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added clutter_color_to/from_hlsx(); clobbered hue to 0..255 in clutter_colour_to/from_hls()
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@ -1,3 +1,11 @@
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2007-05-10 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-color.h:
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* clutter/clutter-color.c:
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Added clutter_color_to/from_hlsx()
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(clutter_color_to/from_hls):
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Clobber hue to 0 .. 250
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2007-05-10 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-backend.c:
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@ -128,7 +128,7 @@ clutter_color_darken (const ClutterColor *src,
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}
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/**
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* clutter_color_to_hls:
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* clutter_color_to_hlsx:
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* @src: a #ClutterColor
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* @hue: return location for the hue value or %NULL
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* @luminance: return location for the luminance value or %NULL
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@ -137,10 +137,10 @@ clutter_color_darken (const ClutterColor *src,
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* Converts @src to the HLS format.
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*/
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void
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clutter_color_to_hls (const ClutterColor *src,
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guint8 *hue,
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guint8 *luminance,
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guint8 *saturation)
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clutter_color_to_hlsx (const ClutterColor *src,
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ClutterFixed *hue,
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ClutterFixed *luminance,
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ClutterFixed *saturation)
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{
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ClutterFixed red, green, blue;
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ClutterFixed min, max, delta;
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@ -202,17 +202,17 @@ clutter_color_to_hls (const ClutterColor *src,
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}
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if (hue)
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*hue = (guint8) CFX_INT (h * 255);
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*hue = h;
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if (luminance)
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*luminance = (guint8) CFX_INT (l * 255);
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*luminance = l;
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if (saturation)
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*saturation = (guint8) CFX_INT (s * 255);
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*saturation = s;
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}
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/**
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* clutter_color_from_hls:
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* clutter_color_from_hlsx:
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* @dest: return location for a #ClutterColor
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* @hue: hue value (0 .. 255)
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* @luminance: luminance value (0 .. 255)
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@ -223,21 +223,21 @@ clutter_color_to_hls (const ClutterColor *src,
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*/
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void
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clutter_color_from_hls (ClutterColor *dest,
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guint8 hue,
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guint8 luminance,
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guint8 saturation)
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clutter_color_from_hlsx (ClutterColor *dest,
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ClutterFixed hue,
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ClutterFixed luminance,
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ClutterFixed saturation)
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{
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ClutterFixed h, l, s;
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ClutterFixed m1, m2;
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g_return_if_fail (dest != NULL);
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l = CLUTTER_INT_TO_FIXED (luminance) / 255;
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s = CLUTTER_INT_TO_FIXED (saturation) / 255;
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l = luminance;
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s = saturation;
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if (l <= CFX_ONE/2)
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m2 = CFX_MUL (l, (CFX_ONE - s));
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m2 = CFX_MUL (l, (CFX_ONE + s));
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else
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m2 = l + s - CFX_MUL (l,s);
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@ -251,7 +251,7 @@ clutter_color_from_hls (ClutterColor *dest,
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}
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else
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{
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h = (CLUTTER_INT_TO_FIXED (hue)/ 255) + CFX_120;
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h = hue + CFX_120;
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while (h > CFX_360)
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h -= CFX_360;
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while (h < 0)
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@ -266,7 +266,7 @@ clutter_color_from_hls (ClutterColor *dest,
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else
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dest->red = (guint8) CFX_INT (m1 * 255);
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h = CLUTTER_INT_TO_FIXED (hue) / 255;
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h = hue;
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while (h > CFX_360)
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h -= CFX_360;
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while (h < 0)
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@ -282,7 +282,7 @@ clutter_color_from_hls (ClutterColor *dest,
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else
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dest->green = (guint8) CFX_INT (m1 * 255);
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h = (CLUTTER_INT_TO_FIXED (hue) / 255) - CFX_120;
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h = hue - CFX_120;
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while (h > CFX_360)
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h -= CFX_360;
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while (h < 0)
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@ -299,6 +299,61 @@ clutter_color_from_hls (ClutterColor *dest,
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}
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}
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/**
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* clutter_color_to_hls:
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* @src: a #ClutterColor
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* @hue: return location for the hue value or %NULL
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* @luminance: return location for the luminance value or %NULL
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* @saturation: return location for the saturation value or %NULL
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*
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* Converts @src to the HLS format.
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*/
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void
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clutter_color_to_hls (const ClutterColor *src,
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guint8 *hue,
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guint8 *luminance,
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guint8 *saturation)
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{
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ClutterFixed h, l, s;
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clutter_color_to_hlsx (src, &h, &l, &s);
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if (hue)
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*hue = (guint8) CFX_INT (h * 255) / 360;
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if (luminance)
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*luminance = (guint8) CFX_INT (l * 255);
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if (saturation)
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*saturation = (guint8) CFX_INT (s * 255);
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}
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/**
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* clutter_color_from_hls:
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* @dest: return location for a #ClutterColor
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* @hue: hue value (0 .. 360)
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* @luminance: luminance value (0 .. 255)
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* @saturation: saturation value (0 .. 255)
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*
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* Converts a color expressed in HLS (hue, luminance and saturation)
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* values into a #ClutterColor.
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*/
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void
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clutter_color_from_hls (ClutterColor *dest,
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guint8 hue,
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guint8 luminance,
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guint8 saturation)
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{
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ClutterFixed h, l, s;
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h = CLUTTER_INT_TO_FIXED (hue * 360) / 255;
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l = CLUTTER_INT_TO_FIXED (luminance) / 255;
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s = CLUTTER_INT_TO_FIXED (saturation) / 255;
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clutter_color_from_hlsx (dest, h, l, s);
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}
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/**
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* clutter_color_shade:
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* @src: a #ClutterColor
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@ -334,33 +389,26 @@ clutter_color_shadex (const ClutterColor *src,
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ClutterColor *dest,
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ClutterFixed shade)
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{
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guint8 h, l, s;
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ClutterFixed l1, s1;
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ClutterFixed h, l, s;
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g_return_if_fail (src != NULL);
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g_return_if_fail (dest != NULL);
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clutter_color_to_hls (src, &h, &l, &s);
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clutter_color_to_hlsx (src, &h, &l, &s);
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l1 = CLUTTER_INT_TO_FIXED (l) / 255;
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s1 = CLUTTER_INT_TO_FIXED (s) / 255;
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l = CFX_MUL (l, shade);
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if (l > CFX_ONE)
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l = CFX_ONE;
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else if (l < 0)
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l = 0;
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l1 = CFX_MUL (l1, shade);
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if (l1 > CFX_ONE)
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l1 = CFX_ONE;
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else if (l1 < 0)
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l1 = 0;
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s1 = CFX_MUL (s1, shade);
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if (s1 > CFX_ONE)
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s1 = CFX_ONE;
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else if (s1 < 0)
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s1 = 0;
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s = CFX_MUL (s, shade);
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if (s > CFX_ONE)
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s = CFX_ONE;
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else if (s < 0)
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s = 0;
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l = (guint8) CFX_INT (l1 * 255);
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s = (guint8) CFX_INT (s1 * 255);
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clutter_color_from_hls (dest, h, l, s);
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clutter_color_from_hlsx (dest, h, l, s);
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}
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/**
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@ -72,6 +72,15 @@ void clutter_color_shadex (const ClutterColor *src,
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ClutterColor *dest,
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ClutterFixed shade);
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void clutter_color_to_hlsx (const ClutterColor *src,
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ClutterFixed *hue,
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ClutterFixed *luminance,
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ClutterFixed *saturation);
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void clutter_color_from_hlsx (ClutterColor *dest,
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ClutterFixed hue,
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ClutterFixed luminance,
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ClutterFixed saturation);
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void clutter_color_to_hls (const ClutterColor *src,
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guint8 *hue,
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guint8 *luminance,
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