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cogl: Use pixel_format_to_gl_with_target on bitmap uploading paths
We already do have a texture with an internal format in these paths, so we should check the required format according to it. This fixes CoglAtlasTexture (and CoglPangoRenderer indirectly), as it forces a RGBA format on its texture, but pixel_format_to_gl() anyway assumed swizzling is performed on the texture, while it is not the case. https://bugzilla.gnome.org/show_bug.cgi?id=779234
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@ -772,11 +772,12 @@ _cogl_texture_2d_gl_copy_from_bitmap (CoglTexture2D *tex_2d,
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upload_format = cogl_bitmap_get_format (upload_bmp);
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ctx->driver_vtable->pixel_format_to_gl (ctx,
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upload_format,
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NULL, /* internal format */
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&gl_format,
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&gl_type);
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ctx->driver_vtable->pixel_format_to_gl_with_target (ctx,
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upload_format,
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_cogl_texture_get_format (tex),
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NULL, /* internal gl format */
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&gl_format,
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&gl_type);
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/* If this touches the first pixel then we'll update our copy */
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if (dst_x == 0 && dst_y == 0 &&
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