mutter/ChangeLog

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2007-06-11 09:02:35 +00:00
2007-06-11 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-event.h: Add full modifier masks enums.
* clutter/glx/clutter-event-glx.c: Copy the modifier masks from
the native X event structure.
* clutter/clutter-event.c: Convert to upper case if the
shift or the lock masks are applied.
2007-06-09 13:25:59 +00:00
2007-06-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter.h:
* clutter/clutter-timeout-pool.[ch]: Add a timeout pool source;
every timeout added to this pool will use a single slice of the
main loop.
* clutter/clutter-timelince.c: Use a per-class timeout pool for
every timeline.
2007-06-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (clutter_texture_get_pixbuf):
Remove stray printf.
2007-06-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-debug.h:
* clutter/clutter-main.c:
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter-timeline.c:
Add 'schedule' debug flag and new CLUTTER_TIMESTAMP macro.
* clutter/clutter-texture.c:
* clutter/clutter-texture.h:
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl-defines.h:
* clutter/cogl/gles/cogl-defines.h:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c:
Add initial experiemental YUV texture support.
Move texture rect size checks into cogl.
Better handle moving texture data from video -> system memory
(if support available).
2007-06-07 Neil J. Patel <njp@o-hand.com>
* clutter/clutter-entry.c: (clutter_entry_class_init),
(clutter_entry_handle_key_event):
* clutter/clutter-entry.h:
Added an 'activated' signal, which is emitted when the 'Enter' key is
pressed.
* examples/test-entry.c: (on_entry_activated), (main):
Added a test handler for the activated signal.
2007-06-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/*: Move documentation from the templates into the
source code.
2007-06-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-container.[ch]: Add a generic actor container
interface, for actors to implement without subclassing ClutterGroup.
* clutter/clutter-group.[ch]: Make ClutterGroup implement the
ClutterContainer interface, and deprecate the colliding methods.
* clutter/clutter-layout.[ch]: Add extended layout interface.
Actors and containers requiring or honouring complex layout
management should implement this interface and provide at least
one of the available layout types: width for height, height for
width, natural size, iterative size request.
* clutter/clutter-label.c: A ClutterLabel requires height for
width layout management, so it implements the ClutterLayout
interface.
* clutter/Makefile.am: Add new files to the build.
* tests/*.c:
* examples/*.c: Update tests and examples code to use the
new ClutterContainer API instead of ClutterGroup.
2007-06-07 10:26:29 +00:00
2007-06-07 Emmanuele Bassi <ebassi@o-hand.com>
* clutter/clutter-timeline.[ch]: Add a "delay" property, which
delays the real start of the timeline by a number of milliseconds.
(clutter_timeline_clone): Rename clutter_timeline_copy() to
clutter_timeline_clone(), for consistency.
2007-06-01 Neil J. Patel <njp@o-hand.com>
* clutter/clutter-entry.c: (clutter_entry_set_property),
(clutter_entry_get_property), (clutter_entry_class_init),
(clutter_entry_init), (clutter_entry_set_text),
(clutter_entry_set_max_length):
* clutter/clutter-entry.h:
* examples/test-entry.c: (main):
Added a max-length property whihc limits the length of the text in the
entry.
2007-06-01 Neil J. Patel <njp@o-hand.com>
* clutter/clutter-entry.c: (clutter_entry_ensure_cursor_position),
(clutter_entry_paint), (clutter_entry_init),
(clutter_entry_handle_key_event):
Clipping within the entry class to stop it over-slipping its
boundries.
Text will move within the clip region to keep the cursor always
visible.
Added some padding to the left and right to make sure cursor is
always show.
2007-06-01 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-stage.c:
* clutter/clutter-private.h:
Removed perspective matrix caching from ClutterStage.
2007-06-01 Neil J. Patel <njp@o-hand.com>
* clutter/clutter-entry.c: (clutter_entry_set_property),
(clutter_entry_get_property), (clutter_entry_ensure_layout),
(clutter_entry_class_init), (clutter_entry_init),
(clutter_entry_set_visibility), (clutter_entry_get_visibility),
(clutter_entry_set_invisible_char),
(clutter_entry_get_invisible_char):
* clutter/clutter-entry.h:
Added text-visibility, which will allow you to show all entered text
as a nominated charaecter ('*' is default).
* examples/test-entry.c: (main):
2007-06-01 Neil J. Patel <njp@o-hand.com>
* clutter/clutter-entry.c: (clutter_entry_ensure_cursor_position),
(clutter_entry_clear_cursor_position),
(clutter_entry_paint_cursor), (clutter_entry_paint),
(clutter_entry_class_init), (clutter_entry_set_text),
(clutter_entry_set_position):
* clutter/clutter-entry.h:
Added a signla to track cursor movements.
Moved the sursor painting function so it can be subclassed.
2007-06-01 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
(clutter_actor_get_transformed_point):
Make input again relative to the actor; feed depth into transform.
2007-06-01 11:50:18 +00:00
2007-06-01 Neil J. Patel <njp@o-hand.com>
* clutter/clutter-entry.c: (clutter_entry_class_init),
(clutter_entry_set_text):
* clutter/clutter-entry.h:
* examples/test-entry.c: (on_entry_text_changed), (main):
Added a text-changed signal to the entry.
2007-06-01 Neil J. Patel <njp@o-hand.com>
* clutter/clutter-effect.h:
2007-06-01 11:35:56 +00:00
Removed extra G_END_DECLS outside the #endif
* clutter/clutter-entry.c: (clutter_entry_handle_key_event),
(clutter_entry_add):
* clutter/clutter-entry.h:
* examples/test-entry.c: (on_key_release_cb):
Added a function to deal with ClutterKeyEvents. Handles the majority
of entry-related keyboard keys. However modifiers still need to be
implemented.
2007-06-01 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
(mtx_create):
Apply perspective transform before all other transforms.
2007-06-01 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-stage.c:
(clutter_stage_init):
Call _clutter_stage_refresh_perspective_matrix to initialize the
matrix for default values.
2007-06-01 10:00:35 +00:00
2007-06-01 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.h:
* clutter/clutter-behaviour-ellipse.h:
* clutter/clutter-behaviour-ellipse.c:
* clutter/clutter-behaviour-bspline.h:
* clutter/clutter-behaviour-bspline.c:
Documentation fixes.
2007-05-31 19:14:37 +00:00
2007-05-31 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-stage.c:
* clutter/clutter-private.h:
(_clutter_stage_get_perspective_matrix):
New function.
* clutter/clutter-actor.c:
(clutter_actor_get_tranformed_vertices):
(clutter_actor_get_tranformed_point):
Apply perspective matrix on the top of actor transform matrix.
2007-05-31 Neil J Patel <njp@o-hand.com>
* clutter/Makefile.am:
* clutter/clutter-entry.c: (clutter_entry_set_property),
(clutter_entry_get_property), (clutter_entry_ensure_layout),
(clutter_entry_clear_layout),
(clutter_entry_ensure_cursor_position), (clutter_entry_paint),
(clutter_entry_request_coords), (clutter_entry_dispose),
(clutter_entry_finalize), (clutter_entry_class_init),
(clutter_entry_init), (clutter_entry_new_with_text),
(clutter_entry_new_full), (clutter_entry_new),
(clutter_entry_get_text), (clutter_entry_set_text),
(clutter_entry_get_font_name), (clutter_entry_set_font_name),
(clutter_entry_set_color), (clutter_entry_get_color),
(clutter_entry_get_layout), (clutter_entry_set_alignment),
(clutter_entry_get_alignment), (clutter_entry_set_position),
(clutter_entry_get_position), (clutter_entry_add),
(clutter_entry_remove), (clutter_entry_insert_text),
(clutter_entry_delete_text), (clutter_entry_set_visible_cursor),
(clutter_entry_get_visible_cursor):
* clutter/clutter-entry.h:
* clutter/clutter.h:
* examples/Makefile.am:
Initial import of ClutterEntry actor.
* examples/test-entry.c: (on_key_release_cb), (main):
A basic test for ClutterEntry
2007-05-31 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
(clutter_actor_get_transformed_point):
Fixed coordinance translation.
2007-05-31 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
Add clutter_actor_get_transformed_point()
* clutter/clutter-main.c:
Plug in perspective setup to redraw
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
Remove audience code for now.
2007-05-31 Matthew Allum <mallum@openedhand.com>
* clutter/egl/clutter-backend-egl.c:
* clutter/egl/clutter-backend-egl.h:
* clutter/egl/clutter-event-egl.c:
* clutter/egl/clutter-stage-egl.c:
* clutter/egl/clutter-stage-egl.h:
Rename Egl -> EGL
2007-05-31 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/glx/clutter-event-glx.c:
* clutter/glx/clutter-glx.h:
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-stage-glx.h:
Change type nameing from Glx -> GLX.
Add basic event filtering functionality
2007-05-31 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-behaviour-ellipse.c:
Changed behaviour so that a beginning angle of 0 would correspond
to 12 o'clock.
2007-05-31 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.h:
* clutter/clutter-fixed.c:
(_clutter_double_to_int):
Fixed return value to gint; added missing cast that broke negative
number conversions.
(CLUTTER_ANGLE_FROM_DEGX):
Swapped division and multiplication around to avoid overflows.
* clutter/clutter-behaviour-ellipse.c:
Fixed incorrectly set lower bounds for angle properties.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
Added ClutterVertices type.
(clutter_actor_get_transformed_vertices):
New function.
2007-05-31 Matthew Allum <mallum@openedhand.com>
* TODO:
Sync up for whats left for 0.4 release (and 0.6 ideas)
2007-05-31 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-behaviour-ellipse.c:
Remove uneeded knot signal
* clutter/clutter-behaviour-path.c:
Fix so knot signal is emitted only when a knot is reached.
* clutter/clutter-effect.c:
* clutter/clutter-effect.h:
Add a scale effect.
* configure.ac:
* doc/manual/Makefile.am:
* doc/manual/clutter-manual.xml.in:
* doc/manual/manual.xsl:
* doc/manual/style.css:
Add various bits for application developers manual.
2007-05-30 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-alpha.h:
* clutter/clutter-alpha.c:
Removed ClutterSmoothstep struct
(clutter_smoothstep_inc_func):
Renamed to clutter_smoothstep_func.
(clutter_smoothstep_added_func):
Added.
2007-05-29 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.h:
(clutter_cosx):
(clutter_cosi):
Fixed wrong sign in cos -> sin tranformation.
* clutter/clutter-behaviour-ellipse.c:
(clutter_behaviour_ellipse_advance):
Replaced coordinace calculation for tilted ellipse with a sane
algorithm.
* examples/behave.c:
Added tilt parameter to the example ellptic path.
2007-05-29 07:26:32 +00:00
2007-05-29 Tomas Frydrych <tf@openedhand.com>
* clutter/cogl/gles/cogl.c:
(cogl_setup_viewport):
Fixed z_camera calculation.
2007-05-28 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (clutter_texture_unrealize):
Dont even try to move texture pixels from video -> system
ram on unrealisation for GL/ES
2007-05-28 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos):
Fix for GL/ES. Barring texture reads this means all clutter
functionality now works on GL/ES! (no doubt with a few yet to
be discovered bugs)
2007-05-28 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-backend.c:
* clutter/clutter-backend.h:
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-backend-glx.c:
Fix up rendering pipeline removing clutter_backend_XXX_stage_paint
and adding clutter_backend_XXX_redraw instead. Duplicates less
code in backends, avoids clutter_actor_paint() getting called
before stage is set up (viewport wise) and unbreaks things like
picking.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-main.c:
* clutter/clutter-private.h:
* clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos):
Redo picking functionality a different way (via color indexing)
as to provide more flexibility, possibly speed and more likely
work with GL/ES (doesn't currently however - not sure why).
* clutter/clutter-group.c:
Add groups own 'pick' method.
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c:
Move clipping funtionality into cogl.
* clutter/cogl/gles/cogl-defines.h:
Hack around missing BGR format in GL/ES.
* clutter/egl/clutter-backend-egl.c:
* clutter/egl/clutter-backend-egl.h:
* clutter/egl/clutter-stage-egl.c:
* clutter/sdl/clutter-backend-sdl.c:
* clutter/sdl/clutter-backend-sdl.h:
* clutter/sdl/clutter-event-sdl.c:
* clutter/sdl/clutter-stage-sdl.c:
Update backends to newer API.
Add basic mouse event translation to SDL.
2007-05-25 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-color.c: (clutter_color_parse):
Handle #rrggbbaa color setting strings (i.e with alpha).
Set alpha to 0xff if it is not specified.
* clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos)
Increase select buffer.
* examples/super-oh.c:
Fix up use of clutter_group_show_all()
2007-05-25 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
Renamed clutter_actor_scalex() to clutter_actor_set_scale_with_gravityx
Added floating point version clutter_actor_set_scale_with_gravity.
* clutter/clutter-units.h:
* clutter/clutter-actor.h:
typedef ClutterUnit
* clutter/clutter-fixed.h:
* clutter/clutter-stage.c:
CLUTTER_ANGLE_FROM_DEG(), CLUTTER_ANGLE_FROM_DEGX()
renamed CLUTTER_DEGF_TO_CLUTTER_ANGLE to CLUTTER_ANGLE_FROM_DEGF
* clutter/clutter-behaviour-ellipse.h:
* clutter/clutter-behaviour-ellipse.c:
* examples/behave.c:
(clutter_behaviour_ellipse_new):
Changed signature to take angles in degrees, and x,y offsets.
(clutter_behaviour_ellipse_newx):
Fixed version clutter_behaviour_ellipse_new.
(clutter_behaviour_ellipse_set_center):
(clutter_behaviour_ellipse_get_center):
Changed signature to take x,y coords instead of ClutterKnot.
clutter/cogl/gl/cogl.c:
clutter/cogl/gles/cogl.c:
(cogl_setup_viewport):
Added z_camera calculation.
2007-05-25 Matthew Allum <mallum@openedhand.com>
* Makefile.am:
Install a default flavour .pc file.
* clutter/clutter-actor.c:
Translate units correctly for translate()
* clutter/clutter-feature.h:
Add new texture features.
* clutter/clutter-fixed.h:
Add clutter angle conversion defines.
* clutter/clutter-group.c:
Use cogl not GL. Dont recurse on show all.
* clutter/clutter-private.h:
Remove sync_viewport.
* clutter/clutter-rectangle.c:
Fix cogl typo.
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
Add perspective settings. Remove viewport_sync.
Add audience stubs. Fix up actor_at_pos a little (still broken)
* clutter/clutter-texture.h:
* clutter/clutter-texture.c:
Redo pixel uploading. Add initial (disabled) YUV support.
* clutter/clutter-timeline.c:
Fire 'completed' signal when looping.
* clutter/cogl/gl/cogl.c:
Move some backend checks here.
* clutter/glx/clutter-backend-glx.c:
Actually check target display has GLX ext.
* clutter/glx/clutter-stage-glx.c:
Handle offscreen failing more gracefully.
* examples/Makefile.am:
Use AM_LDFLAGS.
* clutter/clutter-main.c:
* clutter/clutter-feature.c:
* clutter/clutter-backend.c:
* clutter/clutter-alpha.c:
Fix a compile warnings.
* tests/Makefile.am:
* tests/test-offscreen.c:
* tests/test-scale.c:
More tests.
2007-05-23 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
(clutter_actor_get_abs_size_units):
(clutter_actor_get_abs_position_units):
removed from public api
2007-05-22 Tomas Frydrych <tf@openedhand.com>
* configure.ac:
* Makefile.am:
* clutter.pc.in:
* clutter/Makefile.am:
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-group.c:
* clutter/clutter-label.c:
* clutter/clutter-real.h:
* clutter/clutter-units.h:
* clutter/clutter.h:
* clutter/egl/clutter-stage-egl.c:
* clutter/glx/clutter-stage-glx.c:
* clutter/sdl/clutter-stage-sdl.c:
* examples/Makefile.am:
* tests/Makefile.am:
Removed ClutterReal; added clutter-units.
2007-05-18 07:30:06 +00:00
2007-05-18 Tomas Frydrych <tf@openedhand.com>
* configure.ac:
* Makefile.am:
* clutter.pc.in:
* clutter/Makefile.am:
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-behaviour-scale.c:
* clutter/clutter-behaviour-scale.h:
* clutter/clutter-group.c:
* clutter/clutter-label.c:
* clutter/clutter-real.h:
* clutter/egl/clutter-stage-egl.c:
* clutter/glx/clutter-stage-glx.c:
* examples/Makefile.am:
* tests/Makefile.am:
ClutterReal type.
2007-05-17 12:07:17 +00:00
2007-05-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c: Use clutter_base_init() inside the
initialisation process, instead of calling g_type_init() directly.
* clutter/clutter-alpha.c:
* clutter/clutter-behaviour-bspline.c:
* clutter/clutter-behaviour-ellipse.c: Fix API documentation.
2007-05-17 Matthew Allum <mallum@openedhand.com>
* configure.ac:
Fix CLUTTER_NO_FPU typo.
2007-05-17 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-alpha.h:
* clutter/clutter-alpha.c:
* doc/reference/clutter-sections.txt:
Added clutter_exp_inc_func() and clutter_exp_dec_func().
2007-05-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.[ch]: Add clutter_base_init(), semi-private
function to initialise just the base Clutter functionalities; it's
only used by gtk-doc to introspect the classes.
* clutter/clutter-feature.c: Do not access the private features
data structure unless it has been initialised.
2007-05-16 13:53:39 +00:00
2007-05-16 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-alpha.h:
* clutter/clutter-alpha.c:
* doc/reference/clutter-sections.txt:
Added clutter_sine_half().
2007-05-16 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-alpha.h:
* clutter/clutter-alpha.c:
* doc/reference/clutter-sections.txt:
Fixed clutter_sine_inc(), added clutter_sine_dec().
2007-05-16 11:32:50 +00:00
2007-05-16 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-alpha.h:
* clutter/clutter-alpha.c:
* doc/reference/clutter-sections.txt:
* doc/rererence/clutter.types:
* doc/reference/tmpl/clutter-alpha.sgml:
clutter_smoothstep_func alpha function,
ClutterSmoothstep struct for smoothstep function data.
2007-05-16 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-backend.c:
* clutter/clutter-backend.h:
* clutter/clutter-feature.c:
* clutter/clutter-feature.h:
* clutter/clutter-main.c:
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter-stage.c:
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c:
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/glx/clutter-glx.h:
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-stage-glx.h:
Rejig the features() foo, moving mostly into backends/cogl.
2007-05-15 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
(clutter_actor_get_abs_position):
Removed unnecessary CFX_MUL().
2007-05-15 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-behaviour-ellipse.h:
* clutter/clutter-behaviour-ellipse.c:
(clutter_behaviour_ellipse_new):
Added a tilt parameter.
2007-05-14 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-behaviour-path.c:
Fix bug where last knot position wouldn't get reached.
* clutter/clutter-group.c:
Add some docs
* clutter/clutter-timeline.h:
* clutter/clutter-timeline.c:
Add clutter_timeline_copy (needed for ClutterEffect)
* clutter/clutter-version.h.in:
Export windowing system / GL backend etc defines.
* clutter/Makefile.am:
* clutter/clutter-effect.c:
* clutter/clutter-effect.h:
* clutter/clutter.h:
* clutter/glx/clutter-backend-glx.c:
Minor clean ups.
* clutter/clutter-alpha.h:
Add a fixme.
* configure.ac:
Add FPU define.
* examples/Makefile.am:
* examples/slider.c:
Add Robs slider game.
2007-05-10 Matthew Allum <mallum@openedhand.com>
* clutter/egl/clutter-backend-egl.c:
* clutter/egl/clutter-event-egl.c:
* clutter/sdl/clutter-backend-sdl.c:
* clutter/sdl/clutter-event-sdl.c:
Fix SDL & EGL backends to work with newer backend code.
2007-05-10 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-color.h:
* clutter/clutter-color.c:
Added clutter_color_to/from_hlsx()
(clutter_color_to/from_hls):
Clobber hue to 0 .. 250
2007-05-10 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-backend.c:
* clutter/clutter-backend.h:
* clutter/clutter-event.c:
* clutter/clutter-main.c:
* clutter/clutter-private.h:
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/glx/clutter-event-glx.c:
Rejig backend event code as to simplify a little.
NOTE: This breaks non glx backends.
* tests/Makefile.am:
* tests/test-events.c:
Add a very simple event test.
* tests/test-textures.c: (main):
Add some more sizes to the test.
2007-05-05 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
Fix typos with new cogl using texture code. Fixes tiled textures.
Add a check for max npots size.
* configure.ac:
* Makefile.am:
* tests/Makefile.am:
* tests/test-textures.c:
Add a simple texture test.
2007-05-02 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-stage.c:
* clutter/sdl/Makefile.am:
* clutter/sdl/clutter-backend-sdl.c:
* clutter/sdl/clutter-backend-sdl.h:
* clutter/sdl/clutter-event-sdl.c:
* clutter/sdl/clutter-sdl.h:
* clutter/sdl/clutter-stage-sdl.c:
* clutter/sdl/clutter-stage-sdl.h:
* configure.ac:
Add a basic SDL based backend. Lacks real input event handling
(translation) as yet.
Also allows for clutter to be built against dgles.
2007-05-02 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
* clutter/cogl/gles/cogl.c:
Fix rotation + other fixed point cleanups.
* clutter/clutter-texture.h:
Sketch out an updated API.
2007-05-01 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-rectangle.c:
Comment out color match check for now as appears to be causing
borders to always get pained.
* clutter/clutter-texture.h:
Add some format defines (unused as yet)
* clutter/cogl/gles/cogl.c:
* clutter/egl/clutter-stage-egl.c:
* configure.ac:
Various OpenGL ES backend related fixes and tweaks.
2007-04-30 08:39:38 +00:00
2007-04-30 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.c (clutter_sini):
Fixed bug in reducing angle to 0-2pi.
* clutter/clutter-behaviour-ellipse.h:
* clutter/clutter-behaviour-ellipse.c:
* clutter/clutter.h:
* clutter/Makefile.am:
* doc/clutter.types:
* doc/clutter-docs.sgml:
Added ClutterBehaviourEllipse for movement along
elliptic paths.
* examples/bspline.c:
* examples/behave.c:
* examples/Makefile.am:
Added --path commandline option to behave to choose different
path types (poly, ellipse, bspline) and dropped bspline example.
2007-04-28 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-debug.h:
* clutter/clutter-fixed.h:
* clutter/clutter-main.c:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-defines.h:
* clutter/cogl/gles/cogl.c:
* clutter/egl/clutter-backend-egl.c:
* clutter/egl/clutter-backend-egl.h:
* clutter/egl/clutter-stage-egl.c:
* configure.ac:
Populate most stubs for cogl GL/ES implementation.
(against vincent - see http://svn.o-hand.com/repos/misc/ogles)
Add various fixups to EGL backend.
Code builds and runs (on 16bpp) but yet displays much (is close!)
* clutter/pango/pangoclutter-render.c:
comment out some rouge glBegin/end calls.
2007-04-27 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-actor.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c:
* clutter/cogl/cogl.h:
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl-defines.h:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-defines.h:
* clutter/cogl/gles/cogl.c:
* clutter/glx/Makefile.am:
* clutter/glx/clutter-stage-glx.c:
* clutter/pango/Makefile.am:
* clutter/pango/pangoclutter-render.c:
* configure.ac:
Add initial 'cogl' implementation. 'cogl' is a simple abstration
layer over GL and GL/ES used by clutter internally. It should
eventually allow clutter applications to be run on both GL and GL/ES
with just a recompile as well as provide more debugging and potentially
profiling information for GL and GL/ES usage.
This commit contains the initial GL implementation.
2007-04-26 Emmanuele Bassi <ebassi@openedhand.com>
Merge from clutter-0-2
* clutter/clutter-label.c: Unbreak the "use-markup" property
by actually passing the markup to pango_layout_set_markup().
2007-04-25 Emmanuele Bassi <ebassi@openedhand.com>
Merge from clutter.git/master
* clutter/glx/clutter-event-glx.c:
* clutter/glx/clutter-stage-glx.c: Implement the _NET_WM_PING
protocol handling on the main stage window.
* clutter/clutter-stage.h:
* clutter/clutter-stage.c:
* clutter/clutter-main.c: Handle CLUTTER_DELETE events internally,
by calling clutter_main_quit(), and remove the ::delete-event
signal from ClutterStage; clean up the signal emission sequence
for the events: emit the ::event signal before emitting any signal
and the ::event-after signal after the signal has been emitted; move
the signal emission calls inside ClutterStage so we can call
g_signal_emit() instead of g_signal_emit_by_name(), thus sparing us
a lookup for each event.
* examples/test.c: Remove ::delete-event signal handling.
2007-04-19 15:28:17 +00:00
2007-04-19 Emmanuele Bassi <ebassi@openedhand.com>
Merge from clutter.git/master
* clutter/clutter-backend.h:
* clutter/clutter-backend.c: Add API for getting screen/display
properties from the backend.
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-egl.c: Retrieve screen/display
properties inside the backends init function.
* clutter/glx/clutter-event-glx.c: Handle the WM_PROTOCOLS
ClientMessage events.
* clutter/glx/clutter-stage-glx.c: Use XSetWMProtocols to enable
the WM_PROTOCOLS ClientMessage events on the stage window.
* clutter/glx/clutter-glx.h: Return the Screen pointer and not
the screen number in clutter_glx_get_default_screen(). The screen
number is returned by clutter_backend_get_screen_number(), or
by calling XScreenNumberOfScreen on the returned pointer.
* clutter/clutter-event.h: Add CLUTTER_DELETE to the event types.
* clutter/clutter-main.c: Emit the ClutterStage::delete-event
when receiving a CLUTTER_DELETE event; if the signal handlers
return FALSE, call clutter_main_quit().
* clutter/clutter-marshal.list:
* clutter/clutter-stage.c: Use the right marshaller function
for the delete-event closure.
* examples/test.c: Test the "delete-event" signal handler.
2007-04-16 10:26:11 +00:00
2007-04-16 Emmanuele Bassi <ebassi@openedhand.com>
2007-04-19 15:25:19 +00:00
Merge from clutter.git/merge-from-stable
* clutter/clutter-event.h:
* clutter/glx/clutter-event-glx.c: Add the XEMBED protocol support
in the GLX backend, for embedding the stage window into another
X window. This allows cross-toolkit inclusion and makes clutter-gtk
possible.
* clutter/clutter-behaviour-scale.c: Implement every ClutterGravity
value inside the scale behaviour and make the actors anchor to a
gravity when scaling up and down.
* clutter/clutter-texture.c: Revert to copying GdkPixbuf areas to
correctly implement the texture tiling. This fixes segmentation
faults occurring with cards with a small texture memory area.
* clutter/clutter-actor.c: Call g_object_freeze_notify() (and take
a reference on the actor) inside clutter_actor_request_size() so
that the notifications get unqueued at the end of the size request.
2007-04-16 Emmanuele Bassi <ebassi@openedhand.com>
Merge from clutter.git/work
2007-04-16 10:26:11 +00:00
* clutter/clutter-behaviour-bspline.[ch]: Return a ClutterBehaviour
when splicing the b-spline; fix the header and the API documentation;
hush the compiler warnings; kill of some pointer indirections.
* clutter/clutter-behaviour-rotate.[ch]: Add a rotate behaviour,
with user defined axis, direction and sweep angle.
* clutter/clutter-behaviour.c (clutter_behaviour_is_applied): Add
a parameter ISA check and return FALSE if it fails.
2007-04-12 12:42:07 +00:00
2007-04-12 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviour.c:
* clutter/clutter-behaviour-path.h:
* clutter/clutter-behaviour-path.c:
Moved declaration of ClutterKnot from clutter-behaviour path
into clutter-behaviour.
* clutter/clutter-fixed.h
* clutter/clutter-fixed.c
Added myself as an author.
* clutter/Makefile.am:
* clutter/clutter.h:
* clutter/clutter-behaviour-bspline.h:
* clutter/clutter-behaviour-bspline.c:
Added new bezier spline behaviour.
* examples/bspline.c:
* examples/Makefile.am:
An example of using bspline path.
2007-04-07 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-backend-glx.c:
Fix version check.
2007-03-29 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-stage.c:
(perspective): fixed degree -> rad conversion for fovy angle
(perspectivex): fixed degree -> rad conversion for fovy angle,
added code for gle glMultMatrixx().
2007-03-29 Tomas Frydrych <tf@openedhand.com>
* configure.ac: fixed typo
* clutter/clutter-fixed.c:
* clutter/clutter-fixed.h:
(clutter_tani): fast implementation of tan()
(clutter_qmulx): improved-precission fixed point multiply
* clutter/clutter-stage.c:
(perspectivex): fixed point implementaiton of perspective()
(_clutter_stage_sync_viewport):
(clutter_stage_get_actor_at_pos):
use perspectivex() instead of perspective()
2007-03-27 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/Makefile.am:
* clutter/cogl/cogl.h:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl.c:
Begin poplulating cogl GLES code.
* configure.ac:
* clutter/egl/clutter-event-egl.c:
* clutter/egl/clutter-stage-egl.c:
* clutter/egl/clutter-stage-egl.h:
* clutter/egl/clutter-backend-egl.c:
* clutter/egl/clutter-backend-egl.h:
* clutter/egl/clutter-egl.h:
Add initial EGL/X backend work mostly ported from backend branch.
Builds but untested as yet.
* clutter/glx/clutter-stage-glx.c:
Only include XFixes Header if we have have it.
* clutter/clutter-behaviour.c: (clutter_behaviour_apply):
* clutter/clutter-behaviour.h:
Add clutter_behaviour_is_applied()
2007-03-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-stage.h: Remove unused clutter_stage_flush()
declaration.
2007-03-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/glx/clutter-glx.h:
* clutter/glx/clutter-stage-glx.c: (Re-)Implement the foreign
window setting function for the stage in the GLX backend.
2007-03-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-stage.h: Declare the clutter_perspective_get_type()
function in the header.
2007-03-27 09:38:35 +00:00
2007-03-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/cogl.h: Add header and compiler guards.
2007-03-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/glx/clutter-stage-glx.c: Remove the check in the
paint chain up: we know for sure that the parent's paint
vfunc is present.
2007-03-27 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-feature.c:
Rejig ifdef's a little. Make drm vblanking Linux only.
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
Add a perspective boxed type.
* clutter/glx/clutter-stage-glx.c:
Add some FIXMEs
* clutter/Makefile.am:
* clutter/cogl/Makefile.am:
* clutter/cogl/cogl.h:
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl.c:
* configure.ac:
Very initial work on 'cogl' GL/GLES abstraction/utility code.
2007-03-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-scale.[ch]: Add API for getting
the scale bounds and the gravity from a scale behaviour instance.
2007-03-25 22:37:21 +00:00
2007-03-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeline.c: Fix last commit.
2007-03-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeline.c: Slightly lower the proiority
of the ClutterTimeline tick, so that events get a higher
priority in the main loop.
2007-03-25 11:50:29 +00:00
2007-03-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-event.[ch]: Remove the flags member from
the ClutterEvent structure; remove the ClutterEventFlags
enum.
2007-03-25 11:47:48 +00:00
2007-03-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-stage.h: Remove the ::get_actor_at_pos()
and ::flush() vfuncs.
* clutter/glx/clutter-stage-glx.c: Remove the implementations
of those vfuncs from the backend specific code, as they are
pure GL calls.
* clutter/clutter-stage.c: Add back the actor hit detection
code in the base stage class, along with the viewport
synchronisation function.
* clutter/clutter-private.h: Declare the private function
_clutter_stage_sync_viewport().
2007-03-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-backend.c: Clear the event queue when
disposing the backend object; remove the initialisation
of the backend structure members...
* clutter/glx/clutter-backend-glx.c: ... and keep it here
in the backends where it belongs.
2007-03-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h:
* clutter/clutter-backend.h: Move the backend functions
into the private header.
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-event-glx.c:
* clutter/clutter-main.c:
* clutter/clutter-stage.c: Update the calls to the private
backend functions.
* clutter/clutter-backend.[ch]: Add an ::init_features
vfunc to ClutterBackend.
2007-03-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/glx/clutter-stage-glx.c:
2007-03-23 16:39:00 +00:00
Make sure the top-left corner of the box is our origin,
when returning the allocation.
* clutter/clutter-stage.c:
* clutter/clutter-group.c: Add tracing for the paint
method.
2007-03-23 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_allocate_coords):
Make new stage return correct width & height.
2007-03-23 Emmanuele Bassi <ebassi@openedhand.com>
Assorted build fixes to pass distcheck.
* clutter/glx/Makefile.am: Install the clutter-glx.h header.
* clutter/Makefile.am: Actually apply linker flags.
* configure.ac: Use a more readable CLUTTER_API_VERSION instead
of CLUTTER_MAJORMINOR; require gobject-2.0 with glib-2.0 >= 2.10,
as we are using GObject and the slice allocator from glib 2.10.
* clutter.pc.in: Add the apiversion variable.
2007-03-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-event.c: Pop and peek the event queue
from the tail - it's a queue, not a stack.
* clutter/clutter-private.h:
* clutter/clutter-main.c: Add a boolean signal accumulator.
* clutter/clutter-stage.[ch]: Add an event argument to
the 'delete-event' signal; rename the 'input-event' signal
to 'event'; add the static scope flag to all the stage
events.
* examples/*.c: Update.
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.pc.in: Require gobject-2.0 too.
* ChangeLog: Fix the previous commit log.
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
2007-03-22 18:21:59 +00:00
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h: Remove inclusion of backend-specific
headers; update the main context object; add the declarations for
the event queue functions.
* clutter/clutter-backend.[ch]: Add the abstract ClutterBackend
object, which holds backend-specific settings, the main stage,
and the event queue. Every backend must implement a subclass of
ClutterBackend and ClutterStage.
* clutter/clutter-feature.c: Protect the GLX specific calls
behing #ifdef HAVE_CLUTTER_GLX.
* clutter/clutter-actor.c:
* clutter/clutter-group.c:
* clutter/clutter-clone-texture.c: Include GL/gl.h
* clutter/clutter-event.[ch]: Update public API and implement the
event queue private API; hold a reference on the event objects;
move out the keysym-to-unicode table; add the new event types.
* clutter/clutter-color.h: Include clutter-fixed.h
* clutter/clutter-main.c: Update API; get the main stage
from the backend object; process the event received from the
queue; lock/unlock the main mutex if we have one; move the
initialisation process sooner in the init sequence, in order to
have the backend object when we check for options; call the
backed vfuncs in the pre/post parse hooks.
* clutter/clutter-stage.c: Make ClutterStage and abstract class,
implemented by the backends.
* clutter/clutter/glx/clutter-glx.h:
* clutter/clutter/glx/clutter-backend-glx.[ch]:
* clutter/clutter/glx/clutter-event-glx.c:
* clutter/clutter/glx/clutter-stage-glx.[ch]:
* clutter/clutter/glx/Makefile.am: Add the GLX backend.
* clutter/clutter/egl/clutter-backend-egl.[ch]:
* clutter/clutter/egl/clutter-event-egl.c:
* clutter/clutter/egl/clutter-stage-egl.[ch]:
* clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend.
* examples/*.c: Update for the new API.
* configure.ac: Check for the XFixes X extension; add a configure
switch for choosing the backend; show the backend we are building
in the summary.
* clutter.pc.in: Add the backend to the exported variables.
* clutter/Makefile.am: Install the headers in the
clutter-$api_version/clutter directory, as usual; call the shared
object libclutter-$backend-$api_version; build glue for the
backend static library.
2007-03-19 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-label.c:
Simple doc fix.
* clutter/clutter-texture.c: (clutter_texture_get_pixbuf):
Backport of fix to get_pixbuf on non alpha textures from 0_2 branch.
2007-03-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c: Clean up code; add checks
in public API.
2007-02-18 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_reparent):
Add a FIXME re calling clutter_group here.
* clutter/clutter-group.c:
Fix clutter_group_remove_all
2007-02-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-group.h:
Add missing clutter_group_remove_all declaration.
2007-02-14 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-main.c:
* clutter/clutter-stage.c:
* clutter/clutter-version.h.in:
* configure.ac:
* examples/super-oh.c:
Add CLUTTER_FLAVOUR define.
2007-02-13 Matthew Allum <mallum@openedhand.com>
* examples/super-oh.c: (screensaver_setup):
Fix example to build with new glx api
2007-02-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-debug.h: Define the CLUTTER_MARK()
macro even when CLUTTER_ENABLE_DEBUG is not
defined. (#215)
2007-01-30 19:35:19 +00:00
2007-01-30 Tomas Frydrych <tf@openedhand.com>
2007-01-30 19:35:19 +00:00
* clutter/clutter-alpha.c:
(sincx1024_func):
(clutter_sine_func):
(clutter_sine_inc_func):
fixed the fixed point math.
2007-01-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-alpha.h:
* clutter/clutter-alpha.c: Add the square waveform
function clutter_square_func() to the precooked
alpha functions.
2007-01-23 Matthew Allum <mallum@openedhand.com>
* Makefile.am:
* clutter.pc.in:
* clutter/Makefile.am:
* clutter/clutter-backend-glx.c:
* clutter/clutter-backend-glx.h:
* clutter/clutter-event.c:
* clutter/clutter-feature.c:
* clutter/clutter-group.c:
* clutter/clutter-main.c:
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter-stage-glx.c:
* clutter/clutter-stage-glx.h:
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
* clutter/clutter-util.c:
* clutter/clutter-util.h:
* clutter/pango/pangoclutter-render.c:
* configure.ac:
* examples/Makefile.am:
Initial work in supporting different GL backends (ie. GLX/EGL/DirectFB etc).
Currently just GLX supported and now mostly self contained.
* TODO:
Add a note about caching glenables
2007-01-23 11:48:04 +00:00
2007-01-23 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.c:
(_clutter_double_to_fixed):
(_clutter_double_to_int):
Fixed to avoid problems with punned pointers and gcc
optimatisation.
* clutter/pango/pangoclutter-private.h:
Simplified PANGO_PIXELS_26_6 macro.
* clutter/pango/pangoclutter-font.c:
(_pango_clutter_font_new):
Replace floating with fixed point math.
2007-01-19 20:00:41 +00:00
2007-01-19 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.c: (clutter_sqrti):
Use union instead of casting int <-> float to get rid of
punned-pointer warning and avoid gcc optimatisation breaking
the function on arm.
2007-01-19 Emmanuele Bassi <ebassi@openedhand.com>
Allow the ClutterGroup subclasses to override the add and
remove operations.
* clutter/clutter-group.c: Move the add and remove code from
clutter_group_add() and clutter_group_remove() to the signal
class closures; make the "add" and "remove" signals as
RUN_FIRST.
2007-01-19 16:04:06 +00:00
2007-01-19 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.h.:
* clutter/clutter-fixed.c:
Added fast double to int and double to fixed point conversion
routines; changed CLUTTER_FLOAT_TO_FIXED to use it.
Replaced clutter_sqrti with fixed point implementation of the QIII
algorithm.
* clutter/clutter-behavior-path.c: use clutter_sqrti always
* clutter/clutter-alpha.c:
(sinc_func): replaced double -> int cast with CLUTTER_FLOAT_TO_INT
2007-01-18 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Post release bump to 0.3.0.
2007-01-18 =============== 0.2 Release ================================
2007-01-18 Matthew Allum <mallum@openedhand.com>
* clutter.doap:
Update for 0.2 release
2007-01-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-group.h: Add public functions
clutter_group_get_n_children() and clutter_group_get_nth_child().
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviour.c: Fix header alignment; fix argument
name for apidoc.
2007-01-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am: Use the build dir when linking to the
internal pango clutter renderer.
2007-01-18 10:33:24 +00:00
2007-01-18 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.h: fixed a typo in comment
2007-01-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-fixed.h: Remove some inline documentation to
make the header more readable.
* clutter/clutter-behaviour.c: The actors are store inside a
GSList and not in a GList, so change the list operations to
use the right API.
2007-01-18 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-color.c:
(clutter_color_darken):
(clutter_color_lighten):
Changed calls to clutter_color_shade calls to clutter_color_shadex
2007-01-17 Matthew Allum <mallum@openedhand.com>
* configure.ac:
Bump up version to 0.2.0
2007-01-17 16:00:00 +00:00
2007-01-17 Tomas Frydrych <tf@openedhand.com>
* configure.ac:
* clutter/clutter-behavior-path.c:
Added --without-fpu option.
* doc/refrence/tmpl/clutter-fixed.sgml:
* clutter/clutter-fixed.c:
* clutter/clutter-fixed.h:
Documentation for fixed point API.
* AUTHORS: added self.
2007-01-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-feature.h:
* clutter/clutter-feature.c: Move the GL headers from the
header file to the body.
* clutter/clutter-fixed.h:
* clutter/clutter-fixed.c: Fix apidoc.
* clutter/clutter-color.h:
* clutter/clutter-color.c: Ditto.
2007-01-17 13:03:52 +00:00
2007-01-17 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.h:
* clutter/clutter-fixed.c:
* clutter/clutter-alpha.c:
Renamed clutter_fixed_sin() to clutter_sinx() and
clutter_angle_sin() to clutter_sini(); added clutter_sqrtx()
and clutter_sqrti(); added missing copyright.
* clutter/clutter-behavior.c:
replaced call to sqrt() with clutter_sqrti()
2007-01-17 13:25:51 +00:00
* clutter/clutter-behavior-scale.c:
(clutter_behaviour_scale_alpha_notify):
Replaced floating point math with fixed point.
2007-01-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-feature.c: Use clutter_vblank_method() to
get the VBlank method name from the environment variable OR
the command line switch.
(clutter_feature_do_init): Move the check on the features
state here, to avoid an expensive function call, and inline
the function.
* clutter/clutter-fixed.c: Fix gtk-doc.
* clutter/clutter-main.c: Add a --clutter-vblank command line
switch controlling the VBlank method to be used: it overrides
the CLUTTER_VBLANK environment variable.
(pre_parse_hook), (clutter_init),
(clutter_init_with_args): Move thread initialisation before
type init, to avoid the warning that comes with newer GLib
versions.
* clutter/clutter-group.h:
* clutter/clutter-group.c: Mark clutter_group_show_all() and
clutter_group_hide_all() as deprecated.
2007-01-16 Matthew Allum <mallum@openedhand.com>
* NEWS:
Minor tweaks
* TODO:
Sync up, mainly with 0.3 todo items
* clutter/clutter-behaviour.c:
* clutter/clutter-behaviour.h:
clutter_behaviour_get_n_actors() / clutter_behaviour_get_nth_actor()
Additions.
* clutter/clutter-stage.c: (clutter_stage_realize):
Experimental (disabled) visual setting code.
* clutter/clutter-feature.c:
Check for GL_EXT_texture_rectangle (#198 - Frederick Riss)
* clutter/clutter-group.c: (clutter_group_allocate_coords):
Fix for group size allocation (#199 - Frederick Riss)
* clutter/clutter-texture.c: (texture_upload_data):
Fix texture unpacking row length (#197 Frederick Riss)
* examples/Makefile.am:
Fix LDADD in build (#196 - Frederick Riss)
2007-01-16 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.h:
Added integer ClutterAngle type, protype of clutter_angle_sin,
convenience macros clutter_fixed_cos and clutter_angle_cos, plus
other convenience macros for commonly used constants and ops.
* clutter/clutter-fixed.c:
(clutter_fixed_sin):
Fixed to work for negative angles.
(clutter_angle_sin):
Fast fixed point sin function for ClutterAngle angles.
* clutter/clutter-alpha.c:
(clutter_sin_func, clutter_sin_inc_func):
Changed to use clutter_angle_sin function.
* clutter-behavior-path.c:
replaced floating point with fixed point operations
* clutter/clutter-color.c:
* clutter/clutter-color.h:
Added (clutter_color_shadex), replaced floating point operations
with fixed point
2007-01-15 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.h: (CLUTTER_FIXED_TO_DOUBLE/FLOAT):
Fixed macro so it works for negative values.
* clutter/clutter-fixed.c: (clutter_fixed_sin):
Implemented fixed point sin function.
* clutter/clutter-alpha.c: (clutter_sin_func, clutter_sin_inc_func):
Pluged in fixed point sin function.
2007-01-07 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_allocate_coords):
Fix an amazingly not noticed until now typo.
Minor doc tweaks.
* clutter/clutter-behaviour-opacity.c:
(clutter_behaviour_alpha_notify):
Take into account initial opacity value when calculating from alpha.
* clutter/clutter-group.c:
Add new get_nth_child() and get_n_children() api calls.
2007-01-04 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
Add new set_width/height API calls.
Tweak scaling by reseting matrix.
Make set_opactiy() take parent opacity into account.
Fix clipping.
* clutter/clutter-alpha.c:
Add more sine functionality.
* clutter/clutter-behaviour-opacity.c:
Dont make a copy of all applied actors but use a foreach()
* clutter/clutter-behaviour-scale.c:
Give correct limits to propertys.
Tweak gravity a little more.
Update docs.
:
* clutter/clutter-behaviour.c: (clutter_behaviour_remove):
Minor warning text change.
* clutter/clutter-feature.c: (clutter_feature_wait_for_vblank):
Minor dri ioctl tweak.
* clutter/clutter-label.c:
* clutter/clutter-label.h:
Add new label_full api call.
2006-12-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-stage.[ch]:
* clutter/clutter-event.[ch]: Revert changes; this is what
happens when you keep old tree around.
2006-12-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-color.h:
* clutter/clutter-color.c: Add clutter_color_to_string(),
which creates a hex-encoded color string from a ClutterColor.
2006-12-20 Matthew Allum <mallum@openedhand.com>
* NEWS:
Add some missing improvements.
2006-12-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.c: Remove some gtk-isms; always take
a reference before calling g_object_notify(), as the object
might get disposed while calling the closures inside the
notify queue; notify the changes of the ellipsize property.
2006-12-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-color.h:
* clutter/clutter-color.c: Expose clutter_color_copy()
and clutter_color_free() for the python bindings, so that
they can manager the conversion automatically; use the
slice allocator when copying/freeing a ClutterColor.
2006-12-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-color.h:
* clutter/clutter-color.c: Add clutter_color_equal(),
a function for comparing two colors.
* clutter/clutter-rectangle.c:
(clutter_rectangle_set_color),
(clutter_rectangle_set_border_color): Unset the border if
the color of the rectangle and the color of the border are
the same.
2006-12-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-event.h:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c:
* clutter/clutter-timeline.c: Update the inline apidoc.
2006-12-13 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_class_init):
Allow actor x,y props to be negative.
2006-12-12 Emmanuele Bassi <ebassi@openedhand.com> Rework part of the show/hide machinery. Allow groups sub-classes and composite actors to override show_all/hide_all in order to decide which children they wish to show/hide. This means that if an actor overrides the default show/hide virtual methods, it'll have to chain up to the parent class show/hide. While we're at it, provide the fully recursive clutter_actor_show_all() and clutter_actor_hide_all() methods. * clutter/clutter-behaviour-path.c: Add apidoc for the ClutterKnot functions; add pathological equality case for clutter_knot_equal(). * clutter/clutter-event.h: * clutter/clutter-feature.h: * clutter/clutter-behaviour.c: * clutter/clutter-behaviour-scale.c:Fix parameters name so that gtk-doc doesn't complain. * clutter/clutter-actor.c: * clutter/clutter-event.c: Add apidoc * clutter/clutter-actor.h: * clutter/clutter-actor.c: Add a clutter_actor_show_all() and a clutter_actor_hide_all() functions; provide a mechanism for groups and composited actors to programmatically select what to show/hide when clutter_actor_show_all() and clutter_actor_hide_all() are called. If you are overriding the ClutterActor::show or the ClutterActor::hide virtual methods you should chain up with the parent class. * clutter/clutter-group.c: Override show_all and hide_all and recursively show/hide every child inside the group; clutter_group_show_all() and clutter_group_hide_all() remain as non recursive versions of clutter_actor_show_all() and clutter_actor_hide_all() (maybe we should rename them in order to avoid name clashes with the bindings). * clutter/clutter-stage.c: * clutter/clutter-texture.c: Chain up with parent class show and hide vfuncs. * clutter/clutter-clone-texture.h: * clutter/clutter-clone-texture.c: Provide API for changing the parent texture of a clone texture actor. * examples/behave.c: * examples/super-oh.c: * examples/test.c: Use clutter_actor_show_all() instead of clutter_group_show_all().
2006-12-12 20:20:04 +00:00
2006-12-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework part of the show/hide machinery. Allow groups sub-classes
and composite actors to override show_all/hide_all in order to
decide which children they wish to show/hide. This means that
if an actor overrides the default show/hide virtual methods, it'll
have to chain up to the parent class show/hide. While we're at it,
provide the fully recursive clutter_actor_show_all() and
clutter_actor_hide_all() methods.
* clutter/clutter-behaviour-path.c: Add apidoc for the ClutterKnot
functions; add pathological equality case for clutter_knot_equal().
* clutter/clutter-event.h:
* clutter/clutter-feature.h:
* clutter/clutter-behaviour.c:
* clutter/clutter-behaviour-scale.c:Fix parameters name so that
gtk-doc doesn't complain.
* clutter/clutter-actor.c:
* clutter/clutter-event.c: Add apidoc
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Add a clutter_actor_show_all() and a
clutter_actor_hide_all() functions; provide a mechanism for
groups and composited actors to programmatically select what to
show/hide when clutter_actor_show_all() and clutter_actor_hide_all()
are called. If you are overriding the ClutterActor::show or
the ClutterActor::hide virtual methods you should chain up with
the parent class.
* clutter/clutter-group.c: Override show_all and hide_all and
recursively show/hide every child inside the group;
clutter_group_show_all() and clutter_group_hide_all() remain as non
recursive versions of clutter_actor_show_all() and
clutter_actor_hide_all() (maybe we should rename them in order
to avoid name clashes with the bindings).
* clutter/clutter-stage.c:
* clutter/clutter-texture.c: Chain up with parent class show
and hide vfuncs.
* clutter/clutter-clone-texture.h:
* clutter/clutter-clone-texture.c: Provide API for changing the
parent texture of a clone texture actor.
* examples/behave.c:
* examples/super-oh.c:
* examples/test.c: Use clutter_actor_show_all() instead of
clutter_group_show_all().
2006-12-08 Matthew Allum <mallum@openedhand.com>
* clutter.doap:
Put release date in correct format.
2006-12-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour.h: Add a function prototype
for the foreach function: we need something more specific
than GFunc; add clutter_behaviour_get_actors(), used to
get a list of the actors.
* clutter/clutter-behaviour.c: Add debugging notes; add
a warning for behaviour implementations missing the
alpha_notify vfunc; add api documentation
* clutter/clutter-behaviour-opacity.c:
* clutter/clutter-behaviour-path.c:
* clutter/clutter-behaviour-scale.c: Reimplement the
alpha_notify functions using the new foreach function
and, where possible, by directly iterating on the
actors: this shaves off the number of recalculations
of the property/alpha values, and the number of
functions.
2006-12-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-rectangle.c: Forgot to set the
pencil color.
2006-12-05 Emmanuele Bassi <ebassi@openedhand.com>
* behave.c: Add test for clutter_color_parse().
2006-12-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-event.c: Move the apidoc out.
2006-12-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-color.h:
* clutter/clutter-color.c: Add clutter_color_parse(),
which parses a string containing a color definition as
understood by XParseColor() (or pango_color_parse()).
2006-12-04 Emmanuele Bassi <ebassi@openedhand.com>
Avoid clutter segfaulting when used without invoking
clutter_init(). This is needed when using api documentation
tools and every other tool relying on the GObject
introspection API (esp. on a headless box). see the
note in clutter/clutter-feature.c:clutter_feature_init
for a full explanation.
* clutter/clutter-feature.c: Call clutter_feature_init()
when needed by one of the accessors of the features
structure.
* clutter/clutter-main.c:
* clutter/clutter-private.h: Remove clutter_feature_init()
public declaration: the features support check is done the
first time a feature is needed.
* clutter/clutter-main.c: Do not ever access the clutter
main context pointer directly; instead, obtain a pointer
to it via clutter_context_get_default(), which will always
return something valid.
2006-12-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h: Add our own READABLE,
WRITABLE and READWRITE paramspec flags, declaring the
string components of the properties GParamSpec as static;
this should shave off some bytes in the memory footprint
and avoid relocations.
* clutter/clutter-actor.c:
* clutter/clutter-behaviour.c:
* clutter/clutter-behaviour-opacity.c:
* clutter/clutter-behaviour-path.c:
* clutter/clutter-behavuour-scale.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-label.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c:
* clutter/clutter-timeline.c: Use the CLUTTER_PARAM_*
macros we just added.
* clutter/clutter-behaviour-scale.c: Add properties for
the scale begin, scale end and gravity parameters.
* clutter/clutter-behaviour-path.h: Mark the ClutterKnot
memory management functions as public (for the bindings),
since we use the slice allocator for copying knots around;
add a clutter_knot_equal() function.
* clutter/clutter-behaviour-path.c:
(node_distance): Use clutter_knot_equal() as a fast path
to avoid the sqrt() in case the nodes we are using are
at the same position.
(path_total_length): Additional check on the existence
of the next node.
* examples/behave.c: Do not leak the ClutterBehaviour
objects around.
2006-12-03 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.h: Clean up.
* clutter/clutter-texture.c: Typo fix in the name
of ClutterTextureTileDimension.
* clutter/clutter-behaviour.c: Allow passing NULL
to clutter_behaviour_set_alpha() (as we pass NULL
in the finalize process).
2006-12-02 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-version.h.in: Fix a stupid logic
error in the CHECK_VERSION macro.
2006-11-30 Matthew Allum <mallum@openedhand.com>
* clutter.doap:
Updates
2006-11-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-stage.h:
* clutter/clutter-stage.c:
(clutter_stage_swap_buffers): Remove, as the same is done
via clutter_redraw() and clutter_actor_queue_redraw().
(clutter_stage_unrealize), (clutter_stage_init),
(clutter_stage_set_xwindow_foreign): Do not call
XDestroyWindow() on the stage Window if we are using a
foreign Window, as we don't control its lifetime.
2006-11-30 Emmanuele Bassi <ebassi@openedhand.com>
* Makefile.am: Remove the gtk directory from the SUBDIRS.
* clutter/clutter-stage.h:
* clutter/clutter-stage.c: Add clutter_stage_swap_buffers(),
which swaps the GL buffers. This fixes the redraw in the
GTK widget.
2006-11-29 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-stage.c:
(clutter_stage_set_xwindow_foreign): Add checks;
remove an indirection to the private data.
2006-11-29 Emmanuele Bassi <ebassi@openedhand.com>
* gtk/*
* configure.ac:
* Makfile.am: Remove the GTK+ widget from the
main tree; now Clutter depends just on GLib,
XLibs, GdkPixbuf and OpenGL.
2006-11-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-stage.c: (clutter_stage_realize):
Set colormap on stage window - should fix issues
with indirect rendering.
2006-11-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-debug.h:
Fix small macro typo.
2006-11-22 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-alpha.c:
* clutter/clutter-behaviour-opacity.c:
* clutter/clutter-behaviour-scale.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-feature.c:
* clutter/clutter-label.c:
* clutter/clutter-main.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c
* clutter/clutter-timeline.c:
* clutter/clutter-debug.h:
Make CLUTTER_NOTE() just take a string rather than a func.
Add more default context to output.
* configure.ac:
Fix flag and add more help docs for --ebable-debug option.
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c: Add a --g-fatal-warnings switch
for abort()-ing on warnings and criticals.
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com> * configure.ac: Enable debug messages also when --enable-debug is set to "minimum". * clutter/Makefile.am: * clutter/clutter-debug.h: Move all debugging macros inside this private header; make all debug macros depend on the CLUTTER_ENABLE_DEBUG compile time define, controlled by the --enable-debug configure switch; add G_LOG_DOMAIN define. * clutter/clutter-main.c: Clean up the debug stuff; add command line argument parsing using GOption; the debug messages now are triggered like this: CLUTTER_DEBUG=section:section:... clutter-app or like this: clutter-app --clutter-debug=section:section:... where "section" is one of the sections listed in clutter-main.c, or "all", for all sections; each section is bound to a flag, which can be used to define a domain when adding a debug note using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is just a wrapper around that, under the CLUTTER_DEBUG_MISC domain; CLUTTER_NOTE() is used like this: CLUTTER_NOTE (DOMAIN, log-function); where log function is g_printerr(), g_message(), g_warning(), g_critical() or directly g_log() - for instance: CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph)); will print the warning only if the "pango" flag has been set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug command line argument. similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps command line switch; also, the --display and --screen command line switches have been added: the first overrides the DISPLAY envvar and the second controls the X screen used by Clutter to get the root window on the display. * clutter/clutter-main.h: * clutter/clutter-main.c: Add extended support for GOption in Clutter; use clutter_init_with_args() to let Clutter parse your own command line arguments; use instead clutter_get_option_group() to get the GOptionGroup used by Clutter if you want to do the parsing yourself with g_option_context_parse(). The init sequence has been verified, updated and moved into common functions where possible. * clutter/pango/pangoclutter-render.c: * clutter/*.c: Include "clutter-debug.h" where needed; use CLUTTER_NOTE() instead of CLUTTER_DBG(). * examples/super-oh.c: Use the new clutter_init_with_args() function, and add a --num-hands command line switch to the SuperOH example code controlling the number of hands at runtime.
2006-11-21 21:27:53 +00:00
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Rename G_ENABLE_DEBUG to CLUTTER_ENABLE_DEBUG.
2006-11-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-rectangle.h:
* clutter/clutter-rectangle.c: Add border to the ClutterRectangle
actor; add "border-width", "border-color" and "has-border"
properties, plus their accessors. The border generation code is
pretty lame, at the moment.
* examples/behave.c: Add code to test the new rectangle properties.
2006-11-20 Matthew Allum <mallum@openedhand.com>
* clutter.doap:
Add an initial DOAP file to project
2006-11-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter.h:
* clutter/clutter-version.h.in: Auto-generated versioning macros.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Add a ClutterActor::parent-set signal,
for notificating changes of an actor's parent; add api-doc for
the actor's properties; add the ClutterActor "name" property; clean
up a bit some functions; emit the "parent-set" signal when setting
te parent and when unparenting; better warnings when lowering
and raising an actor.
* configure.ac:
* clutter/Makefile.am: Add a --enable-debug configure option,
with three levels of debugging: no, minimum and yes; default
for development releases (odd minor version) is "yes"; update
the version m4 defines; update the libtool macros: now just
changed the clutter_interface_age when releasing will update
everything else.
2006-11-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-path.h:
* clutter/clutter-behaviour-path.c: Add "since" strings; add
a "knot" property which can be used to append a knot to the path;
fix apidoc.
* clutter/clutter-alpha.c: Add "since" strings.
* clutter/clutter-feature.c: Add apidoc.
* clutter/clutter-behaviour-opacity.c: Add the "opacity-start"
and "opacity-end" properties; rewrite constructor to use them.
2006-11-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-path.h:
* clutter/clutter-behaviour-path.c: Add a "knot-reached" signal,
which is emitted when the path reaches a node in the nodes list;
flesh out the documentation a bit; sync the parameters names
so that gtk-doc doesn't complain about missing stuff.
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviour.c: Add the alpha value to the
ClutterBehaviour::alpha_notify vfunc, so you don't have to
get the value from the alpha inside the behaviour implementations;
add more documentation.
* clutter/clutter-alpha.c: Flesh out the description.
* clutter/clutter-actor.h: Update the header.
* clutter/clutter-behaviour-opacity.c:
* clutter/clutter-behaviour-scale.c: Update docs.
2006-11-17 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-alpha.c:
* clutter/clutter-behaviour-opacity.c:
More docs.
* clutter/clutter-behaviour-path.h:
* clutter/clutter-behaviour-path.c:
More docs, add clutter_behaviour_path_insert_knot(),
clutter_behaviour_path_remove_knot()
* clutter/clutter-behaviour-scale.h:
* clutter/clutter-behaviour-scale.c:
More docs, add clutter_behaviour_scale_newx() taking fixed values.
* clutter/Makefile.am:
* clutter/pango/Makefile.am:
Fix linking warning.
2006-11-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
Add new API clutter_actor_move_by(), clutter_actor_get_size()
* clutter/clutter-alpha.c:
* clutter/clutter-alpha.h:
Add clutter alpha sine func
* clutter/clutter-behaviours.h:
* clutter/clutter-behaviours.c:
Add a basic scale behaviour (needs work)
* examples/behave.c: (main):
More playing with new behaviour functionality
* clutter/clutter-feature.c:
* clutter/clutter-feature.h:
* clutter/clutter-main.c:
Add new experimental sync to vblank code
Set env CLUTTER_VBLANK=none to disable.
2006-11-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h:
* clutter/clutter-actor.c: Implement the defined
clutter_actor_reparent() method; call unrealize
when unparenting an actor.
2006-11-15 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-alpha.h: * clutter/clutter-alpha.c: Add a data parameter to the ClutterAlphaFunc; add a data+destroy parameter to clutter_alpha_set_func() and to clutter_alpha_new(), and turned the latter into clutter_alpha_new_full(); add a simple, empty constructor clutter_alpha_new(). These changes makes writing bindings a tad more easy, as bindings require passing their own functions in order to call the real alpha function. * clutter/clutter-behaviour.h: Clean up the header. * clutter/clutter-behaviours.[ch]: * clutter/clutter-behaviour-opacity.[ch]: * clutter/clutter-behaviour-path.[ch]: * clutter/clutter-behaviour-scale.[ch]: Split the ClutterBehaviourPath, ClutterBehaviourOpacity and ClutterBehaviourScale into their own files as they have been growing a bit. Fix ClutterBehaviourPath API. * clutter/clutter-media.h: Remove the commented "metadata_available" signal: gtk-doc chokes up on that. * clutter/clutter-timeline.h: * clutter/clutter-timeline.c: Remove the useless ClutterTimelineAlphaFunc signature; add missing accessor methods for the properties; clean up a bit. * clutter/clutter-util.h: * clutter/clutter-util.c: Remove unneeded function clutter_util_can_create_texture(). * clutter/clutter-feature.h: Sync the name of clutter_feature_get_all() with the name declared in clutter-feature.h. * clutter/Makefile.am: * clutter/clutter.h: Update. * examples/behave.c: Update to the new ClutterAlpha constructor. * examples/super-oh.c: Use the right pointer and avoid the compiler making a fuss about it.
2006-11-15 23:37:53 +00:00
2006-11-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-alpha.h:
* clutter/clutter-alpha.c: Add a data parameter to
the ClutterAlphaFunc; add a data+destroy parameter
to clutter_alpha_set_func() and to clutter_alpha_new(),
and turned the latter into clutter_alpha_new_full();
add a simple, empty constructor clutter_alpha_new().
These changes makes writing bindings a tad more easy,
as bindings require passing their own functions in
order to call the real alpha function.
* clutter/clutter-behaviour.h: Clean up the header.
* clutter/clutter-behaviours.[ch]:
* clutter/clutter-behaviour-opacity.[ch]:
* clutter/clutter-behaviour-path.[ch]:
* clutter/clutter-behaviour-scale.[ch]: Split the
ClutterBehaviourPath, ClutterBehaviourOpacity and
ClutterBehaviourScale into their own files as they
have been growing a bit. Fix ClutterBehaviourPath
API.
* clutter/clutter-media.h: Remove the commented
"metadata_available" signal: gtk-doc chokes up on that.
* clutter/clutter-timeline.h:
* clutter/clutter-timeline.c: Remove the useless
ClutterTimelineAlphaFunc signature; add missing accessor
methods for the properties; clean up a bit.
* clutter/clutter-util.h:
* clutter/clutter-util.c: Remove unneeded function
clutter_util_can_create_texture().
* clutter/clutter-feature.h: Sync the name of
clutter_feature_get_all() with the name declared
in clutter-feature.h.
* clutter/Makefile.am:
* clutter/clutter.h: Update.
* examples/behave.c: Update to the new ClutterAlpha
constructor.
* examples/super-oh.c: Use the right pointer and avoid
the compiler making a fuss about it.
2006-11-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
Add new API clutter_actor_move_by(), clutter_actor_get_size()
* clutter/clutter-alpha.c:
* clutter/clutter-alpha.h:
Add clutter alpha sine func
* clutter/clutter-behaviours.h:
* clutter/clutter-behaviours.c:
Add a basic scale behaviour (needs work)
* examples/behave.c: (main):
More playing with new behaviour functionality
* clutter/clutter-feature.c:
* clutter/clutter-feature.h:
* clutter/clutter-main.c:
Add new experimental sync to vblank code
Set env CLUTTER_VBLANK=none to disable.
2006-11-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-alpha.h:
* clutter/clutter-alpha.c: ClutterAlpha is an initially
floating object, as it makes sense only when bound to
a ClutterBehaviour; add checks for public API.
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviour.c: Remove the ClutterBehaviour
constructor: ClutterBehaviour is an abstract class which
must be implemented by subclassing; add checks for public
API; unref the actors on finalize; sink the ClutterAlpha
object.
* clutter/clutter-behaviours.h: ClutterKnot is a boxed
type: add the _get_type() function declaration and the
type macro.
2006-10-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-alpha.h:
* clutter/clutter-behaviour.c:
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviours.c:
* clutter/clutter-behaviours.h:
* examples/behave.c:
Behaviours now only 'driven' by ClutterAlpha, not any object/prop.
Add simple Clutter path behaviour.
2006-10-03 Matthew Allum <mallum@openedhand.com>
* configure.ac:
* clutter/Makefile.am:
* clutter/clutter-actor.c:
* clutter/clutter-label.c:
* clutter/clutter-label.h:
* clutter/pango/Makefile.am:
* clutter/pango/pangoclutter-font.c:
* clutter/pango/pangoclutter-fontmap.c:
* clutter/pango/pangoclutter-private.h:
* clutter/pango/pangoclutter-render.c:
* clutter/pango/pangoclutter.h:
Add initial rough new pango renderer and clutter-label.
* examples/super-oh.c:
* examples/test.c:
Minor fixups
2006-09-20 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_paint):
* clutter/clutter-clone-texture.c: (clutter_clone_texture_paint):
* clutter/clutter-group.c: (clutter_group_paint):
* clutter/clutter-rectangle.c: (clutter_rectangle_paint):
* clutter/clutter-texture.c: (clutter_texture_paint):
Fix for #156.
clutter_actor_paint() now translates to actor position as
to not fix scaled groups positioning. Sub classes now paint
at 0,0.
2006-09-19 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (redraw_update_idle),
(clutter_actor_queue_redraw):
* clutter/clutter-main.c: (clutter_redraw):
Remove now uneeded locks
( new gst and texture code makes redundant )
* clutter/clutter-texture.c:
* clutter/clutter-texture.h:
Redo clutter texture as to not keep a reference
to underlying texture.
2006-09-15 Matthew Allum <mallum@openedhand.com>
More fixes from Bastien Nocera (#155):
* clutter/clutter-main.c: (clutter_init):
* clutter/clutter-main.h:
Add an enum for clutter init to return an error code.
* configure.ac:
Dont check for XInitThreads, there is no need, its part of xlib.
2006-09-14 Matthew Allum <mallum@openedhand.com>
Various fixes from Bastien Nocera:
* clutter/clutter-event.h:
* clutter/clutter-stage.c: (clutter_stage_unrealize),
(clutter_stage_realize), (clutter_stage_request_coords),
(clutter_stage_dispose), (clutter_stage_init):
* clutter/clutter-stage.h:
* gtk/gtk-clutter-test.c: (input_cb), (frame_cb), (main):
* gtk/gtk-clutter.c: (realize):
Misc fixes (#152)
* clutter/clutter-group.c: (clutter_group_remove):
Remove uneeded ref count (#143)
* examples/super-oh.c: (input_cb):
Handle key release rather than presses (#154)
* configure.ac:
Add old style X libs check when x11.pc unavailable (#101)
2006-09-01 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-media.c:
* clutter/clutter-media.h:
* clutter/clutter.h:
Re-add clutter media.
2006-08-31 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-group.c: (clutter_group_paint),
(clutter_group_request_coords), (clutter_group_allocate_coords),
(clutter_group_add):
Fix some group sizing/positioning issues.
2006-08-30 Jorn Baayen <jorn@openedhand.com>
* clutter.pc.in:
Remove gstreamer deps.
2006-08-30 Jorn Baayen <jorn@openedhand.com>
* README:
* clutter/Makefile.am:
* clutter/clutter-audio.c:
* clutter/clutter-audio.h:
* clutter/clutter-main.c: (clutter_init):
* clutter/clutter-media.c:
* clutter/clutter-media.h:
* clutter/clutter-video-texture.c:
* clutter/clutter-video-texture.h:
* clutter/clutter.h:
* configure.ac:
* examples/Makefile.am:
* examples/README:
* examples/video-cube.c:
* examples/video-player.c:
* gst/Makefile.am:
* gst/clutterimagesink.:
* gst/clutterimagesink.c:
* gst/clutterimagesink.h:
* gtk/Makefile.am:
Remove gstreamer bits. There live in clutter-gst now.
2006-08-30 Jorn Baayen <jorn@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-audio.c:
* clutter/clutter-audio.h:
* clutter/clutter.h:
Added ClutterAudio audio playback object.
2006-08-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-fixed.h:
Add basic fixed point utility defines and type.
* clutter/Makefile.am:
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-group.c:
* clutter/clutter-stage.c:
* examples/super-oh.c: (main):
Add scale API and functionality.
Rework group sizing. Now group size requests have no effect
but can be scaled.
2006-08-29 Jorn Baayen <jorn@openedhand.com>
* clutter/clutter-behaviour.c: (_clutter_behaviour_finalize),
(_clutter_behaviour_set_property),
(_clutter_behaviour_get_property), (clutter_behaviour_class_init),
(clutter_behaviour_init), (clutter_behaviour_apply),
(clutter_behaviour_remove), (clutter_behaviour_remove_all),
(clutter_behaviour_actors_foreach):
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviours.c:
(clutter_behaviour_property_change),
(clutter_behaviour_opacity_dispose),
(clutter_behaviour_opacity_finalize),
(clutter_behaviour_opacity_class_init),
(clutter_behaviour_opacity_init):
* clutter/clutter-behaviours.h:
* clutter/clutter-marshal.list:
* examples/behave.c: (main):
Behaviours track generic GObject properties.
* clutter/clutter-video-texture.h:
Remove signal prototypes - they are already specified in
clutter-media.h.
2006-08-28 Jorn Baayen <jorn@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-alpha.c:
* clutter/clutter-alpha.h:
* clutter/clutter-behaviours.c:
(clutter_behaviour_opacity_dispose),
(clutter_behaviour_opacity_init),
(clutter_behaviour_opacity_frame_foreach),
(clutter_behaviour_opacity_frame):
* clutter/clutter-behaviours.h:
* clutter/clutter-timeline.c: (clutter_timeline_class_init):
* clutter/clutter-timeline.h:
* clutter/clutter.h:
* examples/behave.c: (main):
Separate alpha calculation into its own class.
* clutter/clutter-behaviour.c: (clutter_behaviour_set_timelime):
Correct NULL check.
2006-08-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-behaviour.h:
Behaviours shouldn't subclass timelines.
2006-08-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-behaviour.c:
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviours.c:
* clutter/clutter-timeline.c:
* clutter/clutter-timeline.h:
* clutter/clutter.h:
Make basic behaviour infrastructure actually work.
* examples/Makefile.am:
* examples/behave.c:
Add a simple behaviour demo/test
* clutter/clutter-media.c: (clutter_media_set_volume):
Actuall set volume rather than position.. (Fixes #141)
2006-08-14 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-behaviour.c:
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviours.c:
* clutter/clutter-behaviours.h:
* clutter/clutter-timeline.c:
* clutter/clutter-timeline.h:
Add very initial new behaviour functionality.
* clutter/clutter-stage.c:
* clutter/clutter-main.c:
* clutter/clutter-actor.c:
Improve clipping using stencil test rather than scissor check.
( Should now handle rotated clips etc ).
* clutter/clutter-group.c: (clutter_group_paint):
Fix typo on position check.
2006-08-07 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-video-texture.c: (lay_pipeline):
Set quality of service prop on fakesink to TRUE.
2006-08-07 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_paint):
Remove relic from old stage behaviour - dont unref
it during a clip.
2006-07-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-feature.c: No need to call clutter_feature_init()
each time: it's private and should never be seen from the outside;
add a warning, just in case something screws up and calls it more
than once.
2006-07-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h: Move clutter_feature_init()
declaration here: you shouldn't even need to initialise
features yourself.
* clutter/clutter-feature.c: call clutter_feature_init()
each time you try to access the feature list; add a static
lock around the feature flags container; add api documentation.
* clutter/clutter-feature.h: Add a type for the feature flags
to make bindings happy.
2006-07-24 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-feature.c:
* clutter/clutter-feature.h:
Add new funcs for checking for available runtime GL
extensions.
* clutter/clutter-clone-texture.c:
* clutter/clutter-texture.c:
Add support for non power of two textures
if GL_TEXTURE_RECTANGLE_ARB extension available ( at runtime ).
Should lower texture memory needs a little.
2006-07-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-stage.c (clutter_stage_get_default): Fix
api documentation.
2006-07-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c:
(clutter_main): Destroy the main stage, instead of unreffing it.
(clutter_init): Ref and sink the main stage, as it is a top
level actor.
* clutter/clutter-stage.c (clutter_stage_unrealize): Access
the Window private member directly, instead of calling the
get_xwindow method.
* examples/test.c (main): Quit on button press.
2006-07-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-event.h: Change the name of the
ClutterEvent union members to something a little shorter.
2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Remove the python stuff, now that the bindings
are out of tree.
2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Mark this as 0.1.1, and change the version info
of the library.
* clutter/clutter-actor.c:
* clutter/clutter-group.c: Fix documentation.
2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_class_init), (clutter_actor_set_property),
(clutter_actor_get_property): Add the "clip" and "has-clip"
properties.
(clutter_actor_set_clip), (clutter_actor_remove_clip): Emit
the notification for the changed properties.
(clutter_actor_has_clip): Simple accessor to the "has-clip"
property.
2006-07-06 Emmanuele Bassi <ebassi@openedhand.com> Big rework of the actor management semantics: now ClutterActor objects behave like GtkObjects - that is they have an initial "floating" reference that gets "sunk" when they are added to a ClutterGroup. This makes a group responsible of de-allocating each actor inside it, so you just have to destroy the group to get every child actor destroyed. Also, now you can do: clutter_group_add (group, clutter_video_texture_new ()); without having to care about reference counting and explicit unreffing. * clutter/clutter-private.h: Add private flags setter and getter macros. * clutter/clutter-actor.h: * clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned; add a "visible" property; add the "destroy", "show" and "hide" signals to ClutterActorClass. (clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit the "show" and "hide" signals. (clutter_actor_set_property), (clutter_actor_get_property), (clutter_actor_class_init): Implement the "visible" property; add signals. (clutter_actor_finalize): Do not leak the actor's name, if it is set. (clutter_actor_dispose): Emit the "destroy" signal here. (clutter_actor_init): Sink the initial floating flag if needed. (clutter_actor_destroy): Add a function to explicitely destroy a ClutterActor. (clutter_actor_set_parent), (clutter_actor_get_parent), (clutter_actor_unparent): Make set_parent require a valid parent; add unparent; check on get_parent; ref_sink the actor when setting its parent and unref it when unsetting it. Probably we'll need a function that does reparenting as unparent+set_parent in a single shot. * clutter/clutter-group.h: * clutter/clutter-group.c (clutter_group_dispose), (clutter_group_finalize), (clutter_group_add), (clutter_group_remove): Make the group destroy its children when disposing it; clean up, and use the newly-available clutter_actor_unparent(). * clutter/clutter-stage.h: * clutter/clutter-stage.c (clutter_stage_init): ClutterStage is a top-level actor; clean up. * clutter/clutter-video-texture.h: * clutter/clutter-video-texture.c: Clean up. * examples/super-oh.c: * examples/test.c: * examples/video-player.c: * examples/test-text.c: * examples/video-cube.c: Remove the g_object_unref() call, as the ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 17:52:57 +00:00
2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
Big rework of the actor management semantics: now ClutterActor
objects behave like GtkObjects - that is they have an initial
"floating" reference that gets "sunk" when they are added to
a ClutterGroup. This makes a group responsible of de-allocating
each actor inside it, so you just have to destroy the group to
get every child actor destroyed. Also, now you can do:
clutter_group_add (group, clutter_video_texture_new ());
without having to care about reference counting and explicit
unreffing.
* clutter/clutter-private.h: Add private flags setter and
getter macros.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
add a "visible" property; add the "destroy", "show" and "hide"
signals to ClutterActorClass.
(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
the "show" and "hide" signals.
(clutter_actor_set_property), (clutter_actor_get_property),
(clutter_actor_class_init): Implement the "visible" property; add
signals.
(clutter_actor_finalize): Do not leak the actor's name, if it is
set.
(clutter_actor_dispose): Emit the "destroy" signal here.
(clutter_actor_init): Sink the initial floating flag if needed.
(clutter_actor_destroy): Add a function to explicitely destroy
a ClutterActor.
(clutter_actor_set_parent), (clutter_actor_get_parent),
(clutter_actor_unparent): Make set_parent require a valid parent;
add unparent; check on get_parent; ref_sink the actor when
setting its parent and unref it when unsetting it. Probably we'll
need a function that does reparenting as unparent+set_parent in
a single shot.
* clutter/clutter-group.h:
* clutter/clutter-group.c (clutter_group_dispose),
(clutter_group_finalize), (clutter_group_add),
(clutter_group_remove): Make the group destroy its children when
disposing it; clean up, and use the newly-available
clutter_actor_unparent().
* clutter/clutter-stage.h:
* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
a top-level actor; clean up.
* clutter/clutter-video-texture.h:
* clutter/clutter-video-texture.c: Clean up.
* examples/super-oh.c:
* examples/test.c:
* examples/video-player.c:
* examples/test-text.c:
* examples/video-cube.c: Remove the g_object_unref() call, as the
ClutterStage object is destroyed on clutter_main_quit().
2006-06-23 Matthew Allum <mallum@openedhand.com>
* examples/super-oh.c:
Remove random stage unref fixing trails. Fixes #98
2006-06-23 Matthew Allum <mallum@openedhand.com>
* examples/video-player.c: (size_change):
cast stage height to gint avoiding wierdness for when
2006-07-06 Emmanuele Bassi <ebassi@openedhand.com> Big rework of the actor management semantics: now ClutterActor objects behave like GtkObjects - that is they have an initial "floating" reference that gets "sunk" when they are added to a ClutterGroup. This makes a group responsible of de-allocating each actor inside it, so you just have to destroy the group to get every child actor destroyed. Also, now you can do: clutter_group_add (group, clutter_video_texture_new ()); without having to care about reference counting and explicit unreffing. * clutter/clutter-private.h: Add private flags setter and getter macros. * clutter/clutter-actor.h: * clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned; add a "visible" property; add the "destroy", "show" and "hide" signals to ClutterActorClass. (clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit the "show" and "hide" signals. (clutter_actor_set_property), (clutter_actor_get_property), (clutter_actor_class_init): Implement the "visible" property; add signals. (clutter_actor_finalize): Do not leak the actor's name, if it is set. (clutter_actor_dispose): Emit the "destroy" signal here. (clutter_actor_init): Sink the initial floating flag if needed. (clutter_actor_destroy): Add a function to explicitely destroy a ClutterActor. (clutter_actor_set_parent), (clutter_actor_get_parent), (clutter_actor_unparent): Make set_parent require a valid parent; add unparent; check on get_parent; ref_sink the actor when setting its parent and unref it when unsetting it. Probably we'll need a function that does reparenting as unparent+set_parent in a single shot. * clutter/clutter-group.h: * clutter/clutter-group.c (clutter_group_dispose), (clutter_group_finalize), (clutter_group_add), (clutter_group_remove): Make the group destroy its children when disposing it; clean up, and use the newly-available clutter_actor_unparent(). * clutter/clutter-stage.h: * clutter/clutter-stage.c (clutter_stage_init): ClutterStage is a top-level actor; clean up. * clutter/clutter-video-texture.h: * clutter/clutter-video-texture.c: Clean up. * examples/super-oh.c: * examples/test.c: * examples/video-player.c: * examples/test-text.c: * examples/video-cube.c: Remove the g_object_unref() call, as the ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 17:52:57 +00:00
video height greater than half display height. Fixed #99
2006-06-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-video-texture.c: (clutter_video_texture_new):
Small fix for video playback on Big Endian. See #97
2006-06-23 18:18:56 +00:00
2006-06-23 Iain Holmes <iain@openedhand.com>
* clutter/clutter-texture.h: Add space :) Sorry.
2006-06-23 Iain Holmes <iain@openedhand.com>
* clutter/clutter-label.h:
* clutter/clutter-group.h:
* clutter/clutter-rectangle.h:
* clutter/clutter-video-texture.h:
* clutter/clutter-event.h:
* clutter/clutter-texture.h: Fix the header layout so that C# parser
can understand everything.
2006-06-23 Ross Burton <ross@openedhand.com>
* configure.ac:
* Makefile.am:
Remove references to bindings/, it's moved.
2006-06-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-group.c
(clutter_group_get_children): Mention that you must free
the returned list otherwise you'll leak stuff all around.
2006-06-23 Ross Burton <ross@openedhand.com>
* examples/super-oh.c:
Fix build with trails enabled. Still crashes.
2006-06-23 Ross Burton <ross@openedhand.com>
* configure.ac:
Disable static libraries.
2006-06-22 Matthew Allum <mallum@openedhand.com>
* web/index.html:
Make OpeneHand link
2006-06-22 Matthew Allum <mallum@openedhand.com>
* web/index.html:
Add Pango ref, authors info.
========== 2006-06-22 0.1 Release =====================
2006-06-22 Matthew Allum <mallum@openedhand.com>
* configure.ac:
* web/index.html:
Correct Bugzilla link. Add debs link
Bump up version to 0.1 !
2006-06-22 Matthew Allum <mallum@openedhand.com>
* NEWS:
Add an entry for 0.1 release
* web/index.html:
* web/style.css:
Add basic website.
2006-06-22 14:36:05 +00:00
2006-06-22 Iain Holmes <iain@openedhand.com>
* clutter/clutter-main.c: Guess what...more docs
2006-06-22 14:31:19 +00:00
2006-06-22 Iain Holmes <iain@openedhand.com>
* clutter/clutter-event.c: Add docs
2006-06-22 14:14:58 +00:00
2006-06-22 Iain Holmes <iain@openedhand.com>
* clutter/clutter-media.c: Add docs
2006-06-22 13:56:04 +00:00
2006-06-22 Iain Holmes <iain@openedhand.com>
* clutter/clutter-texture.c: Fix typos.
* clutter/clutter-timeline.c: Fix typos.
2006-06-22 13:48:09 +00:00
2006-06-22 Iain Holmes <iain@openedhand.com>
* clutter/clutter-video-texture.c: Docs.
2006-06-22 13:44:47 +00:00
2006-06-22 Iain Holmes <iain@openedhand.com>
* clutter/clutter-group.c: More typo fixes
* clutter/clutter-event.c: Documentation
2006-06-22 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeline.h:
* clutter/clutter-timeline.c: Add a "started" and a "paused"
signals; add more sanity checks on the public functions.
(clutter_timeline_get_loop): Add a getter function for the
loop property.
* clutter/clutter-marshal.list: Add marshallers.
* clutter/clutter-timeline.h:
* clutter/clutter-actor.h: Add padding for future expansion
without breaking ABI.
2006-06-22 Iain Holmes <iain@openedhand.com>
* clutter/clutter-actor.c: Fix some typos in the docs.
2006-06-22 09:25:01 +00:00
2006-06-22 Iain Holmes <iain@openedhand.com>
* clutter/clutter-util.c: And more
2006-06-22 Ross Burton <ross@openedhand.com>
* clutter/clutter-label.c:
* clutter/clutter-video-texture.c:
* clutter/clutter-texture.c:
* clutter/clutter-timeline.c:
* clutter/clutter-group.c:
Fix gtk-doc problems.
2006-06-22 09:12:40 +00:00
2006-06-22 Iain Holmes <iain@openedhand.com>
* clutter/clutter-main.c: More documentation
2006-06-22 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-main.h:
Remove bogus xvisual call.
2006-06-22 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
Remove mirroring related calls ( unimplemented )
* gtk/gtk-clutter-test.c: 0 -> NULL
2006-06-21 23:19:59 +00:00
2006-06-22 Iain Holmes <iain@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-stage.c:
* gtk/gtk-clutter.c: More docs
2006-06-21 23:02:20 +00:00
2006-06-22 Iain Holmes <iain@openedhand.com>
* clutter/clutter-actor.c: Added some more docs.
2006-06-22 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-color.c:
* clutter/clutter-event.c:
* clutter/clutter-group.c:
* clutter/clutter-label.c:
* clutter/clutter-main.c:
* clutter/clutter-media.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c:
* clutter/clutter-timeline.c:
* clutter/clutter-util.c:
* clutter/clutter-video-texture.c:
* configure.ac:
Documentation updates - add section headers.
2006-06-22 Iain Holmes <iain@openedhand.com>
* gtk/gtk-clutter-test.c (main): Don't show the stage.
2006-06-22 Iain Holmes <iain@openedhand.com>
* gtk/gtk-clutter.[ch]: Rewrite to use
clutter_stage_set_xwindow_foreign rather than GtkSocket.
* gtk/gtk-clutter-test.c: Add fading!1!!!!11! OMGWTFBBQ!!!
2006-06-21 Emmanuele Bassi <ebassi@openedhand.com>
* examples/video-cube.c (main): Quit on key press.
2006-06-21 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am: Re-fix distcheck after last commit.
2006-06-21 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
Make sure clutter.h included.
* clutter/clutter-stage.c: (clutter_stage_realize),
(clutter_stage_get_actor_at_pos):
Select for motion events on X window.
Return highest rather than lowest found actor for actor_at_pos.
* examples/Makefile.am:
Remove test-text, remane test video.
* examples/README:
Add info about the included examples.
* examples/test-video.c:
* examples/video-player.c:
Redo test-video a little nicer and rename.
* examples/video-cube.c:
Fix so it at least 'works' again.
* examples/test.c:
Clean up a little.
2006-06-21 Ross Burton <ross@openedhand.com>
* Makefile.am:
* gtk/Makefile.am:
Add gtk widget to distcheck and fix.
2006-06-21 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am:
* bindings/python/Makefile.am:
* Makefile.am: Fix distcheck
2006-06-21 Ross Burton <ross@openedhand.com>
* clutter/Makefile.am:
* examples/Makefile.am:
Fix dist.
2006-06-20 Matthew Allum <mallum@openedhand.com>
* TODO:
Update.
* clutter/clutter-group.c:
Attempt better group sizing code.
* clutter/clutter-label.c:
Minor tweaks.
* clutter/clutter-texture.c:
More debug info, make sure texture is realised for base_size()
* clutter/clutter-video-texture.c:
Seeking fixes
* examples/test.c: (main):
Populate with more randomness.
2006-06-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
Add clutter_stage_set_xwindow_foreign() call
* clutter/clutter-util.c:
* clutter/clutter-util.h:
Add some X error traps
* examples/super-oh.c:
Toy with us of new clutter_stage_set_xwindow_foreign() for
optional screensaver functionality.
2006-06-14 Matthew Allum <mallum@openedhand.com>
* configure.ac:
Add checks for GL/gl.h and GL/glx.h
2006-06-14 Matthew Allum <mallum@openedhand.com>
* AUTHORS:
* README:
* TODO:
Update all.
2006-06-13 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-video-texture.c:
Add missing license.
2006-06-13 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-clone-texture.c:
* clutter/clutter-clone-texture.h:
* clutter/clutter-element.c:
* clutter/clutter-element.h:
* clutter/clutter-group.c:
* clutter/clutter-group.h:
* clutter/clutter-label.c:
* clutter/clutter-label.h:
* clutter/clutter-main.c:
* clutter/clutter-main.h:
* clutter/clutter-rectangle.c:
* clutter/clutter-rectangle.h:
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
* clutter/clutter-texture.c:
* clutter/clutter-texture.h:
* clutter/clutter-video-texture.c:
* clutter/clutter-video-texture.h:
* clutter/clutter.h:
* examples/super-oh.c:
* examples/test-text.c:
* examples/test-video.c:
* examples/test.c:
* examples/video-cube.c:
* gtk/gtk-clutter-test.c:
* gtk/gtk-clutter.c:
* gtk/gtk-clutter.h:
Element to Actor Renaming.
2006-06-12 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-media.c:
* clutter/clutter-media.h:
* clutter/clutter-video-texture.c:
* clutter/clutter-video-texture.h:
* clutter/clutter.h:
* examples/test-video.c: (main):
* examples/video-cube.c: (main):
Add new 'media' interface.
Drop Totem based video playback code replace with newly
rewritten supper Jorn based code. Clutter is now fully LGPL.
* clutter/clutter-texture.c: (tile_dimension):
Remove uneeded overlap code.
2006-06-08 Iain Holmes <iain@openedhand.com>
* clutter/clutter-texture.c:
Opps, undo change I didn't mean to commit
2006-06-08 Iain Holmes <iain@openedhand.com>
* configure.ac:
Add gdk-pixbuf-xlib cflags/libs to clutter libs
Build the gtk-clutter.pc file.
* clutter.pc.in:
Add the gdk-pixbuf-xlib depends.
* gtk/gtk-clutter.pc.in:
pkg-config stuff for gtk-clutter
* gtk/Makefile.am:
Install gtk-clutter.pc
2006-06-08 22:44:14 +00:00
2006-06-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-main.c:
* clutter/clutter-private.h:
* clutter/clutter-stage.c:
Rework and fix offscreen rendering, also rejig GLX
context handling, moving mostly into stage.
Require at least OpenGL 1.2 ( CLAMP_TO_EDGE )
* clutter/clutter-texture.c:
Explicity set props on _init() as to avoid nasty can_create
bug failing miserably in certain situations.
Switch to CLAMP_TO_EDGE for textures to avoid tile seams.
Add some more GL error checks.
* clutter/clutter-label.c:
Extra debug info
* configure.ac:
Require gdk-pixbuf-xlib-2.0
2006-06-06 Matthew Allum <mallum@openedhand.com>
* configure.ac:
Use pkg-config to check for X. Really Check for GL libs.
Make gtk binding optional. Cleanup a little.
* Makefile.am:
* gtk/Makefile.am:
Make gtk binding optional
* clutter/clutter-element.c:
Cleanup a little, notify on size change.
* clutter/clutter-texture.c:
Lots of cleanups. Add waste prop. Add filter quality prop.
* clutter/clutter-clone-texture.c:
Make object construction simpler to work better with bindings.
* clutter/clutter-stage.c:
* clutter/clutter-timeline.c:
Minor reformating, cleanups.
* examples/test-text.c: (main):
Random experimentation
2006-06-06 Iain Holmes <iain@openedhand.com>
* gtk/gtk-clutter.c (size_request): Take the size of the widget from
the ClutterStage.
(gtk_clutter_class_init): Hook up size-request
2006-06-06 Iain Holmes <iain@openedhand.com>
* gtk/: Add a gtk widget for clutter.
* configure.ac: Add GTK checks
* Makefile.am: Go into gtk/
2006-06-05 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-group.c: (clutter_group_remove):
Fix parent check.
2006-06-05 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-event.h:
Remove send_event field. Clutter shouldn't need it.
* clutter/clutter-main.c: (clutter_dispatch_x_event):
Dont malloc a new clutter event for each xevent.
* clutter/clutter-stage.h:
* clutter/clutter-stage.c: (clutter_stage_class_init),
(clutter_stage_get_default):
Dont ref stage from clutter_stage_get_default.
* examples/super-oh.c: (main):
Remove some now uneeded debug g_prints
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com> * clutter-color.h: * clutter-color.c: Reimplement ClutterColor as a boxed type; add convenience API for color handling, like: add, subtract, shade, HSL color-space conversion, packing and unpacking. * clutter-private.h: Update ClutterMainContext, and export the main context pointer here. * clutter-rectangle.h: * clutter-rectangle.c: Update the color-related code; make clutter_rectangle_new() and empty constructor and provide clutter_rectangle_new_with_color(); provide color setter and getter API. * clutter-label.h: * clutter-label.c: Rename the "font" property to "font-name"; update the color-related code to the new ClutterColor object; rename clutter_label_new() to clutter_label_new_with_text(), and add setters and getters for the properties. * clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers generators. * clutter-stage.h: * clutter-stage.c: Rework the API: provide a default constructor for a singleton object, named clutter_stage_get_default(), which supercedes the clutter_stage() function in clutter-main; provide new events: button-press-event, button-release-event, key-press-event and key-release-event; update the color-related code; (clutter_stage_snapshot): Allow negative width and height when taking a snapshot (meaning: use full width/height). (clutter_stage_get_element_at_pos): Rename clutter_stage_pick(). * clutter-element.c (clutter_element_paint): Clean up the stage and color related code. * clutter-event.h: * clutter-event.c: Add generic ClutterAnyEvent type; add clutter_event_new(), clutter_event_copy() and clutter_event_free(); make ClutterEvent a boxed type. * clutter-main.h: * clutter-main.c: Remove clutter_stage(); add clutter_main_quit(), for cleanly quitting from clutter_main(); add multiple mainloops support; allocate the ClutterCntx instead of adding it to the stack; re-work the ClutterEvent dispatching. * clutter-group.c (clutter_group_add), (clutter_group_remove): Keep a reference on the element when added to a ClutterGroup. * examples/rects.py * examples/test.c: * examples/test-text.c: * examples/video-cube.c: * examples/super-oh.c: * examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-04 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c:
* clutter/clutter-group.c:
* clutter/clutter-group.h:
Work more on depth ( Z ) setting with sorting.
* clutter/clutter-main.c: (clutter_redraw):
Experiment with glXWaitVideoSyncSGI. Currently disabled.
2006-06-02 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.h:
Add missing _depth() declarations
* clutter/clutter-main.c:
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com> * clutter-color.h: * clutter-color.c: Reimplement ClutterColor as a boxed type; add convenience API for color handling, like: add, subtract, shade, HSL color-space conversion, packing and unpacking. * clutter-private.h: Update ClutterMainContext, and export the main context pointer here. * clutter-rectangle.h: * clutter-rectangle.c: Update the color-related code; make clutter_rectangle_new() and empty constructor and provide clutter_rectangle_new_with_color(); provide color setter and getter API. * clutter-label.h: * clutter-label.c: Rename the "font" property to "font-name"; update the color-related code to the new ClutterColor object; rename clutter_label_new() to clutter_label_new_with_text(), and add setters and getters for the properties. * clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers generators. * clutter-stage.h: * clutter-stage.c: Rework the API: provide a default constructor for a singleton object, named clutter_stage_get_default(), which supercedes the clutter_stage() function in clutter-main; provide new events: button-press-event, button-release-event, key-press-event and key-release-event; update the color-related code; (clutter_stage_snapshot): Allow negative width and height when taking a snapshot (meaning: use full width/height). (clutter_stage_get_element_at_pos): Rename clutter_stage_pick(). * clutter-element.c (clutter_element_paint): Clean up the stage and color related code. * clutter-event.h: * clutter-event.c: Add generic ClutterAnyEvent type; add clutter_event_new(), clutter_event_copy() and clutter_event_free(); make ClutterEvent a boxed type. * clutter-main.h: * clutter-main.c: Remove clutter_stage(); add clutter_main_quit(), for cleanly quitting from clutter_main(); add multiple mainloops support; allocate the ClutterCntx instead of adding it to the stack; re-work the ClutterEvent dispatching. * clutter-group.c (clutter_group_add), (clutter_group_remove): Keep a reference on the element when added to a ClutterGroup. * examples/rects.py * examples/test.c: * examples/test-text.c: * examples/video-cube.c: * examples/super-oh.c: * examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
Rejig GL setup as for stage to support an offscreen property.
Offscreen support is however a little borked.
2006-06-01 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c:
Fix a snafu in clutter_element_raise ()
* clutter/clutter-timeline.c:
* clutter/clutter-timeline.h:
Add new clutter_timeline_is_playing() method
2006-05-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-color.c: (clutter_color_set):
Fix bit shifts in clutter color setters.
2006-05-29 08:59:36 +00:00
2006-05-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c:
* clutter/clutter-element.h:
Add initial new element depth() getter and setter.
* clutter/clutter-group.c:
* clutter/clutter-group.h:
Add 2 new methods for listing a groups children externally.
2006-05-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-clone-texture.c (set_parent_texture),
(clutter_clone_texture_set_property),
(clutter_clone_texture_get_property),
(clutter_clone_texture_class_init),
(clutter_clone_texture_new): Add a "parent-texture"
constructor-only property to simplify the constructor code.
* clutter/clutter-rectangle.c (clutter_rectangle_new):
* clutter/clutter-timeline.c (clutter_timeline_new): Simplify
the constructor code.
* examples/rect.py: Use the new method names for clutter.main()
and clutter.stage().
2006-05-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-element.c: Fix gtk-doc annotations for public
functions; add sanity checks for public API; factor out some
pointer dereferences.
2006-05-26 Emmanuele Bassi <ebassi@openedhand.com>
Big entry, small changes.
* clutter/clutter-rectangle.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-group.c:
* clutter/clutter-element.c:
* clutter/clutter-label.c: Use the GObject built-in definition
of a private data structure; it removes the need for managing
the allocation/de-allocation of a private structure ourselves.
* clutter/clutter-group.h:
* clutter/clutter-label.h: Add padding, for adding signals and
other class-wide definitions without breaking ABI.
* clutter/clutter-element.h:
* clutter/clutter-element.c (clutter_element_box_get_type),
(clutter_element_box_copy): Make ClutterElementBox a GBoxed
type; clean up declarations of the enums and flags.
* clutter/clutter-group.h:
* clutter/clutter-group.c (clutter_group_add_many_valist),
(clutter_group_add_many): Add a _valist version of
clutter_group_add_many() function, and re-implement the latter
as a proxy for the former; language bindings do not cope
well with variable argument functions.
* clutter/clutter-video-texture.h:
* clutter/clutter-video-texture.c: Use the right prefix for
the error and for the ratio enumerations.
* clutter/*.c:
* clutter/*.h:
* clutter/Makefile.am: Use the <clutter/...> include path
for parallel installations.
* clutter/Makefile.am:
* clutter/clutter-enum-types.h:
* clutter/clutter-enum-types.c: Register the enumeration types
inside the GObject type system in order to use them as properties
and bindings automagically pick them up.
* bindings/python/ChangeLog: Add a changelog for the bindings...
* doc/reference/ChangeLog: ... and a changelog for the reference.
* examples/test.c:
* examples/video-cube.c:
* examples/test-video.c: Use the <clutter/clutter.h> header.
2006-05-25 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-clone-texture.c:
(clone_texture_render_to_gl_quad):
Remove uneeded bogus warning. Fix a typo causing large
texture to get incorrectly rendered.
* clutter/clutter-texture.c: (init_tiles),
(texture_render_to_gl_quad), (clutter_texture_sync_pixbuf),
(clutter_texture_realize):
Add some new debug info.
* clutter/clutter-video-texture.c: (fakesink_handoff_cb):
Set the pixbuf from GST_BUFFER_DATA() a little safer.
2006-05-25 Matthew Allum <mallum@openedhand.com>
* clutter.pc.in:
Fix prefix snafu via Ross.
2006-05-24 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c: (clutter_element_paint),
(clutter_element_class_init):
* clutter/clutter-label.c: (clutter_label_make_pixbuf):
* clutter/clutter-main.c: (clutter_main):
* clutter/clutter-stage.c: (sync_fullscreen), (sync_gl_viewport):
* clutter/clutter-stage.h:
Various minor tweaks / fixes needed by o.p.t
* clutter/clutter-texture.c: (texture_render_to_gl_quad),
(clutter_texture_sync_pixbuf), (clutter_texture_set_property),
(clutter_texture_get_property), (clutter_texture_class_init):
Experiment adding currently borked repreating textures,
* clutter/clutter-timeline.c: (timeline_timeout_func),
(clutter_timeline_skip):
Fix timeline callback frame counting.
* examples/test-video.c: (main):
Experiment with repeated textures.
2006-05-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-clone-texture.h:
Fix Include.
* clutter/clutter-element.c: (clutter_element_set_parent):
Only unref if parent non NULL
* clutter/clutter-label.c: (clutter_label_class_init),
(clutter_label_set_text), (clutter_label_set_font):
* clutter/clutter-stage.h:
Add some utility defines
* clutter/clutter-texture.c: (init_tiles):
* clutter/clutter-timeline.c: (clutter_timeline_class_init),
(timeline_timeout_func), (clutter_timeline_get_current_frame):
* clutter/clutter-timeline.h:
Add a 'completed' signal
Dont free priv when g_type_class_private used.
* clutter/clutter.h:
Add missing clutter-rectangle.h
* examples/Makefile.am:
* examples/super-oh.c: (main):
* examples/test.c:
* examples/video-cube.c:
Fix includes
2006-05-22 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c:
* clutter/clutter-element.h:
* clutter/clutter-event.c:
* clutter/clutter-group.c: (clutter_group_remove_all):
* clutter/clutter-group.h:
* clutter/clutter-main.c: (translate_button_event),
(translate_motion_event):
Improve mouse event handling.
Add code to map arbituary ( i.e cursor ) position to
a clutter element using OpenGL 'picking'.
* clutter/clutter-texture.c:
* clutter/clutter-clone-texture.c:
re-realize parent texture if it gets hidden.
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
Make sure stage sets gl viewport up even if just default size.
(clutter_texture_hide), (clutter_texture_paint):
* doc/reference/Makefile.am:
* examples/super-oh.c: (input_cb), (frame_cb), (main):
Add test for mouse events, click to remove.
2006-05-21 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c:
* clutter/clutter-element.h:
Add new core sizing methods and more documentation.
* clutter/clutter-group.c:
* clutter/clutter-group.h:
Use the sizing bits and documentation.
* clutter/clutter-main.c:
* clutter/clutter-event.h:
Add FPS display when CLUTTER_SHOW_FPS env var set.
Add initial support for mouse events.
* clutter/clutter-stage.c:
Add 'snapshot' method.
* clutter/clutter-texture.c: (clutter_texture_new_from_pixbuf):
* clutter/clutter-texture.h:
Documentation.
* clutter/clutter-timeline.c:
Add support for changing FPS setting on the fly. Document.
* examples/super-oh.c: (frame_cb), (main):
Add an optional motion trails effect.
2006-05-17 Matthew Allum <mallum@openedhand.com>
* README:
Add a tiny bit of info
* TODO:
Sync up a little
* clutter/clutter-clone-texture.c:
(clone_texture_render_to_gl_quad):
* clutter/clutter-element.c: (clutter_element_show),
(clutter_element_realize), (clutter_element_unrealize),
(clutter_element_paint), (clutter_element_set_id),
(clutter_element_get_id):
* clutter/clutter-element.h:
Rename REALISE() to REALIZE()
* clutter/clutter-texture.c: (texture_render_to_gl_quad),
(clutter_texture_sync_pixbuf), (clutter_texture_set_pixbuf):
* clutter/clutter-video-texture.c: (query_timeout),
(got_video_size), (caps_set), (parse_stream_info),
(handle_element_message), (bus_message_cb),
(poll_for_state_change_full), (clutter_video_texture_get_property),
(clutter_video_texture_class_init), (clutter_video_texture_init),
(clutter_video_texture_open), (clutter_video_texture_seek_time),
(stop_play_pipeline):
* clutter/clutter-video-texture.h:
Move over using fakesink and handoff instead of custom element
Support 3 channel pixbufs as textures and thus increase efficiency
of video texture ( also avoids byte swapping. )
Clean up video texture code somemore.
Add some metadata support.
* Makefile.am:
* configure.ac:
Disable old custom clutter gst element from build.
* examples/test-video.c: (foo), (size_change), (tick), (main):
* examples/video-cube.c: (clutter_video_texture_cube_paint):
Sink with new API. Pause on key press.
2006-05-13 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c: (redraw_update_idle),
(clutter_element_show), (clutter_element_hide),
(clutter_element_realize), (clutter_element_unrealize),
(clutter_element_class_init), (clutter_element_init),
(clutter_element_queue_redraw), (clutter_element_set_geometry),
(clutter_element_get_geometry), (clutter_element_get_coords),
(clutter_element_set_position), (clutter_element_set_size),
(clutter_element_get_abs_position), (clutter_element_get_width),
(clutter_element_get_height), (clutter_element_get_x),
(clutter_element_get_y), (clutter_element_set_opacity):
* clutter/clutter-texture.c: (clutter_texture_get_base_size),
(clutter_texture_bind_tile), (clutter_texture_get_n_tiles),
(clutter_texture_get_x_tile_detail),
(clutter_texture_get_y_tile_detail):
* doc/reference/Makefile.am:
* doc/reference/clutter.types:
Documentation updates.
2006-05-13 Matthew Allum <mallum@openedhand.com>
* clutter.pc.in:
Add @MAJORMINOR@ to installed dirs.
* clutter/clutter-main.c: (clutter_xscreen), (clutter_init):
* clutter/clutter-main.h:
* clutter/clutter-private.h:
Quick fix for debug statements so now only appear
if CLUTTER_DBBUG env var set.
2006-05-12 Matthew Allum <mallum@openedhand.com>
* configure.ac:
* Makefile.am:
* clutter/Makefile.am:
* bindings/python/Makefile.am:
* examples/Makefile.am:
* gst/Makefile.am:
Clean up autofoo a bit fixing versioning.
* bootstrap-autotools.sh:
* clutter-1.0.pc.in:
Rename.
2006-05-12 Matthew Allum <mallum@openedhand.com>
* bindings/python/Makefile.am:
* bindings/python/clutter.override:
* clutter/Makefile.am:
* clutter/clutter-bin.c:
* clutter/clutter-bin.h:
* clutter/clutter-element.c: (clutter_element_dispose),
(clutter_element_raise), (clutter_element_lower):
* clutter/clutter-group.c:
* clutter/clutter-group.h:
* clutter/clutter-main.c: (clutter_threads_leave):
* clutter/clutter-main.h:
* clutter/clutter-stage.c: (clutter_stage_class_init):
* clutter/clutter-stage.h:
* clutter/clutter.h:
* examples/super-oh.c: (frame_cb), (main):
* examples/test-text.c: (main):
* examples/test-video.c: (main):
* examples/test.c: (main):
* examples/video-cube.c: (main):
Rename clutter-bin to clutter-group
2006-05-11 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-clone-texture.c:
(clone_texture_render_to_gl_quad), (clutter_clone_texture_paint),
(clutter_clone_texture_class_init), (clutter_clone_texture_new):
Fix cloning.
* clutter/clutter-element.c: (clutter_element_rotate_z),
(clutter_element_rotate_x), (clutter_element_rotate_y):
Minor tweaks
* examples/Makefile.am:
* examples/super-oh.c:
Add a new demo - unsing rotations and clones.
2006-05-11 Matthew Allum <mallum@openedhand.com>
* bindings/python/Makefile.am:
* bindings/python/clutter-base-types.defs:
* bindings/python/clutter-base.defs:
* bindings/python/clutter.override:
Python goodiness from ebassi.
- Element geometry handled nicely.
- get_coords(), get_abs_position() added.
* clutter/clutter-element.c: (clutter_element_rotate_x),
(clutter_element_rotate_y), (clutter_element_mirror),
* clutter/clutter-element.h:
Add initial rotation API. Make Geometry boxed ( ebassi )
* clutter/clutter-stage.c: (sync_gl_viewport):
Set depth in main world transform.
* clutter/clutter-timeline.h:
Add missing new() api call.
* examples/test.c: (timeout_text_cb), (frame_cb), (main):
Tou with some rotation
2006-05-11 Matthew Allum <mallum@openedhand.com>
reviewed by: <delete if not using a buddy>
* bindings/python/Makefile.am:
* bindings/python/clutter-base-types.defs:
* bindings/python/clutter-base.defs:
* bindings/python/clutter.override:
* clutter/clutter-bin.c: (clutter_bin_paint):
* clutter/clutter-element.c: (clutter_element_paint),
(clutter_element_get_height), (clutter_element_get_x),
(clutter_element_get_y), (clutter_element_set_opacity),
(clutter_element_get_opacity), (clutter_element_set_id),
(clutter_element_get_id), (clutter_element_rotate_x),
(clutter_element_rotate_y), (clutter_element_mirror),
(clutter_element_set_clip), (clutter_element_remove_clip),
(clutter_element_set_parent), (clutter_element_get_parent),
(clutter_element_raise), (clutter_element_lower),
(clutter_element_raise_top), (clutter_element_lower_bottom):
* clutter/clutter-element.h:
* clutter/clutter-main.c: (clutter_redraw):
* clutter/clutter-stage.c: (sync_gl_viewport):
* clutter/clutter-timeline.h:
* examples/test.c: (timeout_text_cb), (frame_cb), (main):
2006-05-09 Matthew Allum <mallum@openedhand.com>
* COPYING:
* clutter/clutter-bin.c:
* clutter/clutter-bin.h:
* clutter/clutter-clone-texture.c:
* clutter/clutter-clone-texture.h:
* clutter/clutter-color.c:
* clutter/clutter-color.h:
* clutter/clutter-element.c:
* clutter/clutter-element.h:
* clutter/clutter-event.c:
* clutter/clutter-event.h:
* clutter/clutter-keysyms.h:
* clutter/clutter-label.c:
* clutter/clutter-label.h:
* clutter/clutter-main.c:
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter-rectangle.c:
* clutter/clutter-rectangle.h:
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
* clutter/clutter-texture.c:
* clutter/clutter-texture.h:
* clutter/clutter-timeline.c:
* clutter/clutter-timeline.h:
* clutter/clutter-util.c:
* clutter/clutter-util.h:
Add license info.
2006-05-08 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-event.c:
* clutter/clutter-event.h:
* clutter/clutter-keysyms.h:
* clutter/clutter-main.c: (clutter_dispatch_x_event):
* clutter/clutter-stage.c: (clutter_stage_class_init):
* clutter/clutter-stage.h:
* clutter/clutter.h:
* bindings/python/Makefile.am:
* bindings/python/clutter.override:
Add basic input event handling. Keys only atm.
2006-05-08 Matthew Allum <mallum@openedhand.com>
* TODO:
Sync a little.
* bindings/python/Makefile.am:
* bindings/python/clutter.override:
Fix up so pixbufs now work ( thanks ebassi! )
Add some missing newer headers.
* clutter/clutter-main.h:
Remove unused clutter_queue_redraw();
2006-05-07 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c: (clutter_element_class_init),
(clutter_element_init), (clutter_element_queue_redraw),
(clutter_element_set_geometry), (clutter_element_get_geometry),
(clutter_element_get_coords), (clutter_element_set_position),
(clutter_element_set_size), (clutter_element_get_abs_position),
(clutter_element_get_width), (clutter_element_get_height),
(clutter_element_get_x), (clutter_element_get_y),
(clutter_element_set_opacity):
* clutter/clutter-main.c: (clutter_dispatch_x_event):
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter-stage.c: (clutter_stage_set_color):
* clutter/clutter-texture.c: (clutter_texture_set_pixbuf):
Rename clutter_queue_redraw -> clutter_element_queue_redraw
* clutter/clutter-label.c: (clutter_label_make_pixbuf),
(clutter_label_set_property), (clutter_label_set_text_extents):
* clutter/clutter-label.h:
Fixes to extents
* examples/Makefile.am:
* examples/test-text.c:
Add sime test text example.
2006-05-07 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-label.c: (clutter_label_make_pixbuf),
(clutter_label_get_property), (clutter_label_dispose),
(clutter_label_class_init), (clutter_label_init),
(clutter_label_new_with_text), (clutter_label_new),
(clutter_label_set_text), (clutter_label_set_font),
(clutter_label_set_text_extents), (clutter_label_set_fg_color):
* examples/test.c: (main):
Slight efficiency improvements. Add initial extents API.
2006-05-07 Matthew Allum <mallum@openedhand.com>
* TODO:
resync.
* clutter/Makefile.am:
* clutter/clutter-clone-texture.c:
* clutter/clutter-clone-texture.h:
Add new texture clone element.
* clutter/clutter-color.c:
* clutter/clutter-color.h:
Add simple color API.
* clutter/clutter-util.c:
* clutter/clutter-util.h:
Move shared texture funcs into shared util code.
* clutter/clutter-texture.c: (can_create), (tile_dimension),
(init_tiles), (texture_render_to_gl_quad),
(clutter_texture_unrealize), (clutter_texture_sync_pixbuf),
(clutter_texture_realize), (clutter_texture_show),
(clutter_texture_hide), (clutter_texture_paint),
(clutter_texture_finalize), (clutter_texture_set_property),
(clutter_texture_get_property), (clutter_texture_class_init),
(clutter_texture_init), (clutter_texture_set_pixbuf),
(clutter_texture_new_from_pixbuf), (clutter_texture_get_base_size),
(clutter_texture_bind_tile):
Changes for clones to work.
* clutter/clutter-element.c: (clutter_element_paint),
(clutter_element_set_property), (clutter_element_get_property),
(clutter_element_set_position), (clutter_element_set_size),
(clutter_element_get_abs_position), (clutter_element_get_width),
(clutter_element_get_height), (clutter_element_get_x),
(clutter_element_get_y), (clutter_element_set_opacity),
(clutter_element_get_opacity), (clutter_element_set_id),
(clutter_element_get_id), (clutter_element_set_clip):
* clutter/clutter-element.h:
Add clipping and other tweaks.
* clutter/clutter-stage.c: (sync_gl_viewport),
(clutter_stage_paint), (clutter_stage_init):
Add psuedo 3D desktop like GL setup.
* clutter/clutter-label.c: (clutter_label_make_pixbuf):
* clutter/clutter-label.h:
* clutter/clutter-main.c: (clutter_redraw):
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter-rectangle.c: (clutter_rectangle_paint):
* clutter/clutter-stage.h:
* clutter/clutter-texture.h:
* clutter/clutter-timeline.c: (clutter_timeline_class_init):
* clutter/clutter-video-texture.c:
* clutter/clutter.h:
* examples/test-video.c: (foo), (size_change), (tick), (main):
* examples/test.c: (main):
* examples/video-cube.c: (clutter_video_texture_cube_paint),
(clutter_video_texture_cube_class_init),
(clutter_video_texture_cube_init):
Various minor tweaks for API changes, new features etc.
2006-05-03 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-bin.c: (clutter_bin_paint):
* clutter/clutter-bin.h:
* clutter/clutter-element.c: (clutter_element_unrealize),
(clutter_element_paint), (clutter_element_set_property),
(clutter_element_get_property), (clutter_element_dispose),
(clutter_element_finalize), (clutter_element_class_init),
(clutter_element_init), (clutter_element_queue_redraw),
(clutter_element_set_geometry), (clutter_element_get_geometry),
(clutter_element_get_coords), (clutter_element_set_position),
(clutter_element_set_size), (clutter_element_get_abs_position),
(clutter_element_set_opacity), (clutter_element_get_opacity),
(clutter_element_set_clip), (clutter_element_remove_clip),
(clutter_element_set_parent), (clutter_element_get_parent),
(clutter_element_raise), (clutter_element_lower),
(clutter_element_raise_top), (clutter_element_lower_bottom):
* clutter/clutter-element.h:
* clutter/clutter-label.c: (clutter_label_set_fg_color):
* clutter/clutter-rectangle.c: (clutter_rectangle_paint),
(clutter_rectangle_set_property), (clutter_rectangle_init):
* clutter/clutter-stage.c: (sync_xwindow_size):
* clutter/clutter-texture.c: (clutter_texture_paint),
(clutter_texture_set_pixbuf):
Clean up ClutterElement, removing globals, improving sizing
and initial clipping code.
* clutter/clutter.h:
* clutter/clutter-timeline.c: (clutter_timeline_class_init),
(timeline_timeout_func), (clutter_timeline_start),
(clutter_timeline_pause), (clutter_timeline_rewind),
(clutter_timeline_skip), (clutter_timeline_advance),
(clutter_timeline_get_current_frame), (clutter_timeline_new):
* clutter/clutter-timeline.h:
Various fixes to timelines. Implement frame skipping.
* examples/test.c: (timeout_text_cb), (main):
Update to use timeline.
2006-05-02 Matthew Allum <mallum@openedhand.com>
* TODO:
Update
* clutter/clutter-element.h:
* clutter/clutter-rectangle.h:
Minor formatting cleanups
2006-05-02 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-timeline.c:
* clutter/clutter-timeline.h:
Add initial timeline implementation
2006-05-02 Matthew Allum <mallum@openedhand.com>
* bindings/python/Makefile.am:
* bindings/python/cluttermodule.c: (initclutter):
Fix python build with new -1.0 naming. Use of GdkPixbufs
still causing crashes.
2006-04-30 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-main.c: (events_init), (redraw_update_idle),
(clutter_queue_redraw), (clutter_redraw):
Fix repaint queueing, using idle handler now.
Clean up some minor compiler warnings.
* clutter/clutter-main.h:
* clutter/clutter-texture.c: (clutter_texture_unrealize),
(clutter_texture_set_pixbuf):
Rename gl_lock/unlock to threads_enter/leaver
2006-04-30 Matthew Allum <mallum@openedhand.com>
* Makefile.am:
* clutter-1.0.pc.in:
* clutter/Makefile.am:
* clutter/clutter-bin.h:
* clutter/clutter-label.h:
* clutter/clutter-rectangle.h:
* clutter/clutter-stage.h:
* clutter/clutter-texture.h:
* clutter/clutter-video-texture.h:
* clutter/clutter.h:
* configure.ac:
* examples/Makefile.am:
Add .pc file, tag -1.0 onto lib, includes dir naming.
2006-04-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-main.c: (clutter_dispatch_x_event),
(clutter_queue_redraw), (clutter_redraw):
Simplify paint event queueing. Does not actually queue
anymore (broken), needs wrong to reduce high number of
uneeded paints.
* clutter/clutter-texture.c: (clutter_texture_set_pixbuf):
Remove visible check which broke paints of resized texture pixmaps.
2006-04-19 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-bin.c: (clutter_bin_paint), (clutter_bin_add):
* clutter/clutter-element.c: (clutter_element_paint):
* clutter/clutter-element.h:
* clutter/clutter-label.c: (clutter_label_set_property),
(clutter_label_get_property), (clutter_label_class_init):
* clutter/clutter-marshal.list:
* clutter/clutter-rectangle.c: (clutter_rectangle_set_property),
(clutter_rectangle_get_property), (clutter_rectangle_class_init):
* clutter/clutter-stage.c: (clutter_stage_dispose),
(clutter_stage_get_property), (clutter_stage_class_init):
* clutter/clutter-texture.c: (clutter_texture_realize),
(clutter_texture_class_init), (clutter_texture_set_pixbuf):
* clutter/clutter-texture.h:
More object cleanups. Add signal to texture size changes.
Fix color props. Adjust element realise flags workings ( broken ).
* examples/test-video.c: (main):
Broken due to realize flag changes.
2006-04-18 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-bin.c: (clutter_bin_get_property),
(clutter_bin_finalize), (clutter_bin_class_init),
(clutter_bin_new), (clutter_bin_show_all), (clutter_bin_hide_all),
(clutter_bin_add):
* clutter/clutter-bin.h:
* clutter/clutter-element.c: (clutter_element_get_property),
(clutter_element_finalize), (clutter_element_class_init),
(clutter_element_set_parent), (clutter_element_get_parent),
(clutter_element_raise), (clutter_element_lower):
* clutter/clutter-element.h:
* clutter/clutter-label.c: (clutter_label_make_pixbuf),
(clutter_label_get_property), (clutter_label_dispose),
(clutter_label_finalize), (clutter_label_class_init),
(clutter_label_init), (clutter_label_new_with_text),
(clutter_label_new), (clutter_label_set_text),
(clutter_label_set_font), (clutter_label_set_fg_color):
* clutter/clutter-label.h:
* clutter/clutter-rectangle.c: (clutter_rectangle_paint),
(clutter_rectangle_set_property), (clutter_rectangle_get_property),
(clutter_rectangle_finalize), (clutter_rectangle_dispose),
(clutter_rectangle_class_init), (clutter_rectangle_init),
(clutter_rectangle_new):
* clutter/clutter-texture.c: (clutter_texture_paint),
(clutter_texture_dispose), (clutter_texture_finalize),
(clutter_texture_set_property), (clutter_texture_get_property),
(clutter_texture_class_init), (clutter_texture_init),
(clutter_texture_set_pixbuf), (clutter_texture_new_from_pixbuf):
Various GObject usages cleanups, adding properties and
finalize/dispose functions properly.
2006-04-18 Matthew Allum <mallum@openedhand.com>
* bindings/python/Makefile.am:
* bindings/python/clutter.override:
* bindings/python/cluttermodule.c: (initclutter):
* clutter/clutter-label.h:
* clutter/clutter-rectangle.h:
* clutter/clutter-video-texture.h:
More fixups to now less broken python bindings
* examples/rects.py:
A simple python script using bindings
2006-04-18 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-marshal.list:
Add missing.
2006-04-17 Matthew Allum <mallum@openedhand.com>
* Makefile.am:
* bindings/Makefile.am:
* bindings/python/Makefile.am:
* bindings/python/clutter.override:
* bindings/python/cluttermodule.c:
* configure.ac:
First shot at some python bindings ( broken atm )
* clutter/clutter-bin.h:
* clutter/clutter-element.h:
* clutter/clutter-stage.h:
* clutter/clutter-texture.h:
* clutter/clutter.h:
Rejig headers a little so h2def.py happier
2006-04-17 Matthew Allum <mallum@openedhand.com>
* TODO:
* doc/clutter.types:
* doc/reference/Makefile.am:
Move gtk-doc gubbins to doc/reference
2006-04-16 Matthew Allum <mallum@openedhand.com>
* TODO:
More updates
* clutter/clutter-bin.c: (clutter_bin_paint):
Add translate call
* clutter/clutter-texture.c: (clutter_texture_dispose),
(clutter_texture_class_init), (clutter_texture_set_pixbuf):
Fixup object finalization a little.
* bootstrap-autotools.sh:
* configure.ac:
* doc/Makefile.am:
* doc/clutter.types:
Add gtk-doc infrastructure
2006-04-15 Matthew Allum <mallum@openedhand.com>
* TODO:
More ideas.
* clutter/Makefile.am:
* clutter/clutter-rectangle.c: (clutter_rectangle_new):
Sync passed color alpha chan to element opacity,
* clutter/clutter-video-texture.c:
(clutter_video_texture_error_quark), (signal_eos_delayed),
(query_timeout), (got_video_size), (caps_set), (parse_stream_info),
(handle_element_message)
* clutter/clutter-video-texture.h:
Port more of bacon video widget API.
* examples/test-video.c: (foo), (tick), (main):
Add a simple overlay displaying playback time.
2006-04-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c:
* clutter/clutter-label.c: (clutter_label_init),
(clutter_label_new_with_text):
* clutter/clutter-label.h:
* clutter/clutter-main.c: (clutter_redraw), (clutter_gl_unlock):
* clutter/clutter-main.h:
* clutter/clutter-rectangle.c: (clutter_rectangle_init),
(clutter_rectangle_new):
* clutter/clutter-rectangle.h:
* clutter/clutter-texture.c: (clutter_texture_class_init),
(clutter_texture_set_pixbuf), (clutter_texture_new_from_pixbuf):
* clutter/clutter-texture.h:
* clutter/clutter-video-texture.c: (clutter_video_texture_init):
* clutter/clutter-video-texture.h:
* examples/test-video.c: (main):
* examples/test.c: (main):
* examples/video-cube.c: (clutter_video_texture_cube_init), (main):
Make xxx_new() return there type as ClutterElement*
2006-04-15 Matthew Allum <mallum@openedhand.com>
* TODO:
Update
* clutter/clutter-main.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c:
* clutter/clutter-texture.h:
* gst/clutterimagesink.c: (gst_clutterimagesink_clutterimage_put),
(gst_clutterimagesink_context_get):
Various experiments with textures and 3D views.
* clutter/clutter-video-texture.c:
(clutter_video_texture_class_init), (clutter_video_texture_init):
* examples/Makefile.am:
* examples/test-video.c: (main):
* examples/video-cube.c:
Add video-cube example
2006-04-13 Matthew Allum <mallum@openedhand.com>
* TODO:
Update
* clutter/clutter-bin.c:
* clutter/clutter-bin.h:
New container element
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
Make stage a proper element
* clutter/Makefile.am:
* clutter/clutter.h:
* clutter/clutter-element.c: (clutter_element_show),
(clutter_element_set_opacity):
* clutter/clutter-element.h:
* clutter/clutter-label.c: (clutter_label_make_pixbuf),
(clutter_label_set_text), (clutter_label_set_font):
* clutter/clutter-private.h:
Various tweaks new api calls.
* clutter/clutter-main.c: (events_init):
* clutter/clutter-main.h:
Make ClutterContex Private to main
* clutter/clutter-texture.c:
* clutter/clutter-texture.h:
* clutter/clutter-video-texture.c:
(clutter_video_texture_finalize):
Fix video crash
* examples/test-video.c: (main):
* examples/test.c: (main):
Fix for API changes.
2006-04-11 Matthew Allum <mallum@openedhand.com>
* TODO:
Add
* clutter/clutter-video-texture.c:
(clutter_video_texture_finalize):
* clutter/clutter-video-texture.h:
Remove bogus pixbuf attribute
2006-04-10 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-main.c: (clutter_dispatch_x_event),
(clutter_queue_redraw), (clutter_main), (clutter_set_stage_params),
(clutter_init):
* clutter/clutter-main.h:
* clutter/clutter-private.h:
Make Stage non fullscreen ( for now ). Change event loop to
work better with video.
* clutter/Makefile.am:
* clutter/clutter-label.c: (clutter_label_make_pixbuf),
(clutter_label_class_init), (clutter_label_new_with_text),
(clutter_label_set_text), (clutter_label_set_font):
* clutter/clutter-texture.c: (texture_render_to_gl_quad),
(clutter_texture_unrealize), (clutter_texture_sync_pixbuf),
(clutter_texture_realize), (clutter_texture_show),
(clutter_texture_hide), (clutter_texture_paint),
(clutter_texture_finalize), (clutter_texture_set_property),
(clutter_texture_get_property), (clutter_texture_class_init),
(clutter_texture_init), (clutter_texture_get_pixbuf),
(clutter_texture_set_pixbuf), (clutter_texture_new_from_pixbuf):
* clutter/clutter-texture.h:
* clutter/clutter.h:
Fix leakage. Improve performance. Add support for non tiled
textures.
* examples/Makefile.am:
* examples/test.c: (timeout_text_cb), (main):
Experiments
* examples/test-video.c:
* configure.ac:
* gst/Makefile.am:
* gst/clutterimagesink.c:
* gst/clutterimagesink.h:
* clutter/clutter-video-texture.c:
* clutter/clutter-video-texture.h:
Add initial support for video textures with gst-0.10
* gst/cltrimagesink.c:
* gst/cltrimagesink.h:
Remove old gst-0.8 sink
2006-04-05 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-element.c: (clutter_element_show),
(clutter_element_hide), (clutter_element_realize),
(clutter_element_unrealize), (clutter_element_paint),
(clutter_element_finalize), (clutter_element_class_init),
(clutter_element_init), (clutter_element_new):
* clutter/clutter-element.h:
* clutter/clutter.h:
* clutter/clutter-main.c: (clutter_dispatch_x_event),
(events_init), (clutter_redraw), (clutter_main), (clutter_init),
(clutter_show_stage):
* clutter/clutter-main.h:
Various minor tweaks.
* clutter/clutter-private.h:
* clutter/clutter-texture.c: (can_create), (init_tiles),
(clutter_texture_unrealize), (clutter_texture_realize),
(clutter_texture_finalize), (clutter_texture_class_init),
(clutter_texture_init):
* clutter/clutter-texture.h:
Much improve texture class.
* clutter/clutter-label.c:
* clutter/clutter-label.h:
Add new text rendering class
* clutter/clutter-rectangle.c:
* clutter/clutter-rectangle.h:
Add basic rectangle drawing class
* examples/test.c:
Add text rendering and animation to test.
2006-04-04 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-element.c: (clutter_element_realize):
* clutter/clutter-element.h:
* clutter/clutter-image.c:
* clutter/clutter-image.h:
* clutter/clutter-main.c: (clutter_dispatch_x_event),
(clutter_main), (clutter_set_stage_params), (clutter_init):
* clutter/clutter-texture.c: (next_p2), (can_create),
(tile_dimension), (init_tiles), (texture_render_to_gl_quad),
(clutter_texture_unrealize), (clutter_texture_realize),
(clutter_texture_get_pixbuf), (clutter_texture_paint),
(clutter_texture_finalize), (clutter_texture_class_init):
* clutter/clutter-texture.h:
* clutter/clutter.h:
* configure.ac:
* examples/test.c:
Implement basic tiled texture painting.
2006-04-03 Matthew Allum <mallum@openedhand.com>
reviewed by: <delete if not using a buddy>
* clutter/Makefile.am:
* clutter/clutter-element.c:
* clutter/clutter-element.h:
* clutter/clutter-image.c:
* clutter/clutter-image.h:
* clutter/clutter-main.c: (events_init), (stage_realize),
(clutter_queue_redraw), (clutter_redraw), (clutter_add_to_stage),
(clutter_remove_from_stage), (clutter_main),
(clutter_set_stage_params), (clutter_init):
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter.h:
* examples/test.c:
2006-04-02 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/cltr-animator.c:
* clutter/cltr-animator.h:
* clutter/cltr-button.c:
* clutter/cltr-button.h:
* clutter/cltr-core.c:
* clutter/cltr-core.h:
* clutter/cltr-events.c:
* clutter/cltr-events.h:
* clutter/cltr-glu.c:
* clutter/cltr-glu.h:
* clutter/cltr-label.c:
* clutter/cltr-label.h:
* clutter/cltr-list.c:
* clutter/cltr-list.h:
* clutter/cltr-overlay.c:
* clutter/cltr-overlay.h:
* clutter/cltr-photo-grid.c:
* clutter/cltr-photo-grid.h:
* clutter/cltr-private.h:
* clutter/cltr-scratch.c:
* clutter/cltr-scratch.h:
* clutter/cltr-texture.c:
* clutter/cltr-texture.h:
* clutter/cltr-video.c:
* clutter/cltr-video.h:
* clutter/cltr-widget.c:
* clutter/cltr-widget.h:
* clutter/cltr-window.c:
* clutter/cltr-window.h:
* clutter/cltr.h:
* clutter/clutter-main.c:
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter.h:
* clutter/fonts.c:
* clutter/fonts.h:
* clutter/pixbuf.c:
* clutter/pixbuf.h:
* clutter/util.c:
* clutter/util.h:
* configure.ac:
* examples/Makefile.am:
* examples/photos.c:
* examples/player.c:
* examples/scratch.c:
* examples/select.c:
* examples/test.c:
Remove old cltr files replacing with beginnings of
rejigged 'clutter' ones.
2005-05-27 14:02:39 +00:00
2005-05-27 mallum,,, <mallum@openedhand.com>
* clutter/cltr-animator.c: (cltr_animator_zoom_new),
(cltr_animator_move_new), (cltr_animator_fullzoom_new),
(cltr_animator_new), (cltr_animator_set_args),
(cltr_animator_wrapped_zoom_paint), (cltr_animator_reset),
(cltr_animator_timeout_cb), (cltr_animator_run):
* clutter/cltr-animator.h:
* clutter/cltr-button.c: (cltr_button_set_label),
(cltr_button_paint):
* clutter/cltr-label.c: (cltr_label_new), (cltr_label_set_text),
(cltr_label_get_text), (cltr_label_show),
(cltr_label_handle_xevent), (cltr_label_paint):
* clutter/cltr-label.h:
* clutter/cltr-list.c: (cltr_list_paint):
* clutter/cltr-widget.c:
* examples/select.c: (usage), (video_ctrl_hide),
(video_ctrl_stop_cb), (video_ctrl_play_cb),
(video_ctrl_seek_begin_cb), (init_video_ctrl), (show_video_ctrl),
(populate), (cell_to_item), (zoom_video_out), (init_show_controls),
(handle_xevent), (zoom_out_complete), (zoom_in_complete):
More select hacking ...
2005-05-23 21:21:50 +00:00
2005-05-23 mallum,,, <mallum@openedhand.com>
* clutter/cltr-button.c: (cltr_button_new_with_label),
(cltr_button_handle_xevent), (cltr_button_paint):
* clutter/cltr-button.h:
* clutter/cltr-events.c: (cltr_main_loop):
* clutter/cltr-list.c: (cltr_list_cell_new),
(cltr_list_append_cell), (cltr_list_update_layout),
(cltr_list_paint):
* clutter/cltr-list.h:
* clutter/cltr-overlay.c: (cltr_overlay_paint):
* clutter/cltr-private.h:
* clutter/cltr-widget.c: (cltr_widget_show),
(cltr_widget_show_all), (cltr_widget_add_child):
* clutter/cltr-widget.h:
* clutter/cltr-window.c: (cltr_window_show), (cltr_window_paint),
(cltr_window_handle_xevent), (cltr_window_post_paint),
(cltr_window_set_paint_funcs), (cltr_window_xwin),
(cltr_window_hide_cursor), (cltr_window_set_fullscreen):
* clutter/cltr-window.h:
* examples/select.c: (usage), (init_video_ctrl), (show_video_ctrl),
(populate), (cell_to_item), (handle_xevent), (zoom_out_complete),
(zoom_in_complete), (cell_activated), (main):
Much Select hacking
2005-05-17 10:12:10 +00:00
2005-05-17 mallum,,, <mallum@openedhand.com>
* clutter/cltr-video.c: (cltr_video_get_pixbuf):
* gst/cltrimagesink.c: (gst_cltrimagesink_change_state),
(gst_cltrimagesink_chain):
Fix thread related segv's on grabbing video image.
Also pop any unplayed data from sink on stop
2005-05-16 22:38:57 +00:00
2005-05-16 mallum,,, <mallum@openedhand.com>
* clutter/cltr-animator.c: (cltr_animator_zoom_new),
(cltr_animator_fullzoom_new), (cltr_animator_new),
(cltr_animator_set_args), (cltr_animator_wrapped_paint):
* clutter/cltr-animator.h:
* clutter/cltr-list.c: (cltr_list_cell_new),
(cltr_list_get_active_cell_co_ords), (cltr_list_show),
(cltr_list_on_activate_cell), (cltr_list_update_layout),
(cltr_list_paint):
* clutter/cltr-list.h:
* clutter/cltr-texture.c: (cltr_texture_realize),
(cltr_texture_unref), (cltr_texture_sync_pixbuf),
(cltr_texture_force_rgb_data):
* clutter/cltr-video.c: (got_stream_length), (got_time_tick),
(got_state_change), (parse_stream_info), (cb_iterate),
(cltr_video_play), (cltr_video_set_volume),
(cltr_video_get_volume), (cltr_video_get_pixbuf),
(cltr_video_idler), (cltr_video_set_source),
(cltr_video_handle_xevent), (cltr_video_paint):
* clutter/cltr-video.h:
* clutter/cltr-widget.c:
* clutter/pixbuf.c: (pixbuf_write_png), (load_png_file),
(pixbuf_copy), (pixbuf_fill_rect), (pixbuf_scale_down),
(pixbuf_clone):
* examples/select.c: (usage), (populate), (cell_to_item),
(handle_xevent), (zoom_out_complete), (zoom_in_complete),
(cell_activated), (main):
* gst/cltrimagesink.c: (gst_cltrimagesink_getcaps),
(gst_cltrimagesink_chain):
Far too much hacking. Fix many endian image issues.
Greatly improve select demo
2005-05-15 23:16:19 +00:00
2005-05-16 mallum,,, <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/cltr-animator.c:
* clutter/cltr-animator.h:
* clutter/cltr-list.c: (distfunc), (cltr_list_new),
(cltr_list_get_active_cell_co_ords), (cltr_list_show),
(cltr_list_on_activate_cell), (cltr_list_handle_xevent),
(cltr_list_animate), (cltr_list_timeout_cb),
(cltr_list_update_layout), (cltr_list_paint):
* clutter/cltr-list.h:
* clutter/cltr-private.h:
* clutter/cltr.h:
* clutter/pixbuf.c: (load_png_file):
* examples/player.c:
* examples/select.c: (usage), (populate), (cell_activated), (main):
Work on animator zooming. Also build up select.c much
2005-05-14 10:19:39 +00:00
2005-05-14 mallum,,, <mallum@openedhand.com>
* clutter/cltr-animator.c:
Add initial outline
* clutter/cltr-button.c: (cltr_button_new_with_pixbuf),
(cltr_button_handle_xkeyevent), (cltr_button_handle_xevent),
(cltr_button_paint):
various tweaks/experimentation
* clutter/cltr-core.c: (cltr_init), (cltr_display_height):
* clutter/cltr-glu.c: (cltr_glu_set_color):
* clutter/cltr-glu.h:
Add unfilled rect call.
* clutter/cltr-label.c: (cltr_label_new), (cltr_label_paint):
* clutter/cltr-list.c: (distfunc), (cltr_list_cell_new),
(cltr_list_show), (cltr_list_animate), (cltr_list_paint):
update list a little.
* clutter/cltr-overlay.c: (cltr_overlay_handle_xevent),
(cltr_overlay_paint):
* clutter/cltr-private.h:
* clutter/cltr-texture.c: (cltr_texture_realize):
* clutter/cltr-video.c: (cltr_video_paint):
* clutter/cltr.h:
* clutter/fonts.c: (draw_layout_on_pixbuf):
Fix font alpha blending
* examples/Makefile.am:
* examples/player.c: (main):
* examples/scratch.c: (main):
tweaks.
* examples/select.c:
new example
2005-05-11 12:52:01 +00:00
2005-05-11 mallum,,, <mallum@openedhand.com>
* clutter/cltr-video.c: (got_buffering), (cltr_video_new),
(cltr_video_play), (cltr_video_idler):
* examples/photos.c: (main):
* examples/player.c: (handle_xevent), (main):
* gst/cltrimagesink.c: (gst_cltrimagesink_chain):
Fix Gl thread related crash on video playback
Make examples less bound to my laptop ;)
2005-05-06 17:41:15 +00:00
2005-05-06 mallum,,, <mallum@openedhand.com>
* clutter/cltr-button.c: (cltr_button_new_with_label):
* clutter/cltr-overlay.c:
* clutter/cltr-photo-grid.c: (cltr_photo_grid_cell_new),
(cltr_photo_grid_paint), (cltr_photo_grid_new):
* clutter/cltr-video.c: (cltr_video_print_tag), (got_buffering),
(got_error), (caps_set), (parse_stream_info), (cb_iterate),
(cltr_video_new), (cltr_video_play), (cltr_video_seek),
(cltr_video_seek_time), (cltr_video_stop), (cltr_video_close),
(cltr_video_pause), (cltr_video_can_set_volume),
(cltr_video_set_volume), (cltr_video_get_volume),
(cltr_video_idler), (cltr_video_set_source), (cltr_video_show),
(cltr_video_hide), (cltr_video_handle_xevent), (cltr_video_paint):
* clutter/cltr-video.h:
* clutter/cltr-widget.h:
* clutter/cltr-window.c: (cltr_window_show), (cltr_window_paint),
(cltr_window_handle_xevent), (cltr_window_set_fullscreen),
(cltr_window_focus_widget):
* clutter/cltr-window.h:
* clutter/cltr.h:
* clutter/fonts.c: (get_layout_bitmap), (font_draw),
(font_get_pixel_size):
* configure.ac:
* examples/photos.c: (photo_grid_populate):
* examples/player.c: (handle_xevent), (main):
* examples/scratch.c: (main):
Lots more tweaks, mainly updating video widget.
2005-04-29 16:44:17 +00:00
2005-04-29 mallum,,, <mallum@openedhand.com>
* clutter/cltr-button.c: (cltr_button_new),
(cltr_button_on_activate), (cltr_button_new_with_label),
(cltr_button_show):
* clutter/cltr-button.h:
* clutter/cltr-label.c: (cltr_label_new), (cltr_label_paint):
* clutter/cltr-private.h:
* clutter/cltr-video.c: (cltr_video_play):
* clutter/cltr-widget.c: (cltr_widget_new), (cltr_widget_abs_x),
(cltr_widget_abs_y), (cltr_widget_abs_x2), (cltr_widget_abs_y2),
(cltr_widget_width), (cltr_widget_height), (cltr_widget_show),
(cltr_widget_focus), (cltr_widget_unfocus),
(cltr_widget_set_focus_next), (cltr_widget_get_focus_next),
(cltr_widget_show_all):
* clutter/cltr-widget.h:
* clutter/cltr-window.c: (cltr_window_new),
(cltr_window_focus_widget):
* clutter/cltr.h:
* clutter/fonts.c: (draw_layout_on_pixbuf), (font_get_pixel_size):
* examples/scratch.c: (main):
Hack buttons some more
2005-04-27 22:17:45 +00:00
2005-04-27 mallum,,, <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/cltr-button.c: (cltr_button_new):
* clutter/cltr-label.c:
* clutter/cltr-label.h:
* clutter/cltr-photo-grid.c: (cltr_photo_grid_paint):
* clutter/cltr-texture.c: (cltr_texture_realize),
(cltr_texture_new), (cltr_texture_unref),
(cltr_texture_no_tile_new):
* clutter/cltr-texture.h:
* clutter/cltr-video.c: (cltr_video_got_time_tick), (caps_set),
(cltr_video_new), (cltr_video_idler), (cltr_video_set_source),
(cltr_video_play), (cltr_video_pause), (cltr_video_show),
(cltr_video_hide), (cltr_video_handle_xevent), (cltr_video_paint):
* clutter/cltr.h:
* clutter/fonts.c: (font_new), (draw_layout_on_pixbuf),
(font_draw):
* clutter/fonts.h:
* clutter/pixbuf.c: (pixbuf_set_pixel), (pixbuf_get_pixel):
* examples/photos.c: (photo_grid_populate), (main):
* examples/player.c: (main):
Improve video widget, use playbin rather than gst_play
Lots of misc tweaks.
2005-04-26 08:56:53 +00:00
2005-04-26 mallum,,, <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/cltr-core.c: (cltr_init):
* clutter/cltr-events.c: (cltr_events_init), (cltr_main_loop):
* clutter/cltr-photo-grid.c:
* clutter/cltr-private.h:
* clutter/cltr-scratch.c: (cltr_scratch_handle_xevent),
(cltr_scratch_paint):
* clutter/cltr-texture.c: (cltr_texture_render_to_gl_quad),
(init_tiles), (cltr_texture_unrealize), (cltr_texture_realize),
(cltr_texture_new), (cltr_texture_no_tile_new),
(cltr_texture_get_pixbuf):
* clutter/cltr-texture.h:
* clutter/cltr-video.c:
* clutter/cltr-video.h:
* clutter/cltr-widget.c: (cltr_widget_queue_paint):
* clutter/cltr.h:
* examples/Makefile.am:
* examples/player.c:
* gst/cltrimagesink.c: (gst_cltrimagesink_fixate),
(gst_cltrimagesink_getcaps), (gst_cltrimagesink_sink_link),
(gst_cltrimagesink_change_state), (gst_cltrimagesink_chain),
(gst_cltrimagesink_set_property), (gst_cltrimagesink_get_property),
(gst_cltrimagesink_finalize), (gst_cltrimagesink_class_init):
* gst/cltrimagesink.h:
Initial go at very hacky gst video widget
2005-04-22 18:03:55 +00:00
2005-04-22 mallum,,, <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/cltr-button.c:
* clutter/cltr-button.h:
* clutter/cltr-core.c: (cltr_init):
* clutter/cltr-overlay.c:
* clutter/cltr-overlay.h:
* clutter/cltr-photo-grid.c: (cltr_photo_grid_handle_xevent),
(cltr_photo_grid_cell_new), (ctrl_photo_grid_get_zoomed_coords),
(cell_is_offscreen), (cltr_photo_grid_idle_cb),
(cltr_photo_grid_navigate), (cltr_photo_grid_activate_cell),
(cltr_photo_grid_populate), (cltr_photo_grid_update_visual_state),
(cltr_photo_grid_paint), (cltr_photo_grid_show),
(cltr_photo_grid_set_fps), (cltr_photo_grid_get_fps),
(cltr_photo_grid_set_anim_steps), (cltr_photo_grid_get_anim_steps),
(cltr_photo_grid_new):
Fix up grid so external prog can load images.
* clutter/cltr-photo-grid.h:
* clutter/cltr-texture.c: (cltr_texture_realize),
(cltr_texture_new):
* clutter/cltr-texture.h:
* clutter/cltr-window.c: (cltr_window_set_fullscreen):
* clutter/cltr.h:
* clutter/pixbuf.c: (pixbuf_scale_down), (ConvolveImage),
(GaussianBlurImage):
* clutter/pixbuf.h:
New experimental Methods
* configure.ac:
* examples/Makefile.am:
* examples/photos.c:
* examples/player.c:
Add new examples
* gst/Makefile.am:
* gst/cltrimagesink.c:
* gst/cltrimagesink.h:
Add initial crusty ( broken ) gst stuff
2005-04-13 19:49:56 +00:00
2005-04-13 mallum,,, <mallum@openedhand.com>
* bootstrap-autotools.sh:
* clutter/Makefile.am:
* clutter/cltr.c:
* configure.ac:
* examples/Makefile.am:
* examples/scratch.c:
Initial autotooling of everything.
2005-04-07 22:46:43 +00:00
2005-04-07 mallum,,, <mallum@openedhand.com>
* Makefile:
* cltr-events.c: (cltr_main_loop):
* cltr-list.c:
* cltr-list.h:
Add list widget
* cltr-photo-grid.c: (cltr_photo_grid_cell_new),
(cltr_photo_grid_append_cell), (ctrl_photo_grid_cell_to_coords),
(ctrl_photo_grid_get_zoomed_coords), (cltr_photo_grid_idle_cb),
(cltr_photo_grid_navigate), (cltr_photo_grid_activate_cell),
(cltr_photo_grid_update_visual_state), (cltr_photo_grid_paint),
(cltr_photo_grid_show), (cltr_photo_grid_new):
* cltr-texture.c:
* cltr-widget.c:
* cltr-window.c: (cltr_window_new), (cltr_window_show),
(cltr_window_handle_xevent):
* cltr-window.h:
* cltr.c: (main):
* cltr.h:
* pixbuf.c: (pixbuf_copy):
* pixbuf.h:
Cleanups
2005-04-03 16:13:08 +00:00
2005-04-03 mallum,,, <mallum@openedhand.com>
* Makefile:
* cltr-core.c:
* cltr-core.h:
* cltr-events.c:
* cltr-events.h:
* cltr-photo-grid.c: (cltr_photo_grid_handle_xkeyevent),
(cltr_photo_grid_handle_xevent), (cltr_photo_grid_cell_new),
(cltr_photo_grid_append_cell), (ctrl_photo_grid_cell_to_coords),
(ctrl_photo_grid_get_zoomed_coords), (cell_is_offscreen),
(cltr_photo_grid_idle_cb), (cltr_photo_grid_navigate),
(cltr_photo_grid_activate_cell), (cltr_photo_grid_populate),
(cltr_photo_grid_paint), (cltr_photo_grid_show),
(cltr_photo_grid_new):
* cltr-photo-grid.h:
* cltr-private.h:
* cltr-texture.c:
* cltr-texture.h:
* cltr-widget.c:
* cltr-widget.h:
* cltr-window.c:
* cltr-window.h:
* cltr.c:
* cltr.h:
Add very basic initial toolkit infrastructure
2005-03-31 18:19:25 +00:00
2005-03-31 mallum,,, <mallum@openedhand.com>
* cltr-photo-grid.c: (cltr_photo_grid_append_cell),
(ctrl_photo_grid_cell_to_coords),
(ctrl_photo_grid_get_zoomed_coords), (cell_is_offscreen),
(cltr_photo_grid_idle_cb), (cltr_photo_grid_navigate),
(cltr_photo_grid_activate_cell), (cltr_photo_grid_populate),
(cltr_photo_grid_redraw), (cltr_photo_grid_new):
* cltr-photo-grid.h:
* cltr-texture.c: (cltr_texture_render_to_gl_quad), (init_tiles),
(cltr_texture_realize):
* cltr-texture.h:
* cltr.c: (main):
Implemented scrolling. Very rough around the edges, needs tidying.
2005-03-30 16:55:06 +00:00
2005-03-30 mallum,,, <mallum@openedhand.com>
* Makefile:
* cltr-photo-grid.c: (cltr_photo_grid_redraw),
(cltr_photo_grid_new):
* cltr-tex.c:
* cltr-tex.h:
* cltr-texture.c: (cltr_texture_new):
More renaming
2005-03-30 16:52:02 +00:00
2005-03-30 mallum,,, <mallum@openedhand.com>
* cltr-photo-grid.c: (cltr_photo_grid_populate),
(cltr_photo_grid_redraw), (cltr_photo_grid_new):
* cltr-photo-grid.h:
* cltr-tex.c: (next_p2), (cltr_texture_render_to_gl_quad),
(tile_dimension), (init_tiles), (cltr_texture_new):
* cltr-tex.h:
* cltr.h:
Rename CltrImage -> CltrTexture
2005-03-29 23:26:36 +00:00
2005-03-30 mallum,,, <mallum@openedhand.com>
* Makefile:
* cltr-photo-grid.c: (cltr_photo_grid_populate),
(cltr_photo_grid_redraw):
* cltr-photo-grid.h:
* cltr-tex.c:
* cltr-tex.h:
* cltr.c: (main):
* cltr.h:
* pixbuf.c: (pixbuf_unref), (pixbuf_copy):
* pixbuf.h:
Add intial new texture tiling code.
2005-03-27 20:12:19 +00:00
2005-03-27 mallum,,, <mallum@openedhand.com>
* Makefile:
* cltr-photo-grid.c: (cltr_photo_grid_cell_new),
(ctrl_photo_grid_get_zoomed_coords), (cltr_photo_grid_navigate),
(cltr_photo_grid_activate_cell), (cltr_photo_grid_populate),
(cltr_photo_grid_redraw), (cltr_photo_grid_new):
* cltr-photo-grid.h:
* cltr.c: (cltr_dispatch_x_event), (cltr_init), (test_idle_cb),
(main):
* cltr.h:
Add a very hacky threaded image loader.
2005-03-29 23:26:36 +00:00
Make event handling a little more efficient, though still hacky
2005-03-27 20:12:19 +00:00
* pixbuf.c: (pixel_set_vals), pixbuf.h:
Add copy func ( unused as yet )
2005-03-25 17:22:10 +00:00
2005-03-25 mallum,,, <mallum@openedhand.com>
* cltr-photo-grid.c: (cltr_photo_grid_cell_new),
(ctrl_photo_grid_get_zoomed_coords), (cltr_photo_grid_redraw),
(cltr_photo_grid_new):
* cltr-photo-grid.h:
* cltr.c: (cltr_window_new), (idle_cb), (main):
Use GL matrices in a saner way.
Add random rotation to picts
Random minor tweaks
2005-03-24 16:46:49 +00:00
2005-03-24 mallum,,, <mallum@openedhand.com>
* Makefile:
* cltr-photo-grid.c:
* cltr-photo-grid.h:
* cltr.c: (cltr_window_new), (cltr_main_loop):
* cltr.h:
Split up cltr.c a bit. start refactoring a bit.
2005-03-23 21:09:57 +00:00
2005-03-23 mallum,,, <mallum@openedhand.com>
* cltr.c: (cltr_photo_grid_populate), (cltr_photo_grid_redraw),
(cltr_photo_grid_new), (main):
* cltr.h:
Various minor tweaks
* pixbuf.c: (pixbuf_set_pixel), (pixbuf_get_pixel):
Fix RGBA ordering in set/get pixel
2005-03-23 18:48:27 +00:00
2005-03-23 mallum,,, <mallum@openedhand.com>
* cltr.c: (ctrl_photo_grid_get_trans_coords),
Fix grid co-ords -> translation vals converter
(cltr_photo_grid_navigate), (cltr_photo_grid_redraw),
(cltr_photo_grid_new), (idle_cb):
Fix moving between pictures when zoomed
2005-03-23 17:33:37 +00:00
2005-03-23 mallum,,, <mallum@openedhand.com>
* cltr.c: (cltr_dispatch_x_event), (cltr_window_new),
(cltr_main_loop), (cltr_photo_grid_navigate),
(cltr_photo_grid_activate_cell), (cltr_photo_grid_populate),
(cltr_photo_grid_redraw), (cltr_photo_grid_new), (idle_cb), (main):
* cltr.h:
Lots, make the grid roughly work.
* fonts.c: (get_layout_bitmap), (font_draw):
remove debug printfs
2005-03-22 17:25:52 +00:00
2005-03-22 mallum,,, <mallum@openedhand.com>
* cltr.c: (x_event_prepare), (x_event_check), (x_event_dispatch),
(cltr_dispatch_x_event), (cltr_init), (cltr_window_new),
(cltr_photo_grid_append_cell), (cltr_photo_grid_populate),
(cltr_photo_grid_redraw), (cltr_photo_grid_new),
(idle_cb), (main):
* cltr.h:
Add glib event loop