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texture-rectangle: update _new_with_size in line with master
This updates the cogl_texture_rectangle_new_with_size() api in line with master to be consistent with other texture constructors. This removes the internal_format and error arguments and allows the texture to be allocated lazily which means the texture can be configured with apis like cogl_texture_set_components() and cogl_texture_set_premultiplied() before it is allocated. Reviewed-by: Neil Roberts <neil@linux.intel.com>
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@ -193,46 +193,16 @@ _cogl_texture_rectangle_create_base (CoglContext *ctx,
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CoglTextureRectangle *
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cogl_texture_rectangle_new_with_size (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat internal_format,
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CoglError **error)
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int height)
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{
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CoglTextureLoader *loader;
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CoglTextureRectangle *tex_rect;
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/* Since no data, we need some internal format */
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if (internal_format == COGL_PIXEL_FORMAT_ANY)
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internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
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loader = _cogl_texture_create_loader ();
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CoglTextureLoader *loader = _cogl_texture_create_loader ();
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loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZED;
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loader->src.sized.width = width;
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loader->src.sized.height = height;
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tex_rect = _cogl_texture_rectangle_create_base (ctx, width, height,
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internal_format, loader);
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/* XXX: This api has been changed for Cogl 2.0 on the master branch
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* to not take a CoglError to allow the storage to be allocated
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* lazily but since Mutter uses this api we are currently
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* maintaining the semantics of immediately allocating the storage
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*/
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/* By default tex->premultiplied is set to TRUE and tex->components
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* get initialized according to a given source-format in
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* _cogl_texture_init(). Since this api has an internal-format
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* argument for compatibility we need to make sure the
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* ->premultiplied and ->components state are initialized according
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* to the users given @internal_format. */
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_cogl_texture_set_internal_format (COGL_TEXTURE (tex_rect), internal_format);
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if (!cogl_texture_allocate (COGL_TEXTURE (tex_rect), error))
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{
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cogl_object_unref (tex_rect);
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return NULL;
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}
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return tex_rect;
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return _cogl_texture_rectangle_create_base (ctx, width, height,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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loader);
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}
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static CoglBool
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@ -81,13 +81,11 @@ cogl_is_texture_rectangle (void *object);
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* @ctx: A #CoglContext pointer
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* @width: The texture width to allocate
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* @height: The texture height to allocate
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* @internal_format: The desired internal texture format
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* @error: An optional CoglError pointer for reporting exceptions
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*
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* Allocates a new #CoglTextureRectangle texture with a given @width,
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* @height and @internal_format. This texture is a low-level texture
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* that the GPU can sample from directly unlike high-level textures
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* such as #CoglTexture2DSliced and #CoglAtlasTexture.
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* Creates a new #CoglTextureRectangle texture with a given @width,
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* and @height. This texture is a low-level texture that the GPU can
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* sample from directly unlike high-level textures such as
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* #CoglTexture2DSliced and #CoglAtlasTexture.
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*
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* <note>Unlike for #CoglTexture2D textures, coordinates for
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* #CoglTextureRectangle textures should not be normalized. So instead
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@ -102,15 +100,15 @@ cogl_is_texture_rectangle (void *object);
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* first check for the %COGL_FEATURE_ID_TEXTURE_RECTANGLE feature
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* using cogl_has_feature().</note>
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*
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* <note>For compatibility, unlike other texture constructors, this
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* api allocates texture storage synchronously and returns %NULL on
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* failure so it is not possible to configure rectangle textures
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* created with this api before allocation.</note>
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* The storage for the texture is not allocated before this function
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* returns. You can call cogl_texture_allocate() to explicitly
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* allocate the underlying storage or preferably let Cogl
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* automatically allocate storage lazily when it may know more about
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* how the texture is going to be used and can optimize how it is
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* allocated.
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*
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* Return value: (transfer full): A pointer to a newly allocated
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* #CoglTextureRectangle texture or if the size was too large
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* or there wasn't enough memory %NULL is returned and @error
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* set.
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* Returns value: (transfer full): A pointer to a new #CoglTextureRectangle
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* object with no storage allocated yet.
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*
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* Since: 1.10
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* Stability: unstable
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@ -118,9 +116,7 @@ cogl_is_texture_rectangle (void *object);
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CoglTextureRectangle *
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cogl_texture_rectangle_new_with_size (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat internal_format,
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CoglError **error);
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int height);
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/**
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* cogl_texture_rectangle_new_from_bitmap:
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@ -2504,13 +2504,11 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
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glx_tex_pixmap->glx_tex = COGL_TEXTURE (
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cogl_texture_rectangle_new_with_size (ctx,
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tex->width,
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tex->height,
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texture_format,
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&error));
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tex->height));
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_cogl_texture_set_internal_format (tex, texture_format);
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if (glx_tex_pixmap->glx_tex)
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if (cogl_texture_allocate (glx_tex_pixmap->glx_tex, &error))
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COGL_NOTE (TEXTURE_PIXMAP, "Created a texture rectangle for %p",
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tex_pixmap);
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else
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@ -74,9 +74,7 @@ test_texture_no_allocate (void)
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{
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CoglTextureRectangle *texture_rect =
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cogl_texture_rectangle_new_with_size (test_ctx,
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64, 64,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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NULL /* error */);
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64, 64);
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cogl_object_unref (texture_rect);
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}
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}
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