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glx: Precisely wait for the next vblank
Currently the code queries the current msc then tries to approximate the value of the next msc satisfing the modulus 2 for when to wait. This introduces some instability as the msc may tick over during the roundtrip leading to a 32ms wait instead of a 16ms wait. This happens often enough to cause jerky animations, and affect gnome-shell-perf-tool. A simpler solution is just use a single roundtrip by using WaitForMsc to ask the driver to compute the next vblank itself. Cc: Owen W. Taylor <otaylor@fishsoup.net> Cc: Robert Bragg <robert@linux.intel.com> Reviewed-by: Robert Bragg <robert@sixbynine.org>
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@ -1626,10 +1626,8 @@ _cogl_winsys_wait_for_vblank (CoglOnscreen *onscreen)
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int64_t msc;
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int64_t sbc;
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glx_renderer->glXGetSyncValues (xlib_renderer->xdpy, drawable,
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&ust, &msc, &sbc);
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glx_renderer->glXWaitForMsc (xlib_renderer->xdpy, drawable,
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0, 2, (msc + 1) % 2,
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0, 1, 0,
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&ust, &msc, &sbc);
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info->presentation_time = ust_to_nanoseconds (ctx->display->renderer,
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drawable,
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