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2006-12-03 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.h: Clean up. * clutter/clutter-texture.c: Typo fix in the name of ClutterTextureTileDimension. * clutter/clutter-behaviour.c: Allow passing NULL to clutter_behaviour_set_alpha() (as we pass NULL in the finalize process).
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11
ChangeLog
11
ChangeLog
@ -1,3 +1,14 @@
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2006-12-03 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-texture.h: Clean up.
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* clutter/clutter-texture.c: Typo fix in the name
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of ClutterTextureTileDimension.
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* clutter/clutter-behaviour.c: Allow passing NULL
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to clutter_behaviour_set_alpha() (as we pass NULL
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in the finalize process).
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2006-12-02 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-version.h.in: Fix a stupid logic
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@ -255,7 +255,7 @@ clutter_behaviour_set_alpha (ClutterBehaviour *behave,
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ClutterBehaviourPrivate *priv;
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g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
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g_return_if_fail (CLUTTER_IS_ALPHA (alpha));
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g_return_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha));
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priv = behave->priv;
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@ -57,13 +57,13 @@ G_DEFINE_TYPE (ClutterTexture, clutter_texture, CLUTTER_TYPE_ACTOR);
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#define PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
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#endif
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typedef struct ClutterTextureTileDimention
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typedef struct ClutterTextureTileDimension
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{
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gint pos, size, waste;
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}
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ClutterTextureTileDimention;
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ClutterTextureTileDimension;
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struct ClutterTexturePrivate
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struct _ClutterTexturePrivate
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{
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gint width, height;
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GLenum pixel_format;
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@ -79,7 +79,7 @@ struct ClutterTexturePrivate
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gboolean tiled;
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ClutterTextureTileDimention *x_tiles, *y_tiles;
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ClutterTextureTileDimension *x_tiles, *y_tiles;
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gint n_x_tiles, n_y_tiles;
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GLuint *tiles;
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};
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@ -146,7 +146,7 @@ static int
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tile_dimension (int to_fill,
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int start_size,
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int waste,
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ClutterTextureTileDimention *tiles)
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ClutterTextureTileDimension *tiles)
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{
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int pos = 0;
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int n_tiles = 0;
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@ -216,7 +216,7 @@ texture_init_tiles (ClutterTexture *texture)
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priv->n_x_tiles = tile_dimension (priv->width, x_pot,
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priv->max_tile_waste, NULL);
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priv->x_tiles = g_new (ClutterTextureTileDimention, priv->n_x_tiles);
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priv->x_tiles = g_new (ClutterTextureTileDimension, priv->n_x_tiles);
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tile_dimension (priv->width, x_pot, priv->max_tile_waste, priv->x_tiles);
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if (priv->y_tiles)
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@ -224,7 +224,7 @@ texture_init_tiles (ClutterTexture *texture)
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priv->n_y_tiles = tile_dimension (priv->height, y_pot,
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priv->max_tile_waste, NULL);
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priv->y_tiles = g_new (ClutterTextureTileDimention, priv->n_y_tiles);
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priv->y_tiles = g_new (ClutterTextureTileDimension, priv->n_y_tiles);
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tile_dimension (priv->height, y_pot, priv->max_tile_waste, priv->y_tiles);
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CLUTTER_NOTE (TEXTURE,
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@ -32,31 +32,16 @@
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_TEXTURE clutter_texture_get_type()
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#define CLUTTER_TYPE_TEXTURE (clutter_texture_get_type ())
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#define CLUTTER_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TEXTURE, ClutterTexture))
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#define CLUTTER_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_TEXTURE, ClutterTextureClass))
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#define CLUTTER_IS_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_TEXTURE))
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#define CLUTTER_IS_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TEXTURE))
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#define CLUTTER_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TEXTURE, ClutterTextureClass))
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#define CLUTTER_TEXTURE(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_TEXTURE, ClutterTexture))
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#define CLUTTER_TEXTURE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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CLUTTER_TYPE_TEXTURE, ClutterTextureClass))
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#define CLUTTER_IS_TEXTURE(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CLUTTER_TYPE_TEXTURE))
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#define CLUTTER_IS_TEXTURE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_TEXTURE))
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#define CLUTTER_TEXTURE_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_TEXTURE, ClutterTextureClass))
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typedef struct _ClutterTexture ClutterTexture;
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typedef struct _ClutterTextureClass ClutterTextureClass;
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typedef struct ClutterTexturePrivate ClutterTexturePrivate;
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typedef struct _ClutterTexture ClutterTexture;
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typedef struct _ClutterTextureClass ClutterTextureClass;
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typedef struct _ClutterTexturePrivate ClutterTexturePrivate;
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struct _ClutterTexture
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{
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@ -75,53 +60,44 @@ struct _ClutterTextureClass
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void (*pixbuf_change) (ClutterTexture *texture);
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};
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GType clutter_texture_get_type (void);
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GType clutter_texture_get_type (void) G_GNUC_CONST;
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ClutterActor *clutter_texture_new_from_pixbuf (GdkPixbuf *pixbuf);
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ClutterActor *clutter_texture_new (void);
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void
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clutter_texture_set_from_data (ClutterTexture *texture,
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const guchar *data,
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gboolean has_alpha,
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gint width,
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gint height,
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gint rowstride,
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gint bpp);
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void clutter_texture_set_pixbuf (ClutterTexture *texture, GdkPixbuf *pixbuf);
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GdkPixbuf *clutter_texture_get_pixbuf (ClutterTexture* texture);
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void clutter_texture_get_base_size (ClutterTexture *texture,
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gint *width,
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gint *height);
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ClutterActor *clutter_texture_new (void);
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ClutterActor *clutter_texture_new_from_pixbuf (GdkPixbuf *pixbuf);
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void clutter_texture_set_from_data (ClutterTexture *texture,
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const guchar *data,
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gboolean has_alpha,
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gint width,
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gint height,
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gint rowstride,
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gint bpp);
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void clutter_texture_set_pixbuf (ClutterTexture *texture,
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GdkPixbuf *pixbuf);
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GdkPixbuf * clutter_texture_get_pixbuf (ClutterTexture *texture);
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void clutter_texture_get_base_size (ClutterTexture *texture,
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gint *width,
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gint *height);
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/* Below mainly for subclassed texture based actors */
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void clutter_texture_bind_tile (ClutterTexture *texture, gint index);
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void clutter_texture_get_n_tiles (ClutterTexture *texture,
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gint *n_x_tiles,
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gint *n_y_tiles);
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void clutter_texture_get_x_tile_detail (ClutterTexture *texture,
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gint x_index,
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gint *pos,
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gint *size,
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gint *waste);
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void clutter_texture_get_y_tile_detail (ClutterTexture *texture,
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gint y_index,
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gint *pos,
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gint *size,
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gint *waste);
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void clutter_texture_bind_tile (ClutterTexture *texture,
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gint index);
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void clutter_texture_get_n_tiles (ClutterTexture *texture,
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gint *n_x_tiles,
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gint *n_y_tiles);
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void clutter_texture_get_x_tile_detail (ClutterTexture *texture,
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gint x_index,
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gint *pos,
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gint *size,
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gint *waste);
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void clutter_texture_get_y_tile_detail (ClutterTexture *texture,
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gint y_index,
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gint *pos,
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gint *size,
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gint *waste);
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gboolean clutter_texture_has_generated_tiles (ClutterTexture *texture);
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gboolean clutter_texture_is_tiled (ClutterTexture *texture);
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gboolean clutter_texture_is_tiled (ClutterTexture *texture);
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G_END_DECLS
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#endif
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#endif /* _HAVE_CLUTTER_TEXTURE_H */
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