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2007-05-17 Matthew Allum <mallum@openedhand.com>
* configure.ac: Fix CLUTTER_NO_FPU typo.
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@ -1,3 +1,8 @@
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2007-05-17 Matthew Allum <mallum@openedhand.com>
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* configure.ac:
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Fix CLUTTER_NO_FPU typo.
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2007-05-17 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-alpha.h:
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@ -68,7 +68,11 @@ typedef enum {
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CLUTTER_ACTOR_IN_DESTRUCTION = 1 << 0,
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CLUTTER_ACTOR_IS_TOPLEVEL = 1 << 1,
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CLUTTER_ACTOR_IN_REPARENT = 1 << 2
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CLUTTER_ACTOR_IN_REPARENT = 1 << 2,
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CLUTTER_ACTOR_SYNC_MATRICES = 1 << 3 /* Used by stage to indicate GL
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* viewport / perspective etc
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* needs (re)setting.
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*/
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} ClutterPrivateFlags;
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#define CLUTTER_PRIVATE_FLAGS(a) (CLUTTER_ACTOR ((a))->private_flags)
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@ -313,17 +313,29 @@ clutter_stage_glx_paint (ClutterActor *self)
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CLUTTER_NOTE (PAINT, " Redraw enter");
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/* Setup FPS count */
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if (clutter_get_show_fps ())
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{
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if (!timer)
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timer = g_timer_new ();
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}
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clutter_stage_get_color (stage, &stage_color);
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/* Reset view matrices if needed. */
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if (CLUTTER_PRIVATE_FLAGS (self) & CLUTTER_ACTOR_SYNC_MATRICES)
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{
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/*
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cogl_set_view_matrix (view_width,
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view_height,
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perspective)
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*/
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}
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/* Setup the initial paint */
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clutter_stage_get_color (stage, &stage_color);
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cogl_paint_init (&stage_color);
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/* chain up to reach ClutterGroup->paint here */
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/* chain up to reach ClutterGroup->paint here and actually paint all */
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CLUTTER_ACTOR_CLASS (clutter_stage_glx_parent_class)->paint (self);
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/* Why this paint is done in backend as likely GL windowing system
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@ -340,6 +352,7 @@ clutter_stage_glx_paint (ClutterActor *self)
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CLUTTER_GLERR ();
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}
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/* Complete FPS info */
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if (clutter_get_show_fps ())
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{
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timer_n_frames++;
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@ -252,7 +252,7 @@ if test "x$with_fpu" != "xyes" ; then
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CLUTTER_FIXED_CFLAGS="-DCFX_NO_FPU"
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fi
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AC_SUBST(CLUTTER_HAS_FPU)
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AC_SUBST(CLUTTER_NO_FPU)
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dnl = GTK Doc check ========================================================
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