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cogl: Read pixels as per the stored format
By the looks of it, commit 95e9fa10ef
was taping over an Intel DRI bug
that would make it return post-swizzling pixel data on glReadPixels().
There's been reports over time of that commit resulting in wrong colors
on other drivers, and lately Mesa >17.3 started showing the same symptoms
on Intel.
But texture swizzling works by changing parameters before fragment shaders
and reading pixels from an already drawn FBO/texture doesn't involve those.
This should thus use pixel_format_to_gl_with_target(), which will result in
correctly requesting the same pixel format than the underlying texture,
while still considering it BGRA for the upper layers in the swizzling case.
https://gitlab.gnome.org/GNOME/mutter/issues/72
Closes: #72
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parent
a5fd9a6e2f
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@ -1412,22 +1412,12 @@ _cogl_framebuffer_gl_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
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if (!cogl_is_offscreen (framebuffer))
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y = framebuffer_height - y - height;
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required_format = ctx->driver_vtable->pixel_format_to_gl (ctx,
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format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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#if HAVE_COGL_GL
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/* As we are reading pixels, we want to consider the bitmap according to
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* its real pixel format, not the swizzled channels we pretend face to the
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* pipeline.
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*/
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if ((ctx->driver == COGL_DRIVER_GL || ctx->driver == COGL_DRIVER_GL3) &&
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(format == COGL_PIXEL_FORMAT_BGRA_8888 ||
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format == COGL_PIXEL_FORMAT_BGRA_8888_PRE) &&
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_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE))
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gl_format = GL_BGRA;
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#endif
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required_format = ctx->driver_vtable->pixel_format_to_gl_with_target (ctx,
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framebuffer->internal_format,
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format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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/* NB: All offscreen rendering is done upside down so there is no need
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* to flip in this case... */
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