mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 08:00:42 -05:00
2006-09-19 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (redraw_update_idle), (clutter_actor_queue_redraw): * clutter/clutter-main.c: (clutter_redraw): Remove now uneeded locks ( new gst and texture code makes redundant ) * clutter/clutter-texture.c: * clutter/clutter-texture.h: Redo clutter texture as to not keep a reference to underlying texture.
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13
ChangeLog
13
ChangeLog
@ -1,3 +1,16 @@
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2006-09-19 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-actor.c: (redraw_update_idle),
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(clutter_actor_queue_redraw):
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* clutter/clutter-main.c: (clutter_redraw):
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Remove now uneeded locks
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( new gst and texture code makes redundant )
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* clutter/clutter-texture.c:
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* clutter/clutter-texture.h:
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Redo clutter texture as to not keep a reference
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to underlying texture.
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2006-09-15 Matthew Allum <mallum@openedhand.com>
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More fixes from Bastien Nocera (#155):
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@ -100,16 +100,12 @@ redraw_update_idle (gpointer data)
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{
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ClutterMainContext *ctx = CLUTTER_CONTEXT();
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clutter_threads_enter();
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if (ctx->update_idle)
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{
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g_source_remove (ctx->update_idle);
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ctx->update_idle = 0;
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}
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clutter_threads_leave();
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clutter_redraw ();
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return FALSE;
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@ -764,16 +760,12 @@ clutter_actor_queue_redraw (ClutterActor *self)
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{
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ClutterMainContext *ctx = CLUTTER_CONTEXT();
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clutter_threads_enter();
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if (!ctx->update_idle)
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{
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ctx->update_idle = g_idle_add_full (-100 , /* very high priority */
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redraw_update_idle,
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NULL, NULL);
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}
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clutter_threads_leave();
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}
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/**
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@ -269,8 +269,6 @@ clutter_redraw (void)
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CLUTTER_DBG("@@@ Redraw enter @@@");
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clutter_threads_enter ();
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if (clutter_want_fps ())
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{
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if (!timer)
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@ -319,8 +317,6 @@ clutter_redraw (void)
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}
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}
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clutter_threads_leave ();
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CLUTTER_DBG("@@@ Redraw leave @@@");
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}
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@ -29,6 +29,13 @@
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*
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* #ClutterTexture is a base class for displaying and manipulating pixel
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* buffer type data.
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*
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* The #clutter_texture_set_from_data and #clutter_texture_set_pixbuf are
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* used to copy image data into texture memory and subsequently realize the
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* the texture. Unrealizing/hiding frees image data from texture memory moving
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* to main system memory. Re-realizing then performs the opposite operation.
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* This process allows basic management of commonly limited available texture
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* memory.
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*/
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#include "clutter-texture.h"
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@ -57,12 +64,13 @@ ClutterTextureTileDimention;
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struct ClutterTexturePrivate
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{
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GdkPixbuf *pixbuf;
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gint width, height;
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GLenum pixel_format;
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GLenum pixel_type;
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GLenum target_type;
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GdkPixbuf *local_pixbuf; /* non video memory copy */
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gboolean sync_actor_size;
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gint max_tile_waste;
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guint filter_quality;
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@ -73,7 +81,6 @@ struct ClutterTexturePrivate
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ClutterTextureTileDimention *x_tiles, *y_tiles;
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gint n_x_tiles, n_y_tiles;
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GLuint *tiles;
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};
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enum
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@ -99,9 +106,6 @@ enum
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static int texture_signals[LAST_SIGNAL] = { 0 };
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static void
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init_tiles (ClutterTexture *texture);
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static gboolean
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can_create (int width,
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int height,
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@ -176,7 +180,7 @@ tile_dimension (int to_fill,
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}
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static void
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init_tiles (ClutterTexture *texture)
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texture_init_tiles (ClutterTexture *texture)
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{
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ClutterTexturePrivate *priv;
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gint x_pot, y_pot;
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@ -325,33 +329,21 @@ texture_render_to_gl_quad (ClutterTexture *texture,
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}
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static void
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clutter_texture_unrealize (ClutterActor *actor)
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texture_free_gl_resources (ClutterTexture *texture)
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{
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ClutterTexture *texture;
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ClutterTexturePrivate *priv;
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texture = CLUTTER_TEXTURE(actor);
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priv = texture->priv;
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if (priv->tiles == NULL)
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return;
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CLUTTER_MARK();
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clutter_threads_enter ();
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/* Free up texture memory */
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if (!priv->tiled)
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glDeleteTextures(1, priv->tiles);
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else
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glDeleteTextures(priv->n_x_tiles * priv->n_y_tiles, priv->tiles);
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clutter_threads_leave ();
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CLUTTER_MARK();
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if (priv->tiles)
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{
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if (!priv->tiled)
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glDeleteTextures(1, priv->tiles);
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else
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glDeleteTextures(priv->n_x_tiles * priv->n_y_tiles, priv->tiles);
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g_free(priv->tiles);
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priv->tiles = NULL;
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}
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@ -367,12 +359,16 @@ clutter_texture_unrealize (ClutterActor *actor)
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g_free(priv->y_tiles);
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priv->y_tiles = NULL;
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}
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CLUTTER_DBG("Texture unrealized");
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}
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static void
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clutter_texture_sync_pixbuf (ClutterTexture *texture)
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texture_upload_data (ClutterTexture *texture,
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const guchar *data,
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gboolean has_alpha,
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gint width,
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gint height,
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gint rowstride,
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gint bpp)
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{
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ClutterTexturePrivate *priv;
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int x, y, i = 0;
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@ -380,15 +376,13 @@ clutter_texture_sync_pixbuf (ClutterTexture *texture)
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priv = texture->priv;
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g_return_if_fail (priv->pixbuf != NULL);
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g_return_if_fail (data != NULL);
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CLUTTER_MARK();
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if (!priv->tiled)
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{
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/* Single Texture
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*
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*/
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/* Single Texture */
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if (!priv->tiles)
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{
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priv->tiles = g_new (GLuint, 1);
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@ -416,16 +410,14 @@ clutter_texture_sync_pixbuf (ClutterTexture *texture)
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glTexParameteri(priv->target_type, GL_TEXTURE_MIN_FILTER,
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priv->filter_quality ? GL_LINEAR : GL_NEAREST);
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glPixelStorei (GL_UNPACK_ROW_LENGTH,
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gdk_pixbuf_get_width(priv->pixbuf));
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glPixelStorei (GL_UNPACK_ALIGNMENT,
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gdk_pixbuf_get_n_channels (priv->pixbuf));
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glPixelStorei (GL_UNPACK_ROW_LENGTH, priv->width);
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glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
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if (create_textures)
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{
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gint width, height;
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width = priv->width;
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width = priv->width;
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height = priv->height;
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if (priv->target_type == GL_TEXTURE_2D) /* POT */
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@ -434,11 +426,10 @@ clutter_texture_sync_pixbuf (ClutterTexture *texture)
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height = clutter_util_next_p2(priv->height);
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}
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/* NOTE: Change to GL_RGB for non alpha textures */
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glTexImage2D(priv->target_type,
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0,
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(gdk_pixbuf_get_n_channels (priv->pixbuf) == 4) ?
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GL_RGBA : GL_RGB,
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/* (has_alpha) ? GL_RGBA : GL_RGB, */
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GL_RGBA,
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width,
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height,
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0,
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@ -446,14 +437,13 @@ clutter_texture_sync_pixbuf (ClutterTexture *texture)
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priv->pixel_type,
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NULL);
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}
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glTexSubImage2D (priv->target_type, 0, 0, 0,
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priv->width,
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priv->height,
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priv->pixel_format,
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priv->pixel_type,
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gdk_pixbuf_get_pixels(priv->pixbuf));
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data);
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return;
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}
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@ -463,7 +453,7 @@ clutter_texture_sync_pixbuf (ClutterTexture *texture)
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priv->width, priv->height);
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g_return_if_fail (priv->x_tiles != NULL && priv->y_tiles != NULL);
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if (priv->tiles == NULL)
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{
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priv->tiles = g_new (GLuint, priv->n_x_tiles * priv->n_y_tiles);
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@ -474,20 +464,16 @@ clutter_texture_sync_pixbuf (ClutterTexture *texture)
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for (x=0; x < priv->n_x_tiles; x++)
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for (y=0; y < priv->n_y_tiles; y++)
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{
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GdkPixbuf *pixtmp;
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int src_h, src_w;
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guchar *tmp;
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gint src_h, src_w, dy;
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src_w = priv->x_tiles[x].size;
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src_h = priv->y_tiles[y].size;
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pixtmp
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= gdk_pixbuf_new(GDK_COLORSPACE_RGB,
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(gdk_pixbuf_get_n_channels (priv->pixbuf) == 4) ?
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TRUE : FALSE,
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8,
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priv->x_tiles[x].size,
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priv->y_tiles[y].size);
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/* fixme - gslice ? */
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tmp = g_malloc (sizeof(guchar) * priv->x_tiles[x].size
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* priv->y_tiles[y].size * bpp);
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/* clip */
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if (priv->x_tiles[x].pos + src_w > priv->width)
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{
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@ -507,13 +493,13 @@ clutter_texture_sync_pixbuf (ClutterTexture *texture)
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priv->x_tiles[x].size,
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priv->y_tiles[y].size);
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gdk_pixbuf_copy_area(priv->pixbuf,
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priv->x_tiles[x].pos,
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priv->y_tiles[y].pos,
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src_w,
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src_h,
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pixtmp,
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0,0);
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for (dy = 0; dy < src_h; dy++)
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{
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memcpy (tmp + (dy * src_w * bpp),
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data + ((priv->y_tiles[y].pos + dy) * rowstride)
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+ (priv->x_tiles[x].pos * bpp),
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(src_w * bpp));
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}
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#ifdef CLUTTER_DUMP_TILES
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{
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@ -544,24 +530,23 @@ clutter_texture_sync_pixbuf (ClutterTexture *texture)
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priv->filter_quality ? GL_LINEAR : GL_NEAREST);
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glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, gdk_pixbuf_get_width(pixtmp));
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glPixelStorei (GL_UNPACK_ALIGNMENT,
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gdk_pixbuf_get_n_channels (priv->pixbuf));
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glPixelStorei (GL_UNPACK_ROW_LENGTH, priv->width);
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glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
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if (create_textures)
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{
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glTexImage2D(priv->target_type,
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0,
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(gdk_pixbuf_get_n_channels (priv->pixbuf) == 4) ?
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(bpp == 4) ?
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GL_RGBA : GL_RGB,
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priv->x_tiles[x].size,
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priv->y_tiles[y].size,
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0,
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priv->pixel_format,
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priv->pixel_type,
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gdk_pixbuf_get_pixels(pixtmp));
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tmp);
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}
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else
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{
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@ -573,39 +558,72 @@ clutter_texture_sync_pixbuf (ClutterTexture *texture)
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priv->y_tiles[y].size,
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priv->pixel_format,
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priv->pixel_type,
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gdk_pixbuf_get_pixels(pixtmp));
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tmp);
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}
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g_object_unref(pixtmp);
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g_free(tmp);
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i++;
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}
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}
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static void
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clutter_texture_realize (ClutterActor *actor)
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clutter_texture_unrealize (ClutterActor *actor)
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{
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ClutterTexture *texture;
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ClutterTexture *texture;
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ClutterTexturePrivate *priv;
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texture = CLUTTER_TEXTURE(actor);
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priv = texture->priv;
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if (priv->tiles == NULL)
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return;
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CLUTTER_MARK();
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if (texture->priv->pixbuf == NULL)
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/* Move image data from video to main memory
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*/
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if (priv->local_pixbuf == NULL)
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priv->local_pixbuf = clutter_texture_get_pixbuf (texture);
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texture_free_gl_resources (texture);
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CLUTTER_DBG("Texture unrealized");
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}
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static void
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clutter_texture_realize (ClutterActor *actor)
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{
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ClutterTexture *texture;
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ClutterTexturePrivate *priv;
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texture = CLUTTER_TEXTURE(actor);
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priv = texture->priv;
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CLUTTER_MARK();
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if (priv->local_pixbuf != NULL)
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{
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/* Dont allow realization with no pixbuf */
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CLUTTER_DBG("*** Texture has no pixbuf cannot realize ***");
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/* Move any local image data we have from unrealization
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* back into video memory.
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*/
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clutter_texture_set_pixbuf (texture, priv->local_pixbuf);
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g_object_unref (priv->local_pixbuf);
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priv->local_pixbuf = NULL;
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}
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else
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{
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/* Dont allow realization with no pixbuf - note set_pixbuf/data
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* will set realize flags.
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*/
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CLUTTER_DBG("*** Texture has no image data cannot realize ***");
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CLUTTER_DBG("*** flags %i ***", actor->flags);
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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CLUTTER_DBG("*** flags %i ***", actor->flags);
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return;
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}
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CLUTTER_DBG("Texture realized");
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if (texture->priv->tiled)
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init_tiles(texture);
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clutter_texture_sync_pixbuf (texture);
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}
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static void
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@ -653,19 +671,19 @@ clutter_texture_paint (ClutterActor *self)
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static void
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clutter_texture_dispose (GObject *object)
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{
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ClutterTexture *self = CLUTTER_TEXTURE(object);
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ClutterTexture *texture = CLUTTER_TEXTURE(object);
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ClutterTexturePrivate *priv;
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priv = self->priv;
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priv = texture->priv;
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if (priv != NULL)
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{
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clutter_actor_unrealize (CLUTTER_ACTOR(self));
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texture_free_gl_resources (texture);
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if (priv->pixbuf != NULL)
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if (priv->local_pixbuf != NULL)
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{
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g_object_unref (priv->pixbuf);
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priv->pixbuf = NULL;
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g_object_unref (priv->local_pixbuf);
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priv->local_pixbuf = NULL;
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}
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}
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@ -755,7 +773,11 @@ clutter_texture_get_property (GObject *object,
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switch (prop_id)
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{
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case PROP_PIXBUF:
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g_value_set_pointer (value, priv->pixbuf);
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{
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GdkPixbuf *pixb;
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pixb = clutter_texture_get_pixbuf (texture);
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g_value_set_pointer (value, pixb);
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}
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break;
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case PROP_USE_TILES:
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g_value_set_boolean (value, priv->tiled);
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@ -930,14 +952,8 @@ clutter_texture_init (ClutterTexture *self)
|
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{
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ClutterTexturePrivate *priv;
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priv = g_new0 (ClutterTexturePrivate, 1);
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priv = g_new0 (ClutterTexturePrivate, 1);
|
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/* FIXME: It seems defaults via props do not get set
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* on all props for sub classes ( ie labels ).
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* Should they be ?
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*
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||||
* Setting them here also to be sure + safe.
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*/
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priv->max_tile_waste = 64;
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priv->filter_quality = 0;
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priv->tiled = TRUE;
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@ -945,7 +961,6 @@ clutter_texture_init (ClutterTexture *self)
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priv->pixel_format = GL_RGBA;
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priv->repeat_x = FALSE;
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priv->repeat_y = FALSE;
|
||||
priv->pixbuf = NULL;
|
||||
|
||||
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
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||||
{
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||||
@ -958,18 +973,224 @@ clutter_texture_init (ClutterTexture *self)
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self->priv = priv;
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||||
}
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static void
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||||
pixbuf_destroy_notify (guchar *pixels, gpointer data)
|
||||
{
|
||||
g_free (pixels);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_texture_get_pixbuf:
|
||||
* @texture: A #ClutterTexture
|
||||
*
|
||||
* Gets the underlying #GdkPixbuf for the #ClutterTexture.
|
||||
* Gets a #GdkPixbuf representation of the #ClutterTexture data.
|
||||
* The created #GdkPixbuf is not owned by the texture but the caller.
|
||||
*
|
||||
* Return value: The underlying #GdkPixbuf
|
||||
* Return value: A #GdkPixbuf
|
||||
**/
|
||||
GdkPixbuf*
|
||||
clutter_texture_get_pixbuf (ClutterTexture* texture)
|
||||
{
|
||||
return texture->priv->pixbuf;
|
||||
ClutterTexturePrivate *priv;
|
||||
GdkPixbuf *pixbuf = NULL;
|
||||
guchar *pixels = NULL;
|
||||
|
||||
priv = texture->priv;
|
||||
|
||||
if (priv->tiles == NULL)
|
||||
return NULL;
|
||||
|
||||
if (!priv->tiled)
|
||||
{
|
||||
pixels = g_malloc (priv->width * priv->height * 4);
|
||||
|
||||
if (pixels == NULL)
|
||||
return NULL;
|
||||
|
||||
glBindTexture(priv->target_type, priv->tiles[0]);
|
||||
|
||||
glPixelStorei (GL_UNPACK_ROW_LENGTH, priv->width);
|
||||
glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
|
||||
|
||||
/* read data from gl text and return as pixbuf */
|
||||
glGetTexImage (priv->target_type,
|
||||
0,
|
||||
priv->pixel_format,
|
||||
priv->pixel_type,
|
||||
(GLvoid*)pixels);
|
||||
|
||||
pixbuf = gdk_pixbuf_new_from_data ((const guchar*)pixels,
|
||||
GDK_COLORSPACE_RGB,
|
||||
(priv->pixel_format == GL_RGBA),
|
||||
8,
|
||||
priv->width,
|
||||
priv->height,
|
||||
priv->width * 4,
|
||||
pixbuf_destroy_notify,
|
||||
NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
int x,y,i;
|
||||
|
||||
i = 0;
|
||||
|
||||
pixbuf = gdk_pixbuf_new (GDK_COLORSPACE_RGB,
|
||||
(priv->pixel_format == GL_RGBA),
|
||||
8,
|
||||
priv->width,
|
||||
priv->height);
|
||||
|
||||
for (x=0; x < priv->n_x_tiles; x++)
|
||||
for (y=0; y < priv->n_y_tiles; y++)
|
||||
{
|
||||
GdkPixbuf *tmp_pixb;
|
||||
gint src_h, src_w;
|
||||
|
||||
src_w = priv->x_tiles[x].size;
|
||||
src_h = priv->y_tiles[y].size;
|
||||
|
||||
pixels = g_malloc (src_w * src_h *4);
|
||||
|
||||
glBindTexture(priv->target_type, priv->tiles[i]);
|
||||
|
||||
glPixelStorei (GL_UNPACK_ROW_LENGTH, src_w);
|
||||
glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
|
||||
|
||||
glGetTexImage (priv->target_type,
|
||||
0,
|
||||
priv->pixel_format,
|
||||
priv->pixel_type,
|
||||
(GLvoid*)pixels);
|
||||
|
||||
tmp_pixb
|
||||
= gdk_pixbuf_new_from_data ((const guchar*)pixels,
|
||||
GDK_COLORSPACE_RGB,
|
||||
(priv->pixel_format == GL_RGBA),
|
||||
8,
|
||||
src_w,
|
||||
src_h,
|
||||
src_w * 4,
|
||||
pixbuf_destroy_notify,
|
||||
NULL);
|
||||
|
||||
gdk_pixbuf_copy_area (tmp_pixb,
|
||||
0,
|
||||
0,
|
||||
src_w,
|
||||
src_h,
|
||||
pixbuf,
|
||||
priv->x_tiles[x].pos,
|
||||
priv->x_tiles[y].pos);
|
||||
|
||||
g_object_unref (tmp_pixb);
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return pixbuf;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_texture_set_from_data:
|
||||
* @texture: A #ClutterTexture
|
||||
* @data: Image data in RGB type colorspace.
|
||||
* @has_alpha: Set to TRUE if image data has a alpha channel.
|
||||
* @width: Width in pixels of image data.
|
||||
* @height: Height in pixels of image data
|
||||
* @rowstride: Distance in bytes between row starts.
|
||||
* @bpp: bytes per pixel ( Currently only 4 supported )
|
||||
*
|
||||
* Sets #ClutterTexture image data.
|
||||
*
|
||||
* Since 0.2. This function is likely to change in future versions.
|
||||
**/
|
||||
void
|
||||
clutter_texture_set_from_data (ClutterTexture *texture,
|
||||
const guchar *data,
|
||||
gboolean has_alpha,
|
||||
gint width,
|
||||
gint height,
|
||||
gint rowstride,
|
||||
gint bpp)
|
||||
{
|
||||
ClutterTexturePrivate *priv;
|
||||
gboolean texture_dirty = TRUE;
|
||||
|
||||
priv = texture->priv;
|
||||
|
||||
g_return_if_fail (data != NULL);
|
||||
g_return_if_fail (bpp == 4);
|
||||
|
||||
/* FIXME: check other image props */
|
||||
texture_dirty = (width != priv->width || height != priv->height);
|
||||
|
||||
priv->width = width;
|
||||
priv->height = height;
|
||||
|
||||
if (has_alpha)
|
||||
priv->pixel_format = GL_RGBA;
|
||||
else
|
||||
priv->pixel_format = GL_RGB;
|
||||
|
||||
if (texture_dirty)
|
||||
{
|
||||
texture_free_gl_resources (texture);
|
||||
|
||||
if (priv->tiled == FALSE)
|
||||
{
|
||||
if (priv->target_type == GL_TEXTURE_RECTANGLE_ARB
|
||||
&& !can_create_rect_arb (priv->width,
|
||||
priv->height,
|
||||
priv->pixel_format,
|
||||
priv->pixel_type))
|
||||
{
|
||||
/* If we cant create NPOT tex of this size fall back to tiles */
|
||||
priv->tiled = TRUE;
|
||||
priv->target_type = GL_TEXTURE_2D;
|
||||
}
|
||||
else if (priv->target_type == GL_TEXTURE_2D
|
||||
&& !can_create(clutter_util_next_p2(priv->width),
|
||||
clutter_util_next_p2(priv->height),
|
||||
priv->pixel_format,
|
||||
priv->pixel_type))
|
||||
{
|
||||
priv->tiled = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
/* Figure our tiling etc */
|
||||
if (priv->tiled)
|
||||
texture_init_tiles (texture);
|
||||
}
|
||||
|
||||
CLUTTER_DBG("set size %ix%i\n", priv->width, priv->height);
|
||||
|
||||
texture_upload_data (texture, data, has_alpha,
|
||||
width, height, rowstride, bpp);
|
||||
|
||||
CLUTTER_ACTOR_SET_FLAGS (CLUTTER_ACTOR(texture), CLUTTER_ACTOR_REALIZED);
|
||||
|
||||
if (texture_dirty)
|
||||
{
|
||||
g_signal_emit (texture, texture_signals[SIGNAL_SIZE_CHANGE],
|
||||
0, priv->width, priv->height);
|
||||
|
||||
if (priv->sync_actor_size)
|
||||
clutter_actor_set_size (CLUTTER_ACTOR(texture),
|
||||
priv->width,
|
||||
priv->height);
|
||||
}
|
||||
|
||||
/* rename signal */
|
||||
g_signal_emit (texture, texture_signals[SIGNAL_PIXBUF_CHANGE], 0);
|
||||
|
||||
/* If resized actor may need resizing but paint() will do this */
|
||||
if (CLUTTER_ACTOR_IS_MAPPED (CLUTTER_ACTOR(texture)))
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR(texture));
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@ -977,112 +1198,25 @@ clutter_texture_get_pixbuf (ClutterTexture* texture)
|
||||
* @texture: A #ClutterTexture
|
||||
* @pixbuf: A #GdkPixbuf
|
||||
*
|
||||
* Sets the underlying #GdkPixbuf for the #ClutterTexture
|
||||
* Sets a #ClutterTexture image data from a #GdkPixbuf
|
||||
*
|
||||
**/
|
||||
void
|
||||
clutter_texture_set_pixbuf (ClutterTexture *texture, GdkPixbuf *pixbuf)
|
||||
{
|
||||
ClutterTexturePrivate *priv;
|
||||
gboolean texture_dirty = TRUE;
|
||||
|
||||
priv = texture->priv;
|
||||
|
||||
g_return_if_fail (pixbuf != NULL);
|
||||
|
||||
if (priv->pixbuf != NULL)
|
||||
{
|
||||
texture_dirty = (gdk_pixbuf_get_width (pixbuf)
|
||||
!= gdk_pixbuf_get_width (priv->pixbuf)
|
||||
||
|
||||
gdk_pixbuf_get_height (pixbuf)
|
||||
!= gdk_pixbuf_get_height (priv->pixbuf)
|
||||
||
|
||||
gdk_pixbuf_get_n_channels (pixbuf)
|
||||
!= gdk_pixbuf_get_n_channels (priv->pixbuf));
|
||||
|
||||
g_object_unref(priv->pixbuf);
|
||||
|
||||
/* If the actual pixbuf has changed size/format destroy
|
||||
* existing textures ready for recreation. If
|
||||
* size matches we can reuse.
|
||||
*/
|
||||
if (texture_dirty)
|
||||
{
|
||||
clutter_actor_unrealize (CLUTTER_ACTOR(texture));
|
||||
}
|
||||
else
|
||||
{
|
||||
/* If texture realised sync things for change */
|
||||
if (CLUTTER_ACTOR_IS_REALIZED(CLUTTER_ACTOR(texture)))
|
||||
{
|
||||
priv->pixbuf = pixbuf;
|
||||
|
||||
/* FIXME: better locking stratergy
|
||||
*/
|
||||
clutter_threads_enter();
|
||||
clutter_texture_sync_pixbuf (texture);
|
||||
clutter_threads_leave();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
clutter_threads_enter();
|
||||
|
||||
priv->pixbuf = pixbuf;
|
||||
priv->width = gdk_pixbuf_get_width (pixbuf);
|
||||
priv->height = gdk_pixbuf_get_height (pixbuf);
|
||||
|
||||
g_object_ref (pixbuf);
|
||||
|
||||
if (gdk_pixbuf_get_n_channels (pixbuf) == 3)
|
||||
priv->pixel_format = GL_RGB;
|
||||
else
|
||||
priv->pixel_format = GL_RGBA;
|
||||
|
||||
/* Force tiling if pixbuf is too big for single texture */
|
||||
if (priv->tiled == FALSE && texture_dirty)
|
||||
{
|
||||
if (priv->target_type == GL_TEXTURE_RECTANGLE_ARB
|
||||
&& !can_create_rect_arb (priv->width,
|
||||
priv->height,
|
||||
priv->pixel_format,
|
||||
priv->pixel_type))
|
||||
{
|
||||
/* If we cant create NPOT tex of this size fall back to tiles */
|
||||
priv->tiled = TRUE;
|
||||
priv->target_type = GL_TEXTURE_2D;
|
||||
}
|
||||
else if (priv->target_type == GL_TEXTURE_2D
|
||||
&& !can_create(clutter_util_next_p2(priv->width),
|
||||
clutter_util_next_p2(priv->height),
|
||||
priv->pixel_format,
|
||||
priv->pixel_type))
|
||||
{
|
||||
priv->tiled = TRUE;
|
||||
}
|
||||
}
|
||||
clutter_threads_leave();
|
||||
|
||||
if (priv->sync_actor_size)
|
||||
clutter_actor_set_size (CLUTTER_ACTOR(texture),
|
||||
priv->width,
|
||||
priv->height);
|
||||
|
||||
CLUTTER_DBG("set size %ix%i\n", priv->width, priv->height);
|
||||
|
||||
if (texture_dirty)
|
||||
g_signal_emit (texture, texture_signals[SIGNAL_SIZE_CHANGE],
|
||||
0, priv->width, priv->height);
|
||||
|
||||
if (priv->tiled && texture_dirty)
|
||||
init_tiles (texture);
|
||||
|
||||
g_signal_emit (texture, texture_signals[SIGNAL_PIXBUF_CHANGE], 0);
|
||||
|
||||
/* If resized actor may need resizing but paint() will do this */
|
||||
if (CLUTTER_ACTOR_IS_MAPPED (CLUTTER_ACTOR(texture)))
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR(texture));
|
||||
clutter_texture_set_from_data (texture,
|
||||
gdk_pixbuf_get_pixels (pixbuf),
|
||||
gdk_pixbuf_get_has_alpha (pixbuf),
|
||||
gdk_pixbuf_get_width (pixbuf),
|
||||
gdk_pixbuf_get_height (pixbuf),
|
||||
gdk_pixbuf_get_rowstride (pixbuf),
|
||||
4);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1129,7 +1263,7 @@ clutter_texture_new (void)
|
||||
* Gets the size in pixels of the untransformed underlying texture pixbuf data.
|
||||
*
|
||||
**/
|
||||
void
|
||||
void /* FIXME: rename to get_image_size */
|
||||
clutter_texture_get_base_size (ClutterTexture *texture,
|
||||
gint *width,
|
||||
gint *height)
|
||||
|
@ -81,13 +81,22 @@ ClutterActor *clutter_texture_new_from_pixbuf (GdkPixbuf *pixbuf);
|
||||
|
||||
ClutterActor *clutter_texture_new (void);
|
||||
|
||||
void
|
||||
clutter_texture_set_from_data (ClutterTexture *texture,
|
||||
const guchar *data,
|
||||
gboolean has_alpha,
|
||||
gint width,
|
||||
gint height,
|
||||
gint rowstride,
|
||||
gint bpp);
|
||||
|
||||
void clutter_texture_set_pixbuf (ClutterTexture *texture, GdkPixbuf *pixbuf);
|
||||
|
||||
GdkPixbuf *clutter_texture_get_pixbuf (ClutterTexture* texture);
|
||||
|
||||
void clutter_texture_get_base_size (ClutterTexture *texture,
|
||||
gint *width,
|
||||
gint *height);
|
||||
gint *width,
|
||||
gint *height);
|
||||
|
||||
/* Below mainly for subclassed texture based actors */
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user