mirror of
https://github.com/brl/mutter.git
synced 2024-11-25 09:30:45 -05:00
2006-08-31 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: * clutter/clutter-group.c: (clutter_group_paint), (clutter_group_request_coords), (clutter_group_allocate_coords), (clutter_group_add): Fix some group sizing/positioning issues.
This commit is contained in:
parent
76d1b5fd5b
commit
bff5afe724
@ -1,3 +1,11 @@
|
||||
2006-08-31 Matthew Allum <mallum@openedhand.com>
|
||||
|
||||
* clutter/clutter-actor.c:
|
||||
* clutter/clutter-group.c: (clutter_group_paint),
|
||||
(clutter_group_request_coords), (clutter_group_allocate_coords),
|
||||
(clutter_group_add):
|
||||
Fix some group sizing/positioning issues.
|
||||
|
||||
2006-08-30 Jorn Baayen <jorn@openedhand.com>
|
||||
|
||||
* clutter.pc.in:
|
||||
|
@ -410,7 +410,7 @@ clutter_actor_request_coords (ClutterActor *self,
|
||||
**/
|
||||
void
|
||||
clutter_actor_allocate_coords (ClutterActor *self,
|
||||
ClutterActorBox *box)
|
||||
ClutterActorBox *box)
|
||||
{
|
||||
ClutterActorClass *klass;
|
||||
|
||||
|
@ -76,7 +76,9 @@ clutter_group_paint (ClutterActor *actor)
|
||||
clutter_actor_get_geometry (actor, &geom);
|
||||
|
||||
if (geom.x != 0 || geom.y != 0)
|
||||
glTranslatef(geom.x, geom.y, 0.0);
|
||||
{
|
||||
glTranslatef(geom.x, geom.y, 0.0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -103,11 +105,11 @@ clutter_group_request_coords (ClutterActor *self,
|
||||
|
||||
clutter_actor_allocate_coords (self, &cbox);
|
||||
|
||||
/* Sizing requests fail, use scale() instead */
|
||||
box->x1 = cbox.x1;
|
||||
box->y1 = cbox.y1;
|
||||
box->x2 = cbox.x2;
|
||||
box->y2 = cbox.y2;
|
||||
/* Only positioning works.
|
||||
* Sizing requests fail, use scale() instead
|
||||
*/
|
||||
box->x2 = box->x1 + (cbox.x2 - cbox.x1);
|
||||
box->y2 = box->y1 + (cbox.y2 - cbox.y1);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -121,22 +123,26 @@ clutter_group_allocate_coords (ClutterActor *self,
|
||||
|
||||
child_item = priv->children;
|
||||
|
||||
/* FIXME: Cache these values */
|
||||
|
||||
if (child_item)
|
||||
{
|
||||
do
|
||||
{
|
||||
ClutterActor *child = CLUTTER_ACTOR(child_item->data);
|
||||
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (child))
|
||||
|
||||
/* Once added we include in sizing - doesn't matter if visible */
|
||||
/* if (CLUTTER_ACTOR_IS_VISIBLE (child)) */
|
||||
{
|
||||
ClutterActorBox cbox;
|
||||
|
||||
clutter_actor_allocate_coords (child, &cbox);
|
||||
|
||||
/* Ignore any children with offscreen ( negaive )
|
||||
* positions
|
||||
* positions.
|
||||
*
|
||||
* Also x1 and x2 will be set by parent caller.
|
||||
*/
|
||||
|
||||
if (box->x2 == 0 || cbox.x2 > box->x2)
|
||||
box->x2 = cbox.x2;
|
||||
|
||||
@ -350,8 +356,6 @@ clutter_group_add (ClutterGroup *self,
|
||||
|
||||
clutter_group_sort_depth_order (self);
|
||||
|
||||
/* If were scaled, we scale the actor too */
|
||||
|
||||
g_signal_emit (self, group_signals[ADD], 0, actor);
|
||||
|
||||
g_object_unref (actor);
|
||||
|
Loading…
Reference in New Issue
Block a user