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atlas: defer checks until allocation
This defers checking the internal format and whether accelerated migration is supported until allocating the texture. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 83b05cbe3969789bc3ec78480c0937a6722efbf1)
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46f5239664
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@ -658,32 +658,8 @@ cogl_atlas_texture_new_with_size (CoglContext *ctx,
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* data structure */
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_COGL_RETURN_VAL_IF_FAIL (width > 0 && height > 0, NULL);
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/* If we can't use FBOs then it will be too slow to migrate textures
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and we shouldn't use the atlas */
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
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{
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_cogl_set_error (error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"Atlasing disabled because migrations "
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"would be too slow");
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return NULL;
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}
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COGL_NOTE (ATLAS, "Adding texture of size %ix%i", width, height);
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/* If the texture is in a strange format then we won't use it */
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if (!_cogl_atlas_texture_can_use_format (internal_format))
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{
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COGL_NOTE (ATLAS, "Texture can not be added because the "
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"format is unsupported");
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_cogl_set_error (error,
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COGL_TEXTURE_ERROR,
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COGL_TEXTURE_ERROR_FORMAT,
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"Texture format unsuitable for atlasing");
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return NULL;
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}
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/* We need to allocate the texture now because we need the pointer
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to set as the data for the rectangle in the atlas */
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atlas_tex = g_new (CoglAtlasTexture, 1);
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@ -713,6 +689,30 @@ _cogl_atlas_texture_allocate (CoglTexture *tex,
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CoglAtlas *atlas;
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GSList *l;
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/* If the texture is in a strange format then we won't use it */
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if (!_cogl_atlas_texture_can_use_format (atlas_tex->format))
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{
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COGL_NOTE (ATLAS, "Texture can not be added because the "
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"format is unsupported");
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_cogl_set_error (error,
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COGL_TEXTURE_ERROR,
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COGL_TEXTURE_ERROR_FORMAT,
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"Texture format unsuitable for atlasing");
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return FALSE;
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}
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/* If we can't use FBOs then it will be too slow to migrate textures
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and we shouldn't use the atlas */
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
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{
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_cogl_set_error (error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"Atlasing disabled because migrations "
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"would be too slow");
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return FALSE;
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}
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/* Look for an existing atlas that can hold the texture */
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for (l = ctx->atlases; l; l = l->next)
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/* Try to make some space in the atlas for the texture */
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