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sdl2: fix GL driver selection
SDL2 supports selecting between full OpenGL or OpenGL ES 1/2 but our selection code was written before SDL 2.0 was officially released and since then a new SDL_GL_CONTEXT_PROFILE_MASK attribute was added and we have to explicitly set the SDL_GL_CONTEXT_MINOR_VERSION attribute. Reviewed-by: Neil Roberts <neil@linux.intel.com>
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849f691969
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2beb7c40e0
@ -169,12 +169,23 @@ _cogl_winsys_display_setup (CoglDisplay *display,
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set_gl_attribs_from_framebuffer_config (&display->onscreen_template->config);
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if (display->renderer->driver == COGL_DRIVER_GLES1)
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 1);
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{
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 1);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 1);
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}
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else if (display->renderer->driver == COGL_DRIVER_GLES2)
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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{
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
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}
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else if (display->renderer->driver == COGL_DRIVER_GL3)
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{
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 1);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_FLAGS,
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@ -241,12 +252,13 @@ _cogl_winsys_display_setup (CoglDisplay *display,
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break;
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case COGL_DRIVER_GLES2:
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if (!g_str_has_prefix (gl_version, "OpenGL ES 2"))
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if (!g_str_has_prefix (gl_version, "OpenGL ES 2") &&
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!g_str_has_prefix (gl_version, "OpenGL ES 3"))
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"The GLES2 driver was requested but SDL is "
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"not using GLES2");
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"not using GLES2 or GLES3");
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goto error;
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}
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break;
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