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2007-03-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-event.c: Pop and peek the event queue from the tail - it's a queue, not a stack. * clutter/clutter-private.h: * clutter/clutter-main.c: Add a boolean signal accumulator. * clutter/clutter-stage.[ch]: Add an event argument to the 'delete-event' signal; rename the 'input-event' signal to 'event'; add the static scope flag to all the stage events.
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10
ChangeLog
10
ChangeLog
@ -3,6 +3,16 @@
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* clutter/clutter-event.c: Pop and peek the event queue
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from the tail - it's a queue, not a stack.
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* clutter/clutter-private.h:
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* clutter/clutter-main.c: Add a boolean signal accumulator.
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* clutter/clutter-stage.[ch]: Add an event argument to
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the 'delete-event' signal; rename the 'input-event' signal
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to 'event'; add the static scope flag to all the stage
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events.
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* examples/*.c: Update.
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2007-03-22 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter.pc.in: Require gobject-2.0 too.
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@ -72,7 +72,7 @@ enum
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enum
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{
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INPUT_EVENT,
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EVENT,
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BUTTON_PRESS_EVENT,
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BUTTON_RELEASE_EVENT,
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SCROLL_EVENT,
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@ -226,7 +226,23 @@ clutter_stage_class_init (ClutterStageClass *klass)
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"The color of the main stage",
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CLUTTER_TYPE_COLOR,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterStage::event:
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* @stage: the actor which received the event
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* @event: a #ClutterEvent
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*
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* The ::event signal is emitted each time and event is received
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* by the @stage.
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*/
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stage_signals[EVENT] =
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g_signal_new ("event",
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G_TYPE_FROM_CLASS (gobject_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterStageClass, event),
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NULL, NULL,
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clutter_marshal_VOID__BOXED,
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G_TYPE_NONE, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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/**
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* ClutterStage::button-press-event:
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* @stage: the actor which received the event
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@ -96,24 +96,24 @@ struct _ClutterStageClass
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void (* flush) (ClutterStage *stage);
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/* signals */
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void (* event) (ClutterStage *stage,
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ClutterEvent *event);
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void (* button_press_event) (ClutterStage *stage,
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ClutterButtonEvent *event);
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void (* button_release_event) (ClutterStage *stage,
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ClutterButtonEvent *event);
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void (* scroll_event) (ClutterStage *stage,
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ClutterScrollEvent *event);
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void (* key_press_event) (ClutterStage *stage,
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ClutterKeyEvent *event);
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void (* key_release_event) (ClutterStage *stage,
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ClutterKeyEvent *event);
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void (* motion_event) (ClutterStage *stage,
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ClutterMotionEvent *event);
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void (* stage_state_event) (ClutterStage *stage,
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ClutterStageStateEvent *event);
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void (* delete_event) (ClutterStage *stage,
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ClutterAnyEvent *event);
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void (* event) (ClutterStage *stage,
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ClutterEvent *event);
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void (* button_press_event) (ClutterStage *stage,
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ClutterButtonEvent *event);
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void (* button_release_event) (ClutterStage *stage,
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ClutterButtonEvent *event);
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void (* scroll_event) (ClutterStage *stage,
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ClutterScrollEvent *event);
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void (* key_press_event) (ClutterStage *stage,
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ClutterKeyEvent *event);
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void (* key_release_event) (ClutterStage *stage,
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ClutterKeyEvent *event);
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void (* motion_event) (ClutterStage *stage,
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ClutterMotionEvent *event);
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void (* stage_state_event) (ClutterStage *stage,
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ClutterStageStateEvent *event);
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gboolean (* delete_event) (ClutterStage *stage,
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ClutterAnyEvent *event);
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/* padding for future expansion */
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void (*_clutter_stage1) (void);
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@ -468,8 +468,6 @@ clutter_backend_post_parse
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<SECTION>
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<FILE>clutter-util</FILE>
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clutter_util_trap_x_errors
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clutter_util_untrap_x_errors
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clutter_util_next_p2
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</SECTION>
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@ -560,7 +558,7 @@ ClutterAnyEvent
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ClutterButtonEvent
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ClutterKeyEvent
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ClutterMotionEvent
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ClutterScollEvent
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ClutterScrollEvent
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ClutterStageStateEvent
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ClutterInputDevice
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clutter_event_new
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@ -151,6 +151,20 @@ Windowing events handled by Clutter.
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@axes:
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@device:
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<!-- ##### STRUCT ClutterScrollEvent ##### -->
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<para>
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</para>
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@type:
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@time:
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@x:
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@y:
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@direction:
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@modifier_state:
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@axes:
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@device:
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<!-- ##### STRUCT ClutterStageStateEvent ##### -->
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<para>
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@ -62,6 +62,14 @@ Macro evaluating to the height of the #ClutterStage
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@Param2:
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@Returns:
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<!-- ##### SIGNAL ClutterStage::event ##### -->
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<para>
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</para>
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@clutterstage: the object which received the signal.
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@arg1:
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<!-- ##### SIGNAL ClutterStage::key-press-event ##### -->
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<para>
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