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Don't pretend we don't have CoglShader
We bypass our build configuration to fetch API from a version which isn't the one we actually use. Stop bypassing and just admit that the 1.0 API is still there, but still deprecated. https://bugzilla.gnome.org/show_bug.cgi?id=768977
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@ -115,10 +115,6 @@
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#include "clutter-build-config.h"
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#endif
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/* XXX: This file depends on the cogl_program_ api with has been
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* removed for Cogl 2.0 so we undef COGL_ENABLE_EXPERIMENTAL_2_0_API
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* for this file for now */
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#undef COGL_ENABLE_EXPERIMENTAL_2_0_API
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#include "cogl/cogl.h"
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#include "clutter-shader-effect.h"
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@ -56,10 +56,6 @@
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#include <glib.h>
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/* This file depends on the cogl 1.x api which isn't exposed when
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* COGL_ENABLE_EXPERIMENTAL_2_0_API is defined...
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*/
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#undef COGL_ENABLE_EXPERIMENTAL_2_0_API
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#include <cogl/cogl.h>
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#include "clutter-shader.h"
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@ -82,7 +82,6 @@
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#include <cogl/cogl-enum-types.h>
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#include <cogl/deprecated/cogl-vertex-buffer.h>
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#include <cogl/deprecated/cogl-material-compat.h>
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#include <cogl/deprecated/cogl-shader.h>
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#endif
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/* It would be good to move these casts up into 1.x only api if we can
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@ -92,6 +91,7 @@
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#include <cogl/deprecated/cogl-framebuffer-deprecated.h>
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#include <cogl/deprecated/cogl-auto-texture.h>
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#include <cogl/deprecated/cogl-shader.h>
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#ifdef COGL_ENABLE_MUTTER_API
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#include <cogl/cogl-mutter.h>
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