2006-12-05 Emmanuele Bassi <ebassi@openedhand.com>

* clutter/clutter-color.h:
	* clutter/clutter-color.c: Add clutter_color_parse(),
	which parses a string containing a color definition as
	understood by XParseColor() (or pango_color_parse()).
This commit is contained in:
Emmanuele Bassi 2006-12-05 04:56:24 +00:00
parent 6d87b1479c
commit b45b844004
3 changed files with 76 additions and 25 deletions

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@ -1,3 +1,10 @@
2006-12-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-color.h:
* clutter/clutter-color.c: Add clutter_color_parse(),
which parses a string containing a color definition as
understood by XParseColor() (or pango_color_parse()).
2006-12-04 Emmanuele Bassi <ebassi@openedhand.com>
Avoid clutter segfaulting when used without invoking

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@ -34,7 +34,10 @@
#include "config.h"
#endif
#include "clutter-main.h"
#include "clutter-color.h"
#include "clutter-private.h"
#include "clutter-debug.h"
/**
* clutter_color_add:
@ -374,6 +377,45 @@ clutter_color_from_pixel (ClutterColor *dest,
dest->alpha = pixel % 0xff;
}
/**
* clutter_color_parse:
* @color: a string specifiying a color
* @dest: return location for a #ClutterColor
*
* Parses a string definition of a color, filling the
* <structfield>red</structfield>, <structfield>green</structfield> and
* <structfield>blue</structfield> channels of @dest. The
* <structfield>alpha</structfield> channel is not changed. The
* color in @dest is not allocated.
*
* The color may be defined by any of the formats understood by
* <function>XParseColor</function>; these include literal color
* names, like <literal>Red</literal> or <literal>DarkSlateGray</literal>,
* or hexadecimal specifications like <literal>&num;3050b2</literal> or
* <literal>&num;333</literal>.
*
* Return value: %TRUE if parsing succeeded.
*
* Since: 0.2
*/
gboolean
clutter_color_parse (const gchar *color,
ClutterColor *dest)
{
PangoColor pango_color;
if (pango_color_parse (&pango_color, color))
{
dest->red = pango_color.red;
dest->green = pango_color.green;
dest->blue = pango_color.blue;
return TRUE;
}
else
return FALSE;
}
static ClutterColor *
clutter_color_copy (ClutterColor *color)
{

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@ -43,35 +43,37 @@ struct _ClutterColor
guint8 alpha;
};
GType clutter_color_get_type (void) G_GNUC_CONST;
GType clutter_color_get_type (void) G_GNUC_CONST;
void clutter_color_add (const ClutterColor *src1,
const ClutterColor *src2,
ClutterColor *dest);
void clutter_color_subtract (const ClutterColor *src1,
const ClutterColor *src2,
ClutterColor *dest);
gboolean clutter_color_parse (const gchar *color,
ClutterColor *dest);
void clutter_color_add (const ClutterColor *src1,
const ClutterColor *src2,
ClutterColor *dest);
void clutter_color_subtract (const ClutterColor *src1,
const ClutterColor *src2,
ClutterColor *dest);
void clutter_color_lighten (const ClutterColor *src,
ClutterColor *dest);
void clutter_color_darken (const ClutterColor *src,
ClutterColor *dest);
void clutter_color_shade (const ClutterColor *src,
ClutterColor *dest,
gdouble shade);
void clutter_color_lighten (const ClutterColor *src,
ClutterColor *dest);
void clutter_color_darken (const ClutterColor *src,
ClutterColor *dest);
void clutter_color_shade (const ClutterColor *src,
ClutterColor *dest,
gdouble shade);
void clutter_color_to_hls (const ClutterColor *src,
guint8 *hue,
guint8 *luminance,
guint8 *saturation);
void clutter_color_from_hls (ClutterColor *dest,
guint8 hue,
guint8 luminance,
guint8 saturation);
void clutter_color_to_hls (const ClutterColor *src,
guint8 *hue,
guint8 *luminance,
guint8 *saturation);
void clutter_color_from_hls (ClutterColor *dest,
guint8 hue,
guint8 luminance,
guint8 saturation);
guint32 clutter_color_to_pixel (const ClutterColor *src);
void clutter_color_from_pixel (ClutterColor *dest,
guint32 pixel);
guint32 clutter_color_to_pixel (const ClutterColor *src);
void clutter_color_from_pixel (ClutterColor *dest,
guint32 pixel);
G_END_DECLS