Commit Graph

2233 Commits

Author SHA1 Message Date
Jonas Ådahl
ae26cd0774 native: Restore previous EGL state after blitting onto secondary GPU
Before we just set it to "none", but this was not enough since various
calls will depend on not just the context being active, but the main
rendering surface.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/21
2018-04-25 17:22:24 +02:00
Marco Trevisan (Treviño)
3104d697c0 cogl: Do not unref a NULL object
Add return-if-fail statement to avoid deferencing NULL object
2018-04-25 09:03:58 +00:00
Carlos Garnacho
2f260edf19 cogl: Read pixels as per the stored format
By the looks of it, commit 95e9fa10ef was taping over an Intel DRI bug
that would make it return post-swizzling pixel data on glReadPixels().
There's been reports over time of that commit resulting in wrong colors
on other drivers, and lately Mesa >17.3 started showing the same symptoms
on Intel.

But texture swizzling works by changing parameters before fragment shaders
and reading pixels from an already drawn FBO/texture doesn't involve those.
This should thus use pixel_format_to_gl_with_target(), which will result in
correctly requesting the same pixel format than the underlying texture,
while still considering it BGRA for the upper layers in the swizzling case.

https://gitlab.gnome.org/GNOME/mutter/issues/72

Closes: #72
2018-03-21 18:45:20 +00:00
handsome-feng
b8a81128e0 Fix some spelling errors
https://gitlab.gnome.org/GNOME/mutter/merge_requests/45
2018-03-21 13:22:35 +08:00
Jonas Ådahl
712ec30cd9 renderer/native: Force EGL config pixel format
We just arbitrarily chose the first EGL config matching the passed
attributes, but we then assumed we always got GBM_FORMAT_XRGB8888. That
was not a correct assumption. Instead, make sure we always pick the
format we expect.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/2
2018-03-05 15:42:27 +00:00
Florian Müllner
748223b896 cogl-texture: Remove unused function
Commit d8f2f583e6 removed the only caller.
2018-02-09 14:01:12 +01:00
Jonas Ådahl
f2d0e5021a cogl/x11/renderer: Silence introspection warning
We don't introspect CoglRenderer, so we shouldn't introspect API using it
either.

https://bugzilla.gnome.org/show_bug.cgi?id=739178
2018-02-07 11:03:42 +08:00
George Kiagiadakis
d8f2f583e6 cogl-texture: refuse downloading textures in cogl_texture_get_data() on GLES
On drivers that do not support glGetTexImage2D (i.e. on GLES),
cogl_texture_get_data() has a "feature" that allows it to download
texture data by rendering the texture on an intermediate framebuffer
object and then reading back the data from there. However, this
feature requires the user to have previously set an "active"
framebuffer object in the context, which makes this very tricky
because it is not clear to the developer that he needs to do that
in order for some code to work on GLES (of course it works on
desktop GL, so nobody notices...) and additionally the code actually
crashes if an active fbo is not set!

This patch basically removes this feature in order to prevent
the crash and is in line with how this code has evolved in cogl-2.0:
https://git.gnome.org/browse/cogl/commit/?id=6d6a277b8e9a63a8268046e5258877ba94a1da5b

https://bugzilla.gnome.org/show_bug.cgi?id=789961
2018-02-05 11:22:36 +00:00
Jonas Ådahl
18eb66de06 cogl: Add way to pass user data when setting custom renderer winsys
When creating a renderer with a custom winsys (which is always how
mutter uses cogl) make it possible to pass a user data with the winsys.
Still unused.

https://bugzilla.gnome.org/show_bug.cgi?id=785381
2017-10-05 18:10:30 -04:00
Mario Sanchez Prada
483ed98777 cogl: Only do the swizzling hack for GL contexts
The GL_BGRA definition is not available for GLES2 contexts, which use
the EXT_texture_format_BGRA8888 instead, causing a build failure when
trying to use it in those contexts.

Fortunately, this hack is only relevant for GL, so let's guard it to
prevent the failure in GLES2, where that extension is used instead.

https://bugzilla.gnome.org/show_bug.cgi?id=786568
2017-08-21 16:29:39 +02:00
Carlos Garnacho
bc041e02b3 cogl: Mark vertex buffers as dynamic
Those are cached and reused across runs, which doesn't qualify to mesa
as "static" indeed. Properly marking those as dynamic is more true, and
brings in slight performance benefits just by avoiding the resulting
(and later silenced) mesa warning.

https://bugzilla.gnome.org/show_bug.cgi?id=782344
2017-05-22 17:27:11 +02:00
Carlos Garnacho
374bb630f0 cogl: Use pixel_format_to_gl_with_target in find_best_gl_get_data_format
Fixes cogl_texture_get_data() resorting to the wrong conversions when
extracting the texture data. This notably resulted in RGB/RGBA buffers
copied as-is into BGRA buffers, for instance for the fullscreen animation,
or single-window screenshots of such buffers.

https://bugzilla.gnome.org/show_bug.cgi?id=779234
2017-05-18 23:32:39 +02:00
Mario Sanchez Prada
229ac9c9dc Consider the right CONTEXT_LOST token on OpenGL ES contexts
The KHR_robustness extension defined the following token as
returned by GetError (see spec at [1]):

  CONTEXT_LOST  0x0507

As noted in the spec, this token must have a "_KHR" suffix in
an OpenGL ES context, which is not being considered here, thus
making this type of builds fail.

[1] https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_robustness.txt

https://bugzilla.gnome.org/show_bug.cgi?id=781398
2017-04-17 12:58:52 +01:00
Mario Sanchez Prada
e435cf301f Define new tokens from the ARB_robustness extension if needed
The ARB_robustness extension defined the following tokens as
returned by GetGraphicsResetStatusARB (see spec at [1]):

  GUILTY_CONTEXT_RESET_ARB    0x8253
  INNOCENT_CONTEXT_RESET_ARB  0x8254
  UNKNOWN_CONTEXT_RESET_ARB   0x8255

These tokens might not be defined in some GL implementations,
such as Mesa 13's implementation of GLES 2.0, so we need to
define them ourselves not to break those builds.

[1] https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_robustness.txt

https://bugzilla.gnome.org/show_bug.cgi?id=781398
2017-04-17 12:58:52 +01:00
Jonas Ådahl
ac813d5285 x11: Use EGL instead of GLX when drawing using GLES
When running as a X11 CM we shouldn't use the GLX winsys when the
driver doesn't support it, i.e. OpenGL ES drivers.

https://bugzilla.gnome.org/show_bug.cgi?id=771636
2017-03-25 00:17:18 +08:00
Carlos Garnacho
35388fb33c cogl: Use pixel_format_to_gl_with_target on bitmap uploading paths
We already do have a texture with an internal format in these paths,
so we should check the required format according to it.

This fixes CoglAtlasTexture (and CoglPangoRenderer indirectly), as
it forces a RGBA format on its texture, but pixel_format_to_gl()
anyway assumed swizzling is performed on the texture, while it is
not the case.

https://bugzilla.gnome.org/show_bug.cgi?id=779234
2017-03-07 13:40:06 +01:00
Carlos Garnacho
aa5738c777 cogl: Add pixel_format_to_gl_with_target driver vfunc
This is used by the GL driver in order to determine whether swizzling
actually applies given the bitmap and target texture internal format.
If both agree that they store BGRA, then swizzling may apply.

https://bugzilla.gnome.org/show_bug.cgi?id=779234
2017-03-07 13:40:06 +01:00
Carlos Garnacho
95e9fa10ef cogl: Read pixels in the correct 32bit format as per the given bitmap
Fixes the gnome-shell screenshot tool from getting colors with the
wrong byte order.

https://bugzilla.gnome.org/show_bug.cgi?id=779234
2017-03-01 22:05:19 +01:00
Carlos Garnacho
1705a26fc7 cogl: Prefer swizzling to convert BGRA buffers
If the GL implementation/hw supports the GL_*_texture_swizzle extension,
pretend that BGRA textures shall contain RGBA data, and let the flipping
happen when the texture will be used in the rendering pipeline.

This avoids rather expensive format conversions when forcing BGRA buffers
into RGBA textures, which happens rather often with WL_SHM_FORMAT_ARGB8888
buffers (like gtk+ uses) in little-endian machines.

In intel/mesa/wayland, the performance improvement is rather noticeable,
CPU% as seen by top decreases from 45-50% to 25-30% when running
gtk+/tests/scrolling-performance with a cairo renderer.

https://bugzilla.gnome.org/show_bug.cgi?id=779234
2017-02-28 18:48:21 +01:00
Owen W. Taylor
d200868459 Add cogl_xlib_renderer_set_threaded_swap_wait_enabled()
Because the threaded-swap-wait functionality requires XInitThreads(),
and because it isn't clear that it is a win for all applications,
add a API function to conditionally enable it.

Fix the cogl-crate example not to just have a hard-coded dependency
on libX11.

https://bugzilla.gnome.org/show_bug.cgi?id=779039
2017-02-21 16:25:01 -05:00
Owen W. Taylor
690b232258 For NVIDIA proprietary drivers, implement sync events with a thread
It's a good guess that the buffer swap will occur at the next vblank,
so use glXWaitVideoSync in a separate thread to deliver a sync event
rather than just letting the client block when frame drawing, which
can signficantly change app logic as compared to the INTEL_swap_event
case.

https://bugzilla.gnome.org/show_bug.cgi?id=779039
2017-02-21 16:25:01 -05:00
Owen W. Taylor
e078838774 Fix the get_clock_time() without GLX_OML_sync_control
When we don't have GLX_OML_sync_control, we still can set the
frame presentation time, but we always use the system monotonic time,
so return that from get_clock_time().

https://bugzilla.gnome.org/show_bug.cgi?id=779039
2017-02-21 16:25:01 -05:00
Owen W. Taylor
1b03dd6704 Usability of SGI_video_sync is per-display not per-renderer
As previously commented in the code, SGI_video_sync is per-display, rather
than per-renderer. The is_direct flag for the renderer was tested before
it was initialized (per-display) and that resulted in SGI_video_sync
never being used.

https://bugzilla.gnome.org/show_bug.cgi?id=779039
2017-02-21 16:25:01 -05:00
Owen W. Taylor
1171c4f16d CoglWinsysGLX: factor out some duplicated code
Add a helper function for repeated calls to clock_gettime(CLOCK_MONOTONIC)

https://bugzilla.gnome.org/show_bug.cgi?id=779039
2017-02-21 16:25:01 -05:00
Owen W. Taylor
a9f139cab6 CoglGPUInfo - fix check for NVIDIA
NVIDIA drivers have a vendor of "NVIDIA Corporation" not "NVIDIA".
Check for both in case older drivers did use "NVIDIA"

https://bugzilla.gnome.org/show_bug.cgi?id=779039
2017-02-21 16:25:01 -05:00
Florian Müllner
827db6f7c7 build: Clean up .pc files 2017-02-15 23:54:07 +01:00
Lionel Landwerlin
1372690c7f cogl: fix get-value-func annotation
Found while trying to enable Cogl 2.0 APIs access from JS.

https://bugzilla.gnome.org/show_bug.cgi?id=778684
2017-02-15 14:53:43 +00:00
Jonas Ådahl
4ebc55f2b3 Make libmutter and friends parallel installable
In order to minimize the amount of breakage, while at the same time
making it easier to make backward incompatible changes needed to
continue turning libmutter into a capable Wayland compositor, make the
libmutter and friends (libmutter-clutter, libmutter-cogl*) parallel
installable by adding a version number to the name. This changes
various filenames, for example what previously was libmutter.so is now
libmutter-0.so (assuming the version for now is 0), and
libmutter-clutter-1.0.so is now libmutter-clutter-0.so. The pkg-config
filenames and GObject introspection has been renamed to reflect this as
well.

This enables a downstream compositor rely on a specific version of the
libmutter API, while gracefully handling API/ABI changes by having to
update to the new version at their own pace.

https://bugzilla.gnome.org/show_bug.cgi?id=777317
2017-02-14 11:16:45 +08:00
Adam Jackson
1f0659d516 Use eglGetPlatformDisplay
Different libEGL will do different things for eglGetDisplay since it has
to guess what kind of display it's been handed. Better to just use the
API that makes it explicit.

Signed-off-by: Adam Jackson <ajax@redhat.com>

https://bugzilla.gnome.org/show_bug.cgi?id=772422
2017-02-07 14:16:33 +01:00
Jonas Ådahl
5a43cc5cf9 cogl: Just define the needed GLES2 extension ourself
We need a GLES2 extension macro in cogl-texture-2d-gl.c, but we can't
include GLES2/gl2ext.h because it will conflict with things in
GL/glext.h. We can't rely on cogl including anything for us since it'd
only include GLES2/gl2ext.h if OpenGL support was explicitly disabled.

https://bugzilla.gnome.org/show_bug.cgi?id=774891
2017-01-03 17:50:03 +08:00
Florian Müllner
71077d582b cogl: Do not include both GLES2 and GL headers
EGLDevice requires a define from GLES2, even when GL is used instead.
As type definitions may conflict between the two, we shouldn't include
both at the same time. Instead, provide the missing define explicitly
when not using GLES2.

https://bugzilla.gnome.org/show_bug.cgi?id=774891
2016-12-02 18:15:39 +01:00
Florian Müllner
0aa6d9782c build: Fix cogl include paths
cogl-egl-defines.h is now referenced from a public header, so we need
to include its location whenever the header is used (directly or via
cogl.h).
2016-11-23 18:03:59 +01:00
Jonas Ådahl
1f0ce80fb4 cogl: Add support for creating custom EGL based textures
Add API to enable the caller to have a custom method for allocating an
external texture. This will enable the possibility for mutter to
generate a texture from for example an EGLStream without having to add
support for that in Cogl.

https://bugzilla.gnome.org/show_bug.cgi?id=773629
2016-11-18 00:00:10 +08:00
Jonas Ådahl
23455985cd wayland: Make MetaWaylandBuffer handle texture generation itself
Don't rely on the Cogl layer having Wayland specific paths by
determining the buffer type and creating the EGLImage ourself, while
using the newly exposed CoglTexture from EGLImage API. This changes the
API used by MetaWaylandSurface to make the MetaWaylandBuffer API be
aware when the buffer is being attached. For SHM and EGL buffers, only
the first time it is attached will result in a new texture being
allocated, but later for EGLStream's, more logic on every attach is
needed.

https://bugzilla.gnome.org/show_bug.cgi?id=773629
2016-11-18 00:00:10 +08:00
Jonas Ådahl
ecc1f56009 cogl: Expose API for creating texture from EGLImage
Later to be used by mutter to create EGLImage's from Wayland buffers.

https://bugzilla.gnome.org/show_bug.cgi?id=773629
2016-11-18 00:00:10 +08:00
Jonas Ådahl
8f716772c2 cogl: Make platforms set the EGL_SURFACE_TYPE
Cogl has no way to know how to properly set the surface type, so lets
outsource that to the platform layer.

https://bugzilla.gnome.org/show_bug.cgi?id=773629
2016-11-18 00:00:10 +08:00
Jonas Ådahl
ce7573e2b7 cogl/egl: Fix non-Wayland build
Use #ifdef instead of #if, otherwise it won't compile when Wayland is
not available.

https://bugzilla.gnome.org/show_bug.cgi?id=770647
2016-09-02 17:04:11 +08:00
Sjoerd Simons
7d9af9585d Use _NO_CONTEXT when creating images for EGL_WAYLAND_BUFFER_WL
The WL_bind_wayland_display spec says that EGL images should be created
using EGL_WAYLAND_BUFFER_WL as the target and a NULL context. Mesa
seems to be lenient and accept any context, however some other stacks
aren't so forgiving and fail if anything apart from EGL_NO_CONTEXT is
used.

Signed-off-by: Sjoerd Simons <sjoerd.simons@collabora.co.uk>

https://bugzilla.gnome.org/show_bug.cgi?id=769731
2016-08-29 16:31:36 +02:00
Jonas Ådahl
c55943d753 cogl: Fix a few GISCAN warnings
We tried to resolve non-introspected types; lets skip those. We didn't
have a vfunc scope on a for-each loop; declared it synchronous.

https://bugzilla.gnome.org/show_bug.cgi?id=769800
2016-08-18 11:32:33 +08:00
Thomas Hindoe Paaboel Andersen
720cbc5e5f cogl: fix indentation
https://bugzilla.gnome.org/show_bug.cgi?id=769054
2016-07-22 10:44:19 +08:00
Florian Müllner
991f2d696a cogl-gles2: Don't leak gles2 types into mutter
On i686, the GLsizeiptr typedef in cogl-gles2.h conflicts with the
system GL headers, so make sure we don't include both.

https://bugzilla.gnome.org/show_bug.cgi?id=769014
2016-07-21 00:02:53 +02:00
Florian Müllner
a310ba7649 build: Dist cogl-mutter/cogl-clutter headers 2016-07-20 14:30:57 +02:00
Jonas Ådahl
cd0f8e5cd1 cogl: Let the g-ir-scanner see the type structs typedefs
By only showing the g-ir-scanner void typedefs it will make it print
warnings. Lets please it by showing the actual typedef.

https://bugzilla.gnome.org/show_bug.cgi?id=768977
2016-07-20 14:23:48 +08:00
Jonas Ådahl
75c3cf0589 cogl: Remove support for not building with glib/gtype support
https://bugzilla.gnome.org/show_bug.cgi?id=768977
2016-07-20 14:23:48 +08:00
Jonas Ådahl
d62d780a95 Remove cogl-1.0 vs cogl-2.0 vs cogl experimental API split
Mutter (and libmutter users) are the only users of this version of
cogl, and will more or less only use the cogl-1.0, cogl-2.0 and cogl
experimental API variants, and having the possibility of having
different API versions of the same API depending on what file includes
it is error prone and confusing. Lets just remove the possibility of
having different versions of the same API.

https://bugzilla.gnome.org/show_bug.cgi?id=768977
2016-07-20 14:23:48 +08:00
Jonas Ådahl
eed71654ba Don't pretend we don't have CoglShader
We bypass our build configuration to fetch API from a version which
isn't the one we actually use. Stop bypassing and just admit that the
1.0 API is still there, but still deprecated.

https://bugzilla.gnome.org/show_bug.cgi?id=768977
2016-07-20 14:23:48 +08:00
Jonas Ådahl
835ded3f02 cogl: Remove deprecated CoglTexture functions
None were used; no reason to keep them.

https://bugzilla.gnome.org/show_bug.cgi?id=768977
2016-07-20 14:23:48 +08:00
Jonas Ådahl
3450b51da1 cogl: Remove CoglClipState
We were not using it anywhere; lets get rid of it.

https://bugzilla.gnome.org/show_bug.cgi?id=768977
2016-07-20 14:23:48 +08:00
Jonas Ådahl
1ca9d8ac02 cogl: Remove CoglFixed
We were no longer using anything from it; lets remove it.

https://bugzilla.gnome.org/show_bug.cgi?id=768977
2016-07-20 14:23:48 +08:00
Jonas Ådahl
ea64e0abfa cogl: Fix a bunch of GISCAN warnings
https://bugzilla.gnome.org/show_bug.cgi?id=768977
2016-07-20 14:23:48 +08:00
Jonas Ådahl
28a898a22f Use signals instead of onscreen framebuffer frame callbacks
CoglFrameInfo is a frame info container associated with a single
onscreen framebuffer. The clutter stage will eventually support drawing
a stage frame with multiple onscreen framebuffers, thus needs its own
frame info container.

This patch introduces a new stage signal 'presented' and a accompaning
ClutterFrameInfo and adapts the stage windows and past onscreen frame
callbacks users to use the signal and new info container.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
c498bce9e4 cogl: Add API to get the texture from an offscreen
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
e420f386d2 Move cogl KMS winsys into the native backend
Move the KMS interaction from cogl into mutter, where most of the other
KMS interaction already takes place. This also removes dead code which
were only excercised when non-mutter callers used the cogl KMS backend.

The cogl KMS API was updated to pass via MetaRendererNative instead of
via the different cogl objects.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
e05f48fc53 Make it possible to include private cogl API from mutter
If we want to put a cogl winsys backend in mutter, that backend need to
have access to the internal workings of cogl.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
d63e9452d9 cogl: Remove some now dead code
We require glib and don't support building on win32 any more.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
f1b7b41b8d Update .gitignore
The cogl/clutter merge made the .gitignore files in the respective
directories incorrect, due to the using absolute paths.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
bdc68efe45 cogl: Fix signage miss match warnings
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
bf71cb2e3c Don't use config.h in clutter and cogl
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We
can't use clutter-config.h in clutter because its already used and
installed.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
4d13f6e2d0 cogl: Expose winsys vtable getters
This is so we can use as base in mutter's future winsys backends.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
d6cde4b043 cogl: Add API for setting custom winsys
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
e2f5579391 cogl: Don't undef __INSIDE_COGL_H__ in file not defining it
If you include a file that might define __INSIDE_COGL_H__, don't
undefine it if it wasn't defined in that file. This makes it possible
to include for example cogl-gles2.h from some other file which defines
__INSIDE_COGL_H__.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Rui Matos
d4d2bf0f6c cogl: Ignore GL_CONTEXT_LOST when checking for GL errors
When using a context with robustness, glGetError() may return
GL_CONTEXT_LOST at any time and this error doesn't get cleared until
the application calls glGetGraphicsResetStatus() . This means that our
error checking can't call glGetError() in a loop without checking for
that return value and returning in that case.

https://bugzilla.gnome.org/show_bug.cgi?id=739178
2016-06-27 20:23:49 +02:00
Rui Matos
0f2be43af4 cogl-context: Add a cogl_get_graphics_reset_status API
If the driver supports the GL_ARB_robustness extension we can expose
the graphics reset status this way.

https://bugzilla.gnome.org/show_bug.cgi?id=739178
2016-06-27 20:23:49 +02:00
Rui Matos
87f9927375 cogl-winsys-glx: Add support for NV_robustness_video_memory_purge
This adds API to allow callers to specify that they're interested in
video memory purge errors.

https://bugzilla.gnome.org/show_bug.cgi?id=739178
2016-06-27 20:23:49 +02:00
Florian Müllner
28c9b6e1d7 build: Namespace installed tests of private libraries
Currently our private cogl/clutter forks still install tests as
cogl/clutter, which conflicts with the original libraries.
2016-04-29 14:49:03 +02:00
Rico Tzschichholz
29752b6b63 cogl/clutter: Drop soname versions of private libraries 2016-04-28 15:34:51 +02:00
Florian Müllner
6e5888853e build: Export correct pkg-config names in .girs 2016-04-28 15:22:50 +02:00
Rui Matos
f7ee6caa15 cogl: Fix distcheck 2016-04-27 20:37:47 +02:00
Rui Matos
1fa540bcb7 Fix the merged build
https://bugzilla.gnome.org/show_bug.cgi?id=760439
2016-04-27 20:37:47 +02:00
Rui Matos
2d2835f02a move everything into a cogl/ directory 2016-04-22 16:44:31 +02:00
Rui Matos
e6b14a36c5 cogl: make library private to mutter 2016-04-22 16:39:46 +02:00
Rui Matos
d6dd55171a build: get rid of specialized makefile snippets 2016-04-22 16:39:46 +02:00
Rui Matos
26c94951fc disable standalone builds and drop private glib copy 2016-04-22 16:39:46 +02:00
Rui Matos
9504eac68c po: drop translations 2016-04-22 16:39:45 +02:00
Rui Matos
8366fd5438 drop remaining traces of support for directly linking libGL 2016-04-22 16:39:45 +02:00
Rui Matos
0da00392e6 quartz: drop support 2016-04-22 16:39:45 +02:00
Ray Strode
865da1457a renderer: drop wayland client support 2016-04-22 16:39:35 +02:00
Ray Strode
b5648dc0cb renderer: drop android support 2016-04-18 19:12:23 +02:00
Ray Strode
ce8aa45fa4 renderer: drop MIR support 2016-04-18 19:12:23 +02:00
Ray Strode
639ef8e195 win32: drop support 2016-04-18 19:12:23 +02:00
Ray Strode
ed9f3fd50a renderer: drop support for SDL 2016-04-18 19:09:42 +02:00
Ray Strode
7e8e1dfc8f renderer: drop GDL support 2016-04-10 20:28:55 +02:00
Ray Strode
9246c9a505 renderer: drop PowerVR winsys 2016-04-10 20:25:06 +02:00
Ray Strode
1c1ad69f26 winsys-egl-kms: dont create 0x0 surface
commit 188752158 changed cogl to stop needlessly creating its own
monitor output configuration when mutter would just soon overwrite
it anyway.

Unfortunately, that commit is causing a crash in some cases because
cogl will now create and later draw to a 0x0 egl surface until mutter
sets the monitor layout.

This commit changes cogl to avoid creating and using a surface, before
it knows how big of a surface to create.

https://bugzilla.gnome.org/show_bug.cgi?id=758073
2016-02-22 13:39:04 -05:00
Ray Strode
1887521587 winsys-egl-kms: bypass initial output setup if kms fd passed in
if mutter is handling the output setup, then we shouldn't do it,
too.

https://bugzilla.gnome.org/show_bug.cgi?id=758073
2015-11-17 12:56:13 -05:00
Ray Strode
a583492ea2 kms-winsys: don't wait for a flip when page flipping fails
If we get EACCES from drmPageFlip we're not going to get
a flip event and shouldn't wait for one.

This commit changes the EACCES path to silently ignore the
failed flip request and just clean up the fb.

https://bugzilla.gnome.org/show_bug.cgi?id=756926
2015-10-21 16:00:45 -04:00
Emmanuele Bassi
b21de497d1 Fix compiler warning
Return a boolean value, not NULL.
2015-09-23 13:57:11 +01:00
Daniel Stone
5253264f2f GLES: Support glMapBufferRange from ES3
ES3 provides glMapBufferRange as core, with the added bonus that it also
supports read mappings. Use this where possible.

Signed-off-by: Daniel Stone <daniels@collabora.com>

https://bugzilla.gnome.org/show_bug.cgi?id=728355
2015-09-23 13:57:11 +01:00
Daniel Stone
d6f415d491 Journal: Skip journal dumping when unsupported
GLES2 does not support passing READ to glMapBuffer; attempting to call
cogl_buffer_map for read on ES2 will bring it down with an assert. Make
sure COGL_DEBUG=journal doesn't do this when it's not possible.

Signed-off-by: Daniel Stone <daniels@collabora.com>

https://bugzilla.gnome.org/show_bug.cgi?id=728355
2015-09-23 13:57:11 +01:00
Murray Cumming
85e0b08459 CoglBufferError: Remove trailing comma from enum.
This is helpful for C++ with g++'s -pedantic warnings complain
about it.
2015-09-17 17:11:57 +02:00
Lionel Landwerlin
00ea695ce2 winsys: glx: fix crash when inspecting onscreens
An unallocated onscreen might have a NULL winsys field.

https://bugzilla.gnome.org/show_bug.cgi?id=754888
2015-09-11 17:34:39 +02:00
Lionel Landwerlin
4cb750928e winsys: wayland: destroy eglsurface when destroying associated native window
On Wayland deinit() of an onscreen buffer is going to destroy the
associated native window of an EGLSurface. So we should destroy the
EGLSurface as well otherwise we might end up confusing the GL driver.

We also currently guard against setting a EGL_NO_SURFACE as current
EGLSurface, but this shouldn't be a problem if we have a surfaceless
context. So we allow surface destruction under that condition.

https://bugzilla.gnome.org/show_bug.cgi?id=754667
2015-09-07 17:27:50 +01:00
Ray Strode
6bd49c3dc8 kms-winsys: don't disable page flipping on EACCES
If the user switches VTs in the middle of a page flip, the
page flip operation may fail with EACCES. page flipping will
work next time the VT becomes active, so we shouldn't disable
page flipping in that case.

https://bugzilla.gnome.org/show_bug.cgi?id=754540
2015-09-03 17:29:28 -04:00
Ray Strode
78c44ab132 kms-winsys: clean up error handling in _cogl_winsys_renderer_connect
If cogl fails to open the drm device, initialize gbm, or open the
egl display, then it closes the drm fd, uninitializes gbm, closes the
display and then calls _cogl_winsys_renderer_disconnect which does
most of those things again, on the, now deinitialized, members.

This commit removes the explicit failure handling in renderer_connect and
defers cleanup to disconnect.

https://bugzilla.gnome.org/show_bug.cgi?id=754540
2015-09-03 17:29:28 -04:00
Ray Strode
181176bdb1 kms-winsys: use correct surface format
gbm confusingly has two different format types, and cogl
is using the wrong one in some of its calls to gbm_surface_create

This commit fixes the calls that are wrong.

https://bugzilla.gnome.org/show_bug.cgi?id=754540
2015-09-03 17:29:27 -04:00
Emmanuele Bassi
6f29e6f406 build: Enable subdir-objects
Depend on a more recent version of automake, and use the
forward-compatible subdir-objects option.
2015-09-03 09:03:39 +01:00
Emmanuele Bassi
ca5226513e Initialize out variables
Avoids a compiler warning with strict compilation flags.
2015-09-03 08:58:44 +01:00
Emmanuele Bassi
f20cc24292 gl: Do not use deprecated constants with the GL3 driver
glGetIntegerv (GL_DEPTH_BITS, ...) and friends are deprecated in GL3; we
have to use glGetFramebufferAttachmentParameteriv() instead, like we do
for offscreen framebuffers.

Based on a patch by: Adel Gadllah <adel.gadllah@gmail.com>
Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>

https://bugzilla.gnome.org/show_bug.cgi?id=753295
2015-08-06 16:16:30 +01:00
Marek Chalupa
e7f54e6e60 egl-kms: append output after we know we found it
Otherwise we just append NULL output which is wrong and can
break things

Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>

https://bugzilla.gnome.org/show_bug.cgi?id=752406
2015-07-28 15:32:51 +01:00
Adel Gadllah
4f8254f1ae winsys-glx: Add error traps in create_context
Both create_gl3_context and glXCreateNewContext can fail with an X error.

https://bugzilla.gnome.org/show_bug.cgi?id=742678
2015-07-26 16:04:14 +02:00
Emmanuele Bassi
812aba31e7 winsys: Drop xlib_get_visual_info from the vtable
We don't need the hack any more; CoglRenderer has the appropriate API
for the Xlib-based winsys backends.
2015-07-22 20:28:19 +01:00
Emmanuele Bassi
c9080b3e25 Use CoglRenderer for implementing deprecated, Clutter-only API
Instead of using the winsys vtable.
2015-07-22 20:27:33 +01:00
Emmanuele Bassi
8e9d3e92d8 onscreen: Use the CoglRenderer API for retrieving the X visual
Instead of peeking into the winsys vtable.
2015-07-22 20:21:33 +01:00
Emmanuele Bassi
e79d571453 Store the XVisualInfo in the X11-based winsys backends
Instead of freeing it after creating the relative GL contexts, store it
in the CoglXlibRenderer data.
2015-07-22 20:20:05 +01:00
Emmanuele Bassi
19ca856810 Store XVisualInfo into the Xlib renderer
We want to be able to retrieve the XVisualInfo used when creating the
GL context under GLX and EGL-X11, so that we can use the visual before
we have an onscreen frame buffer.
2015-07-22 20:17:52 +01:00
Emmanuele Bassi
0ad995746a Avoid compiler error for uninitialized value
Fixes Cogl compilation on build.gnome.org.
2015-06-10 18:42:39 +01:00
Emmanuele Bassi
3290240600 egl-x11: Fix compiler warnings
Stereo mode changed two fields in the winsys vtable, so we need to
update the signature of the implementation in the EGL-X11 winsys.
2015-06-10 15:20:17 +01:00
Emmanuele Bassi
838355afbd Fix compiler warnings
Initialize variables; GCC does not always catch all cases where the
variables are used after being initialized, especially when it comes to
out parameters.
2015-06-10 15:13:45 +01:00
Emmanuele Bassi
c5dc9542d5 Include deprecated header for cogl_read_pixels()
Avoids a compiler warning for a missing declaration.
2015-06-10 14:14:06 +01:00
Emmanuele Bassi
e7ef07652a Conditional call to g_type_init()
The explicit type system initialization has been deprecated since
GLib 2.36. It's done automatically, now.
2015-06-10 14:12:22 +01:00
Emmanuele Bassi
15b952e03e Fix compiler warnings
Simple enumeration checks.
2015-06-10 14:10:34 +01:00
Rui Matos
eb87ad165c framebuffer-deprecated: Unref the correct buffer
Looks like a thinko introduced by commit
79719347c8 .

Found by a coverity scan.

https://bugzilla.gnome.org/show_bug.cgi?id=749111
2015-05-08 15:39:27 +02:00
Jasper St. Pierre
f8cce5f6cb cogl-framebuffer-gl: Work again on GLESv2 2015-04-20 12:09:27 -07:00
Ray Strode
68d9ba3b65 kms-winsys: try to hobble along if driver doesn't support page flips
Some drivers ( like mgag200 ) don't yet support drmModePageFlip.

This commit forgoes waiting for vblank and flips right away
in those cases. That prevents the hardware from freezing up the screen,
but does mean there will be some visible tearing.

https://bugzilla.gnome.org/show_bug.cgi?id=746042
2015-03-23 10:11:46 -04:00
Robert Bragg
da0d9757e7 Add version 1.2 define + macros 2015-02-23 18:39:34 +00:00
Rui Matos
f82e9e2d22 kms-winsys: Remove a few unused variables 2015-02-23 18:36:56 +00:00
Rui Matos
200c4032ac kms-winsys: Defer setting new surfaces until swap buffers
We can't just destroy and replace the EGL and gbm surfaces while
they are still in use i.e. while there is a pending flip. In fact, in
that case, we were calling gbm_surface_destroy() on a surface that
still had the front buffer locked and then, on the flip handler,
gbm_surface_release_buffer() for a buffer that didn't belong to the
new surface.

Instead, we still allocate new surfaces when requested but they only
replace the old ones on the next swap buffers when we're sure that the
previous flip has been handled and buffers properly released.
2015-02-23 18:36:56 +00:00
Chris Wilson
5ccd2825c7 glx: Precisely wait for the next vblank
Currently the code queries the current msc then tries to approximate the
value of the next msc satisfing the modulus 2 for when to wait. This
introduces some instability as the msc may tick over during the
roundtrip leading to a 32ms wait instead of a 16ms wait. This happens
often enough to cause jerky animations, and affect gnome-shell-perf-tool.

A simpler solution is just use a single roundtrip by using WaitForMsc to
ask the driver to compute the next vblank itself.

Cc: Owen W. Taylor <otaylor@fishsoup.net>
Cc: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Robert Bragg <robert@sixbynine.org>
2015-02-04 19:31:40 +00:00
Rui Matos
b9640c091f wayland-winsys: Provide a wl_registry.global_remove callback
Otherwise libwayland-client will abort() when we get that event.

https://bugzilla.gnome.org/show_bug.cgi?id=743594
2015-01-30 16:05:41 +01:00
Rui Matos
c36e31401d kms-winsys: Mark the framebuffer to be bound when setting a new layout
We need to bind the context to the new EGL surface we just created.

https://bugzilla.gnome.org/show_bug.cgi?id=741881
2015-01-30 16:05:41 +01:00
Marco Trevisan (Treviño)
cd9676380f mir: use output names that are more conformat to the one used by Xmir
And by X itself...
2014-12-12 18:45:49 +01:00
Marco Trevisan (Treviño)
bc83282f4f mir: add renderer event listener support 2014-12-10 15:33:35 +01:00
Marco Trevisan (Treviño)
2872695fa7 mir: don't always allocate when getting the mir surface
Add proper documentation on header file
2014-12-09 22:01:32 +01:00
Marco Trevisan (Treviño)
7c71a06936 mir: fix mir surface recreation on resize, bind and update pointers
don't try to read from free'd memory allocation, copy stuff before
deinitializing the old onscreen.

Also, don't try to resize a foreign surface.
2014-12-09 20:22:53 +01:00
Marco Trevisan (Treviño)
a9a923c6f3 mir: correctly init/clear mutex and use prgname for surface 2014-12-09 20:16:36 +01:00
Marco Trevisan (Treviño)
1016fb64de mir: return proper surface / connection only when valid, without failing 2014-12-09 20:13:39 +01:00
Marco Trevisan (Treviño)
a144087085 mir: release surfaces on errors 2014-11-21 18:00:49 +01:00
Marco Trevisan (Treviño)
6aaeab0460 mir: add public method to resize a cogl onscreen
This will internally recreate a new surface with proper parameters
2014-11-21 18:00:10 +01:00
Marco Trevisan (Treviño)
bd6bfccc40 cogl.h: include mir renderer if the platform is supported 2014-11-20 19:11:05 +01:00
Marco Trevisan (Treviño)
77e28d4a77 mir: only allow to set foreign surfaces with hardware buffer
And return a CoglBool accordingly.
2014-11-20 07:18:26 +01:00
Marco Trevisan (Treviño)
8e6997db44 mir: return whether a foreign connection has been set or not 2014-11-20 07:17:19 +01:00
Marco Trevisan (Treviño)
e06a0b3d10 mir: release a connection on error 2014-11-18 22:16:38 +01:00
Marco Trevisan (Treviño)
b26466ad54 mir: improve error logging 2014-11-18 22:11:24 +01:00
Marco Trevisan (Treviño)
e5fd82e2a1 mir: use standard c types 2014-11-18 16:28:17 +01:00
Marco Trevisan (Treviño)
1cbc1c67a0 mir: add support for Mir Outputs 2014-11-17 18:50:30 +01:00
Marco Trevisan (Treviño)
a948c25116 mir: update the framebuffer size on resize events
We need to use a mutex as mir handles these on
different threads, also using an event idle prevents
to get initialization errors on cogl side.
2014-11-17 17:47:23 +01:00
Marco Trevisan (Treviño)
62f3f56d29 mir: set last state after initializing the surface 2014-11-17 17:45:59 +01:00
Marco Trevisan (Treviño)
1b9380ef3c mir: add support for foreign surfaces 2014-11-17 16:08:59 +01:00
Marco Trevisan (Treviño)
a3ae538c45 mir: add support for foreign display 2014-11-17 15:59:29 +01:00
Marco Trevisan (Treviño)
672eff0c6c cogl: add Mir EGL platform 2014-11-17 15:49:20 +01:00
Adel Gadllah
bf3954ebe3 cogl-kms-display: Fix doc comment 2014-10-03 11:50:37 +02:00
Owen W. Taylor
4d8771a8c2 CoglTexturePixmapX11: add support for stereo content
Add cogl_texture_pixmap_x11_new_left() and
cogl_texture_pixmap_x11_new_right() (which takes the left texture
as an argument) for texture pixmap rendering with stereo content.
The underlying GLXPixmap is created using a stereo visual and shared
between the left and right textures.

Reviewed-by: Robert Bragg <robert.bragg@intel.com>
2014-07-17 19:27:13 -04:00
Owen W. Taylor
d16df5a5aa Add support for setting up stereo CoglOnscreens
If we want to show quad-buffer stereo with Cogl, we need to pick an
appropriate fbconfig for creating the CoglOnscreen objects. Add
cogl_onscreen_template_set_stereo_enabled() to indicate whether
stereo support is needed.

Add cogl_framebuffer_get_stereo_mode() to see if a framebuffer was
created with stereo support.

Add cogl_framebuffer_get_stereo_mode() to pick whether to draw to
the left, right, or both buffers.

Reviewed-by: Robert Bragg <robert.bragg@intel.com>
2014-07-17 19:27:05 -04:00
Adel Gadllah
d9afc6dada kms-winsys: Add api that tells cogl to ignore a crtc
An application might for whatever reason want to control a specific output
directly and have cogl only swap the other outputs if any. So add an api that
allows setting a crtc to be ignored.

https://bugzilla.gnome.org/show_bug.cgi?id=730536
2014-06-30 20:26:05 +02:00
Adel Gadllah
fe183554ca kms_winsys: Add cogl_kms_renderer_get_gbm api
Applications might want to get the underlying gbm device so add a getter for it.

https://bugzilla.gnome.org/show_bug.cgi?id=730536
2014-06-30 20:25:52 +02:00
Neil Roberts
52a646abc5 Use the EGL_KHR_surfacless_context extension
The surfaceless context extension can be used to bind a context
without a surface. We can use this to avoid creating a dummy surface
when the CoglContext is first created. Otherwise we have to have the
dummy surface so that we can bind it before the first onscreen is
created.

The main awkward part of this patch is that theoretically according to
the GL and GLES spec if you first bind a context without a surface
then the default state for glDrawBuffers is GL_NONE instead of
GL_BACK. In practice Mesa doesn't seem to do this but we need to be
robust against a GL implementation that does. Therefore we track when
the CoglContext is first used with a CoglOnscreen and force the
glDrawBuffers state to be GL_BACK.

There is a further awkward part in that GLES2 doesn't actually have a
glDrawBuffers state but GLES3 does. GLES3 also defaults to GL_NONE in
this case so if GLES3 is available then we have to be sure to set the
state to GL_BACK. As far as I can tell that actually makes GLES3
incompatible with GLES2 because in theory if the application is not
aware of GLES3 then it should be able to assume the draw buffer is
always GL_BACK.

Reviewed-by: Robert Bragg <robert.bragg@intel.com>
(cherry picked from commit e5f28f1e75db9bdc4f2688f420a74f908f96cf76)

Conflicts:
	cogl/winsys/cogl-winsys-egl-kms.c
	cogl/winsys/cogl-winsys-egl-x11.c
2014-06-17 13:31:03 +01:00
Neil Roberts
eb7c37812a Add a COGL_EXT_IN_GLES3 option to specify extensions that are in GLES3
Some features that were previously available as an extension in GLES2
are now in core in GLES3 so we should be able to specify that with the
gles_availability mask of COGL_EXT_BEGIN so that GL implementations
advertising GLES3 don't have to additionally advertise the extension
for us to take advantage of it.

Reviewed-by: Robert Bragg <robert.bragg@intel.com>
(cherry picked from commit 4d892cd97558da61ba526f947ac0555ebab632d2)
2014-06-17 13:26:20 +01:00
Felix Riemann
5556241b67 atlas-texture: Keep reference on potential destination atlas
When a new CoglAtlasTexture tries to fit into an existing CoglAtlas
it should make sure the atlas stays valid while it expands.

https://bugzilla.gnome.org/show_bug.cgi?id=728064

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 2eec9758f67e9073371c2edd63379324849373c4)
2014-05-19 12:47:09 +01:00
Kristian Høgsberg
22378d572b cogl-winsys-egl-kms: Call swap notify handler even when pageflip ioctl fails
This can happen when we dpms off the output or when login1 takes away
drm master status from our drm fd.  In either case, we need to call
the swap notify handler so that the compositor dosn't get stuck waiting
for that notification.  The compositor should stop repainting shortly in
both cases, as it's either going into dpms off mode or vt switching away.

https://bugzilla.gnome.org/show_bug.cgi?id=728979

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-04-30 16:41:09 +01:00
Kristian Høgsberg
8fb9cea451 cogl-winsys-egl-kms: Never set EGL_PLATFORM
This environment variable predates the reliable platform detection in mesa
and typically just causes crashes when the specified platform doesn't
match what's passed in.  Aside from being unecessary and problematic
it also leaks into the GNOME session, preventing clients from
automatically detecting the wayland platform.

https://bugzilla.gnome.org/show_bug.cgi?id=728978

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-04-30 16:41:06 +01:00
Emanuele Aina
27dbf700d6 framebuffer: Fix linkage from C++ applications
Prevent Cogl function names from being mangled when a C++ compiler is
being used by adding some missing COGL_{BEGIN,END}_DECLS guards.

https://bugzilla.gnome.org/show_bug.cgi?id=728628

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-04-22 12:14:56 +01:00
Chun-wei Fan
93c90f1e05 cogl/cogl-gtype-private.h: Fix Build on non-GCC
Commit 1b2dd815 (Registers gtypes for all public objects and structs)
introduced GCCism's in its use of varargs, which broke the build of Cogl
on other non-GCC compilers, such as Visual Studio.

Define the COGL_GTYPE_DEFINE_BASE_CLASS and COGL_GTYPE_DEFINE_CLASS macros
using ISO-style varargs so that the build of Cogl can be fixed on non-GCC
compilers.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-04-22 12:17:46 +02:00
Chun-wei Fan
6feaaf2915 MSVC Builds: Don't Link to SDL Automatically
Remove #pragma directives that causes any applications that use Cogl to
link to the SDL libraries when Cogl was built with the SDL winsys.  This is
mainly due to the availability of both SDL-1.x and SDL-2.x support in the
SDL winsys, where different libraries are linked for SDL-1.x and SDL-2.x.

To avoid having to link to the SDL/SDL2 libraries when the application code
is not directly using SDL/SDL2, define SDL_MAIN_HANDLED in the CFLAGS so
that SDL's wrapper main() implementation will not be used when the
application is being built.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit c3035912833eabe1f6dadbea23c78e595aac79dc)
2014-04-16 12:39:20 +02:00
Chun-wei Fan
b2d74eed58 Update cogl.symbols and cogl-path.symbols
In Lionel's work for supporting introspection better for Cogl, a number of
public symbols were added for Cogl and Cogl-Path, so add these symbols to
cogl.symbols and cogl-path.symbols so that they can be exported, which will
fix the build of the Cogl conformance test and the introspection files
for the Windows-based builds.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-04-16 12:32:16 +02:00
Neil Roberts
2e6156ef5e Don't use the internal _G_DEFINE_TYPE_EXTENDED_CLASS_INIT macro
This macro is internal to gobject so using it risks breaking Cogl if
glib changes its API. Instead we just use its expansion. Note that
glib provides two expansions for this depending on the glib version
but this only uses the one for older versions.

Reviewed-by: Robert Bragg <robert.bragg@intel.com>
2014-03-21 17:16:34 +00:00
Lionel Landwerlin
263f6502c7 onscreen: make closure types visible to introspection
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-21 14:28:27 +00:00
Lionel Landwerlin
3aee3f63c4 cogl-gtype: add missing gtype macros in intermediate macros
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-21 14:28:27 +00:00
Lionel Landwerlin
1b2dd815b4 Registers gtypes for all public objects and structs
This adds much more comprehensive support for gobject-introspection
based bindings by registering all objects as fundamental types that
inherit from CoglObject, and all structs as boxed types.

Co-Author: Robert Bragg <robert@linux.intel.com>

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 18:27:12 +00:00
Chun-wei Fan
a4d2c78e2b Update cogl.symbols
Remove the symbols that are now in cogl-path (where cogl-path.symbols
already include), and add the symbols that were added to the Cogl API.

Also add internal symbols as required by cogl-path and cogl-pango.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 18:00:00 +00:00
Chun-wei Fan
001cffd783 cogl/cogl-renderer.c: Avoid Clash with Newer Windows SDKs
The DriverCallback is a function that is defined by the Windows SDK 8.0+
headers, which was initially used for device driver development.  The use
of DriverCallback would cause a clash, causing things to break when built
with newer Windows SDKs, so rename DriverCallback to CoglDriverCallback to
avoid this problem.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:56:52 +00:00
Robert Bragg
804082abd3 Expose EGL context/display and GLX context
To help facilitate integration with third party frameworks this exposes
the EGL context and display to applications as well as the GLX context.
(Note that the GLX display is already available via
cogl_xlib_renderer_get_display())

This adds a new top-level <cogl/cogl-glx.h> header that needs to be
included explicitly to access the glx specific api.

Anyone using these apis will be responsible for checking that Cogl
is indeed using EGL or GLX by calling cogl_renderer_get_winsys_id()

This will enable GStreamer, for example, to be able to create a GL
context that shares resources with Cogl's context.

https://bugzilla.gnome.org/show_bug.cgi?id=724992

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:34:04 +00:00
Robert Bragg
081acdc146 move GLeglImageOES define into cogl-egl-private.h
This splits out the GLeglImageOES define in cogl-egl.h into a private
cogl-egl-private.h header and updates the guards in cogl-egl.h to be
consistent with other top-level headers where we need to be careful
about how __COGL_H_INSIDE__ is defined and undefined, esp when the
gobject introspection scanner is running.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:34:04 +00:00
Robert Bragg
dca992a160 egl: remove NativeWindowType/NativeDisplayType defines
This ensures we use EGLNativeWindowType and EGLNativeDisplayType
everywhere instead. The previous names come from EGL 1.2 but it seems
reasonable to require more recent EGL versions. If someone wanted to add
compatibility for EGL 1.2 later it would be straightforward to define
the new names to the old.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:34:04 +00:00
Robert Bragg
2beb7c40e0 sdl2: fix GL driver selection
SDL2 supports selecting between full OpenGL or OpenGL ES 1/2 but our
selection code was written before SDL 2.0 was officially released and
since then a new SDL_GL_CONTEXT_PROFILE_MASK attribute was added and
we have to explicitly set the SDL_GL_CONTEXT_MINOR_VERSION attribute.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:34:04 +00:00
Robert Bragg
ad9db72f74 Expose COGL_FEATURE_ID_BUFFER_AGE feature id
This adds a new COGL_FEATURE_ID_BUFFER_AGE feature id that can be used
to determine if cogl_onscreen_get_buffer_age() will ever return an age
other than 0. This should be used instead of querying the winsys feature
via cogl_clutter_winsys_has_feature().

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:34:04 +00:00
Robert Bragg
beebbfc625 glx-feature-functions: update misleading comment
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:34:04 +00:00
Robert Bragg
3917690f5a egl: fix incorrect #ifdef guarding of features
We have an #ifdef EGL_WL_bind_wayland_display guard in
cogl-winsys-egl-feature-functions.h to avoid referencing wayland types
when the EGL header doesn't know about them, but somehow this guard also
ended up around the KHR_create_context and EXT_buffer age features too
even though they aren't wayland specific.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 17:34:01 +00:00
Neil Roberts
18b8035dcf Set COGL_WINSYS_FEATURE_BUFFER_AGE on EGL
This winsys feature flag is exposed via the deprecated
cogl_clutter_winsys_has_feature function and Clutter is curently
relying on it. Previously the EGL winsys was only setting the internal
COGL_EGL_WINSYS_FEATURE_BUFFER_AGE flag and there was no mapping to
the public flag. Therefore the feature would only be used on GLX. This
patch just adds the mapping.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8418e98b2b1b25515a961ad1bb9f0c4770d6eb1d)
2014-03-14 13:51:39 +00:00
Jasper St. Pierre
e7011f1910 cogl-winsys-egl-kms: Make sure to close our connection to DRM at shutdown
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit dcdba60e95ae7be1b0253d28686d1562c35374ba)
2014-03-12 17:29:27 +00:00
Jasper St. Pierre
0d91085193 cogl-winsys-egl-kms: Add cogl_kms_renderer_set_kms_fd
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 7bc7ea4cb5e8134a3aeed9615477f4152b558509)

Conflicts:
	cogl/winsys/cogl-winsys-egl-kms.c
2014-03-12 17:29:21 +00:00
Jasper St. Pierre
76cdaabc15 cogl-winsys-egl-wayland: Report an error if we can't find the globals we need
Instead of spinning forever, do a roundtrip, which guarantees that the
global messages have been sent by the time we read the sync message.

If the proper globals aren't initialized yet, error out immediately. This
does mean that users can't use CoglOnscreen with foreign custom surface
types without xdg_shell, but when a use case comes for this, we'll
investigate then...

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit af9057d35f331e2c9509958fb40627917c477b80)
2014-03-12 14:41:01 +00:00
Robert Bragg
a0441778ad This re-licenses Cogl 1.18 under the MIT license
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.

This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html

Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905)

For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10  0bbf50f905..HEAD

We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html

Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January

As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.

This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
2014-02-22 02:02:53 +00:00
Andreas Oberritter
3669a89215 kms: include stddef.h before drm.h
Not doing so leads to the following error, if stddef.h is not included
indirectly through EGL headers:

| libdrm/drm.h:132:2: error: unknown type name 'size_t'
|   size_t name_len;   /**< Length of name buffer */

Signed-off-by: Andreas Oberritter <obi@saftware.de>

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 55c82476a93366a3e7d1a2537fccc3a7aab87c66)
2014-02-20 18:17:42 +00:00
Neil Roberts
dd7b1d53db Allocate immediately in _cogl_egl_texture_2d_new_from_image
The _cogl_egl_texture_2d_new_from_image function has a CoglError
argument which implies that it is unlike the other texture
constructors and returns errors immediately rather than having a
delayed-allocation mechanism. cogl_wayland_texture_2d_new_from_buffer
which calls it is also like this. We can't rely on delayed-allocation
semantics for this without changing the applications because the
texture needs to be allocated before the corresponding EGLImage is
destroyed. This patch just makes it immediately allocate.

A better patch might be to remove the error argument to make it
obvious that there are delayed-allocation semantics and then fix all
of the applications.

This was breaking Cogland and Mutter.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 0206c03d54823b2f6cbb2aa420d07a4db9bcd8a3)
2014-02-20 16:05:08 +00:00
Neil Roberts
7bf0fe9df8 Don't dereference an unitialised pointer in _cogl_container_of
The previous implementation was dereferencing the sample pointer in
order to get the offset to subtract from the member pointer. The
resulting value is then only used to get a pointer to the member in
order to calculate the offset so it doesn't actually read from the
memory location and shouldn't cause any problems. However this is
probably technically invalid and could have undefined behaviour. It
looks like clang takes advantage of this undefined behaviour and
doesn't actually offset the pointer. It also generates a warning when
it does this.

This patch splits the _cogl_container_of macro into two
implementations. Previously the macro was always used in the list
iterator macros like this:

SomeType *sample = _cogl_container_of(list_node, sample, link)

Instead of doing that there is now a new macro called
_cogl_list_set_iterator which explicitly assigns to the sample pointer
with an initial value before assigning to it again with the real
offset. This redundant initialisation gets optimised out by compiler.

The second macro is still called _cogl_container_of but instead of
taking a sample pointer it just directly takes the type name. That way
it can use the standard offsetof macro.

https://bugzilla.gnome.org/show_bug.cgi?id=723530

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1efed1e0a2bce706eb4901979ed4e717bb13e4e2)
2014-02-20 13:38:43 +00:00
Owen W. Taylor
ee5dc42612 GLX winsys: fix feature handling for INTEL_swap_event
The declaration of INTEL_swap_event was treating winsys features as
if they were a bitfield, but they aren't. The end result was that
instead of reporting two features when INTEL_swap_event is present,
we report none.

https://bugzilla.gnome.org/show_bug.cgi?id=719741

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2014-02-05 13:44:38 +00:00
Neil Roberts
d3ecaf7a9a winsys-wgl: Don't include cogl.h
Since 248a76f5eac7e5ae4fb45208577f9a55360812a7 cogl.h can no longer be
included in internal source files so the WGL winsys was no longer
compiling.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 91af97a2a27ab5ad3e7eaabebd03503b685d4d42)
2014-01-20 16:41:13 +00:00
Neil Roberts
eb7ef457cb Add support for RG textures
This adds COGL_PIXEL_FORMAT_RG_88 and COGL_TEXTURE_COMPONENTS_RG in
order to support two-component textures. The RG components for a
texture is only supported if COGL_FEATURE_ID_TEXTURE_RG is advertised.
This is only available on GL 3, GL 2 with the GL_ARB_texture_rg
extension or GLES with the GL_EXT_texture_rg extension. The RG pixel
format is always supported for images because Cogl can easily do the
conversion if an application uses this format to upload to a texture
with a different format.

If an application tries to create an RG texture when the feature isn't
supported then it will raise an error when the texture is allocated.

https://bugzilla.gnome.org/show_bug.cgi?id=712830

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 568677ab3bcb62ababad1623be0d6b9b117d0a26)

Conflicts:
	cogl/cogl-bitmap-packing.h
	cogl/cogl-types.h
	cogl/driver/gl/gl/cogl-driver-gl.c
	tests/conform/test-read-texture-formats.c
	tests/conform/test-write-texture-formats.c
2014-01-20 14:40:45 +00:00
Neil Roberts
06c75ea2e7 Tweak documentation for the CoglTexture interface
The following changes are made to the documentation for CoglTexture:

• The description of the default value for the components property is
  changed to say that it is always RGBA for textures created by the
  ‘_with_size’ textures. Previously it said that the default is based
  on the pixel format used the first time data is set on the texture,
  but this is only true if the data is set using a constructor.

• Added documentation for the CoglTextureComponents enum.

• Changed it to say that it _specifies_ what components are required
  for sampling rather than determinging [sic] them.

• Added ‘Since: 1.18’ to
  cogl_texture_{set,get}_{components,premultiplied}

• Changed the since tag for CoglTextureError from 2.0 to 1.8.

• Added documentation for COGL_TEXTURE_ERROR_{FORMAT,TYPE}.

• Added the following to the cogl2-sections.txt file:
  COGL_TEXTURE_ERROR
  CoglTextureError
  cogl_texture_allocate
  cogl_texture_set_components
  cogl_texture_get_components
  cogl_texture_set_premultiplied
  cogl_texture_get_premultiplied

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2f12c4329c519fa14b927b2dcd708dddcc903c32)
2014-01-20 14:32:39 +00:00
Neil Roberts
5085919acc pipeline-cache: Prune old unused pipelines when the cache gets too big
Previously when a pipeline is added to the cache it would never be
removed. If the application is generating a lot of unique pipelines
this can end up effectively leaking a large number of resources
including the GL program objects. Arguably this isn't really a problem
because if the application is generating that many unique pipelines
then it is doing something wrong anyway. It also implies that it will
be recompiling shaders very often so the cache leaking will likely be
the least of the problems.

This patch makes it keep track of which pipelines in the cache are in
use. The cache now returns a struct representing the entry instead of
directly returning the pipeline. This entry contains a usage counter
which the pipeline backends can use to mark when there is a pipeline
alive that is using the cache entry. When the hash table decides that
it's a good time to prune some entries, it will make a list of all of
the pipelines that are not in use and then remove the least recently
used half of the pipelines. That way it is less likely to remove
pipelines that the application is actually regenerating often even if
they aren't in use all of the time.

When the cache is pruned the hash table makes a note of how small the
cache could be if it removed all of the unused pipelines. The hash
table starts pruning when there are more entries than twice this
minimum expected size. The idea is that if that case it hit then the
hash table is more than half full of useless pipelines so the
application is generating lots of redundant pipelines and it is a good
time to remove them.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit c21aac22992bb7fef5a8d0913130b8245e67f2eb)

Conflicts:
	cogl/driver/gl/cogl-pipeline-fragend-glsl.c
	cogl/driver/gl/cogl-pipeline-progend-glsl.c
	cogl/driver/gl/cogl-pipeline-vertend-glsl.c
	cogl/driver/gl/gl/cogl-pipeline-fragend-arbfp.c
2014-01-14 12:05:17 +00:00
Robert Bragg
85a26ea785 texture: fix cogl_texture_get_components prototype
This fixes the cogl_texture_get_components() prototype to have a return
type of CoglTextureComponents instead of CoglBool which was probably a
copy and paste error.

(cherry picked from commit 55b09f8a939db71ee5ff41afa0ed08cbe937a4ec)
2014-01-13 19:10:27 +00:00
Robert Bragg
a77dc1319c texture-rectangle: update _new_with_size in line with master
This updates the cogl_texture_rectangle_new_with_size() api in line with
master to be consistent with other texture constructors. This removes
the internal_format and error arguments and allows the texture to be
allocated lazily which means the texture can be configured with apis
like cogl_texture_set_components() and cogl_texture_set_premultiplied()
before it is allocated.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-01-13 17:35:05 +00:00
Robert Bragg
8cedb43249 expose deprecated fb api regardless of COGL_ENABLE_EXPERIMENTAL_2_0_API
test-path for example uses COGL_ENABLE_EXPERIMENTAL_2_0_API to access
the 2.0 CoglPath api but also uses deprecated framebuffer api such as
cogl_push/pop_framebuffer. Similarly clutter-backend.c builds with
COGL_ENABLE_EXPERIMENTAL_2_0_API and uses cogl_set_framebuffer().

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-01-09 17:10:21 +00:00
Robert Bragg
1932892b98 framebuffer: move fb stack under cogl/deprecated/
This moves the framebuffer stack apis out of cogl-framebuffer.c into
cogl/deprecated/cogl-framebuffer-deprecated.c so cogl-framebuffer.c is
more in-line with the master branch to ease cherry picking patches.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-01-09 16:29:14 +00:00
Robert Bragg
1472c5beb2 auto-texture: Adds cogl-auto-texture.h header
This moves all of the automagic texture constructor prototypes from
cogl-texture.h into a new deprecated/cogl-auto-texture.h file. This also
moves cogl_texture_new_from_sub_texture() into
deprecated/cogl-auto-texture.c

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-01-09 16:29:11 +00:00
Robert Bragg
af7398788a remove internal_format and redundant error arguments
Texture allocation is now consistently handled lazily such that the
internal format can now be controlled using
cogl_texture_set_components() and cogl_texture_set_premultiplied()
before allocating the texture with cogl_texture_allocate(). This means
that the internal_format arguments to texture constructors are now
redundant and since most of the texture constructors now can't ever fail
the error arguments are also redundant. This now means we no longer
use CoglPixelFormat in the public api for describing the internal format
of textures which had been bad solution originally due to how specific
CoglPixelFormat is which is missleading when we don't support such
explicit control over the internal format.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 99a53c82e9ab0a1e5ee35941bf83dc334b1fbe87)

Note: there are numerous API changes for functions currently marked
as 'unstable' which we don't think are in use by anyone depending on
a stable 1.x api. Compared to the original patch though this avoids
changing the cogl_texture_rectangle_new_with_size() api which we know
is used by Mutter.
2014-01-09 15:49:47 +00:00
Robert Bragg
cbd6951134 introduce texture loaders to make allocations lazy
This introduces the internal idea of texture loaders that track the
state for loading and allocating a texture. This defers a lot more work
until the texture is allocated.

There are several intentions to this change:

- provides a means for extending how textures are allocated without
  requiring all the parameters to be supplied in a single _texture_new()
  function call.

- allow us to remove the internal_format argument from all
  _texture_new() apis since using CoglPixelFormat is bad way of
  expressing the internal format constraints because it is too specific.

  For now the internal_format arguments haven't actually been removed
  but this patch does introduce replacement apis for controlling the
  internal format:

    cogl_texture_set_components() lets you specify what components your
    texture needs when it is allocated.
    cogl_texture_set_premultiplied() lets you specify whether a texture
    data should be interpreted as premultiplied or not.

- Enable us to support asynchronous texture loading + allocation in the
  future.

Of note, the _new_from_data() texture constructors all continue to
allocate textures immediately so that existing code doesn't need to be
adapted to manage the lifetime of the data being uploaded.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6a83de9ef4210f380a31f410797447b365a8d02c)

Note: Compared to the original patch, the ->premultipled state for
textures isn't forced to be %TRUE in _cogl_texture_init since that
effectively ignores the users explicitly given internal_format which was
a mistake and on master that change should have been made in the patch
that followed. The gtk-doc comments for cogl_texture_set_premultiplied()
and cogl_texture_set_components() have also been updated in-line with
this fix.
2014-01-09 15:49:46 +00:00
Robert Bragg
3f780e2f3f get_texture_bits_via_offscreen(): use meta texture format
When reading a texture back by first wrapping it as an offscreen
framebuffer and using _read_pixels_into_bitmap() we now make sure the
offscreen framebuffer has an internal format that matches the
meta-texture being read not that of the current sub-texture being
iterated. In the case of atlas textures the subtexture is a shared
texture whose format doesn't reflect the premultipled alpha status of
individual atlas-textures, nor whether the alpha component is valid.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6ee425d4f10acd8b008a2c17e5c701fc1d850f59)
2014-01-09 15:49:46 +00:00
Robert Bragg
99cdcc9e3c texture: make cogl_texture_get_format api private
CoglPixelFormat is not a good way of describing the internal
format of a texture because it's too specific given that we don't
actually have exact knowledge of the internal format used by the driver.

This makes cogl_texture_get_format private and in the future we'll
provide a better way of querying the channels and their precision.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit ffde82981f22bd0185a7f33e1e6e1479f4c295b8)

Note: Since we can't break API compatibility on the 1.x branch this adds
a cogl/deprecated/cogl-texture-deprecated.c file with a
cogl_texture_get_format() wrapper around the private api. This also
moves the cogl_texture_get_rowstride() and cogl_texture_ref/unref()
functions that were previously deprecated into cogl-texture-deprecated.c
2014-01-09 15:49:35 +00:00
Robert Bragg
bab33bf0f3 atlas: defer checks until allocation
This defers checking the internal format and whether accelerated
migration is supported until allocating the texture.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 83b05cbe3969789bc3ec78480c0937a6722efbf1)
2014-01-09 15:29:30 +00:00
Robert Bragg
46f5239664 atlas: make zero size a programmer error
Instead of throwing a CoglError exception if an application tries to
allocate a zero size atlas texture this make that a programmer error
instead.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit d3eaeedc86d408669b81d6c43ef2b0ab9d859c85)
2014-01-09 15:29:30 +00:00
Robert Bragg
40c6b1cc29 texture: allocate on slicing/hw repeat queries
The plan is to defer a lot more work in creating a texture until
allocation time. This means that for some texture backends we might not
know until after allocation whether the texture is sliced or can support
hardware repeating. This makes sure we trigger an allocation if either
of these are queried.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 4868582812dbcd5125495b312d858f751fc31e9d)
2014-01-09 15:29:30 +00:00
Robert Bragg
b9093839b4 ensure texture allocated in _get_gl_texture() in preparation
The plan is to defer a lot more work in creating a texture until
allocation time. This means we wont be able to assume that all textures
being used to render must have already been allocated when data was
specified.

The latest point at which we will generally require a texture to be
allocated will be when we need to know the underlying GL handle for a
texture and so this updates cogl_texture_get_gl_texture() to ensure the
texture is allocated.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 59f6fefc37524f492512a71b831760a218d9bb95)
2014-01-09 15:29:30 +00:00
Robert Bragg
96ed01cc18 framebuffer: defer calculating level size until allocation
The plan is to defer more of the work for creating a texture until
allocation time, but that means we won't be able to always assume
we can query the size of a texture when creating an offscreen
framebuffer from a texture (consider for example using
_texture_new_from_file() where the size isn't known until the file has
been loaded). This defers needing to know the size of the texture
underlying an offscreen framebuffer until calling
cogl_framebuffer_allocate().

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 9688e7dc1eeae3144729dfd4a4bf409620346bf4)
2014-01-09 15:29:30 +00:00
Robert Bragg
08ba5c64b9 framebuffer: if size unknown; allocate for size/vp queries
This ensures framebuffers are implicitly allocated when querying the
width, height or viewport width/height if the framebuffer's size is
currently unknown. The plan is to allow texture backends to defer
calculating the size of textures until they are allocated which in turn
means we won't know the size of offscreen framebuffers until the texture
has been allocated. Potentially we could be more specific about this in
the future and only ensure the texture is allocated, but for now it will
be simplest to just ensure the framebuffer is allocated.

Note: in the case of onscreen buffers which are always initialized with
a requested size we are careful to avoid triggering an allocation when
this is queried otherwise we will see recursion when the winsys code
queries the requested size during allocation.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit f4b612f1b75e043f1852b9a32368cc37ab89308b)
2014-01-09 15:29:30 +00:00
Robert Bragg
a07d26e9ae offscreen: allocate texture before querying slicing
Since we are planning on deferring more texture allocation work this
makes sure we don't query whether a texture is sliced until we know it
has been allocated.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit b742638a1ce581f5a2c9f15907361c3b0c1b178c)
2014-01-09 15:29:30 +00:00
Robert Bragg
2e61318914 framebuffer: make format internal
This removes cogl_framebuffer_get_color_format() since the actual
internal format isn't strictly controlled by us. CoglFramebuffer::format
has been renamed to ::internal_format to make it clearer that it only
really represents the premultiplication status.

The plan is to make most of the work involved in creating a texture
happen lazily when allocating so this patch also changes
_cogl_framebuffer_init() to not take a format argument anymore since we
won't know the format of offscreen framebuffers until the framebuffer is
allocated, after the corresponding texture has been allocated. In the
case of offscreen framebuffers we now update the framebuffer
internal_format during allocation.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 8cc9e1c8bd2fac8b2a95087249c23c952d5e379f)

Note: Since we can't break API compatibility on the 1.x branch this
actually keeps the cogl_framebuffer_get_color_format() api but moves it
into a new deprecated/cogl-framebuffer-deprecated.c file and it now
returns the newly name ::internal_format.
2014-01-09 15:29:30 +00:00
Robert Bragg
8f19d01815 macros: Add 1.18 deprecation macros 2014-01-09 15:29:30 +00:00
Robert Bragg
3083ff6877 version: Add COGL_VERSION_1_18 define 2014-01-09 15:29:30 +00:00
Adel Gadllah
0af4105458 winsys-glx: Fix swap region to remain disabled for old mesa
Commit a750f80c6a was supposed to enable it for newer mesa but was wrong,
fix that.
2014-01-06 22:02:16 +01:00