2006-06-14 Matthew Allum <mallum@openedhand.com>

* AUTHORS:
        * README:
        * TODO:
        Update all.
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Matthew Allum <mallum@o-hand.com> - primary authour
Emmanuele Bassi <ebassi@o-hand.com> - python bindings, gobject/glib mastery
Iain Holmes <iain@o-hand.com> - GTK Clutter widget
Jorn Baayen <jorn@o-hand.com> - Gstreamer bits

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2006-06-14 Matthew Allum <mallum@openedhand.com>
* AUTHORS:
* README:
* TODO:
Update all.
2006-06-13 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-video-texture.c:

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README
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Clutter README.
===============
Clutter aims to give a nice easy GObject based API for creating fast,
mainly 2D single window stylalised applications such as media box
UI's, presentaions, kiosk style apps etc. It uses OpenGL for rendering.
What it will do:
- Give a nice easy GObject based API for creating fast, mainly 2D
single window stylalised applications such as media box UI's,
presentaions, kiosk style apps etc.
- If you've ever used Director, thats the kind of functionality,
clutter aims for.
Its not meant to be a full featured GUI toolkit for regular desktop
apps nor provide a general interface to *all* openGL functionality.
What it wont do:
It currently uses fairly low end GL functionality with an aim to still
work well on open source graphics drivers as well as possibly making
an eventual GL ES port feasable.
- Provide a general interface to all openGL functionality
Clutter currently requires GLib >= 2.8, GdkPixbuf, Gstreamer 0.10 and
OpenGL >= 1.2. Its also recommended you have some kind of working
hardware OpenGL on your target system.
Clutter is LGPL licensed.
If you want to hack on and improve clutter check the TODO file.

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TODO
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TODO
====
- Element
o depth and z positioning ?
o can glscale -1 for mirroring / flipping, or just use rotation ?
Posiible New Features
==
- Stage
o Events - mouse
- Gradients
- Audio only object implementing ClutterMedia Interface.
- Some kind of glitz/cairo integration - a GlitzDrawable Actor ?
- Improve clutter label usage as to expose more pango functionality.
- More portability - GL ES, DirectFB?, Windows, Mac ?
- Overhaul co-ordinate system ( more precision ? )
- Texture
o display lists ?
Optimisations
==
- Rect
o rounded
o gradients ( or add to elements ? )
o general polygon handler ?
- Video Texture
o complete API from bacon-video-widget *Mostly done*
o Work with pixel aspect and use this info to size element correctly ?
o mostly rewrite or check with orig author for LGPL.
- Group
o apply tranforms to group of elements
o scissor to clip
o sizing ? how does set/get_geometry affect ?
o stacking orders with 'depth' value.
- GST
o Fix FIXME's
o Remove and use fake sinc instead
- Audio api for sound effects etc
- Document, Document, Document!
o fix GTK Doc set up with index, grouping etc
- Glitz integration ?
- Display lists.
- labels being more conservative on texture creation.
- Custom source rather than idle handler for paints ?
Other
==
- Unit tests
- Much improved examples / demos
- Sort Documentation
- Bindings to languages other than just Python.