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![Owen W. Taylor](/assets/img/avatar_default.png)
It's a good guess that the buffer swap will occur at the next vblank, so use glXWaitVideoSync in a separate thread to deliver a sync event rather than just letting the client block when frame drawing, which can signficantly change app logic as compared to the INTEL_swap_event case. https://bugzilla.gnome.org/show_bug.cgi?id=779039