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2006-06-14 Matthew Allum <mallum@openedhand.com>
* AUTHORS: * README: * TODO: Update all.
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AUTHORS
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AUTHORS
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Matthew Allum <mallum@o-hand.com> - primary authour
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Emmanuele Bassi <ebassi@o-hand.com> - python bindings, gobject/glib mastery
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Iain Holmes <iain@o-hand.com> - GTK Clutter widget
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Jorn Baayen <jorn@o-hand.com> - Gstreamer bits
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2006-06-14 Matthew Allum <mallum@openedhand.com>
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* AUTHORS:
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* README:
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* TODO:
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Update all.
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2006-06-13 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-video-texture.c:
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README
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README
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Clutter README.
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===============
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Clutter aims to give a nice easy GObject based API for creating fast,
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mainly 2D single window stylalised applications such as media box
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UI's, presentaions, kiosk style apps etc. It uses OpenGL for rendering.
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What it will do:
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- Give a nice easy GObject based API for creating fast, mainly 2D
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single window stylalised applications such as media box UI's,
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presentaions, kiosk style apps etc.
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- If you've ever used Director, thats the kind of functionality,
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clutter aims for.
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Its not meant to be a full featured GUI toolkit for regular desktop
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apps nor provide a general interface to *all* openGL functionality.
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What it wont do:
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It currently uses fairly low end GL functionality with an aim to still
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work well on open source graphics drivers as well as possibly making
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an eventual GL ES port feasable.
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- Provide a general interface to all openGL functionality
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Clutter currently requires GLib >= 2.8, GdkPixbuf, Gstreamer 0.10 and
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OpenGL >= 1.2. Its also recommended you have some kind of working
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hardware OpenGL on your target system.
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Clutter is LGPL licensed.
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If you want to hack on and improve clutter check the TODO file.
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TODO
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TODO
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TODO
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====
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- Element
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o depth and z positioning ?
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o can glscale -1 for mirroring / flipping, or just use rotation ?
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Posiible New Features
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==
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- Stage
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o Events - mouse
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- Gradients
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- Audio only object implementing ClutterMedia Interface.
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- Some kind of glitz/cairo integration - a GlitzDrawable Actor ?
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- Improve clutter label usage as to expose more pango functionality.
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- More portability - GL ES, DirectFB?, Windows, Mac ?
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- Overhaul co-ordinate system ( more precision ? )
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- Texture
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o display lists ?
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Optimisations
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==
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- Rect
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o rounded
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o gradients ( or add to elements ? )
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o general polygon handler ?
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- Video Texture
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o complete API from bacon-video-widget *Mostly done*
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o Work with pixel aspect and use this info to size element correctly ?
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o mostly rewrite or check with orig author for LGPL.
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- Group
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o apply tranforms to group of elements
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o scissor to clip
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o sizing ? how does set/get_geometry affect ?
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o stacking orders with 'depth' value.
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- GST
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o Fix FIXME's
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o Remove and use fake sinc instead
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- Audio api for sound effects etc
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- Document, Document, Document!
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o fix GTK Doc set up with index, grouping etc
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- Glitz integration ?
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- Display lists.
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- labels being more conservative on texture creation.
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- Custom source rather than idle handler for paints ?
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Other
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==
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- Unit tests
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- Much improved examples / demos
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- Sort Documentation
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- Bindings to languages other than just Python.
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