @@ _cogl_texture_flush_vertices (void)
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_texture_add_quad_vertices (GLfloat x1, GLfloat y1,
|
||||
GLfloat x2, GLfloat y2,
|
||||
GLfloat tx1, GLfloat ty1,
|
||||
GLfloat tx2, GLfloat ty2)
|
||||
_cogl_texture_add_quad_vertices (GLfloat x_1,
|
||||
GLfloat y_1,
|
||||
GLfloat x_2,
|
||||
GLfloat y_2,
|
||||
GLfloat tx_1,
|
||||
GLfloat ty_1,
|
||||
GLfloat tx_2,
|
||||
GLfloat ty_2)
|
||||
{
|
||||
CoglTextureGLVertex *p;
|
||||
GLushort first_vert;
|
||||
@ -1995,41 +1999,41 @@ _cogl_texture_add_quad_vertices (GLfloat x1, GLfloat y1,
|
||||
g_array_set_size (ctx->texture_vertices, first_vert + 4);
|
||||
p = &g_array_index (ctx->texture_vertices, CoglTextureGLVertex, first_vert);
|
||||
|
||||
p->v[0] = x1; p->v[1] = y1;
|
||||
p->t[0] = tx1; p->t[1] = ty1;
|
||||
p->v[0] = x_1; p->v[1] = y_1;
|
||||
p->t[0] = tx_1; p->t[1] = ty_1;
|
||||
p++;
|
||||
p->v[0] = x1; p->v[1] = y2;
|
||||
p->t[0] = tx1; p->t[1] = ty2;
|
||||
p->v[0] = x_1; p->v[1] = y_2;
|
||||
p->t[0] = tx_1; p->t[1] = ty_2;
|
||||
p++;
|
||||
p->v[0] = x2; p->v[1] = y2;
|
||||
p->t[0] = tx2; p->t[1] = ty2;
|
||||
p->v[0] = x_2; p->v[1] = y_2;
|
||||
p->t[0] = tx_2; p->t[1] = ty_2;
|
||||
p++;
|
||||
p->v[0] = x2; p->v[1] = y1;
|
||||
p->t[0] = tx2; p->t[1] = ty1;
|
||||
p->v[0] = x_2; p->v[1] = y_1;
|
||||
p->t[0] = tx_2; p->t[1] = ty_1;
|
||||
p++;
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_texture_quad_sw (CoglTexture *tex,
|
||||
float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2)
|
||||
float x_1,
|
||||
float y_1,
|
||||
float x_2,
|
||||
float y_2,
|
||||
float tx_1,
|
||||
float ty_1,
|
||||
float tx_2,
|
||||
float ty_2)
|
||||
{
|
||||
CoglSpanIter iter_x , iter_y;
|
||||
float tw , th;
|
||||
float tqx , tqy;
|
||||
float first_tx , first_ty;
|
||||
float first_qx , first_qy;
|
||||
float slice_tx1 , slice_ty1;
|
||||
float slice_tx2 , slice_ty2;
|
||||
float slice_qx1 , slice_qy1;
|
||||
float slice_qx2 , slice_qy2;
|
||||
GLuint gl_handle;
|
||||
CoglSpanIter iter_x , iter_y;
|
||||
float tw , th;
|
||||
float tqx , tqy;
|
||||
float first_tx , first_ty;
|
||||
float first_qx , first_qy;
|
||||
float slice_tx1 , slice_ty1;
|
||||
float slice_tx2 , slice_ty2;
|
||||
float slice_qx1 , slice_qy1;
|
||||
float slice_qx2 , slice_qy2;
|
||||
GLuint gl_handle;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -2041,7 +2045,10 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
otherwise it might pull in edge pixels from the other side */
|
||||
if (ctx->texture_vertices->len > 0
|
||||
&& ctx->texture_wrap_mode != GL_CLAMP_TO_EDGE)
|
||||
_cogl_texture_flush_vertices ();
|
||||
{
|
||||
_cogl_texture_flush_vertices ();
|
||||
}
|
||||
|
||||
_cogl_texture_set_wrap_mode_parameter (tex, GL_CLAMP_TO_EDGE);
|
||||
ctx->texture_wrap_mode = GL_CLAMP_TO_EDGE;
|
||||
|
||||
@ -2049,52 +2056,55 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
geometry and texture coordinates so that the texture will be
|
||||
flipped but we can still use the same algorithm to iterate the
|
||||
slices */
|
||||
if (tx2 < tx1)
|
||||
if (tx_2 < tx_1)
|
||||
{
|
||||
float temp = x1;
|
||||
x1 = x2;
|
||||
x2 = temp;
|
||||
temp = tx1;
|
||||
tx1 = tx2;
|
||||
tx2 = temp;
|
||||
float temp = x_1;
|
||||
|
||||
x_1 = x_2;
|
||||
x_2 = temp;
|
||||
temp = tx_1;
|
||||
tx_1 = tx_2;
|
||||
tx_2 = temp;
|
||||
}
|
||||
if (ty2 < ty1)
|
||||
|
||||
if (ty_2 < ty_1)
|
||||
{
|
||||
float temp = y1;
|
||||
y1 = y2;
|
||||
y2 = temp;
|
||||
temp = ty1;
|
||||
ty1 = ty2;
|
||||
ty2 = temp;
|
||||
float temp = y_1;
|
||||
|
||||
y_1 = y_2;
|
||||
y_2 = temp;
|
||||
temp = ty_1;
|
||||
ty_1 = ty_2;
|
||||
ty_2 = temp;
|
||||
}
|
||||
|
||||
/* Scale ratio from texture to quad widths */
|
||||
tw = (float)(tex->bitmap.width);
|
||||
th = (float)(tex->bitmap.height);
|
||||
tw = (float) (tex->bitmap.width);
|
||||
th = (float) (tex->bitmap.height);
|
||||
|
||||
tqx = (x2 - x1) / (tw * (tx2 - tx1));
|
||||
tqy = (y2 - y1) / (th * (ty2 - ty1));
|
||||
tqx = (x_2 - x_1) / (tw * (tx_2 - tx_1));
|
||||
tqy = (y_2 - y_1) / (th * (ty_2 - ty_1));
|
||||
|
||||
/* Integral texture coordinate for first tile */
|
||||
first_tx = (float)(floorf (tx1));
|
||||
first_ty = (float)(floorf (ty1));
|
||||
first_tx = (float)(floorf (tx_1));
|
||||
first_ty = (float)(floorf (ty_1));
|
||||
|
||||
/* Denormalize texture coordinates */
|
||||
first_tx = (first_tx * tw);
|
||||
first_ty = (first_ty * th);
|
||||
tx1 = (tx1 * tw);
|
||||
ty1 = (ty1 * th);
|
||||
tx2 = (tx2 * tw);
|
||||
ty2 = (ty2 * th);
|
||||
tx_1 = (tx_1 * tw);
|
||||
ty_1 = (ty_1 * th);
|
||||
tx_2 = (tx_2 * tw);
|
||||
ty_2 = (ty_2 * th);
|
||||
|
||||
/* Quad coordinate of the first tile */
|
||||
first_qx = x1 - (tx1 - first_tx) * tqx;
|
||||
first_qy = y1 - (ty1 - first_ty) * tqy;
|
||||
first_qx = x_1 - (tx_1 - first_tx) * tqx;
|
||||
first_qy = y_1 - (ty_1 - first_ty) * tqy;
|
||||
|
||||
|
||||
/* Iterate until whole quad height covered */
|
||||
for (_cogl_span_iter_begin (&iter_y, tex->slice_y_spans,
|
||||
first_ty, ty1, ty2) ;
|
||||
first_ty, ty_1, ty_2) ;
|
||||
!_cogl_span_iter_end (&iter_y) ;
|
||||
_cogl_span_iter_next (&iter_y) )
|
||||
{
|
||||
@ -2120,7 +2130,7 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
|
||||
/* Iterate until whole quad width covered */
|
||||
for (_cogl_span_iter_begin (&iter_x, tex->slice_x_spans,
|
||||
first_tx, tx1, tx2) ;
|
||||
first_tx, tx_1, tx_2) ;
|
||||
!_cogl_span_iter_end (&iter_x) ;
|
||||
_cogl_span_iter_next (&iter_x) )
|
||||
{
|
||||
@ -2165,7 +2175,10 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
then flush the vertices */
|
||||
if (ctx->texture_vertices->len > 0
|
||||
&& gl_handle != ctx->texture_current)
|
||||
_cogl_texture_flush_vertices ();
|
||||
{
|
||||
_cogl_texture_flush_vertices ();
|
||||
}
|
||||
|
||||
ctx->texture_target = tex->gl_target;
|
||||
ctx->texture_current = gl_handle;
|
||||
|
||||
@ -2183,14 +2196,14 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
|
||||
static void
|
||||
_cogl_texture_quad_hw (CoglTexture *tex,
|
||||
float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2)
|
||||
float x_1,
|
||||
float y_1,
|
||||
float x_2,
|
||||
float y_2,
|
||||
float tx_1,
|
||||
float ty_1,
|
||||
float tx_2,
|
||||
float ty_2)
|
||||
{
|
||||
GLuint gl_handle;
|
||||
CoglTexSliceSpan *x_span;
|
||||
@ -2206,11 +2219,13 @@ _cogl_texture_quad_hw (CoglTexture *tex,
|
||||
/* If the texture coords are all in the range [0,1] then we want to
|
||||
clamp the coords to the edge otherwise it can pull in edge pixels
|
||||
from the wrong side when scaled */
|
||||
if (tx1 >= 0 && tx1 <= 1.0
|
||||
&& tx2 >= 0 && tx2 <= 1.0
|
||||
&& ty1 >= 0 && ty1 <= 1.0
|
||||
&& ty2 >= 0 && ty2 <= 1.0)
|
||||
wrap_mode = GL_CLAMP_TO_EDGE;
|
||||
if (tx_1 >= 0 && tx_1 <= 1.0 &&
|
||||
tx_2 >= 0 && tx_2 <= 1.0 &&
|
||||
ty_1 >= 0 && ty_1 <= 1.0 &&
|
||||
ty_2 >= 0 && ty_2 <= 1.0)
|
||||
{
|
||||
wrap_mode = GL_CLAMP_TO_EDGE;
|
||||
}
|
||||
else
|
||||
wrap_mode = GL_REPEAT;
|
||||
|
||||
@ -2219,10 +2234,13 @@ _cogl_texture_quad_hw (CoglTexture *tex,
|
||||
|
||||
/* If we're using a different texture from the one already queued
|
||||
then flush the vertices */
|
||||
if (ctx->texture_vertices->len > 0
|
||||
&& (gl_handle != ctx->texture_current
|
||||
|| ctx->texture_wrap_mode != wrap_mode))
|
||||
_cogl_texture_flush_vertices ();
|
||||
if (ctx->texture_vertices->len > 0 &&
|
||||
(gl_handle != ctx->texture_current ||
|
||||
ctx->texture_wrap_mode != wrap_mode))
|
||||
{
|
||||
_cogl_texture_flush_vertices ();
|
||||
}
|
||||
|
||||
ctx->texture_target = tex->gl_target;
|
||||
ctx->texture_current = gl_handle;
|
||||
ctx->texture_wrap_mode = wrap_mode;
|
||||
@ -2234,38 +2252,34 @@ _cogl_texture_quad_hw (CoglTexture *tex,
|
||||
y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, 0);
|
||||
|
||||
/* Don't include the waste in the texture coordinates */
|
||||
tx1 = tx1 * (x_span->size - x_span->waste) / x_span->size;
|
||||
tx2 = tx2 * (x_span->size - x_span->waste) / x_span->size;
|
||||
ty1 = ty1 * (y_span->size - y_span->waste) / y_span->size;
|
||||
ty2 = ty2 * (y_span->size - y_span->waste) / y_span->size;
|
||||
tx_1 = tx_1 * (x_span->size - x_span->waste) / x_span->size;
|
||||
tx_2 = tx_2 * (x_span->size - x_span->waste) / x_span->size;
|
||||
ty_1 = ty_1 * (y_span->size - y_span->waste) / y_span->size;
|
||||
ty_2 = ty_2 * (y_span->size - y_span->waste) / y_span->size;
|
||||
|
||||
/* Denormalize texture coordinates for rectangle textures */
|
||||
if (tex->gl_target == GL_TEXTURE_RECTANGLE_ARB)
|
||||
{
|
||||
tx1 *= x_span->size;
|
||||
tx2 *= x_span->size;
|
||||
ty1 *= y_span->size;
|
||||
ty2 *= y_span->size;
|
||||
tx_1 *= x_span->size;
|
||||
tx_2 *= x_span->size;
|
||||
ty_1 *= y_span->size;
|
||||
ty_2 *= y_span->size;
|
||||
}
|
||||
|
||||
_cogl_texture_add_quad_vertices ( (x1),
|
||||
(y1),
|
||||
(x2),
|
||||
(y2),
|
||||
(tx1),
|
||||
(ty1),
|
||||
(tx2),
|
||||
(ty2));
|
||||
_cogl_texture_add_quad_vertices (x_1, y_1,
|
||||
x_2, y_2,
|
||||
tx_1, ty_1,
|
||||
tx_2, ty_2);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_texture_multiple_rectangles (CoglHandle handle,
|
||||
cogl_texture_multiple_rectangles (CoglHandle handle,
|
||||
const float *verts,
|
||||
guint n_rects)
|
||||
guint n_rects)
|
||||
{
|
||||
CoglTexture *tex;
|
||||
gulong enable_flags = (COGL_ENABLE_VERTEX_ARRAY
|
||||
| COGL_ENABLE_TEXCOORD_ARRAY);
|
||||
CoglTexture *tex;
|
||||
gulong enable_flags = (COGL_ENABLE_VERTEX_ARRAY |
|
||||
COGL_ENABLE_TEXCOORD_ARRAY);
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -2290,8 +2304,7 @@ cogl_texture_multiple_rectangles (CoglHandle handle,
|
||||
else
|
||||
enable_flags |= COGL_ENABLE_TEXTURE_2D;
|
||||
|
||||
if (ctx->color_alpha < 255
|
||||
|| tex->bitmap.format & COGL_A_BIT)
|
||||
if (ctx->color_alpha < 255 || tex->bitmap.format & COGL_A_BIT)
|
||||
enable_flags |= COGL_ENABLE_BLEND;
|
||||
|
||||
if (ctx->enable_backface_culling)
|
||||
@ -2329,26 +2342,26 @@ cogl_texture_multiple_rectangles (CoglHandle handle,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_texture_rectangle (CoglHandle handle,
|
||||
float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2)
|
||||
cogl_texture_rectangle (CoglHandle handle,
|
||||
float x_1,
|
||||
float y_1,
|
||||
float x_2,
|
||||
float y_2,
|
||||
float tx_1,
|
||||
float ty_1,
|
||||
float tx_2,
|
||||
float ty_2)
|
||||
{
|
||||
float verts[8];
|
||||
|
||||
verts[0] = x1;
|
||||
verts[1] = y1;
|
||||
verts[2] = x2;
|
||||
verts[3] = y2;
|
||||
verts[4] = tx1;
|
||||
verts[5] = ty1;
|
||||
verts[6] = tx2;
|
||||
verts[7] = ty2;
|
||||
verts[0] = x_1;
|
||||
verts[1] = y_1;
|
||||
verts[2] = x_2;
|
||||
verts[3] = y_2;
|
||||
verts[4] = tx_1;
|
||||
verts[5] = ty_1;
|
||||
verts[6] = tx_2;
|
||||
verts[7] = ty_2;
|
||||
|
||||
cogl_texture_multiple_rectangles (handle, verts, 1);
|
||||
}
|
||||
|
@ -126,7 +126,7 @@ test_paint_polyl ()
|
||||
static void
|
||||
test_paint_polyg ()
|
||||
{
|
||||
gint poly_coords[] = {
|
||||
gfloat poly_coords[] = {
|
||||
CLUTTER_INT_TO_FIXED (-50),
|
||||
CLUTTER_INT_TO_FIXED (-50),
|
||||
CLUTTER_INT_TO_FIXED (+50),
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include <glib.h>
|
||||
#include <gmodule.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <clutter/clutter.h>
|
||||
#include <cogl/cogl.h>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user