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values (SIGSEGV) * clutter/cogl/gl/cogl-texture.c (_cogl_texture_upload_subregion_to_gl): When iterating over the slices, discard ones that don't intersect immediatly otherwise it will call glTexSubImage2D with a negative width/height and then move the source position incorrectly. Thanks to Gwenole Beauchesne. |
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.. | ||
common | ||
gl | ||
gles | ||
cogl.h.in | ||
Makefile.am | ||
TODO |