mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 08:00:42 -05:00
winsys: wayland: destroy eglsurface when destroying associated native window
On Wayland deinit() of an onscreen buffer is going to destroy the associated native window of an EGLSurface. So we should destroy the EGLSurface as well otherwise we might end up confusing the GL driver. We also currently guard against setting a EGL_NO_SURFACE as current EGLSurface, but this shouldn't be a problem if we have a surfaceless context. So we allow surface destruction under that condition. https://bugzilla.gnome.org/show_bug.cgi?id=754667
This commit is contained in:
parent
6bd49c3dc8
commit
4cb750928e
@ -676,7 +676,9 @@ _cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
|
||||
/* Cogl always needs a valid context bound to something so if we
|
||||
* are destroying the onscreen that is currently bound we'll
|
||||
* switch back to the dummy drawable. */
|
||||
if (egl_display->dummy_surface != EGL_NO_SURFACE &&
|
||||
if ((egl_display->dummy_surface != EGL_NO_SURFACE ||
|
||||
(egl_renderer->private_features &
|
||||
COGL_EGL_WINSYS_FEATURE_SURFACELESS_CONTEXT) != 0) &&
|
||||
(egl_display->current_draw_surface == egl_onscreen->egl_surface ||
|
||||
egl_display->current_read_surface == egl_onscreen->egl_surface))
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user